Runway

Christmas

Suggestions

  RSS feed from 1UP
1UP RSS feed
1UP's latest news feed - the #1 source for gaming news.


Musings from the Public Domain
by Scott Sharkey
23 May 2012 at 5:47pm

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }());

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Musings from the Public Domain Cover Story: A view from a world where the "Mickey Mouse" copyright extension act never became law.

T

he spring release season is now fully upon us, and with it comes the usual trickle of new IPs and a torrent of sequels to comparatively recent franchises. The biggest deal of the season, however, has to be the absolute flood of Lord of the Rings: Return of the King games and films. A&E's blockbuster LotR miniseries is finally moving on to its conclusion, and It's pretty much impossible to visit a flash game portal without tripping over a Minas Tirith tower defense game. Meanwhile, Rockstar's open world take on Rebel Without a Cause has emerged as the definitive reimagining of the flick even against all the major studio remakes, to say nothing of the glut of halfassed student films. Finally, Edmund McMillan's deeply unsettling take on Lolita as a dungeon crawler played from the point of view of the title character is still looking for a bold enough publisher despite sweeping this year's IGF awards.

That's just a small sample of a motley assemblage of games that all have one thing in common: They're all based on properties that entered the public domain this year. The yearly rollout of old properties, both celebrated and obscure, has long since become something we've taken for granted. We even make a point of taking a annual look at what will be emerging from the copyright cage once we're done breaking all our new year's resolutions, and we barely bat an eye when we're treated to a glut of weird furry Lady and the Tramp dating sims. Geeks around the world are already anticipating next year's Superman revival, or dreading his inevitable crossover appearance in every other comic in existence. It's so much a part of the culture at this point that it's easy to overlook the fact that it can all be traced back to a single momentous decision.

We certainly wouldn't be seeing so many films and TV shows based on Sherlock Holmes if the character were still the IP of a single publisher, and we sure as hell wouldn't be seeing him fight Dracula quite so often.



The Nintendo Play Station: A Retrospective
by Jeremy Parish
23 May 2012 at 4:52pm

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }());

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

The Nintendo Play Station: A Retrospective Cover Story: As Nintendo and Sony prepare to announce the Play Station 4 at E3, we remember the console that set the stage for modern gaming.

A

s we gear up for E3 2012, the biggest announcement expected to come out of the L.A. Convention Center this year is the latest generation of gaming's console goliath, the Play Station 4. Based on early reports from trusted third-party developers and info leaks from Chinese parts suppliers, the PS4 seems a given -- and with its arrival, the continued dominance of the games industry by joint Sony/Nintendo venture Taido should be a lock as well.

With the PS4 right around the corner, now is as good a time as any to look back at the history of the Play Station family and how two Japanese giants teamed up to put an entire medium in a 20-year hammerlock.



Diablo III Sales Bode Well for PC Games, Poorly for Always-Online Haters
by Chris Pereira
23 May 2012 at 4:31pm

Diablo III was expected to do well, but with so many factors to take into account -- competition from Torchlight II, an always-online requirement, and complaints about a supposedly dumbed-down skill system and colorful art style -- it was hard to say for sure exactly how well it would do. It turns out it did tremendously well; Blizzard has announced the long-awaited sequel has already broken sales records, something the folks over at Activision are pretty accustomed to thanks to Call of Duty. However, Diablo's success may have more far-reaching effects than simply ensuring Blizzard and company are flush with cash.

More than 3.5 million copies of the game were sold in its first 24 hours of availability, according to Blizzard. This figure does not include the freebie digital versions handed out to those who signed up for the World of Warcraft Annual Pass. Over 1.2 million people took advantage of that offer, bringing the total number of gamers with a copy of the game on launch day up to 4.7 million, good enough to make it the "biggest PC game launch in history." After the first week, that figure now sits at 6.3 million.



What If Shigeru Miyamoto Had Become a Manga Artist?
by Kat Bailey
23 May 2012 at 10:29am

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }());

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Shigeru Miyamoto Had Become a Manga Artist? Cover Story: A timeline from an alternative universe where gaming lacks input from one of its most prolific creators.

I

t's kind of a fascinating story really. Shigeru Miyamoto, maybe the most influential designer ever, had little interest in videogames until the late 1970s, when he played Space Invaders. Up until that point, he had wanted to be a manga artist. Well, what if he had followed his original dream and done just that? What would have happened to Nintendo? Or videogames in general? Here's one possible timeline.

1979 -- Miyamoto the Manga Artist: Shigeru Miyamoto graduates from the Kanazawa Munici College of Industrial Arts and Crafts. Because Miyamoto's father is a friend of Hiroshi Yamauchi, he soon receives an offer to work for Nintendo. But Miyamoto is something of a free spirit, and he has little interest in videogames. He decides instead to pursue a career as as manga artist.



Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }());

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }());

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }());

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }());

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.





Runway

Starting Your Career in Modeling

Do you want to start your career in fashion model? Are you wishing to be the next beautiful face on the famous publication cover? Are you scared about losing the chance of being a model? The first thing you have to make sure that modeling industry is suit for you. Not everyone can be a model. Becoming a fashion model is not as difficult as you are thinking. Think that you have what it takes to become a top model.

First you have to realize that it requires hard work, patience and strong efforts.
You will face some rejection when you start your career in this field but you will have to learn how to handle these kinds of situation. Do not think that all glamour models must have standard weight and standard height, this is not correct. As in other line of work, fashion models draw near in a selection of shapes, colors, and sizes and achieve a variety of modeling jobs for magazines, newspapers, fashion shows, and television. If you're sure you can take whatever modeling might have to throw at you; then here are some tips that might help you to decide where to begin.

In modeling career there are so many ways that break into this business. Start reading books on fashion modeling. Visit the library to borrow books or videos about the art of fashion. Also focus on how to walk, talk, and smile stylishly. Just being good looking sometimes isn't enough. You can join modeling class. It will help you to learn techniques under other titles, such as "Fashion Design" or "Deportment." Learn all about make your hairstyle stylish and most recent makeup that suits your face. You can find so many information resources on the web site about modeling and how you can become a successful model. What ever you find in web site it will not be the same and some might give different advice about what is the first thing you need to do. For example suggest that it is not necessary to need professional photos when you start, but other suggests that first thing for new model is a professional photos and portfolio.

Sign up in an expert fashion modeling agency. After completing your course you will appear, feel and move more happily. You can also take some advice from expert associates and they may guide you on right way. Try to grow up your own beauty. You should exercise everyday and eat healthy food and try to maintain your figure so can move stylishly and confidently. Try on various styles of clothing and try to identify which one will suits on your body.

Always respond to a fashion model interview calls and just try to take it positively. Normally you can find this kinds of promote on web sites and in newspapers when they are sponsoring discovery for new talent.

Becoming a fashion model can be delight, difficult, and fulfilling. The above guidance on how to become a fashion model should gain you on your way.



FSX HELP! (ATC LANDING)?
Hi, When i fly with my plane to an airport, i open up the ATC, to request fullstop landing/ touch and go. After i requested it i get a menu with things like , request airport direction etc. A couple of options.. But when i approach the airport the atc says nothing more. And when i touch the ground. The ATC says: 'You were not cleared to land, please exit the runway'.. What am i doing wrong? Please help, thanks.

Get the answers...


Does any body have pattern piece 3 for newlook workroom pattern number 0131?
I have made this pattern once before, and upon moving it to another location the number 3 patter piece for shorts A disappeared. I am really hoping to not have to re buy the whole pattern again, please someone help me. It is for Newlook Workroom from project runway number 0131 size 8

Get the answers...


So today in spanish we did a project and...?
today in spanish we did a project on clothing by doing a fashion show with our partner by describing what our partner was wearing. So i did my part by memorizing my lines and bringing in my costume but OF COURSE my partner, the most 'popular' girl in the grade forgot her clothing!! i thought we would be able to resolve this easily by having her mom drop off her clothing since i had the fashion show at 1:20 p.m. but her mom couldn't. anyways so during recess at 9:50 a.m, we go to the library to fix my lines to what we were going to make her wear instead. so she was going to be wearing spring athletics while i was doing spring dressy so it was all spring. we changed my lines and i had to memorize all of them!! which of course i hadn't, being there were so many of them and words i have never heard of that i had to look up. of course she had ruined my day, this project was supposed to be fun!! so then at 1:20, it was time for the fashion show. every one in my class went and got changed then we came back. other ppl went then when it was our turn, we went up, and i walked the 'runway' first, then it was her turn to walk, so i was STRUGGLING with my lines since i didnt know them!! and our group was the only group that didn't get a 'muy buen' (good job) from our teacher. and honestly, some people were worst then my group. every other group got a good job. the thing is im an amazing spanish student so this girl reALLY PISSED ME OFF because she was only effecting MY GRADE! i litteraly wanted to cry when i sat back in my seat. now my question is: do i tell my teacher what happened? maybe atleast this way i wont get a bad grade. she would understand i WAS prepared and im not just saying this because i hate this girl, but only because i really was prepared and i spent a lot of yesterday memorizing my lines then had to change them, for her. i told my dad and he says i should email my teacher what happened and say im not trying to get the girl in trouble but that i want my teacher to know, which is true. im just super sad :( this is one of my only classes that i've aced w/ A's all year. thanks sorry its long, but i need the help. thank you both so much! i emailed my teacher last night and she was soo understanding. she called me over during electives and i told her what i meant in the email, she said that she was going to come during afternoon homeroom and ask to speek to the girl and i to discuss what happened. thankfully the girl told my teacher admitted to what she did and my teacher was yet again,understanding and she said she was just going to switch our grades ( orginally the girl got an 100 since she knew her lines and I got an 80 because i had to change my lines and i didnt hav time to memorize them) so now i got the 100 for being prepared and had memorized my orginal lines from the begging and she got the 80 (but prob was moved to a 70 because whoever forgot clothing's grade was subtracted by 10). my teacher even said that it wasn't like me to be like this with my grade (i think im one of the best spanish students in her class, in my teachers opinion) i thought my teacher was going to act all c

Get the answers...

[[ct]]: Runway

Hazardous Runways

25 Jul 2007 at 12:03am


Tyra Runway

17 Jun 2006 at 7:14pm


Versace Runway Show - Milan Fashion Week Spring 2012 MFW | FashionTV - FTV

2 Oct 2011 at 3:54pm



Next page: Kid Kenex


Runway News


Voters may be asked to lift airport runway weight limit

23 May 2012 at 8:33pm  FRIDAY - MAY 18, 2012 - NAPA, CA - A possible ballot initiative would allow bigger aircraft to land at Napa County Airport. J.L. Sousa/Register The Airport Advisory Commission is planning to take up the issue at a public meeting Wednesday at 6 p.m. in the airport?s Actus Hangar, 2030 Airport Road. Voters may be asked to lift an airport weight cap.

Read more...


Dania axes airport runway settlement

22 May 2012 at 7:51pm  City commissioners unanimously voted Tuesday to ax the airport runway settlement with Broward County , renewing the city's nearly 20-year fight over airport expansion.

Read more...


Flare Scare In The Air Closes Runway At Philadelphia International Airport

22 May 2012 at 3:00pm  Runway 17 at Philadelphia International Airport was temporarily shutdown following a scare Tuesday.

Read more...


Runway settlement between Dania Beach and Broward County may be grounded

21 May 2012 at 6:24pm  An airport runway settlement between Dania Beach and Broward County may be cancelled after the Federal Aviation Administration declined to fund portions of the deal.

Read more...