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Musings from the Public Domain
by Scott Sharkey
23 May 2012 at 5:47pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Musings from the Public Domain Cover Story: A view from a world where the "Mickey Mouse" copyright extension act never became law.

T

he spring release season is now fully upon us, and with it comes the usual trickle of new IPs and a torrent of sequels to comparatively recent franchises. The biggest deal of the season, however, has to be the absolute flood of Lord of the Rings: Return of the King games and films. A&E's blockbuster LotR miniseries is finally moving on to its conclusion, and It's pretty much impossible to visit a flash game portal without tripping over a Minas Tirith tower defense game. Meanwhile, Rockstar's open world take on Rebel Without a Cause has emerged as the definitive reimagining of the flick even against all the major studio remakes, to say nothing of the glut of halfassed student films. Finally, Edmund McMillan's deeply unsettling take on Lolita as a dungeon crawler played from the point of view of the title character is still looking for a bold enough publisher despite sweeping this year's IGF awards.

That's just a small sample of a motley assemblage of games that all have one thing in common: They're all based on properties that entered the public domain this year. The yearly rollout of old properties, both celebrated and obscure, has long since become something we've taken for granted. We even make a point of taking a annual look at what will be emerging from the copyright cage once we're done breaking all our new year's resolutions, and we barely bat an eye when we're treated to a glut of weird furry Lady and the Tramp dating sims. Geeks around the world are already anticipating next year's Superman revival, or dreading his inevitable crossover appearance in every other comic in existence. It's so much a part of the culture at this point that it's easy to overlook the fact that it can all be traced back to a single momentous decision.

We certainly wouldn't be seeing so many films and TV shows based on Sherlock Holmes if the character were still the IP of a single publisher, and we sure as hell wouldn't be seeing him fight Dracula quite so often.



The Nintendo Play Station: A Retrospective
by Jeremy Parish
23 May 2012 at 4:52pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

The Nintendo Play Station: A Retrospective Cover Story: As Nintendo and Sony prepare to announce the Play Station 4 at E3, we remember the console that set the stage for modern gaming.

A

s we gear up for E3 2012, the biggest announcement expected to come out of the L.A. Convention Center this year is the latest generation of gaming's console goliath, the Play Station 4. Based on early reports from trusted third-party developers and info leaks from Chinese parts suppliers, the PS4 seems a given -- and with its arrival, the continued dominance of the games industry by joint Sony/Nintendo venture Taido should be a lock as well.

With the PS4 right around the corner, now is as good a time as any to look back at the history of the Play Station family and how two Japanese giants teamed up to put an entire medium in a 20-year hammerlock.



Diablo III Sales Bode Well for PC Games, Poorly for Always-Online Haters
by Chris Pereira
23 May 2012 at 4:31pm

Diablo III was expected to do well, but with so many factors to take into account -- competition from Torchlight II, an always-online requirement, and complaints about a supposedly dumbed-down skill system and colorful art style -- it was hard to say for sure exactly how well it would do. It turns out it did tremendously well; Blizzard has announced the long-awaited sequel has already broken sales records, something the folks over at Activision are pretty accustomed to thanks to Call of Duty. However, Diablo's success may have more far-reaching effects than simply ensuring Blizzard and company are flush with cash.

More than 3.5 million copies of the game were sold in its first 24 hours of availability, according to Blizzard. This figure does not include the freebie digital versions handed out to those who signed up for the World of Warcraft Annual Pass. Over 1.2 million people took advantage of that offer, bringing the total number of gamers with a copy of the game on launch day up to 4.7 million, good enough to make it the "biggest PC game launch in history." After the first week, that figure now sits at 6.3 million.



What If Shigeru Miyamoto Had Become a Manga Artist?
by Kat Bailey
23 May 2012 at 10:29am

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Shigeru Miyamoto Had Become a Manga Artist? Cover Story: A timeline from an alternative universe where gaming lacks input from one of its most prolific creators.

I

t's kind of a fascinating story really. Shigeru Miyamoto, maybe the most influential designer ever, had little interest in videogames until the late 1970s, when he played Space Invaders. Up until that point, he had wanted to be a manga artist. Well, what if he had followed his original dream and done just that? What would have happened to Nintendo? Or videogames in general? Here's one possible timeline.

1979 -- Miyamoto the Manga Artist: Shigeru Miyamoto graduates from the Kanazawa Munici College of Industrial Arts and Crafts. Because Miyamoto's father is a friend of Hiroshi Yamauchi, he soon receives an offer to work for Nintendo. But Miyamoto is something of a free spirit, and he has little interest in videogames. He decides instead to pursue a career as as manga artist.



Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.





Wooden Grind Rail

Kerala Architecture

Present trends and past influences

Kerala is a state of India in the southern tip with Arabian Sea kissing its sands on the western long side. On the eastern side, hilly plantations and greenery rich with spice plantations like cardamom, coffee, tea, pepper. From the east to west from hilly green forests to seashore, several rivers flow to join lakes and finally flowing down to join with the sea.

A real delight for the eyes and psyche of any tourist, Kerala is the most beautiful state of India and even one of the most beautiful places in Earth

Kerala also has got a rich history of art, culture and naturally architecture of its own. People from all over the world used to come to Kerala mainly for spices produced by eastern hilly regions of Kerala.They brought along alien culture, languages, religions and architecture.Kerala Architecture of today is influenced by the alien culture and architecture brought by people and cultural influences brought by them to Kerala from outside the state and outside India .But original Kerala Architecture has its own unique features

1. Selection of place for construction of House

Place where the house has to be built is first selected. In a larger plot, Plot has to be divided into four equal parts and the North eastern part of the divided parts is taken for construction of the house

House is preferably built facing East and other options are considered only if there is no road or access to the plot from the east. Other options of front of the house are North, West and South in that order

2. Location of well

Well was very important for the house as the only source of drinking water, water for agriculture and water for bath, cleaning etc, .Well has to be in the North East corner of the house. If a line is drawn between North East corner of the house to North East corner of the plot, the line should not touch the Well or cut it

3. Padippura

It is a structure containing a door forming part of Compound wall for the house with a tiled roof on top. It is the formal entry to the compound with the house. At present the door is not there as car will have to enter the house through the entry. Still tiled roof is provided preferably with a traditional type lamp below the roof. Instead of door of entry, we now have the Gate

4. Poomukham

It is where you enter the house climbing up steps in the front. Traditionally it has a slope tiled roof with pillars supporting roof. Sides are open. In the earlier days, the Head of the family called Karanavar used to sit here in a reclining chair with thuppal kolambi (Spittoon) by the side of chair. This chair will have long rails on either side where the Karanavar will keep his legs raised for comfortable rest

5. Chuttu verandah

From the Poomukham you can walk through Chuttu verandah to either side in front of the house through open passage called Chuttu Verandah.Chuttu verandah will have hanging lights in equal distance hanging from its slope roof

6. Charupady

By the side of Chuttu verandah and Poomukham, woodden benches with carved decorative resting woodden pieces for resting the back are provided. This is called Charupady.Traditionally the family members or visitors used to sit on these Charupady to talk

7. Ambal Kulam (Pond)

At the end of Chuttu verandah there used to be a small pond built with rubble on sides where water living tree called Thamara or Ambal used to be planted which will have beautiful flowers

8. Living Room

After Poomukham, we enter Living room where formal seating arrangement is provided for formal meetings with family members and guests. This is one of the larger rooms of the house. Preferable measurements can be 20 feet by 13 feet (600 cm by 390 cm) or whatever the Architect may find suitable for the plot

  1. Front Foyer
From the sit out, when you enter the house, you can have an area called Front foyer from where you can go to Formal Living room, Office room and Stair for going to First Floor .This area will thus be used more as a passage
  1. Nadumuttom

Traditionally Nadumuttom or central open court yard used to be their in bigger houses of Kerala.They is an open area usually square shaped in the exact middle of the house dividing the house in its four sides. Due to this four side division of the house by having a Nadumuttom.Houses with one Nadumuttom used to be called as Nalukettu house. Similarly there was Ettu kettu and Pathinaru kettu which are quite rare

Nadumuttom will be normally open to sky. In the modern houses due to security reasons this open to sky feature is being avoided. Instead a slope roof much above other roof is provided above Nadumuttom with sides above other roof protected with steel railings for safety reasons. Air passage is possible through this steel railings thereby bringing fresh air to the middle of the house from above. Even though Nadumuttom is an old feature of Kerala Architecture, in present day houses Nadumuttom is coming back with more people going for it. I myself am now building houses featuring Nadumuttom now

  1. Pooja Room

Pooja room should preferably be in the North East corner of the house. Idols should be placed facing East and the person praying should face west.At present, woodden paneling is done on Pooja room walls and there is a standard design for Pooja room which can be given to clients interested in having traditional Pooja room

  1. Family Living Room

As the formal living room will be used to meet guests and for formal meetings, this area is where family members can relax and watch TV or listen to music. Present day houses in Kerala have this area or room as a standard feature

13. Usual items of use in old Kerala houses

a) Aattu Kattil-It is a swinging piece of wood, wide and long enough for two or three persons to sit. Four corners of this wooden piece will be firmly fixed with thick coir to the roof. One or two people will sit and somebody will push it for swinging. It is used to be fixed in large living rooms in old houses

In present day houses also, people who like this feature fix it mostly in family living area where family members can sit and swing in this as part of relaxation

b) Kindy-It is a brass utensil filled with water used to be kept at the steps of Poomukham for cleaning feet of those who enter the house. It has a side opening just like a tap so that a person can easily use it to clean his feet before entering the house

In present day houses, probably you can see this as an antique item displayed and nothing more than that

c) Montha-It is similar to Kindy made of brass. Only difference is that it does not have wide opening at top and side tap like arrangement for poring water. It is not kept at the entry. It is kept inside the house for storage of drinking water; milk etc.While milking the cow by the house wife montha was used to collect milk pressed out of the mammary of the cow

d) Uruly-It is a larger vessel to cook food for large gatherings and to keep cooked food stored. Usually made of brass

e) Arakallu-Grinding stones-It is two pair of stones, one large with a level top and tne other round in cross section with length less than width of the base stone. It is used for manual grinding of spices and coconut for preparing curries with the main meal, rice

f) Ural-This is a granite piece almost cylindrical in shape with an opening at top which has a central portion with slight depth to keep granules to be crushed with a long piece of wood normally that of coconut wood with two ends fixed with metallic crushing elements. This long piece of wood used to crush granules to powder by repeated crushing through forcing by hand up and down by women doing house hold work in olden days Kerala, is called Ulakka.It was a familiar sight in Kerala houses where many women used to chit chat and crush granules to powder in their respective urals using Ulakka

14.Bed rooms

As per Vasthu Master Bed room should preferably come at South west corner of the house, with head of the cot facing south.

Bed rooms have got bed space separate and a space called dress which acts as entry to toilet, thereby hiding toilet door to bed space. Dress if made spacious enough can be used to keep a dressing table. Toilets now have shower cubicles for bath instead of bath tubs. For medium size houses with two ..storeys, two bed rooms are preferred in Ground floor

15. Kitchen

Traditionally Keralites used to have their Kitchen in the North East corner of the house, close to well which is in the North east corner of the plot. Even though position of well is at the proper place as per Vasthu, Kitchen as per Vasthu should come preferably at South East and if not possible due to some other considerations, it can come at North West as a second option. Due to better awareness of Vasthu, present day houses have the position of Kitchen relocated

With modular kitchens coming, proper Kitchen is kept as a show piece Kitchen and a work area is added for cleaning of vessels, cutting for food preparations etc

Earlier there used to be a Store which was just a storage room. Modular kitchen provides lot more storage space compartmentalized, and hence no need for an unorganized storage space

Items like Arakallu, Washing machine, Grinder for grinding of granules for making Dosa and iddlies are kept in the Work area space

16. Rear Foyer

This is a new addition to Kerala houses. It is normally provided in the rear with access from the Dining room. Mostly three sides of this covered area are kept open to have a feel of the open area. Floor level for this area is kept at ground level of the plot. Some times, grass floor is used instead of formal flooring. This is one area where family members and close friends or relatives can sit and relax, without noticing by outsiders if they use sit out or Poomukham

17. Car porch
Current trend is to go for car porch which can accommodate two cars. Car porch is generally considered as a show piece or status symbol showing to others the type of car the house owner has. Hence in some cases it is kept in the front in the middle, possibly with a slope roof above car porch with decorative round pillars. To add elegance, four pillars in the front and back with long steps in the back is also provided. Two front pillars can come on either side of the car porch portion. Similarly for the rear side of car porch
More convenient arrangement will be to provide car porch on any one side of the house with a side step access to the sit out so that after getting down from car porch, one can go to the house through side steps to front verandah and from there to the house
As per Vasthu, there are desired positions for car porch depending on to which direction the house faces. Unlike in the west, car porch is never closed in Kerala
18. Aaattu Kattil
This feature was quite common in old Kerala houses. Generally the old houses used to have a large Hall like portion, with Nadumuttom in the middle. Attu kattil is a swinging piece of wood tied to the roof on all four sides with rope. The person or persons sitting in the large piece of wood can swing to and fro while sitting in the Aaattu Kattil. This feature is added to modern houses with more decorative work for the sitting piece of wood and ropes holding it to the roof
19. Chitra thoonukal
Pillars in wood or rubble with carvings or decorative works used to add elegance to the Hall portion of the old Kerala houses. Even though adding wood pillars is quite costly, this feature is being added to modern houses also. Pictures are carved into such pillars of Rubble In the case of wood pillars generally it is plain round pillars with polished surface
20. Mural paintings
These paintings used to adorn old Kerala building walls. Generally these paintings depict stories from epics of India.
Present houses have these paintings as decorative piece of art and not used extensively covering all walls as in old houses

21. Clay tile laying on roof and floor

Traditionally clay tiles were used for floor of the Kerala House and Kerala houses or rather Kerala style of roof is supposed to be slope roofs with clay tiles laid over wooden reepers and wooden koodu with wooden thulam, kazhukkol etc properly installed by old asaris with precision

As wood became costlier and when concrete roof became popular, Kerala Architects tried to give similar old Koodu appearance with slope roof concrete as roof which will later have clay tiles laid over it complete with old Mukhappu and Thoomanam. Mukhappu comes at the top of the sloping portions of the slope roof and sometimes in the middle of one side of slope roof. This appearance is also achieved by using steel fabricated koodu structure with tiles laid over steel reepers

Thoomanam used to be made by wood at the bottom end where clay tile reaches at the bottom. Rain water falling on the slope roof will flow down fast due to the slope and when water reaches the bottom of the slope roof, Thoomanam will act as a diverter to direct water directly towards ground instead of it flowing inside to wall of the house

In the earlier days plain or carved with picture design wooden Thoomanam used to be fitted by traditional Kerala asaris, usually painted dark blue. As wood is now costly, precast concrete Thoomanam with attractive designs are now being used in place of wooden Thoomanam

Now clay tiles of smaller dimensions and of different shapes are available. I can give website details of one of the clay tile manufacturers in Trichur.www.kapindiatiles.com

Even on floor we can use these clay tiles which are healthier to use as they do not have negative energy unlike other normally used flooring materials. Here again different models and designs are available of course with better strength and practically wear and tear resistant. If you give an antifungal exterior paint over these tiles it will go without any fungus for about five years. Costly baked with antifungal paint claytiles are also available which will last longer fungus resistant

22. Wooden flooring

Earlier we used to have wooden flooring in Kerala houses with less finish and without modern wood polishing. Now different type of wood in small to slightly big pieces arranged neatly to give good appearance with good polishing which last longer is available for flooring. As wood cost is now going up, cost of wooden flooring is also on the rise. But wooden flooring is really comfortable and healthy also

23. Interior wood work with carvings

Traditionally Kerala houses had interior wood work done with wood carvings by skilled artisans. In the earlier days house was built with wood, brick and clay tiles. Content of wood was very high as the cost was not high.Arappura, Pathayam, Machu (sealing between tiled roof and Room space) were all done by wood and mostly teak wood. Verandahs and living halls were having round pillars in woodof rosewood or teak with decorative carvings on top and bottom

Even today this wood work and carving work is used in high cost houses being built in Kerala with all the beauty and splendor of yester years. Some of the wood work now being used can be classified into following types

1. Charupady for sit out and balcony (Fully covered and partially covered)

2. Wood paneling of wall on either side of main door which can be opened as two parts to either side with carving work and possibly with pictorial lock like manichitrathazhu

3. Wood paneling for round pillars inside the house

4. Wooden flooring

5. Wood paneling with top carving work for inside room walls

6. Decorative cots in wood with designs similar to cots of old Kings

7. Stair case posts with carving

8. Cup boards and sofas with carved back rests

9. Modular kitchen with wooden cabinets for storage and proper keeping of kitchen utensils and tools(This is a modern day addition)

10. Wood carved Mukhappu above tiled slope roof

11. Wood carved Thoomanam

12. Aattu Kattil

Conclusion

Kerala Architecture has rich tradition and there was never an attempt to collect valuable details and traditional styles and methods used by Kerala Architects of olden days. Anyone with more information on features of Kerala Architecture and practices earlier used by Kerala architects may please write to us with details to be included in this website. Corrections or additions to details already given are also welcome

You can email to me at vhthomas@viruvelil.com or

vhthomas@eth.net

ARCHITECTURAL GUIDANCE TOPIC 1-BUILDING YOUR DREAM HOUSE IN KERALA

Step 1: Selection of Plot
If you do not have land of your own either inherited or acquired, you will have to purchase land for constructing your dream house. While choosing land suitable it is better to avail professional guidance to check suitability on account of
a) Soil nature
b) Statutory clearances and other building rules compatibility
c) Vasthu considerations
d) Level of land whether plain or sloped
e) Other architectural and technical considerations including shape and dimensions of the plot
Step 2: Legal Verification and Documentation
You have to verify the legal title of the property with the assistance of a lawyer experienced in civil cases
You also have to make enquiries with local administration authorities whether the land is frozen for any public projects or any other objections in constructing a house in that land is prevailing
Proper drafting of deed of purchase of property will have to be done to ensure that your title of property is clear and without any complications.
Step 3: Preparation of Basic plan of your Building
This is the most important part in the construction of your dream house
A real good plan can make your house real good with most appropriate design, effective space utilization, substantial savings in cost, good appearance
An improper plan literally make you waste the money spent on construction with many inconveniences and problems which you will start realizing after you move into the house. But that will be too late to do anything to improve or correct the damages
Always get your house plan prepared by an expert experienced Architect.
Step 4: Preparation of engineering estimate for your Construction
Costing is not as simple as multiplying the square feet area of your plan with some square feet cost which a non professional builder or contractor may quote to you
There is no common square feet cost for a building. Each building is different in material inputs, work involved, specifications, choices of owner and many other factors
You need an engineering estimate giving detailed costing for each part of the work involved quantified in engineering terms
A proper picture of the expected cost of construction along with various options to control costs should be ready before you start construction.

Step 5: Proper selection of Woodden or other types of Joinery
Wood used for your Joinery (Doors and Windows) are going to be part of your basic structure. Care should be taken with professional assistance to select good quality wood or other type of joinery.
Step 6: Structural Design of the Building
Steel reinforcements and concreted parts of your building are extremely vital for the stability of your building. Never leave it to a nonprofessional labour contractor to do as he pleases. It can be real harmful to your building and its long term stability. Get the design done by a qualified Structural Consultant and ensure that your builder follows it correctly.
Step 7: Proper selection of material used for Construction
Do not go by the advice of material suppliers or traders on quality of material to be used for Construction. Get professional guidance.
Step 8: Electrical and Plumbing works
An Architect can guide you on Electrical and Plumbing lay out for the building along with material to be used and proper installation of electrical and plumbing, fittings and equipments. Even while selecting fittings you need professional advice to choose the best within your budget among various options available.
Step 9: Painting
Painting is now an important part of Construction. It can change the appearance and inner good feelings as well as outer appearance of a building to great extent. Colour consultants are now available to guide you on colour selection. Your architect can guide you effectively in this.
Step 10: Flooring
We now have several options for appropriate flooring for your building. Depending upon your budget the best option for you can be selected with the assistance of a professional. Proper laying of the Flooring material is also equally important to obtain the best results
Step 11: Interior design and Interior work
A Proper Interior design can make lot of difference to utility, appearance and even the
moods and comforts of the inhabitants of the building. Get a professional Interior design and go for traditional Kerala hand carved interior woodden work if you can afford it.
Step 12: Compound wall, gate and other outside works
Compound wall need not be just a compound wall. It can be a designer compound wall adding value and beauty to your house. Even the gate, gate pillars can add value to your house if properly designed and done. Car porch Floor and drive way can be done with designer tiles.
Step 13: Landscaping
Landscaping deal with designing your outer space around the house in the most appropriate manner giving utility and appearance adding value to your house
Step 14: Other servicesYou have to keep the services of an Electrician and Plumber on call basis to meet any emergency requirement. It is preferable to have the same professional agency who have done your building as they alone will know details of the connections

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