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Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

L

et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

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or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.



What If Steam Hadn't Recovered From Its Shaky Launch?
by 1UP Staff
21 May 2012 at 6:21pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Steam Hadn't Recovered From Its Shaky Launch? Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.

W

hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.

What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.





Grinding The Rails

Paradise Valley Skate Park In Phoenix, Arizona

With the great weather Phoenix, Arizona has to offer it's no wonder that skateboarders from all over the country flock to Paradise City Skate Park to show off their skills and test their limits. Before you can begin
Phoenix, AZ85253
United States of America Grinding The Rails and hitting the half pipes you will need to spend about half an hour getting a Paradise Valley Community Center recreation card. Whether you are an experienced skateboarder or someone looking to develop some skills, Paradise Valley Skate Park is the place to see and be seen.

Paradise Valley Skate Park

17402 North 40th Street

Phoenix, Arizona

Paradise Valley Skate Park Hours of Operation

September-April: Monday-Friday 2:30pm-7:00pm Saturday 10:00am-5:00pm

May-August: Monday-Saturday 8:00am-11:00am & 5:00pm-8:00pm

Paradise Valley Skate Park closes on all Sundays as well as all holidays observed by Phoenix, Arizona.

Using The Paradise Valley Skate Park

You of course need the Paradise Valley Community Center recreation card, but if you are under 18 your parents will need to sign a waiver of liability. The park is free and caters to those with intermediate skateboarding skills, but there are plenty of opportunities for beginners or those like me who were looking to test my former skateboarding skills.

Paradise Valley Skate Park Dress Code

Though not strictly enforced at all times (at least when I was there), skateboarders are heavily encouraged to wear clothing that will not interfere with skateboarding as well as shoes that are meant for skateboarding. It is highly encouraged that all skateboarders bring and wear elbow and knee pads as well as a helmet to prevent potentially serious injuries.

Features of the Paradise Valley Skate Park

The best feature I noticed at Paradise Valley Skate Park is the selection of bowls (snake, spine and kidney bowls) available to the skateboarders. Being a former skateboarder myself I was always attracted to the bowls
Phoenix, AZ85253
United States of America to test my skills and skin my elbows. The banked alleys and radial banks put my former skills to the test along with the street plaza and flat bars. I also couldn't resist the classic grinding rails and ramps. I didn't have time to try out the fun box and pump pumps, but there were some serious skateboarders showing some serious skill.

I had a great time here though I felt a bit old considering most of the skateboarders were high school kids and I was a college junior when I was there. Everyone was having a great time and a few folks even helped me relearn some of my skateboarding moves. I didn't do to bad for not skateboarding for five years. Definitely check out Paradise Valley Skate Park whether you board or your kids do.

By R. Elizabeth C. Kitchen - Rose is a freelance medical writer with a background in health care. She has been a freelance medical writer for five years. Rose is also an editor and writes on a variety of other subjects. She will...  


in tony hawk pro skater 4 for x-box in San Fran how do i do the seal goal?
i try grinding the rail to hit down the fish but every time i do that the fisher dude hits me down

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can anyone help me with best of show on tony hawk's underground?
its in the chapter slam city jam and i have to beat eric's line pleeaaaaasssseeee help. i get stuck on the bit after grinding the rail going up the ramp. i've watched eric do it but i can't do it! and even if i dont do it in all on combo things still flash i just cant get the one after the rail going up the ramp =S

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hospital visit?
yep its me i went to the hospital for breaking my leg from grinding the rail at my local skatepark it hurts so bad:( im so upset bout this plz cheer me up

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[[ct]]: Grinding The Rails

Grinding the Rails

13 Feb 2012 at 10:15am


Ratchet and clank (Soundtrack): Grinding the Rails

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8-13-10 LORAM Grinding the rails in action

4 Sep 2010 at 9:46pm



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KCTV 5Kansas City native making name for himself in national skateboarding tours - KCTV Kansas City


KCTV 5Kansas City native making name for himself in national skateboarding tours
KCTV Kansas City
Entertainment News from AP By Laura McCallister, Multimedia Producer - email By Alan Shope, Multimedia Journalist - email Where in Kansas City can a person find guys grinding the rails or sliding the hubbas this weekend? If these words actually mean ...

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Redding Recreation: Oudoor Adventure and Survival Training slated - Record-Searchlight


Redding Recreation: Oudoor Adventure and Survival Training slated
Record-Searchlight
This camp is a great starter course to get you ripping the Skate Park, riding the transitions, grinding the rails or just cursing the flatlands. There will be two opportunities this summer, June 26-29 and July 10-13 from 7:30 am to 12:30 pm at the ...

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Rhode Island Has New Skate Park Destination [VIDEO] - Patch.com


Rhode Island Has New Skate Park Destination [VIDEO]
Patch.com
They were there last Friday afternoon on the eve of the opening, jumping the vertical ramps, attempting grabs, grinding the rails and having fun with friends. Kyle Yusen, of Portsmouth, said it's really nice to have a skate park this close to his home, ...

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