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Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

L

et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

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or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.



What If Steam Hadn't Recovered From Its Shaky Launch?
by 1UP Staff
21 May 2012 at 6:21pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Steam Hadn't Recovered From Its Shaky Launch? Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.

W

hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.

What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.





Jumperoo By Fisher Price

Fisher-Price Rainforest Jumperoo

The Fisher-Price Rainforest Jumperoo white with colorful toys included. The seat itself is red with a colorful face on it. Two soft green leaves close over the top like a canopy with one toy hanging off of each. It includes brightly colored animal toys on the front tray. The frame allows parents to open it from the top. The seat has soft spring covers and even rotates! This jumperoo has a maximum height of 32 inches and a weight capacity of 25 pounds. There is also a three position height adjustment. This jumperoo is not just great for playing and learning, but it was designed with your baby's safety and comfort in mind!

The Fisher-Price Rainforest Jumperoo is great for babies who can not yet hold up his or her head, climb, or walk. includes various animal toys of bright colors. These toys include a swinging monkey, a spinning rattling lizard, a tethered chew toy, and more! Your baby will also be able to jump, spin, and move around! You do not need to put this jumperoo in the doorway, as the frames will allow you to set it up in the room you are in! This toy promotes and improves visual and auditory senses, stimulation by touching, motor skills, and hand-eye coordination. As you can see, this jumperoo will allow babies to sit and rest, move and play, and develop or encourage their various skills! When your baby is done playing with it, you can fold down the frames to easily transport or store it. This toy requires three "AA" batteries, which are not included.

Your baby will love to play in the Fisher-Price Rainforest Jumperoo. Babies learn through the act of play. As they play, they discover items, colors, sounds, movements, and more. This jumperoo has features that help them to do just that, from their bright colors to their rattling sounds to the rotating seat. The sights and sounds of this jumperoo and it's toys will attract your baby and make them want to try out the toys and play! Since the jumperoo is designed for babies, the toys are made to keep your little one busy for awhile! The soft spring covered seat will also provide the baby with comfort, so they will not dread being placed in their jumperoo.

Parents will also love the Fisher-Price Rainforest Jumperoo. There are plenty of times where the parent is busy completing tasks such as cooking and cleaning, or they just simply need a break. They can place the jumperoo in the room they are in and put their little one in the seat to play and move around. This way they can keep an eye on their baby even when they cannot hold him or her. The toys will help the baby to learn and promote their various skills as they play, which is something many parents look for in a baby toy. The safety and comfort of their little one is important to them, so they will love the soft seat provided on the jumperoo. The fold down frames will help them to carry the jumperoo into the next room or store it on the side when it is not needed.

You can find the Fisher-Price Rainforest Jumperoo at various stores both online and offline. Here are a few stores that carry this jumperoo from Fisher-Price.

The Fisher-Price Rainforest Jumperoo at Amazon

The Fisher-Price Rainforest Jumperoo at Babies 'R' Us or Toys 'R' Us

The Fisher-Price Rainforest Jumperoo at Sears

The Fisher-Price Rainforest Jumperoo at Target

The Fisher-Price Rainforest Jumperoo at Wal-Mart

Parents and babies alike will enjoy using the Fisher-Price Rainforest Jumperoo. This jumperoo is comfortable and safe to use. It will provide babies with an experience of fun and learning, as well as providing parents with the convenience and security of knowing their baby is alright when they cannot be held or carried. May you and your little bundle of joy enjoy using the Fisher-Price Rainforest Jumperoo!

By Tammy S - I'm Tammy, and I was born and raised in Baltimore, Maryland. I love writing about various topics, such as family, holidays, arts and crafts, local (such as attractions), and the WWE. When I am not writing, I...  


Opinions please on a toy...?
I got my son a Jumperoo by fisher price. Hes only 2.5 months right now so still too young to get in it, but by Christmas he should be able to. My question is Has anyone ever heard the bouncers are not good for babies? I have recently heard this.

Get the answers...


My son is 17 wks old and wieghed 15lb 14oz how old do you think he will be when he hits 24lb?
I have been told by Health visitor to get something that my son can stand up in as he is getting a flat head! I put him in the Rainforrest Jumperoo by Fisher price in Mothercare at the weekend and he seemed to like it - thing is it's only up to 11kg (24lb) and just wonder how m any months it will last him!!! Also if anyone thinks there maybe another thing out there that may be better than the JUmperoo any comments greatly appreciated!

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Can I put my 3 1/2 month old in his jumper?
He holds up his head well but doesn't quite sit up on his own yet. He can roll over from his tummy to his back and sits up fine in his bumbo. He also bares weight on his legs really well, and can hold his head up well when standing. So even though he's still really young, do you think he would be okay if he used his jumper? Or should I wait until he can sit up on his own? Btw-its a jumperoo by fisher price (rainforest jumperoo) not a johnny jumper if that helps!

Get the answers...

[[ct]]: Jumperoo By Fisher Price

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10 of the Most Profound Sentiments Ever Uttered on Community - io9.com

17 May 2012 at 11:34am  ... a Christmas gift marked "Meaning of Christmas"] It's the first season of Lost on DVD. Pierce: That's the meaning of Christmas? Abed: No. It's a metaphor. It represents lack of pay-off . . . I get it. The meaning of Christmas is the idea that Christmas has meaning.

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Promotional Corporate Gift Basket Ideas - 1UP.COM

15 May 2012 at 1:24pm  Never offer gifts within a bidding process, even if Christmas or some other holiday is near. They are often seen as bribes. Usually, gifts should never be given to a business if the business is still in negotiations along with you over an offer or contract.

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