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What If Shigeru Miyamoto Had Become a Manga Artist?
by Kat Bailey
23 May 2012 at 10:29am

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Shigeru Miyamoto Had Become a Manga Artist? Cover Story: A timeline from an alternative universe where gaming lacks input from one of its most prolific creators.

I

t's kind of a fascinating story really. Shigeru Miyamoto, maybe the most influential designer ever, had little interest in videogames until the late 1970s, when he played Space Invaders. Up until that point, he had wanted to be a manga artist. Well, what if he had followed his original dream and done just that? What would have happened to Nintendo? Or videogames in general? Here's one possible timeline.

1979 -- Miyamoto the Manga Artist: Shigeru Miyamoto graduates from the Kanazawa Munici College of Industrial Arts and Crafts. Because Miyamoto's father is a friend of Hiroshi Yamauchi, he soon receives an offer to work for Nintendo. But Miyamoto is something of a free spirit, and he has little interest in videogames. He decides instead to pursue a career as as manga artist.



Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

L

et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

F

or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.





Microscope Kits

Modding Gakkens Otona no Kagaku Kits

Customized science made silly.

A simple list of modifications made to some of the Adult Science kits from Gakken Publishing. Right now, these are just the mods made by Curtis Hoffmann, as described on ThreeStepsOverJapan.

'.net
TOC Intro
Modded Kits
Out of Stock Kits
Next in Line
Not Released Yet

History:

03/08/10: Entered comment about the guitar, kit #26.
11/01/09:
Cleaned up some of the text and added entries for the spark generator (#22) and twin lens reflex camera (#25).
09/13/09
: Added comment on the Poulsen wire recorder kit, #23.
09/02/09: Added mod for GMC-4 microcomputer kit (volume control, audio out, and paper tape reader).
08/21/09: Added comments on kits 18 and 20 (Wind-powered generator and bird organ), updated some of the comments on the other mods (specifically the synth and microcomputer) and fixed some typos.


Intro:

The Gakken Adult Science kit series is geared towards making modifications to each of the kits. It's not like you open the box, screw a couple of pieces of plastic together and then place the kit on a shelf for everyone to admire how pretty and elegant it is. No, you're encouraged to break out the drill and glue gun in an effort to void the warranty and eliminate any possible resale collector's value the kit might have had.

The mooks list customizations that the authors have dreamed up, and even include instructions for how to make the mods. What I haven't seen yet are many follow-up articles showing original ideas from the readers. But, if you search the net, there are youtube videos and the like from people such as the editors of Make magazine that have built such kits and critiqued them. Most of the reader mods have been to the synthesizer. If I come up with anything interesting myself, I'll send in photos to Gakken and see what happens.

The kits from the Adult Science mook series fall into 2 categories (of the kits I've built so far; I've only built 17 of the 25 on the market. 5 are out of print and are looking harder to track down all the time.) That is, the battery-powered-kits, and the non-battery powered ones. All of the battery-powered kits were begging to have power adapter jacks added. The following is a list of kits and what I've done with them (if anything).

The full list of kits, plus links to Gakken's online magazines, and the reviews on ThreeStepsOverJapan, can be found on the Gakken Kits List knol.

Modded Kits:

1) Putt Putt Boat
I tried the "whiskey and salt" candle with no effect. The alcohol burns off too fast. Standard candles make better power sources. Otherwise, no mods.



2) Spy Kit
Not a lot to do with this kit normally, much less for modding it. I stole the polarized blue LED for use with the phonograph kit. Otherwise, no mods.

6) Edison-style Phonograph
The phonograph was hard to deal with. It uses a 1.5 V motor for the turn table, and the motor speed is directly related to the voltage applied. I can't find a 1.5 V adapter, and zener diodes only go down to 3V. My initial idea was to take a red LED with a 1.6 V drop and put it in parallel with the motor, while using a variable resistor to drop the remaining 1.4 V from the adapter, which would also let me tweak the current through both the motor and the LED. I didn't know exactly how much current the motor would draw, so I found a 5K pot. and wired it in series with a 20 ohm resistor. After spending 20 minutes boring 3 holes into the base of the phonograph with a small screwdriver blade, I wired everything up and nothing happened.


I troubleshot the circuit and found that the pot. connections weren't what I thought they'd be. I fixed the wiring, and still nothing. I pulled out the 20 ohm resistor and the motor then ran with just the pot, but apparently I managed to burn out the LED because it never lit up once. And, because even 20 ohms was too large for the resistor, using a 5 K pot. was also a mistake. Interestingly, the Spy Kit (kit #2) has a 3V LED and that works fine being connected straight to the DC adapter without needing additional resistance. So I swapped in the 3V polarized blue LED just to make the phonograph look more cool (and to have something to plug up the extra hole I'd made in the base). I then bought a smaller 100 ohm pot. in order to have more control over the motor speed. (The main reason for making the mod is that the phonograph goes through batteries in less time than it takes to play one 45 RPM record.) The 3V DC adapter ensures that the record speed will remain constant throughout the entire song, and the pot. lets me fine-tune the motor speed to match the record as needed. The LED just looks cool.


Next mod in the plans is to add a different style speaker cone.

8) Slow Clock
This kit is fairly noisy, so I just use it as a small bookshelf. I used a soda bottle filled with water for the weight, and wrapped an ad for an anime DVD around the bottle for decoration. I also cut out a small box to put around the clock to dampen the sound (didn't work) and I put stuff on top of the box as a shelf.



9) Planetarium
Put in a power jack to run off a 3V DC power adapter. Had to reglue the panels together where the double-sided tape stopped holding. Otherwise, no mods.



10) Stirling Engine
Attached one of the spiral disks, that came with the mook, to the face of the engine. Turned the engine into a stand for holding the wind-up doll. Otherwise, no mods.



11) Newton-style Telescope
Created a pair of end caps out of paper to protect the lens and mirror from dust and smoke. Otherwise, no mods.

13) Kaleidoscope Projector
Added a power jack to run off a 3V DC power adapter. Tried using different strength light bulbs - and ended up adding (an intensely blindingly) strong 3V white LED. I've tried using clear plastic ballpoint pen cases to hold different kinds of sparklies (bits of colored wire insulation, glitter, etc.) but the resulting picture is mostly just white and gray. Boring.



14) Stereo Pinhole Camera
Used staples on the picture viewer because the double-sided tape kept pulling loose and the lenses kept falling out. Chopped up the mook in order to look at the stereo pictures inside. Found a bolt that fit the mounting hole, and ran it through the plastic cap of a soda bottle to create a simple tripod. No other mods. I did get some good weather, so I went out and took photos. On bright days, keep the exposure times down to 1-2 seconds to avoid overexposure on ISO 100 film. To get a real stereo effect, you need to be within 5-15 feet of the subject, with the subject separated from the background or neighboring layers by another 5-15 feet. If things are too far away, you lose the stereo effect. The pictures are cool, but 35mm film is getting expensive to have developed at a store.



15) Reflective Movie Projector
Added a jack for a 3V DC adapter, and a strong 3V white LED to replace the original lamp bulb. Chopped up the book to create 6 rolls of "film" from the pre-printed movies. Used toothpicks for loading the film into the spools (instead of the original plastic pins, since the kit only supplied 4 pins and two are needed for each roll of film). Scanned all of the "film sheets" into my PC and turned them into tiny Flash .swf files (that is, the running movie is stamp-sized. The file sizes are several meg each.) Created one original movie as a Flash animation that I printed out, cut up and turned into a paper film for the camera. The result is ok, but it's too much work to do this more than once, given that I can get a better effect directly on the computer in Flash.


16) Wind-up Tea-Carrying Doll
Made the clothing out of origami paper, and added a hat made out of black construction paper. Turned the doll into a display piece and put it on the Stirling Engine. The hat is being used to protect the Newtonian telescope eyepiece from dust.



17) Theremin
This kit has a lot of potential for mods. The Gakken mook suggests adding the grounding jack (first photo, right side), 3 photo resistors to control the volume level, and an audio out jack. For the photo resistors, the mook says to use three 300 K ohm units. I could only find 100 K ohm photo resistors, and even that seems excessive. The problem is that even when exposed to bright light, the resistance level is so big that you can't hear anything from the speaker. But, it is a good level if you have ear buds plugged in. So I added a shorting switch below the audio out jack. When I use the internal speaker (or when I plug into the SX-150 external source jack), I short the photo resistors. With ear buds, I unshort them. (Note, the photo resistors are in series with the internal speaker.)

The ever-present 6V DC adapter jack is shown in photo 2. (I need to start labeling the jacks soon, or there's going to be sparks...)

The mook also suggests covering the case with cutesy little stickers, and to fold the antenna over and stick everything into a doggy doll suit. Plus, the mook suggests using an old-style telescoping radio antenna in the place of the one that comes with the kit. I'm not bothering with any of that. However, I did plug the theremin into the source input jack of the SX-150 synth - sounded just like a theremin. I.e. - no change in sound out. Disappointing.



18) Wind-Powered Generator
This kit is a small AC motor connected to a 1.5V LED, attached to a propeller blade in a plastic housing. This is good as a wind-powered nightlight, but little else. The mook suggests playing with how you mount it to a fixture, using different-colored LEDs, or wiring it to the sound chip from one of those greeting cards that play music when you open them. Given that you need a strong wind to get enough electricity to turn anything on, this kit is either going to sit on a railing outside, doing nothing, or be placed in front of an air conditioner or fan where you won't be able to see the LED (because it'll be facing the air conditioner and the air conditioner will be in the way). No mods.

19) Galileo Telescope
Replaced the concave eye lens with the convex one to turn it from Galileo's design to Kepler's. Used a soda bottle with the tripod mount. Otherwise, no mods.
20) Bird Organ
Now here's a disappointing kit. Essentially, it's just a small piston for driving air flow and an air channel directing the flow to a set of small whistles. A sheet of paper is cranked across the air channel and holes in the paper dictate which whistle will play. Problem is, if there's no hole in the paper, back-pressure from the piston (because of air build up) makes the crank really hard to turn. And, leaks around the paper let the air out before it gets to the whistle. The mook suggests replacing the piston with a regular bellows, but this kit isn't worth that level of effort. I'll probably just throw this one away. No mods made.

21) Magnetic Motor Car
Not a lot to do with this kit. I did attach blades to the wheel to turn it into a trill generator for the SX-150 synth. Otherwise, no mods.

22) Edo-era Spark Generator
The mook suggests a variety of attachments to the spark generator for trying different electrical experiments, such as a pendulum, a Franklin motor and a Leyden jar (two plastic cups wrapped in foil to store the charge ala a capacitor). The problem is that the kit is very sensitive to environmental conditions. Humidity, or oils inside the case can cause the charge to bleed off before a spark can form. The Leyden jar does make the sparks stronger, but for the sparks to be bigger you need dry air and a perfectly clean case and roller. The kit is good as a practical joke if you want to shock someone. No other mods.

23) Poulsen Wire Recorder
The wire recorder is a really nice idea - take a cassette recorder record/playback head and connect it to an amplifier circuit. Throw in a toggle switch to connect either a microphone or a speaker. You can now record your voice on any iron or steel surface, such as a knife, a bicycle spoke, or the side of an escalator. Unfortunately, the amp's not very good and your voice will be garbled at the best of times. The mook that comes with the kit suggests putting a longer wire on a spool, placing the head on a mounting arm over the wire, and replacing the speaker with a better amplifier and an external speaker. I'm not bothering with all that - it's easier to just use an MP3 player for recording sound bites.

24) GMC-4 Microcomputer
The Gakken site shows a variety of suggested mods, such as a motor controller for their wind-up tea-carrying doll, an interface for an external signal generator to an SX-150 synthesizer and an interface to their EX-150 electronic blocks kit. Someone else on youtube added a hex keypad over the plastic sheet pad.

Adding an external keypad is easy. Peel the plastic sheeting away from the keypad area of the kit to expose the circuit paths. Look for the solder points for each row and column and solder your wires there. 4 rows and 5 columns for 9 wires. The paths are set up as a matrix and the kit interprets the key pressed by looking at which row is shorted to which column. You can verify this by touching the row wires to the column wires one at a time. Bring the wires to a 9-pin connector, then wire the matching connector to an external 20-pin hex pad. Connect up the hex pad switches to mimic the rows and columns of the kit's keypad and you're done.

My mods are shown here. First, I added a 15K ohm pot for volume control, and an audio out jack; the kit was just too loud as-was to play with it late at night when others were trying to sleep. Then I brought the keypad wires out to a 9-pin connector to support an external keypad. From there, I built a punched-paper tape reader, using 2 banks of 10 micro-switches wired to look like an external keyboard (wired to the NC contacts of the switches). The force from the switches against the paper makes the circuit boards flex and some of the switches will close by themselves, so I added zinc angle bars as stiffeners and gave the reader rubber feet so the bolts won't scratch the table.

The paper tape is 11 cm wide. Spacing for the rows of switches is 0.5 cm. Therefore, the holes per instruction are 0.5 cm wide and 1.5 cm long. Because the 2 rows are staggered, there needs to be 1 cm spacing between instructions or it's possible that 2 switches on different rows could close at the same time. One "keystroke" per line on the paper. Since each instruction needs to be followed by an INCR, the paper tape is going to get really long really fast. But, you can now automate pre-loading memory along with loading the program by including the [5][0][ASET] keystrokes on the paper tape. If you make a mistake, just tape over the hole. If you left out an instruction, just cut the paper and tape in a new sheet with the additional instructions. At the beginning and end of the tape, leave 5 cm for a leader and trailer. At the end of the program, you can include [reset][1][run] to have it auto-execute.

If you like, you can tape multiple programs one after another and pause between programs. If you put the switches all in one row, you can treat this as a player piano. Adding a roller mechanism for pulling the paper straight through will make it easier to ensure that the paper won't slide sideways and become misaligned from the switches.



Link to youtube video. Knol doesn't support embedded video. Sigh.


25) Twin Lens Reflex Camera
Not a lot to modify on this kit. The kit itself is just a plastic box with 2 lenses, a roll film holder and a mirror for the viewfinder. Gakken suggests gluing baubles and stuff to the case. I'm not adding any mods to it.


26) Mini Electric Guitar
Gakken suggests putting the mini guitar in a different case, or adding special effects (fog cannon or strobe light). I'm not adding any mods to it right now.


SX-150) Analog Synthesizer
Ok, if you want to mod something, here's the kit to do it with. I may eventually create a separate knol so that I can put in the links to all of the other sites I've found that show SX-150 mods. I haven't done so much myself yet. Just added the 6V DC adapter jack, and jacks for a trill generator (the DC motor kit turning fan blades in front of a photo-resistor) and a noise generator (just the audio out source from an untuned radio). The setup shown below includes the theremin plugged into the External Source jack of the top SX-150, plus the relay bank.

I got the idea for the relay bank from synth-fool. Basically, it's just aluminum foil pads wired to one side of a relay coil, and the "drum sticks" are connected to the 6V line. The other side of the relay coil is grounded. Touch the "drum stick" to the pad and the associated relay closes. I'm using DPDT relays. One pole drives the LEDs (red when the relay is open, green when closed). The other is connected to a 50K ohm pot that then goes to a master 100K ohm "pitch adjuster" pot, and is then wired to the connectors for the resistive strip. The board for the foil pads is just a styrofoam sheet that I got from an art supplies shop. I used two sheets, and sandwiched the wiring between them. I have three toggle switches - a master power switch, and on-off switches for both the red and green LED lines. The main difference between my keyboard and Synth Fool's is that I intended mine to drive up to 3 SX-150s, so I added an 8 switch DIP which lets me have 6 pads on one synth, four on a second and 2 on the third, or all 12 pads on one synth. Right now, I'm just running the two synths, so I only have 2 sets of output cables and 2 100K ohm pots. I can easily add the third set later.

The relay bank is mounted to the bottom of a tupperware container, which I also use for storing the cables. I decided to get silly and threw in 6 mono jacks to the left side of the container to make a power strip. Plug in a 6V adapter, and then power everything else with cables out from the power strip. At the moment, the below setup leaves one power jack on the strip unused.



Remaining kits:
---------------
Out of stock and too expensive to buy off Amazon.co.jp:
==========================================
3) Pinhole Camera
4) Crystal Radio
5) Microscope
7) Steam Engine Car
12) DaVinci Helicopter

Not published yet:
==============
27) 8-bit microcontroller (out this Apr.)


Ovulation microscope?
I know absolutely nothing about ovulation microscopes, so this question may sound really dumb. Can you use a regular compound microscope to check for ovulation, or do you have to use one in the ovulation microscope kits?

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I am looking to buy my 14 year old son a good quality optical lens microscope kit. Any suggestions for this???
I want to purchase a reasonable priced microscope kit for my 14 year old son. I want a good quality lens so that when we are looking into microscopic, that it is not a poor quality and dim lighting. Does anybody who owns one have any suggestions they would like to share? What should I look for?

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Any parents out there that could help me....?
My brother is 6 years old and he's very smart (I think he's bordering on genius). Anyway, I want to get him something educational for Christmas and I was actually wondering if they have any microscope kits for children that are actually "real". I don't want a playskool brand plastic doctor set, I actually want to get him a microscope that he can examine things under (like leaves and plants). Do you know of anything like this? or any other educational toy that a really smart 6 year old would love to play with? He's not interested in8 typical kid stuff like spiderman. He likes spy kits and magic kits, etc.

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