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Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

L

et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

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or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.



What If Steam Hadn't Recovered From Its Shaky Launch?
by 1UP Staff
21 May 2012 at 6:21pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Steam Hadn't Recovered From Its Shaky Launch? Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.

W

hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.

What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.





Grinding The Rail

The Socialist Uprising Of 1917

After the Great War of 1914, Russia was overcome with the Bolshevik uprising, which was the uprising of the socialist movement that would change the history of Russia during the twentieth century and lead to the creation of the Soviet state. While the country was not particularly stable prior to 1914 the effects of war were the primary cause of starting the revolution. The delay of the gradual increase of modernization, the increased social pressure on the Tsar due to war loses and his German Tsarina, and the outbreaks of food and fuel shortages in much of the Russian empire are the main causes of the revolution.

During the early 1900's Russia began a trend of modernization. Russia was seen as the least developed of the "great" nations. To catch up with the other powers, such as England, France, and Germany, the Russian Empire entered a stage of increased industrialization. The Russian plan of industrialization included the creation of factories and the ability to mass produce items especially for the military. The industrialization in Russian cities such as St. Petersburg did have growing pains but not enough to lead to a full scale revolution and overthrowing of the Tsar. For example, the citizens in St. Petersburg suffered from poor planning for factories. The factories were placed in residential areas to allow the workers to easily travel to work, however "The domestic water supply was a breeding ground for typhus and cholera." The Tsars own daughter, Tatyana, suffered from cholera, so this mistake can be seen as the Governments ignorance, as opposed to apathy, made by a newly industrial nation. However, for each misstep, Russia was making steps in the right direction. The Tran-Siberian railroad was created and used to its full potential. Not only being used to send crops across the empire, it was now able to be part of a growing network of an industrial trade. Had the war not intervened they would have been able to continue toward a stronger modernized domestic structure.

The process of industrialization was different to the Western European nations, in that the government played a large role as financial backer for the new large scale enterprises. The money was originally coming from Western European loans. Economic support had been gained by Russia changing their alliance from Germany to France in the Franco-Russian military alliance of 1894. The French signed the alliance with Russia in the hopes of forcing Germany to fight a war on two fronts, should a new war start over the rights of the area in Northeast France. The Russians gained military support should Germany attack the Russian empire and economic support for their industrial expansion. Some historians look at the signing of the Franco-Russian agreement by Tsar Nicholas II as the cause of the Bolshevik revolution.

In 1914 the Arch Duke Ferdinand was assassinated, prompting the start of the Great War. Nicholas II was warned by Prime Minister Vladimir Kokovtsov and Foreign Minister Sergey Sazonov that Russia was not ready to participate in a long drawn out war. The War Minister Vladimir Sukhomlinov, General Nikolai Yanushkevich and Minister of Agriculture A.V. Krivoshein disagreed, the latter stating "public opinion would fail to understand why, at the critical moment involving Russia's interests, the Imperial Government was reluctant to act boldly". Indeed the Russian people were demonstrating outside of the Austrian embassy in St. Petersburg due to their war in Serbia. This shows the unenviable position Nicholas II was in. If he chose to ignore the actions by the triple entente he would appear weak in the eyes of the Russian people. Between the Franco-Russian agreement and pressure from the people he had no option to enter the Great War. This would prove to be the downfall of the Tsarist regime in Russia.

The Russians sent millions of troops to fight the combined forces of Germany and Austria-Hungary. Many of these individuals had been working in factories, helping to build the industrial empire and bring a growing stable economy to the country. Upon leaving for war new industry took a back seat to supplying the war machine. The organization of these supply lines was very unorganized and led to the troops on the front line being under supplied. When the government turned to private business owners to attempt to fix the problem this undermined the authority and ability of the current regime. The business owners wanted official positions in return to fixing the mess, further adding to the domestic problems the government was facing caused by international war. The lack of knowledge of the new technology was also a problem troops endured due to entry into the war at this early stage of Russian modernization. The industrial growth had allowed the Russian military access to artillery shells that could be used in battle. Military leaders reverted to the ill advised bayonet charges that had led to huge losses in the Russo-Japanese war. This time was no different with Russian forces losing close to two million men before the war was over. This caused extreme tensions at home setting the stage for a Bolshevik revolution that would be nearly impossible to create during a peacetime period.

After taking over the role of Commander and Chief in 1915 due to the German occupation of Poland, Nicholas II spent most of his time during the Great War stationed on the battlefields. This left Tsarina Alexandra as the figurehead in St. Petersburg. The Tsarina was not a favorite of the Russian people due to her German heritage. The Russian people were also very skeptical about her involvement with the monk, Rasputin. Rasputin was seen by the Tsar and Tsarina as the only solution to cure their hemophiliac son Alexei. Their trust in Rasputin was not echoed by the people who saw him as unpatriotic influence at court or a German spy. Rasputin did gain more power in St. Petersburg by becoming the Tsarina's personal advisor. These two events shattered the Russian people's view of a unified patriotic Tsarist regime. Governmental changes made by the Alexandra with Rasputin's advice also did not help. By changing the interior Minister Shcherbatov to Khvostov who promised to "...silence all public criticism of the government. He stepped up police surveillance of the Duma politicians, banned meetings of public organizations, tightened censorship" the political parties joined the church and the Russian people with a dislike of Alexandra and Rasputin and the decisions they were making. The fact that Rasputin frequently visited prostitutes and got drunk led to criticism by the elite class. Each of these factors created a melting pot of unrest and distrust throughout Russia. This was the second factor during the Great War that led to the revolution of 1917.

The third reason the Great War caused the Bolshevik takeover was due to the food and fuel shortages that occurred during World War One. This was partly due to the collapse of the rail transportation and partly due to the blockades placed on sea ports in the Baltic and Black seas. The mismanagement of the supplies being sent to the troops also afflicted the regular Russian people. Without food to eat and fuels to keep themselves warm the people turned to strikes and riots. The strikes would prove to be counterproductive as with vital pieces of the process missing it led to further shortages. As riots began especially in St. Petersburg now known as Petrograd the army was dispatched to quell the disturbances. Unlike the riots of 1905 the army was more reluctant to fire on the protestors and in many cases turned their weapons over to the Russian people. This support for the resisters shows how little faith any of the Russian subjects had for the Tsars and how the country was being run. The involvement in the Great War on foreign soil had severely weakened the domestic infrastructure. It was the final mistake the Russian people would allow the Tsars to make. The country started actively looking to change the system.

While there had been discontent in the Russian empire since the turn of the century the revolution of 1917 was a direct result of Russian involvement in the Great War. The grinding halt of the industrialization and modernization prevented Russia from continuing a very promising movement. The dislike and distrust of Alexandra the Tsarina and her personal advisor Rasputin subjected the autocracy to a strain that it could not handle. The lack of food and fuel was the last straw for the Russian people already in a miserable frame of mind. Orlando Figes sums up the situation perfectly by remarking that "... four months of unrelieved gloom, with daily reports of defeat at the Front, industrial strikes, and growing social chaos, ..." The culmination of each event led the Russian people to turn to revolution to better their standards of living. The Bolsheviks were happy to assume this role and came to power in 1917 after the crumbling of the provisional government to launch a new era of the worker led Soviet Union.

Readings:

Figes, Orlando, A People's Tragedy (New York: Penguin Group, 1996),

Kennan, George, Fateful Alliance (Knopf Publishing Group, 1985),

Malia, Martin, The Soviet Tragedy (Free Press, 1994),

By Roger Thornton - Roger works full time in the healthcare industry but enjoys writing short fictional stories, reviews, and is working on a historical fiction novella - got to put this History BA to use somehow!  


in tony hawk pro skater 4 for x-box in San Fran how do i do the seal goal?
i try grinding the rail to hit down the fish but every time i do that the fisher dude hits me down

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can anyone help me with best of show on tony hawk's underground?
its in the chapter slam city jam and i have to beat eric's line pleeaaaaasssseeee help. i get stuck on the bit after grinding the rail going up the ramp. i've watched eric do it but i can't do it! and even if i dont do it in all on combo things still flash i just cant get the one after the rail going up the ramp =S

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hospital visit?
yep its me i went to the hospital for breaking my leg from grinding the rail at my local skatepark it hurts so bad:( im so upset bout this plz cheer me up

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Local artist puts vibrant wagging tongues, wet snouts to canvas - Bay News 9

20 May 2012 at 11:05pm  What began two years ago as a friend asking a friend to paint a family pet for a Christmas gift turned into a small custom pet ... especially as a small business person," she said. "I like the idea of things that involve local community ...

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Brand your organization with corporate gift baskets and Christmas gift basket...

20 May 2012 at 5:57pm  If there are, then go and see what people are saying about the website. You will have an idea about the quality of their corporate gift baskets and Christmas gift baskets, the time taken to deliver and the quality of customer service. As far as branding ...

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10 of the Most Profound Sentiments Ever Uttered on Community - io9.com

17 May 2012 at 11:34am  ... a Christmas gift marked "Meaning of Christmas"] It's the first season of Lost on DVD. Pierce: That's the meaning of Christmas? Abed: No. It's a metaphor. It represents lack of pay-off . . . I get it. The meaning of Christmas is the idea that Christmas has meaning.

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Promotional Corporate Gift Basket Ideas - 1UP.COM

15 May 2012 at 1:24pm  Never offer gifts within a bidding process, even if Christmas or some other holiday is near. They are often seen as bribes. Usually, gifts should never be given to a business if the business is still in negotiations along with you over an offer or contract.

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