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What If Shigeru Miyamoto Had Become a Manga Artist?
by Kat Bailey
23 May 2012 at 10:29am

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Shigeru Miyamoto Had Become a Manga Artist? Cover Story: A timeline from an alternative universe where gaming lacks input from one of its most prolific creators.

I

t's kind of a fascinating story really. Shigeru Miyamoto, maybe the most influential designer ever, had little interest in videogames until the late 1970s, when he played Space Invaders. Up until that point, he had wanted to be a manga artist. Well, what if he had followed his original dream and done just that? What would have happened to Nintendo? Or videogames in general? Here's one possible timeline.

1979 -- Miyamoto the Manga Artist: Shigeru Miyamoto graduates from the Kanazawa Munici College of Industrial Arts and Crafts. Because Miyamoto's father is a friend of Hiroshi Yamauchi, he soon receives an offer to work for Nintendo. But Miyamoto is something of a free spirit, and he has little interest in videogames. He decides instead to pursue a career as as manga artist.



Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

L

et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

F

or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.





Kettcar By Kettler

The Top Ten Toys For An Eight-Year-Olld

All the toys here are for eight year old children as the youngest recommended age that the toy is appropriate for, so the child will get years of use out of them before they outgrow them. An eight-year-old is almost ready to play just about anything. Almost, but not quite. The toys are beginning to be more involved. Puzzles have more than 500 pieces, and much more difficult backgrounds, lie one color and the parts are getting smaller. Crafts are more detailed. Many sports items are adult size. Hand-held games are the rage and they are quite challenging, with different levels of play. By the time the child is eight years old, their personality is pretty evident and they are either interested in a certain type of toy or not. This does make it easier to choose the category most appropriate for the child's gift to come from. These are 10 of the most popular categories of toys for an eight-year-old, with some of the best products in each one. I hope you find what you are looking for and have fun searching.

Arts and Crafts toys for an eight year old

Arts and rafts for an eight-year-old have gone behind the drawing stage into practical projects that are used every day.

Alphadot Bracelet Kit from Bead Shop http://www.growingtreetoys.com/product/3879 The Alphadot Bracelet Kit has three bracelet bands and 85 pieces to slide on, so the child can change the design as often as she/he wants.

Badge Factory Kit from Bead Shop http://www.growingtreetoys.com/product/3881 The Badge Factory from Bead Shop comes with materials to make 25 different badges. One of the great things about this toy is that refills are available. Riding toys for an eight year old

An eight-year-old begins to out grow the child sized riding toys and, depending on the size of the child, it is the first year to consider getting bigger versions of their favorites.

Kettler Kettcar Safari GT http://www.growingtreetoys.com/product/5496 Kettler makes excellent riding toys and this one is no exception. One great feature on Kettler toys is the enclosed chain, making it impossible for clothing to get caught. It also has oversized anti-slip peddles.

Science toys for an eight year old

If the child is interested in science at all, he/she will enjoy the advanced challenges kits like these present.

Battery Science from Klutz http://www.growingtreetoys.com/age_products/27-5/ With this kit, the child can build everything from a robot to a submarine.

Stars & Planets Science Kit from Smart Lab Toys http://www.growingtreetoys.com/product/5001 This kit has a build-it-yourself solar system, a battery-powered planetarium, and glow-in-the-dark star charts. Musical toys for an eight year old.

If the child is interested in music, it is time to get larger sized versions of the musical toys they have enjoyed these past few years.

Child's Toy Acoustic Guitar from Schylling Toys http://www.growingtreetoys.com/product/5075 This is a great instrument for the child who wants to try learning to play for real.

Outdoor toys for an eight year old

Outdoor toys for an eight-year-old can be larger sized versions of ones they already have.

Master Pogo Stick from All American Pogo Sticks, http://www.growingtreetoys.com/product/4048 This is made by the original manufacturer of pogo sticks. It is all they do and they do it extremely well. It is for children from 80-160 pounds.

Remote Control Toys for an Eight Year Old.

By the time the child is an eight-year-old, he or she is ready for toys with more complicated remote controls and that perform more tasks as well.

Discovery Remote Control Chromashift Roboreptile http://shopping.discovery.com/product-60999.html?rel_productId=61611 This guy is so real, he can detect when someone comes up behind him and he runs away. He comes pre programed with 40 actions and the child can create more. Hand Held Electronic Toys for an Eight Year Old.

Hand held electronic toys come with every type of activity for puzzles to electronic versions of board games and just about everything else.

Electronic Handheld Sudoku Game http://shopping.discovery.com/product-59695.html?rel_productId=61611 This one will provide hours of fun with more than 100, 000 different Sudiku puzzles. There is a training mode, two play modes and four levels of difficulty in each mode

Tamagotchi Connection: Version 3 Baby Blue with Royal Blue , Black and Baby Blue Camoflauge from Bandai http://www.toysrus.com/ They're back!!! And better then ever. With this version, you can raise multiple generations of the little creatures, play one or two player games and you can store your friend's creatures on your game and go for a visit.

Model Building Toys for and Eight Year Old

Model kits for the eight-year-old have gone beyond the building block kits to more involved and complicated designs.

Eyewitness Kit: 19 Tyrannosaurus Rex Dinosaur Casting Kit from Skullduggery http://www.toysrus.com/ This is the ultimate model building kit. The child actually has to cast the parts before he or she gets to put it together. Pool Toys for an Eight Year Old

If a child loves that pool and is good at swimming, they will love toys like this, that combine two sports, swimming and basketball or whatever else they enjoy.

Sevylor Waterball Inflatable Basketball Pool Game http://www.toysrus.com/product/index.jsp?productId=11682&cp=2269731 Turn the pool into a playground. It is light weight, only 8 pounds of if someone gets hit, it will not hurt. Moms and dads will enjoy it also. Puzzle Toys for an Eight Year Old

An eight year old can handle puzzles with more and smaller pieces and more complicated designs.

WWE RAW 500pc Puzzle from Masterpieces Puzzle Co. http://www.toysrus.com/ This is a puzzle for the wrestling fan. It is a good one to used puzzle glue on and turn into a picture.

World's Most Difficult 529-piece Jigsaw Puzzle: Smiley Faces from Buffalo Games http://www.toysrus.com/ This one would drive and adult to distraction, but if the eight year old has patience anc loves a challenge, this is for him/her. The design, a bunch of smiley faces, all yellow is printed on both sides of the puzzle, just to make things more interesting.

By Regina Sass - I have been writing, editing and doing advertising online for 10 years. I have been a gardener for more than 50 years. I am a member of the Society of Professional Journalists.  
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