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Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

L

et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

F

or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.



What If Steam Hadn't Recovered From Its Shaky Launch?
by 1UP Staff
21 May 2012 at 6:21pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Steam Hadn't Recovered From Its Shaky Launch? Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.

W

hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.

What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.





Ijoy 250 Robotic Massage Chair

IJoy 130, Robotic Massage Chair - Cashew

I have never been a massage chair type of person. I'd much rather hand off a professional masseuse $50.00 for a good 30 minute massage. My brother however became obsessed with the iJoy about a year ago, and wanted the chair for his birthday. Seeing how no one was willing to spit up $800 in one shot, we pooled together our funds, and chipped in for the chair.

I wasn't completely against chipping in either, because I figured seeing how he still lives home with all of us, we would all be able to get dibs on using the chair whenever he wasn't home. Teehee!

Instead of seeking out the chair though, we instead handed off the money to him, and let him figure out where to get the dang thing.

Less than 2 hours later he was setting the iJoy 130 up in his room.

First Impression:

He choose the chair in a Cashew color, which looked like it was made of suede, and to be honest the chair looked pretty beautiful. It had a deep brown color to it that matched his room, and seemed extremely cozy. Something I wouldn't mind taking a short nap on while getting massaged.

The iJoy 130 Robotic Massage Chair however looked a little to uncommon. It has a modern shape to it, that definitely would not match furniture had he set it up in our living room. At any rate though, the chair was new, it was top of the line at the time, and he HAD to have it.

On the arm rests the chairs remote lies, here you can adjust the chair to lean back, or forward, and this is also where you choose which type of massage you would like.

The on off switch is also located on the left side of the chair.

My Use:

Of course he did not let anyone on it until he first used it for a good solid hour. Finally my time came to test the chair out.

I sat down and the iJoy was relatively comfortable, but not as soft as I would have preferred. I could also feel the mechanisms in my back before I even started the chair up.

I tried out all of the different modes, which include percussion, rolling, kneading, and compression. You can choose a full back massage or you can adjust it using the remote to only work on a certain part on your back.

Percussion was the first mode I tried out. Two words = HATED IT!

This mode is extremely uncomfortable, it actually feels like someone is trying to burp you, with non stop patting on the back. It does not hut, but it is enough non-stop patting to make your stomach feel sick after a few short moments.

After a few moments of feeling like someone wanted to burp me, I then tried out the compression mode. This mode is decent, and the chairs inner mechanism sort of remains on the sides of your spine. Although it was a decent feeling, it was also semi painful.

Kneading was one particular mode that I liked. It feels as if two large thumbs are working their way up your spine in circular motions.

Nothing though beats the rolling mode. I enjoy this mode because it feels as if it does not miss a beat.

Issues:

Although there were only two modes in which I truly liked, I find that the iJoy 130 has more issues than it is worth. First and foremost the inside mechanism works on your back rolling up and down, kneading and massaging your back depending on which mode you choose. You can adjust the chair to lay back or sit up during the massage... one issue though I ran into was the fact that you cannot stretch the inside mechanisms out.

What I mean is that during the massage, it would be nice to stretch the inside robotic thumbs out, to reach the sides of my back, and not so much focus on my frigging spine. It seems that the chairs inner massage chamber focuses only on the middle of your back, ignoring areas that may need work. This is the biggest failure this chair has to offer.

Another issue is the fact that only 2 modes out of the 4 are actually worth anything. Percussion straight up sucks, and compression is actually painful. Rolling may even be considered slightly painful to some, my mom in particular hated this mode.

Another major lack in design with the iJoy 130 is the fact that you have to purchase the leg massager separately for another $200 or more, which is just straight up ridiculous. It would have been nice to have the ottoman built directly into the chair. It becomes semi uncomfortable to be sitting in the chair, and not have the foot rest.

What I Like:

Now the iJoy130 is not all that useless. It does in fact relive stress and knots on your middle back area if that is where you have pain. After a good 15 minute massage you will definitely feel more relaxed.

Although some may not like its odd modern design, it's actually really pretty looking. The micro suede also feels great on skin in the winter, or summer.

I find myself using the chair very seldom, whenever I feel the need to relax though, the iJoy is somewhat helpful. The rolling mode really loosens up any tension in your back as well, and it feels good.

Overall:

I feel that the iJoy 130 Robotic Massage Chair is over priced for what it delivers. I didn't like that the inner massage chamber only focused on the middle of my back and spine, and I didn't like 2 modes out of the 4. I also thought the fact that it didn't come with the leg rest was the cheapest thing a company could do. For the price paid, it should have come with it!

I wouldn't recommend this one to others, simply based on price and lack of leg rest. I would however recommend it if the price dropped significantly, and the leg rest were included. Till then it's one to skip.

Availability:

I was able to locate the exact same chair at Target.com for $749.00. Click to view. You could likely find a refurbished iJoy 130 as well, by doing a quick google search.

By Melanie Dee - I am a do it yourselfer, who enjoys fixing old things up and making them new and unique pieces. I like to share my views on new products I buy; from candles to the best wrinkle cream and conditioner you can...  
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