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Musings from the Public Domain
by Scott Sharkey
23 May 2012 at 5:47pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Musings from the Public Domain Cover Story: A view from a world where the "Mickey Mouse" copyright extension act never became law.

T

he spring release season is now fully upon us, and with it comes the usual trickle of new IPs and a torrent of sequels to comparatively recent franchises. The biggest deal of the season, however, has to be the absolute flood of Lord of the Rings: Return of the King games and films. A&E's blockbuster LotR miniseries is finally moving on to its conclusion, and It's pretty much impossible to visit a flash game portal without tripping over a Minas Tirith tower defense game. Meanwhile, Rockstar's open world take on Rebel Without a Cause has emerged as the definitive reimagining of the flick even against all the major studio remakes, to say nothing of the glut of halfassed student films. Finally, Edmund McMillan's deeply unsettling take on Lolita as a dungeon crawler played from the point of view of the title character is still looking for a bold enough publisher despite sweeping this year's IGF awards.

That's just a small sample of a motley assemblage of games that all have one thing in common: They're all based on properties that entered the public domain this year. The yearly rollout of old properties, both celebrated and obscure, has long since become something we've taken for granted. We even make a point of taking a annual look at what will be emerging from the copyright cage once we're done breaking all our new year's resolutions, and we barely bat an eye when we're treated to a glut of weird furry Lady and the Tramp dating sims. Geeks around the world are already anticipating next year's Superman revival, or dreading his inevitable crossover appearance in every other comic in existence. It's so much a part of the culture at this point that it's easy to overlook the fact that it can all be traced back to a single momentous decision.

We certainly wouldn't be seeing so many films and TV shows based on Sherlock Holmes if the character were still the IP of a single publisher, and we sure as hell wouldn't be seeing him fight Dracula quite so often.



The Nintendo Play Station: A Retrospective
by Jeremy Parish
23 May 2012 at 4:52pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

The Nintendo Play Station: A Retrospective Cover Story: As Nintendo and Sony prepare to announce the Play Station 4 at E3, we remember the console that set the stage for modern gaming.

A

s we gear up for E3 2012, the biggest announcement expected to come out of the L.A. Convention Center this year is the latest generation of gaming's console goliath, the Play Station 4. Based on early reports from trusted third-party developers and info leaks from Chinese parts suppliers, the PS4 seems a given -- and with its arrival, the continued dominance of the games industry by joint Sony/Nintendo venture Taido should be a lock as well.

With the PS4 right around the corner, now is as good a time as any to look back at the history of the Play Station family and how two Japanese giants teamed up to put an entire medium in a 20-year hammerlock.



Diablo III Sales Bode Well for PC Games, Poorly for Always-Online Haters
by Chris Pereira
23 May 2012 at 4:31pm

Diablo III was expected to do well, but with so many factors to take into account -- competition from Torchlight II, an always-online requirement, and complaints about a supposedly dumbed-down skill system and colorful art style -- it was hard to say for sure exactly how well it would do. It turns out it did tremendously well; Blizzard has announced the long-awaited sequel has already broken sales records, something the folks over at Activision are pretty accustomed to thanks to Call of Duty. However, Diablo's success may have more far-reaching effects than simply ensuring Blizzard and company are flush with cash.

More than 3.5 million copies of the game were sold in its first 24 hours of availability, according to Blizzard. This figure does not include the freebie digital versions handed out to those who signed up for the World of Warcraft Annual Pass. Over 1.2 million people took advantage of that offer, bringing the total number of gamers with a copy of the game on launch day up to 4.7 million, good enough to make it the "biggest PC game launch in history." After the first week, that figure now sits at 6.3 million.



What If Shigeru Miyamoto Had Become a Manga Artist?
by Kat Bailey
23 May 2012 at 10:29am

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Shigeru Miyamoto Had Become a Manga Artist? Cover Story: A timeline from an alternative universe where gaming lacks input from one of its most prolific creators.

I

t's kind of a fascinating story really. Shigeru Miyamoto, maybe the most influential designer ever, had little interest in videogames until the late 1970s, when he played Space Invaders. Up until that point, he had wanted to be a manga artist. Well, what if he had followed his original dream and done just that? What would have happened to Nintendo? Or videogames in general? Here's one possible timeline.

1979 -- Miyamoto the Manga Artist: Shigeru Miyamoto graduates from the Kanazawa Munici College of Industrial Arts and Crafts. Because Miyamoto's father is a friend of Hiroshi Yamauchi, he soon receives an offer to work for Nintendo. But Miyamoto is something of a free spirit, and he has little interest in videogames. He decides instead to pursue a career as as manga artist.



Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.





White Gold Emerald Ring

Make a Scrapbook Calendar for 2009

This calendar uses a chipboard mini album

These handmade scrapbook calendars make great gifts for the Holiday season, and of course, you need one for yourself. You can make them scrapbook-fashion, with photographs, or you can use other decorative items to create an art calendar. The calendar shown on this page uses a scrapbook layout.

D

A Great Holiday Gift : A Hand Made Scrapbook Calendar


Three calendars made with this tutorial

A hand made scrapbook calendar is pure gold to the recipient. It's a hand made gift that is both functional and attractive -- and, if you personalize it or customize it to your recipient's taste and personality, you have created a gift that will be saved and stored long after 2009 has come and gone.


Supply List


1. The Chipboard Album

The chipboard album used in the video demonstration below is the Maya Road Binder Book. It is six inches by six inches and contains eight chipboard pages. It is essentially a ring binder. You can get the Maya Road Binder Album at Two Peas in a Bucket The binder album comes in various sizes, most of which you could modify for this project easily.

If the Maya Road Binder Book is not available, any six inch album with eight pages will do. You may have to modify the instructions to accommodate whatever album you are using. If there are fewer than eight pages, add your own by cutting a six inch by six inch piece of chipboard.

You could also make your own chipboard album. To do this, you would need enough chipboard for the front and back covers. Cut it with a craft knife. If desired, you could make the eight pages out of chipboard as well, OR you could simply make pages out of two pieces of card stock glued together. To bind your own book, punch three holes through the covers and all pages. Run binder rings through the holes, or bind and tie with ribbon or other fabric. For another suggestion, if you have a binding machine such as the Zutter, you could definitely use that, OR take your completed book to an office supply service and have them add a wire binding.

Any of these options will work well and will give you a lovely craft item for the Holiday season.

2 The Calendar Template


The calendar templates used in this tutorial are Word documents, created and distributed free of charge at Win Calendar Word Calendar Templates

To use these templates for this project, you will need to resize them in Word. Five inches in width by four and a half inches in height works well.

You can find many other calendar templates online if these are not to your liking. Running a Google search for "calendar templates 2009" gives you many choices.

As an alternative to printing your calendar pages, you could also find a small calendar and remove the pages to use in this project.

3 Other Supplies and Tools

You will also need:

  • 12 sheets of card stock. The 8 1/2" by 11" card stock lets you print two calendar months on one sheet. Use as many colors as desired, or use one color for all. This tutorial uses six colors of card stock (white, orange, green, violet and yellow).
  • 1 sheet patterned scrapbook paper or patterned card stock. One 12" by 12" sheet covers the front and back cover, both inside and outside.
  • 4 additional 12" by 12" sheets of patterned scrapbook paper. One sheet covers four page surfaces, and you have 16 surfaces to cover. You can mix and match the patterns or use only one pattern. For best results, coordinate the colors with the colors of card stock calendar pages, and try to keep within one color family.
  • Miscellaneous embellishments and trims for the pages and covers. This project uses paper flowers, punched flowers, brads, eyelets, ribbon with printed words, Outline stickers colored in glaze pens, rhinestones, felt flowers, metal embellishments and alphabet rub-ons.
  • Craft paint (white or cream) and a foam brush
  • Cutting tools such as paper trimmer and scissors
  • Glues and Adhesives.



Video Demonstration : Making a Scrapbook Calendar


Video Tutorial Scrapbook Calendar 2009

Month and Color Chart for the Calendar Pages


In the video tutorial, two calendar pages were printed on one sheet of card stock. Two Month Labels were also printed on each sheet. The month labels on each sheet of card stock were not the same months as the calendar pages so as to allow color variation.

This is the color scheme used:


Color Card Stock
MonthsLabel
WhiteJanuary and July
February and August
OrangeFebruary and August
March and September
VioletMarch and September
April and October
BlueApril and October
May and November
YellowMay and November
June and December
Green
June and December
July and January



Birthstones and Flowers for the Scrapbook Calendar


In this project, the monthly birthstone and flowers have been added to the calendar layout. These are the stones and flowers used:

MonthBirthstoneFlower
January
Garnet
Carnation
FebruaryAmethystViolet
March
AquamarineDaffodil
April
Diamond
Sweet Pea, Daisy
MayEmeraldLily-of-the-Valley
JunePearlRose
July
RubyLarkspur
AugustOnyx, Peridot
Poppy
SeptemberSapphireAster
OctoberOpal, Tourmaline
Marigold
NovemberTopazChrysanthemum
December
Turquoise, Zircon
Narcissus, Holly


Alternative Style for the Scrapbook Calendar


The original calendar project was created by Clipper Street, a scrapbook store in Vancouver, Canada. In the original design, the calendar pages were printed onto transparency paper instead of card stock. After printing, the back side of the transparency (the rough side) was colored with smears of craft paint in shades that matched the scrapbool paper used to cover the page.

This technique is remarkably attractive and one that you may want to try.

It was not used in the demonstration for three reasons. Transparency paper is fairly costly to purchase, it may not be available in all locations and because not all printers will do a good job of printing onto it.

If you do use this technique, remember to print on the shiny side of the transparency, not the rough side.


Tips for Writing "This Year" on Calendar Cover


The demo used alphabet rub-ons to add the text "This Year" to the calendar cover. Alternatively, you could use stickers, you could use a stamp, use stamped alphabets, write by hand, use die cut alphabets or use computer generated text.

Choosing a Theme for Your Scrapbook Calendar


You may wish to create a theme for your calendar. In the video tutorial provided, the project's theme is "Things to Appreciate in 2009." In the picture shown at the top of the page, the calendar with the yellow/cream colored cover has a theme, "Reasons to Visit Vancouver in 2009." It contains scenic photographs of the city. The calendar with the green floral cover has a theme, 'Remembering 2008". It contains photographs of the recipient and her family taken in 2008. Your theme could be anything. You are limited only by your imagination.

Recommended Resources


For more craft projects and video tutorials, please visit Scrapping by Design


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