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Musings from the Public Domain
by Scott Sharkey
23 May 2012 at 5:47pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Musings from the Public Domain Cover Story: A view from a world where the "Mickey Mouse" copyright extension act never became law.

T

he spring release season is now fully upon us, and with it comes the usual trickle of new IPs and a torrent of sequels to comparatively recent franchises. The biggest deal of the season, however, has to be the absolute flood of Lord of the Rings: Return of the King games and films. A&E's blockbuster LotR miniseries is finally moving on to its conclusion, and It's pretty much impossible to visit a flash game portal without tripping over a Minas Tirith tower defense game. Meanwhile, Rockstar's open world take on Rebel Without a Cause has emerged as the definitive reimagining of the flick even against all the major studio remakes, to say nothing of the glut of halfassed student films. Finally, Edmund McMillan's deeply unsettling take on Lolita as a dungeon crawler played from the point of view of the title character is still looking for a bold enough publisher despite sweeping this year's IGF awards.

That's just a small sample of a motley assemblage of games that all have one thing in common: They're all based on properties that entered the public domain this year. The yearly rollout of old properties, both celebrated and obscure, has long since become something we've taken for granted. We even make a point of taking a annual look at what will be emerging from the copyright cage once we're done breaking all our new year's resolutions, and we barely bat an eye when we're treated to a glut of weird furry Lady and the Tramp dating sims. Geeks around the world are already anticipating next year's Superman revival, or dreading his inevitable crossover appearance in every other comic in existence. It's so much a part of the culture at this point that it's easy to overlook the fact that it can all be traced back to a single momentous decision.

We certainly wouldn't be seeing so many films and TV shows based on Sherlock Holmes if the character were still the IP of a single publisher, and we sure as hell wouldn't be seeing him fight Dracula quite so often.



The Nintendo Play Station: A Retrospective
by Jeremy Parish
23 May 2012 at 4:52pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

The Nintendo Play Station: A Retrospective Cover Story: As Nintendo and Sony prepare to announce the Play Station 4 at E3, we remember the console that set the stage for modern gaming.

A

s we gear up for E3 2012, the biggest announcement expected to come out of the L.A. Convention Center this year is the latest generation of gaming's console goliath, the Play Station 4. Based on early reports from trusted third-party developers and info leaks from Chinese parts suppliers, the PS4 seems a given -- and with its arrival, the continued dominance of the games industry by joint Sony/Nintendo venture Taido should be a lock as well.

With the PS4 right around the corner, now is as good a time as any to look back at the history of the Play Station family and how two Japanese giants teamed up to put an entire medium in a 20-year hammerlock.



Diablo III Sales Bode Well for PC Games, Poorly for Always-Online Haters
by Chris Pereira
23 May 2012 at 4:31pm

Diablo III was expected to do well, but with so many factors to take into account -- competition from Torchlight II, an always-online requirement, and complaints about a supposedly dumbed-down skill system and colorful art style -- it was hard to say for sure exactly how well it would do. It turns out it did tremendously well; Blizzard has announced the long-awaited sequel has already broken sales records, something the folks over at Activision are pretty accustomed to thanks to Call of Duty. However, Diablo's success may have more far-reaching effects than simply ensuring Blizzard and company are flush with cash.

More than 3.5 million copies of the game were sold in its first 24 hours of availability, according to Blizzard. This figure does not include the freebie digital versions handed out to those who signed up for the World of Warcraft Annual Pass. Over 1.2 million people took advantage of that offer, bringing the total number of gamers with a copy of the game on launch day up to 4.7 million, good enough to make it the "biggest PC game launch in history." After the first week, that figure now sits at 6.3 million.



What If Shigeru Miyamoto Had Become a Manga Artist?
by Kat Bailey
23 May 2012 at 10:29am

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Shigeru Miyamoto Had Become a Manga Artist? Cover Story: A timeline from an alternative universe where gaming lacks input from one of its most prolific creators.

I

t's kind of a fascinating story really. Shigeru Miyamoto, maybe the most influential designer ever, had little interest in videogames until the late 1970s, when he played Space Invaders. Up until that point, he had wanted to be a manga artist. Well, what if he had followed his original dream and done just that? What would have happened to Nintendo? Or videogames in general? Here's one possible timeline.

1979 -- Miyamoto the Manga Artist: Shigeru Miyamoto graduates from the Kanazawa Munici College of Industrial Arts and Crafts. Because Miyamoto's father is a friend of Hiroshi Yamauchi, he soon receives an offer to work for Nintendo. But Miyamoto is something of a free spirit, and he has little interest in videogames. He decides instead to pursue a career as as manga artist.



Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.





Racket Stringing

About the Wilson Hyper Hammer XP Tennis Racket

Several factors can be referenced to differentiate between tennis rackets, including weight, balance, material of construction and head size. The Wilson Hyper Hammer XP tennis racket is designed for advanced baseline players.

Significance

The Wilson Hyper Hammer tennis racket has a roller racket design, meaning that the strings run through rollers instead of traditional grommets. Based upon the specifications, the racket is considered best for aggressive baseline players interested in control.


Weight

The Wilson Hyper Hammer tennis racket weighs 10.7 ounces when strung. The weight of the racket is on the slightly heavier end of the spectrum, which correlates to increased control.


String Pattern

The head is strung with 16 mains and 20 crosses, which is a medium stringing pattern. Therefore, the racket offers a combination of both power and control based upon the string layout as well as a strong potential for spin.


Size

The frame is 27.25 inches in length, which qualifies it as an extended length racket that offers additional reach during baseline play. The racket also has a 98 square inch head for increased power.


Considerations

The Wilson Hammer tennis racket is suited for players in search of more control than power. The racket is also know for its relatively soft feel during hitting.


Famous Ties

Professional tennis players Lindsay Davenport and Todd Martin have endorsed and used the Hyper Hammer tennis racket on the pro tour.


References


Written by Melissa Hawley


What are my chances of getting into UChicago?
I was wondering what my changes are of getting into the University of Chicago. I'm currently on a gap year (a year off after graduating high school) and just completed a six week itnernship at Merrill Lynch and about to start another at Deloitte. I was born in NY. Moved to England when I was 4. Moved to Switzerland when I was 6. Moved back to England when I was 11 or 12. I'm half Chinese and half Irish Planning to major in Economics My High School GPA is 4.12 (weighted) All my high school courses were honors and I took AP European History and scored a 4 I completed the IB and scored a 37 (although i was predicted a 42 :s) My scores were... HL ITGS 7 HL Econ 6 HL Physics 6 HL Math 5 SL English 6 AB Initio Japanese 5 TOK A Extended essay C My composite SAT Score is 2100 Math 750 Writing 700 Verbal 650 Received the Harvard Book award at my school. Member of the NHS Created my own Tennis Racket Stringing business Head of School's List (people who maintain a GPA above 4.0 weighted) I completed 60 community service hours. Coached Tennis to lower school students Played singles for the Varisty Tennis team since 9th grade and placed 2nd in a tournament held between all the international schools in Europe. Member of the Senior Math Team: placed 1st in the Surrey School's Math Challenge (probably means nothing to you) Member of the Quiz Bowl Team Co-founder of the table tennis team Founder of the hip hop dance club Member of the Book Club Secretary for Habitat for Humanity Club Member of the Chess Club Qualified Tennis Instructor MC at Career Day Strong Teacher Recommendations Wrote my essay about how I told my dad about what I wanted to do when I was young and how I had shaped my life around it (taking certain classes etc). and then how i completed an internship and realized it wasn't what I expected at first. But then I found an interesting aspect of it and concluded about how I had ended up at the same place as when I started but found my own path. Don't really want to go too in depth about it, but thats the general jist (gist?... whatever) Anyways if I can get some indication of my chances of getting into uchicago that'd be great :) I'm applying for RD btw. Oh and I'm applying to Columbia and NYU Stern as well.

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Where can i get paint for my tennis strings?
I want to paint a design on my tennis racket strings but I can't find the paint anywhere. Please help??

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URGENT NEED PHYSICS HELP PLEASE!?
HELP ME WITH physics questions please!! 1. To leap and clear a 200 m building Superman jumps to a height of 215 m. Neglecting Air resistance a) Consider just potential and kinetic energy to determine Superman?s initial vertical velocity be in order to reach 215 m? b) Use the same considerations to determine Superman?s vertical velocity at 200 m? 2. How much room is needed to stop car travelling at initial velocity vi of 60km/hr, assume the kinetic coefficient of friction between tyres and road, ?k, is 0.5 (car is skidding)? HINT: Consider change in kinetic energy and work done in stopping. 3.Adult chimpanzees have muscle mass of only about 1 /3 of an adult human male, but it has been shown to be over twice as strong in some movements. Can you account for this? 4. An electric fan is rotating about a fixed axis with an initial angular velocity of 0.220 rev/s. The angular acceleration is 0.920 rev/s2. Its blades form a circle of diameter 0.730 m. After 0.2 seconds has passed; a) What is the angular velocity? b) How many revolution has the blade turned? c) What is the tangential speed v(t) of the tip of the blade? 5. What is the maximum tension possible in a 1.00-mm-diameter nylon tennis racket string? If you want tighter strings, what do you do to prevent breakage: use thinner or thicker strings? Why? What causes strings to break when they are hit by the ball? 6. The breaking stress for a tendon is around 80 x 106 N/m2. If the tendon at the lower end of your biceps is 5 mm in diameter, estimate the maximum mass that you could hold in your hand before the tendon breaks. Assume that you are standing with your elbow by your side and your forearm out straight from your side. Refer to the example in the lecture notes where the force exerted by the biceps was calculated, when holding a 5 kg mass.

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