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The Nintendo Play Station: A Retrospective
by Jeremy Parish
23 May 2012 at 4:52pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

The Nintendo Play Station: A Retrospective Cover Story: As Nintendo and Sony prepare to announce the Play Station 4 at E3, we remember the console that set the stage for modern gaming.

A

s we gear up for E3 2012, the biggest announcement expected to come out of the L.A. Convention Center this year is the latest generation of gaming's console goliath, the Play Station 4. Based on early reports from trusted third-party developers and info leaks from Chinese parts suppliers, the PS4 seems a given -- and with its arrival, the continued dominance of the games industry by joint Sony/Nintendo venture Taido should be a lock as well.

With the PS4 right around the corner, now is as good a time as any to look back at the history of the Play Station family and how two Japanese giants teamed up to put an entire medium in a 20-year hammerlock.



Diablo III Sales Bode Well for PC Games, Poorly for Always-Online Haters
by Chris Pereira
23 May 2012 at 4:31pm

Diablo III was expected to do well, but with so many factors to take into account -- competition from Torchlight II, an always-online requirement, and complaints about a supposedly dumbed-down skill system and colorful art style -- it was hard to say for sure exactly how well it would do. It turns out it did tremendously well; Blizzard has announced the long-awaited sequel has already broken sales records, something the folks over at Activision are pretty accustomed to thanks to Call of Duty. However, Diablo's success may have more far-reaching effects than simply ensuring Blizzard and company are flush with cash.

More than 3.5 million copies of the game were sold in its first 24 hours of availability, according to Blizzard. This figure does not include the freebie digital versions handed out to those who signed up for the World of Warcraft Annual Pass. Over 1.2 million people took advantage of that offer, bringing the total number of gamers with a copy of the game on launch day up to 4.7 million, good enough to make it the "biggest PC game launch in history." After the first week, that figure now sits at 6.3 million.



What If Shigeru Miyamoto Had Become a Manga Artist?
by Kat Bailey
23 May 2012 at 10:29am

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Shigeru Miyamoto Had Become a Manga Artist? Cover Story: A timeline from an alternative universe where gaming lacks input from one of its most prolific creators.

I

t's kind of a fascinating story really. Shigeru Miyamoto, maybe the most influential designer ever, had little interest in videogames until the late 1970s, when he played Space Invaders. Up until that point, he had wanted to be a manga artist. Well, what if he had followed his original dream and done just that? What would have happened to Nintendo? Or videogames in general? Here's one possible timeline.

1979 -- Miyamoto the Manga Artist: Shigeru Miyamoto graduates from the Kanazawa Munici College of Industrial Arts and Crafts. Because Miyamoto's father is a friend of Hiroshi Yamauchi, he soon receives an offer to work for Nintendo. But Miyamoto is something of a free spirit, and he has little interest in videogames. He decides instead to pursue a career as as manga artist.



Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.






Tv Furniture Stand

Plasma TV Reviews

Plasma TV Reviews

Plasma Screen TV is a term that's being bandied about a lot. If you're looking for the best Plasma TV, here's what you should know to prevent you from making a bad purchase in the future.

A HDTV Plasma TV set makes use of flat screens, unlike a CRT TV, which was the TV set for older generations. If you're using an old TV set in your living room, it's probably a CRT TV. If it has a rounded screen, it's definitely a CRT. Although plasma technology was discovered in the 1960's, Plasma TV sets have only been introduced to the market in the 1990's. The Widescreen Plasma TV set is made up of pieces of bubble-shaped glass. Each piece of this contains plasma, and that's what makes a Plasma TV. Each piece also represents one pixel that can be divided into three parts represented by one color each. Those colors are blue, green, and red . Now, for a HD Plasma TV set to show an image, electricity must first pass through the TV screen. This will cause the plasma substance inside the pixels to cast off ultraviolet rays. Then each pixel will glow or dim to form a perfectly vivid image. A Plasma Flat Screen TV can display images that make use of either standard or HDTV format. This is an advantage that you won't enjoy with a CRT TV set. Plasma TV's can also display images straight from home-recorded videos. Lastly, a Plasma TV set can not only serve as a television set but as a computer monitor as well if you so wish.

If you are planning to use your Plasma TV set as a computer monitor, you might be better off choosing an LCD TV monitor instead. Plasma TV sets are generally manufactured with large-sized models while LCD TV sets are manufactured with smaller models. Plasma TV sets will definitely produce better images than CRT, but whether it can also produce the same results over an LCD depends on your visual perspective. Programs using standard TV formatting will look better on Plasma TV sets than on CRT TV sets, but don't expect your Plasma TV to perform miracles. It can only make the images look more vivid but it cannot correct essential errors where standard TV formatting is to blame. Stick to watching programs that use HDTV formatting if you want to fully use your Plasma TV. Plasma burning is the biggest problem you'll have to contend with when using a Plasma TV set. Plasma burning is any incident in which images freeze within a screen for a longer time. Although recent Plasma TV units have added features to prevent plasma burning, there are also things that you can do to further protect your TV set from such disasters. Plasma TV sets can still display rich images even in rooms where there's an abundant source of lighting. If you position the Plasma TV set directly across a window that allows sunlight to filter in, it can make TV viewing a problem even with plasma technology.

The lifespan of a Plasma TV is great also. Most manufacturers will give an approximate lifespan of 60, 000 hours for their Plasma Televisions. That's 20 to 25 years of great viewing before the screen begins to noticeably dim. This is a new number because in the infancy of the Plasma Television, the lifespan was only about 40, 000 hours. After the television begins to dim, many models give you the option of replacing the light source, which renews the life of the unit. A pixel orbiter is a new technology that has helped to increase the lifespan of Plasma Televisions. The orbiter quickly swaps the color of adjacent pixels when a static image is being displayed. This almost single-handedly eliminates the threat of burn-in. Another software component of "Anti-Burn" technology searches out pixels that have been on too long and shuts them off for a short period of time to allow them to rest. By attending to pixel health, these advantages prevent burn-in and extend the lifespan of your Plasma TV.

Plasma TV sets need only one impulse per pixel to produce an image that can refresh almost instantaneously. Its pixels can complete one cycle very fast. How does make it a better viewing experience? Action movies and sports have very fast movements that need to be depicted realistically. A Plasma TV can deliver very crisp and clear images. The technology at work here focuses exclusively on picture enhancement. Hence, fast-paced action is re-created with all its pace and sharpness intact! When it comes to furniture, Plasma TVs may require a Plasma TV stand or a Plasma TV mount. But if you want to put your TV on the wall then get a Plasma TV wall mount. There are a wide variety of styles, materials, sizes and designs available.

Shopping for the right Plasma TV can be hectic, with the myriad of styles and designs available in a range of prices. A Plasma TV set can have a screen size of up to 71 inches. This also provides for a very wide viewing angle. You can watch anything burst to life in your bedroom or living room. If you want to go big but not that big then get a 50 inch Plasma TV, or a 60 Plasma TV if you're feeling lucky. A 37 or 32 Plasma TV is ideal for the bedroom. But the most common size for either the bedroom or living room is the 42 inch Plasma TV. Some good tips for users is to watch as many shows as possible in widescreen format. This helps prevent a quality difference from developing between the inner pixels and the outer ones. Also, keep brightness levels as low as possible. Reducing the brightness on your TV takes some strain off of the pixels and helps lengthen lifespan. One last tip to increase the life of your Plasma TV is to keep it in a cool, well-ventilated location. Plasma TV's provide a large screen for considerably less than a comparable size LCD. Which makes these units better than an LCD as far as value is concerned. The newer model plasmas such as an LG Plasma TV, or a Toshiba Plasma TV, combined with the future of the technology; makes a Plasma TV's lifespan long enough for any user. If you are looking for a cheap Plasma TV, your best bet would be a Vizio Plasma TV. But in my humble opinion, a Pioneer Plasma TV, or a Philips Plasma TV are the best in the business. So before you make a decision, make sure you read some Plasma TV reviews.


Could it be my dad is cheating on my mom?
i found another womans credit card hidden where my dad puts his stuff which is on top of the TV furniture stand, under a big book, ive never seen this woman before. He has cheated on my mom before when i was a little kid and he also has private calls on his phone ...................im 18 he will probaly come up with a lame excuse like i found it or its my friend's wife im a guy u fuk!n idiot

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[[ct]]: Tv Furniture Stand


Chiddy Bang - Ray Charles (VEVO Summer Six Presents)

16 May 2012 at 1:59am


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ESTATE SALE - Patch

20 May 2012 at 3:13pm  Bedroom, Living Room Furniture, sofa and loveseat, 2 TV's , Stereo's,  Microwave,  2006 Toyota Avalon with only 24k miles!, Fishing rods and reels , artwork, tv stands,  3 twin bed sets, Christmas Decorations, Tree Lights, christmas tree  and much much more

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