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Musings from the Public Domain
by Scott Sharkey
23 May 2012 at 5:47pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Musings from the Public Domain Cover Story: A view from a world where the "Mickey Mouse" copyright extension act never became law.

T

he spring release season is now fully upon us, and with it comes the usual trickle of new IPs and a torrent of sequels to comparatively recent franchises. The biggest deal of the season, however, has to be the absolute flood of Lord of the Rings: Return of the King games and films. A&E's blockbuster LotR miniseries is finally moving on to its conclusion, and It's pretty much impossible to visit a flash game portal without tripping over a Minas Tirith tower defense game. Meanwhile, Rockstar's open world take on Rebel Without a Cause has emerged as the definitive reimagining of the flick even against all the major studio remakes, to say nothing of the glut of halfassed student films. Finally, Edmund McMillan's deeply unsettling take on Lolita as a dungeon crawler played from the point of view of the title character is still looking for a bold enough publisher despite sweeping this year's IGF awards.

That's just a small sample of a motley assemblage of games that all have one thing in common: They're all based on properties that entered the public domain this year. The yearly rollout of old properties, both celebrated and obscure, has long since become something we've taken for granted. We even make a point of taking a annual look at what will be emerging from the copyright cage once we're done breaking all our new year's resolutions, and we barely bat an eye when we're treated to a glut of weird furry Lady and the Tramp dating sims. Geeks around the world are already anticipating next year's Superman revival, or dreading his inevitable crossover appearance in every other comic in existence. It's so much a part of the culture at this point that it's easy to overlook the fact that it can all be traced back to a single momentous decision.

We certainly wouldn't be seeing so many films and TV shows based on Sherlock Holmes if the character were still the IP of a single publisher, and we sure as hell wouldn't be seeing him fight Dracula quite so often.



The Nintendo Play Station: A Retrospective
by Jeremy Parish
23 May 2012 at 4:52pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

The Nintendo Play Station: A Retrospective Cover Story: As Nintendo and Sony prepare to announce the Play Station 4 at E3, we remember the console that set the stage for modern gaming.

A

s we gear up for E3 2012, the biggest announcement expected to come out of the L.A. Convention Center this year is the latest generation of gaming's console goliath, the Play Station 4. Based on early reports from trusted third-party developers and info leaks from Chinese parts suppliers, the PS4 seems a given -- and with its arrival, the continued dominance of the games industry by joint Sony/Nintendo venture Taido should be a lock as well.

With the PS4 right around the corner, now is as good a time as any to look back at the history of the Play Station family and how two Japanese giants teamed up to put an entire medium in a 20-year hammerlock.



Diablo III Sales Bode Well for PC Games, Poorly for Always-Online Haters
by Chris Pereira
23 May 2012 at 4:31pm

Diablo III was expected to do well, but with so many factors to take into account -- competition from Torchlight II, an always-online requirement, and complaints about a supposedly dumbed-down skill system and colorful art style -- it was hard to say for sure exactly how well it would do. It turns out it did tremendously well; Blizzard has announced the long-awaited sequel has already broken sales records, something the folks over at Activision are pretty accustomed to thanks to Call of Duty. However, Diablo's success may have more far-reaching effects than simply ensuring Blizzard and company are flush with cash.

More than 3.5 million copies of the game were sold in its first 24 hours of availability, according to Blizzard. This figure does not include the freebie digital versions handed out to those who signed up for the World of Warcraft Annual Pass. Over 1.2 million people took advantage of that offer, bringing the total number of gamers with a copy of the game on launch day up to 4.7 million, good enough to make it the "biggest PC game launch in history." After the first week, that figure now sits at 6.3 million.



What If Shigeru Miyamoto Had Become a Manga Artist?
by Kat Bailey
23 May 2012 at 10:29am

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Shigeru Miyamoto Had Become a Manga Artist? Cover Story: A timeline from an alternative universe where gaming lacks input from one of its most prolific creators.

I

t's kind of a fascinating story really. Shigeru Miyamoto, maybe the most influential designer ever, had little interest in videogames until the late 1970s, when he played Space Invaders. Up until that point, he had wanted to be a manga artist. Well, what if he had followed his original dream and done just that? What would have happened to Nintendo? Or videogames in general? Here's one possible timeline.

1979 -- Miyamoto the Manga Artist: Shigeru Miyamoto graduates from the Kanazawa Munici College of Industrial Arts and Crafts. Because Miyamoto's father is a friend of Hiroshi Yamauchi, he soon receives an offer to work for Nintendo. But Miyamoto is something of a free spirit, and he has little interest in videogames. He decides instead to pursue a career as as manga artist.



Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.





The Gaming Chair

Product Review For The X Rocker 2 Gaming Chair

The X Rocker Chair for the most part is a great gaming chair; it's comfortable, it's got good fabric, the sound is good and it's easy to set up. It is the first gaming chair I have ever owned but I have used numerous ones. I can't confidently compare the X Rocker 2 with any other just because I haven't used any others for a prolonged period of time.

This chair is comfortable (once you're in it), it is low to the ground which as far as I can tell they are all like that. The balance is really good so you do not have to position yourself just right so you're not rocking back and forth. The fabric is really comfortable even though it might not look that way. It looks really sharp and would go in any gaming room from bottom to top of the line. I would give the comfort level a 9 out of 10 and the only reason for that is because the arms are really easy to break. I had mine for about a week before one of the screws became stripped and the arm has since been loose. It is still attached and still serves it purpose but I am always afraid I will break it completely off if I lean on it too hard. As far as the comfort level that is the only problem I have had with it. I guess should mention that I have had mine for 11 months now.

The sound is great and ads a unique feature to your gaming. The volume control is extremely easy as well as the bass and treble and all other controls. They are right on the side of the seat and after a few times using it you can master the controls without even looking. It comes with enough adaptors to do pretty much anything; you can use headphones, hook it up do anything possible and even split the wires (included) to hook up more than one sound producer. The only other drawback is the cords can be numerous, they could have attached the power cord to the X Rocker 2 but you have to plug it into the wall and to the chair itself. In my case it's hard to keep track of all the cords, I have little kids and I put the cords away when I'm done playing just for peace of mind. I guess that could be a positive too. So the sound is good and there is plenty of it to go round, I couldn't imagine turning this thing up past 3/4 volume. The bass is good and the other controls provide you with the ability to get the exact sound you want.

The set up is extremely easy, you basically take it out of the box, take the plastic off and screw in 4 screws for the arms. At this step I would recommend not tightening these screws really tight to avoid stripping. Set up took less than 10 minutes and it's good to go. The only other problem is, it's really heavy. You might want to get it where it's going in the box and then set it up. I made the mistake of putting it together upstairs then transporting it downstairs. It is really hard to move when it's set up. Get it where it's going in the box and do it there. Another reason is because the best way to carry it is by the arms and as you can tell the arms are not the best feature of the X Rocker 2.

Overall this has been a really good chair and I would recommend getting one. Like I said I don't have a lot to compare to but this chair has done everything I have asked it to do and more. Again, the pros are that it's comfortable, it looks great and it sounds great. The cons are that the arms are not real sturdy and it's extremely heavy and hard to move. Again, I would recommend the chair for any serious gamers or not so serious gamers

.

By Chad Fowler - I am in the wholesale distribution of building materials. I love sports and doing anything outside. I have a beautiful family and they mean the world to me. I live in Lakewood Colorado right outside of De...  


Why is my German Sheppard Mix Peeing EVERYWHERE???
My dog is about 5 yrs old. He was a good house trained dog until we moved. Since we moved he has peed on 2 certain chairs...Now its gotten to the point he pees on EVERYTHING, The filing cabinet, the washing machine, the recliner, the game chair, the walls. I have a 9 month old that is crawling and I dont want her to get into his pee pee. Any ideas on how to stop him? No, Rubbing his nose in it doesnt work!! Yes, He is fixed and thats why I dont understand why he is doing this. Its been 4 months since he started, And Our other dog was pregnant when we moved and we thought that was it, but she has had the pups and they are all gone, so its just two of them again. I have asked the vet and he didnt say anything about it being medical

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Who makes the gaming chair Kale has in Disturbia?
please i wanna know

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Would I require an extra cable to connect my xbox to the gaming chair?
Say I bought this : http://www.target.com/Audio-X-Rocker-Black/dp/B000ET9M6U/sr=1-17/qid=1211895224/ref=sr_1_17/601-2638737-6182547?ie=UTF8&index=target&rh=k%3Agaming%20chair&page=1 Now, It would obviously be feet away from my tv, and therefore my xbox 360. Does the company usually provide an extra cable or would I have to buy one? AND if so which exactly would I have to buy (I'd only need the audio portion) Please provide a direct link to a retail site: Bestbuy, gamestop, target, whatever. Showing me what Id have to get. Thanks guys.

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[[ct]]: The Gaming Chair

DIY PVC Sim Racing Rig For Under $200 by Inside Sim Racing

1 May 2012 at 1:11am


Review of our DIY PVC Sim Racing Rig For Under $200

5 May 2012 at 3:28am


Sebastian Vettel testing the new formula 1 driving simulator Playseat RBR 1

11 Oct 2011 at 7:52am



Next page: Canon Ef 300mm F 4 Is Usm


The Gaming Chair News


Game review: Gaming chair - Mid Sussex Times

14 May 2012 at 5:30am 

Mid Sussex Times

Game review: Gaming chair
Mid Sussex Times
GAME and gaming products are becoming more diverse and popular than ever before, especially the GAMING CHAIR. Now I know what you are thinking (probably more what your partner is thinking) why would I splash out a load of cash for a chair with speakers ...

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Game review: Gaming chair - Chichester Observer

14 May 2012 at 5:23am 

Chichester Observer

Game review: Gaming chair
Chichester Observer
GAME and gaming products are becoming more diverse and popular than ever before, especially the GAMING CHAIR. Now I know what you are thinking (probably more what your partner is thinking), why would I splash out a load of cash for a chair with ...

and more »


Read more...


Gaming Review: XDream Rocker Gaming Chair - Mansfield Chad

11 May 2012 at 7:42am 

Mansfield Chad

Gaming Review: XDream Rocker Gaming Chair
Mansfield Chad
CHAD gaming reviewer Dayvid Ryan puts gaming chairs through their paces in his latest column. Game and gaming products are becoming more diverse and popular than ever before, especially the gaming chair. Now I know what you are thinking, (probably more ...
Review: X-Dream Rocker gaming chairHalifax Evening Courier

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