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What If Shigeru Miyamoto Had Become a Manga Artist?
by Kat Bailey
23 May 2012 at 10:29am

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Shigeru Miyamoto Had Become a Manga Artist? Cover Story: A timeline from an alternative universe where gaming lacks input from one of its most prolific creators.

I

t's kind of a fascinating story really. Shigeru Miyamoto, maybe the most influential designer ever, had little interest in videogames until the late 1970s, when he played Space Invaders. Up until that point, he had wanted to be a manga artist. Well, what if he had followed his original dream and done just that? What would have happened to Nintendo? Or videogames in general? Here's one possible timeline.

1979 -- Miyamoto the Manga Artist: Shigeru Miyamoto graduates from the Kanazawa Munici College of Industrial Arts and Crafts. Because Miyamoto's father is a friend of Hiroshi Yamauchi, he soon receives an offer to work for Nintendo. But Miyamoto is something of a free spirit, and he has little interest in videogames. He decides instead to pursue a career as as manga artist.



Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

L

et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

F

or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.





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Top Ten Toys For FourYear Olds

Four year olds are ready for big changes in toys. Thei first real two wheeler, more complicated games and puzzles. After all, they are just one year away from Kindergarten, in fact come of them may already be in Kindergarten. When looking for a toy for a 4 year old, look for bigkids type tyeos sized for smaller children, board games that start using words, building toys that are more complicated and have smaller parts. And toys that they can play with with friends and family. Also look for toys that will be able to be used for many years, toys that can grow with the child. Theses are 10 of the best types of toys for four year olds and some of the best of each type. Enjoy your shopping. And I hope you like them as much as I do.

Arts and Crafts for Four year olds

MONSTER ART CENTER From Alex Toys http://www.alextoys.us/ This has every conceivable tool the budding artist will need, It is especially good for the 4 year old who is getting to start kindergarten and will be needing art supplies. The 132-piece center contains 12 watercolor paints with palette, 28 colored pencils, 24 oil pastels, 26 crayons, 30 fine tip markers, water bottle, 2 brushes, sponge, 2 drawing pencils, pencil sharpener, eraser, clear and white glue. And comes in a durable case that will last for years. Riding Toys for year olds

Radio Flyer Classic Red 12 Inch Bicycle http://www.growingtreetoys.com/product/5349 It is time for the first 2 wheeler. Do not make the mistake of buying the bike too big with the idea that the child will grow into it. When sitting on the seat the child's feet should be able to reach the ground. If they can't the bike is too big Remember, safety first. And don't forget the helmet. Radio Flyer is a well known and respected toy company. When buying that first bike, quality is an important thing to factor in. This bike is solidly made and comes with the training wheels included.

Kettler Kettcar Kabrio http://www.growingtreetoys.com/product/5495 For the young racing car fan, Kettler makes a great first go cart. It runs on pedal power and the chain is completely enclosed for safety. The pedals are over sized and slip resistant. It is for children from 4-7 years old, and it will last long enough to be passed down to the next child. Science Toys for four year olds

Scientific Explorer has two great kits to get a 4 year old interested in science. My First Dino Kit http://www.growingtreetoys.com/product/6694 This one has real tools for the child to dig out the dinosaur bones, but it does not stop there. They also get to put the dinosaur together and there are more activities than this. It is not a toy that will be used just once. The second one is My First Geology Kit http://www.growingtreetoys.com/product/6695 This one also comes with the tools needed to explore rocks. And 5 rocks to start a rock collection. It is a great way to introduce the idea of a hobby.

Board Games for four year olds.

Great States Junior Geography Board Game http://www.growingtreetoys.com/product/6695 This game is for 2-4 players and the child also has to compete against the time by finding states, identifying shapes and other activities

Travel Games for four year Olds

Travel Bingo Game from Eeboo games http://www.growingtreetoys.com/product/4219 A very innovative version of the good old bingo game, Instead of numbers on the bingo card, there are pictures of things they you will see on the road. When a player see the object he marks it off on the card , get 5 in a row and BINGO

Building Toys for four Year Olds .

Marble Run - 30 Pieces http://www.growingtreetoys.com/product/6059 The child connects the 24 plastic pieces to make the raceway and let the 6 marbles go It is different every time they play This type of toy can keep them busy for hours.

Makit Tinker Toys from Schylling Toys http://www.growingtreetoys.com/product/5076 Tinker Toys have been around for ever. They still come in the familiar round container we all remember and they still provide hours of fun. Books for four Year Olds

The Fabulous Book Of Paper Dolls From Klutz http://www.growingtreetoys.com/product/4483 This is an award winner and rightfully so. Theses are not the paper dolls we are all familiar with, by far. No more cutting and no more tabs that never held the clothes on anyway. Everything is perforated and the clothes are held on by reusable sticky dots. It also comes with 6 backdrops to encourage the imagination.

Chicken Socks How To Tell Time Book http://www.growingtreetoys.com/product/6250 This is just one of the Chicken Socks series and every one of them is great. In The How To Tell Time Book, the child not only learns how to tell time, but why it is so important. It cones with a colorful child sized watch also. Imagination Toys for four Year Olds.

Bella Dancerella: Swan Lake Ballet with Tote Bag http://www.toysrus.com/product/index.jsp?productId=2402679&cp=2269729 This is a great way to introduce a young lady to the beauty of ballet. Learning the basics of ballet is fun and easy! Comes complete with: 30-Minute Dance Along DVD, Ballet Barre and Step-to-Step Mat.

Outdoor Toys for four Year Olds

Nerf Ultra-Grip Mini Football http://www.toysrus.com The child's first Nerf It is sized for smaller hands and being a Nerf, it will not hurt when it hits. Trains for four Year Olds

Deluxe Wooden Train Table with 101 Piece Train Set and 2 Storage Draws by Imaginarium http://www.toysrus.com/ This is a Parents Choice Awards Winner.It Includes 100 piece train set and two ample storage draws Dual-sided play board for double the adventure. It is Compatible with Thomas & Friends wooden train sets and Brio wooden trains

By Regina Sass - I have been writing, editing and doing advertising online for 10 years. I have been a gardener for more than 50 years. I am a member of the Society of Professional Journalists.  
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Local artist puts vibrant wagging tongues, wet snouts to canvas - Bay News 9

20 May 2012 at 11:05pm  What began two years ago as a friend asking a friend to paint a family pet for a Christmas gift turned into a small custom pet ... especially as a small business person," she said. "I like the idea of things that involve local community ...

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Brand your organization with corporate gift baskets and Christmas gift basket...

20 May 2012 at 5:57pm  If there are, then go and see what people are saying about the website. You will have an idea about the quality of their corporate gift baskets and Christmas gift baskets, the time taken to deliver and the quality of customer service. As far as branding ...

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10 of the Most Profound Sentiments Ever Uttered on Community - io9.com

17 May 2012 at 11:34am  ... a Christmas gift marked "Meaning of Christmas"] It's the first season of Lost on DVD. Pierce: That's the meaning of Christmas? Abed: No. It's a metaphor. It represents lack of pay-off . . . I get it. The meaning of Christmas is the idea that Christmas has meaning.

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Promotional Corporate Gift Basket Ideas - 1UP.COM

15 May 2012 at 1:24pm  Never offer gifts within a bidding process, even if Christmas or some other holiday is near. They are often seen as bribes. Usually, gifts should never be given to a business if the business is still in negotiations along with you over an offer or contract.

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