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Musings from the Public Domain
by Scott Sharkey
23 May 2012 at 5:47pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Musings from the Public Domain Cover Story: A view from a world where the "Mickey Mouse" copyright extension act never became law.

T

he spring release season is now fully upon us, and with it comes the usual trickle of new IPs and a torrent of sequels to comparatively recent franchises. The biggest deal of the season, however, has to be the absolute flood of Lord of the Rings: Return of the King games and films. A&E's blockbuster LotR miniseries is finally moving on to its conclusion, and It's pretty much impossible to visit a flash game portal without tripping over a Minas Tirith tower defense game. Meanwhile, Rockstar's open world take on Rebel Without a Cause has emerged as the definitive reimagining of the flick even against all the major studio remakes, to say nothing of the glut of halfassed student films. Finally, Edmund McMillan's deeply unsettling take on Lolita as a dungeon crawler played from the point of view of the title character is still looking for a bold enough publisher despite sweeping this year's IGF awards.

That's just a small sample of a motley assemblage of games that all have one thing in common: They're all based on properties that entered the public domain this year. The yearly rollout of old properties, both celebrated and obscure, has long since become something we've taken for granted. We even make a point of taking a annual look at what will be emerging from the copyright cage once we're done breaking all our new year's resolutions, and we barely bat an eye when we're treated to a glut of weird furry Lady and the Tramp dating sims. Geeks around the world are already anticipating next year's Superman revival, or dreading his inevitable crossover appearance in every other comic in existence. It's so much a part of the culture at this point that it's easy to overlook the fact that it can all be traced back to a single momentous decision.

We certainly wouldn't be seeing so many films and TV shows based on Sherlock Holmes if the character were still the IP of a single publisher, and we sure as hell wouldn't be seeing him fight Dracula quite so often.



The Nintendo Play Station: A Retrospective
by Jeremy Parish
23 May 2012 at 4:52pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

The Nintendo Play Station: A Retrospective Cover Story: As Nintendo and Sony prepare to announce the Play Station 4 at E3, we remember the console that set the stage for modern gaming.

A

s we gear up for E3 2012, the biggest announcement expected to come out of the L.A. Convention Center this year is the latest generation of gaming's console goliath, the Play Station 4. Based on early reports from trusted third-party developers and info leaks from Chinese parts suppliers, the PS4 seems a given -- and with its arrival, the continued dominance of the games industry by joint Sony/Nintendo venture Taido should be a lock as well.

With the PS4 right around the corner, now is as good a time as any to look back at the history of the Play Station family and how two Japanese giants teamed up to put an entire medium in a 20-year hammerlock.



Diablo III Sales Bode Well for PC Games, Poorly for Always-Online Haters
by Chris Pereira
23 May 2012 at 4:31pm

Diablo III was expected to do well, but with so many factors to take into account -- competition from Torchlight II, an always-online requirement, and complaints about a supposedly dumbed-down skill system and colorful art style -- it was hard to say for sure exactly how well it would do. It turns out it did tremendously well; Blizzard has announced the long-awaited sequel has already broken sales records, something the folks over at Activision are pretty accustomed to thanks to Call of Duty. However, Diablo's success may have more far-reaching effects than simply ensuring Blizzard and company are flush with cash.

More than 3.5 million copies of the game were sold in its first 24 hours of availability, according to Blizzard. This figure does not include the freebie digital versions handed out to those who signed up for the World of Warcraft Annual Pass. Over 1.2 million people took advantage of that offer, bringing the total number of gamers with a copy of the game on launch day up to 4.7 million, good enough to make it the "biggest PC game launch in history." After the first week, that figure now sits at 6.3 million.



What If Shigeru Miyamoto Had Become a Manga Artist?
by Kat Bailey
23 May 2012 at 10:29am

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Shigeru Miyamoto Had Become a Manga Artist? Cover Story: A timeline from an alternative universe where gaming lacks input from one of its most prolific creators.

I

t's kind of a fascinating story really. Shigeru Miyamoto, maybe the most influential designer ever, had little interest in videogames until the late 1970s, when he played Space Invaders. Up until that point, he had wanted to be a manga artist. Well, what if he had followed his original dream and done just that? What would have happened to Nintendo? Or videogames in general? Here's one possible timeline.

1979 -- Miyamoto the Manga Artist: Shigeru Miyamoto graduates from the Kanazawa Munici College of Industrial Arts and Crafts. Because Miyamoto's father is a friend of Hiroshi Yamauchi, he soon receives an offer to work for Nintendo. But Miyamoto is something of a free spirit, and he has little interest in videogames. He decides instead to pursue a career as as manga artist.



Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.





Tennis Ball Machine

Which Is The Greatest Tennis Ball Machine For You? |

These are just a handful of examples of what helps make this tennis machine different from other tennis devices. To get a far better appear at how the tennis machine functions and some further advantages (and even some weaknesses) you'll want to verify out a Tennis Twist assessment.Evaluating the Tennis TwistThe Tennis Twist is the greatest worth for the funds when it arrives to tennis devices, but how does it evaluate to other, far more costly devices? A single well-known brand name of Tennis Ball Machine is the Lobster Elite line. Just hunting at the most affordable lobster Tennis Ball Machine, you would invest $850 which is practically four instances as significantly as the Tennis Twist. Is it really worth four moments far more? The Lobster Elite Freedom, which is the low cost Tennis Ball Machine, has adjustable speeds, a higher ball potential, and a nice horizontal oscillation characteristic that will alternate the pictures all around the court. The pace modify attribute is beneficial because it makes it possible for you to hit the ball fasterhowever, the key to a good practice is sound kind and hitting more balls doesn't necessarily make you much better. As way as the hopper capability goes, the device provides a two moment rally and unless of course you are in great physical form, two minutes is a very good exercise routine. And with the Lobster's oscillation attribute, it can be excellent practice working to each facet of the court, but you can successfully do the identical point with the Tennis Twist with some creativeness. For an added $630 you get some nice capabilities, but not truly necessary.One more well-known ball machine is the official Tennis Tutor product. This method costs around $950 and is almost the very same as the Lobster Elite Flexibility when it arrives to attributes. So when reviewing the Tennis Twist in opposition to the Tennis Tutor ball device, you help save near to $700. Don't get me mistaken, these pricey tennis ball devices do have their place. If you are a aggressive participant or a coach, several of these models will have valuable functions, but if you need to have a inexpensive tennis ball machine to assist you get much better at tennis, there is no far better price.Tennis ball devices are 1 of the greatest techniques for any tennis participant to apply. If you are a beginner, intermediate or even an sophisticated amount player, you can gain from a ball device. If you are a newbie, it will support you improve on your basics by consistently throwing the ball at the same area and at the very same velocity. For intermediate and superior stage people, the tennis ball machine will help improve and refine the shots by different speeds and throwing balls at various areas of the court. These devices are perfect for people who don't have partner to practice.Moveable tennis ball machines are even much more beneficial considering that you can carry them together with you in your car's trunk. They supply most of the features of total sized devices and don't cost as considerably.A number of features which you should appear for in a tennis ball machine are - portability, excess weight, ball feed interval, oscillatory motion, minimum and greatest ball speed, management panel and remote handle.

Original article published on PubArticles.com


Will you read my short story and tell me what you think?
Please be honest. If you like it, say so. If you don't, tell me why. It's as simple as that. Thanks in advance for your critiques and comments. =D Mr. Cottontail?s Chicken Run There were three days until Sunday. Peter glared at the calendar as if it had committed some horrible, unspeakable crime. Just three days. He slouched over and groaned, pulling his ears down over his eyes. Okay, so maybe putting Easter off to the last minute hadn?t been such a great idea after all. But, hey. He was only one rabbit. Did people really expect him to carry on, year after year, popping out eggs like a tennis ball machine? Well, of course they did! They took him for granted. Laying eggs was tough. Real tough. Most people just didn?t get that. People didn?t expect the Pumpkin King to do everything by himself, did they? Oh, no. The guy had ghouls and witches and various other creatures of the night to help him scare the pants off people every Halloween. And Cupid? Cupid had his handy-dandy love pixies that went around every Valentine?s Day, shooting people with toxic love arrows left and right. Santa probably had it the easiest, what with all those elves to do his dirty work. He was just the delivery boy, really, and as a reward for all the hard labor he didn?t do, he got to taste delicious desserts all around the world. And what did the elves get? Nothing, by the looks of the Big Guy?s stomach. Jolly Ol? Saint Nick practically treated those elves like dirt. Worse than dirt, actually. He treated them like? Slaves. Peter sat up suddenly, something like a smile crossing over his furry face. Of course! Why hadn?t he thought of it before? It was a brilliant idea. Genius, really. But?no. Peter frowned. No, he wasn?t that kind of rabbit. Was he? One more glance at the calendar told him, very clearly, that, yes. Yes, he was that kind of rabbit. He started to scramble around his rabbit den for supplies. Two minutes later, he was standing at the mouth of his burrow, an empty sack thrown over his shoulder and a bunny pack, bulging with corn and several containers of Sandman?s All Natural Sleeping Dust, snapped securely around his waist. Peter took a deep breath and hopped down the hill, towards Tom?s poultry farm, nervous but more determined than he?d ever been before. He was a hare on a mission. He was ready for anything. When he finally reached his destination, Peter didn?t waste any time setting up his trap. After a few quick glances around to make sure nobody was looking, he set to work. Using his paws, he dug a hole, about as deep as he was high, near the opening of the chicken coop. After he?d finished, he disguised the gap in the earth as best he could by carefully setting down a layer of very leafy tree branches. He made sure the branches were just barely long enough to cover the hole without actually falling in. To camouflage the hole even more, he added another level of fallen leaves and clumps of grass. And, since he couldn?t leave any sort of evidence to give away his trap, he used his feet to pack down the dirt left over from digging the hole until it was a small mound on the ground. Finally, he set a pawful of corn from his pack on top of the trap and, with somewhat more enthusiasm than was necessary, dumped half a can of sleeping powder over the bait. Yeah, Peter thought, that should be enough. He ran back to the borders of the farm and waited, watching his trap anxiously from the bushes. It didn?t take very long before his first unsuspecting victim, a rather plump coffee-brown hen, wondered right into his trap. The chicken pecked at the food, seemingly finding nothing wrong with it, and then, seconds later, collapsed through the roof of the trap and into the hole, asleep. Peter burst from his hiding place with the kind of speed that would make a cheetah jealous, empty sack slung over his shoulder. He cast a quick look around to make sure no one was looking, grabbed the hen roughly by her neck, and slung her into the bag. Then he hurriedly set the trap back up and dashed back to the bushes, where he continued to play the waiting game. Soon another chicken came by and fell for his trap. Peter ran out, threw her in the pack along with the other chicken, reset the trap, and went back to waiting. He repeated this process until he had six chickens in the sack. (He had gotten a seventh hen, but she wouldn?t fit when he?d tried to cram her into the bag, so he?d tossed her back into the hole.) Exhausted, Peter returned to his burrow at sunset with a sack full of snoring chickens and an overwhelming feeling of triumph. He?d done it. He?d actually done it. A smile tugged at the corner of his lips. He?d actually gone out and gotten himself some?ahem?hard laborers, and now he?d never have to lay an egg again. Ever. No, siree. Peter could finally look at the calendar without cringing. Three days until Sunday? He emptied the sack of sleeping chickens out on to the floor of his den and rubbed his paws together. No problem, he thought. No problem at all.

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Please help with tennis ball problem?
A tennis ball machine serves a ball vertically into the air from a height of 2 feet, with an initial speed of 130 feet per second. After how many seconds does the ball attain its maximum height?

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Does the silent Partner pro tennis ball machine oscillate from right to left instead of just randomly?
Hey, me and my dad are looking for a ball machine, we're looking for one with height elevation, topspin,backspin, and one that can shoot the ball to where we want it in the court. we noticed the silent partner has all those things for a low price, and can shoot the ball pretty fast, but it says random oscillation, which leads me to think that if we want to practice our backhands, we'll have to wait until it decides to give us one, which we dont want. my dad thinks it does oscillate from what a guy on ebay said about it, but im not entirely sure and want to have some reassurance. Also, id like to know if its durable or not, this is a big thing for me also even though we plan to get an extended warranty on w/e we get. Thanks!

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[[ct]]: Tennis Ball Machine

Silent Partner Tennis Ball Machines

21 Sep 2010 at 10:25pm


Spinfire Pro 2 Tennis Ball Machine - On Court

24 Nov 2011 at 4:37am


Tennis Ball Machine

8 Oct 2007 at 5:50pm



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