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What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

L

et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

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or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.



What If Steam Hadn't Recovered From Its Shaky Launch?
by 1UP Staff
21 May 2012 at 6:21pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Steam Hadn't Recovered From Its Shaky Launch? Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.

W

hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.

What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.



What If Star Wars Had Been a Flop in 1977?
by Kat Bailey
21 May 2012 at 6:19pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Star Wars Had Been a Flop in 1977? Cover Story: How the gaming galaxy would've been different without a few good Jedi.

I

magine that Star Wars had been a flop at the box office. Maybe George Lucas was allowed to release his original edit, or maybe word just never got out. Regardless, while it's not a disaster on par with Heaven's Gate--which brought down a whole studio--it's still pretty bad. It might survive as a cult film, and possibly even merit a reboot, but its influence is gone.

Now imagine the failure of Star Wars as one gigantic shock wave running through the video game industry. Genres, studios, even basics concepts vanish as it goes along. Now you see that, while the industry would (obviously) still exist without Star Wars, it would be very different indeed.





Grind Rails

How to Paint a Deck

Why do we need to paint a deck? Why does it need to be painted over and over again? Well, to answer the question is vey simple, beautification and maintenance. In most American family painting an outside deck/deck has become a tradition. As we all know most deck are directly expose to nature's element such as wind, the scourging sun's heat, rain and etc. All of these factors regularly contribute to the decline of the deck's quality and structure. In order to avert the effects of these elements, painting your deck comes into the picture. It is one of the many possible choices is to introduce paint in your deck. So here are some tips on how to paint a deck.

Before anything else, you must first determine what paint is suitable to use for your deck. There are a lot of choices you can choose from. Among of these choices are opaque, water based, semi transparent and clears. If you are in doubt on what color to use or you are short of budget, you can just ask an advice from any home improvement store. Establishment such as these can help you on what to chose for on your advantage.

After you have done choosing the right paint for your deck. The next thing you should do before proceeding to your objective is to peel off the old paint in your deck. This will prevent the new paint from peeling off due to the old surface over time. You must peel it off before applying a new one. One process of exfoliating the old one is through the use of power/pressure washing. If this is not available to you then you can just use the old elbow grease or the accustomed one "the paint scraper".

You should buy a new set of brushes and rollers to perform this. You should buy the brushes and rollers fit for painting a deck. This will help aid in the process of painting your deck. It is best to start the deck painting with a brush at the top of the deck and rails and work down to the deck surface. It is advisable to work your painting using brush on the top of the surface and railings, and then rolling down to the deck surface.

If in case you don't like brushes and rollers, you can use a good sprayer system to hasten the work that you are doing. Just clearly protect the areas that do not need to be painted yet. Try by covering it with a piece of paper or any materials to hamper the paint that are being sprayed. If you are using this kind of technology be sure not on windy day because it will just disseminate your spray.

Hindmost, after you have painted your deck, insure that the paint will last for a long period of time. This can save you time and resources if you have sealed your painting. You can do these by treating the finish painting with a paint sealer. Enjoy painting!


I just started skateboarding...?
How long will it take me to start grinding rails? I can persevere but I'm just curious.

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is my shortboard to small? (Surfing)?
i'm a girl 5'4 125lbs i got a shortboard a super cheap one cause i'm new to surfing and broke ( i tried a friends board in the past - like 7 years ago for a day and it was very large and easy to stand) i am very agile and i can snowboard decently ( grind rails and hit the pipe) longboard down my mountains too.... anyway... i think my board is soo small and flimsy.. it's about 5'9" pretty thin and yeah it took an hour just to sit on it nicely with the balence point of my enormouse body :) so am i just to heavy for this board? i feel like it sinks when i try to stand on it. i almost stood up on a wave today (first day surfing 3hrs in ) after a nice man with his 2 little girls tried to explan in Spanish to paddel faster and he basically told when to catch the wave, nice guy I managed to get up on my knees. do i need to catch the wave just as it goes white- just as it breaks? cause that's the only time i felt buoyant. Some advise would be great! I cannot buy a new bigger board yet so I gotta deal with what I got( but it does see like my board would suit a 10 year old kid)

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i'm i to heavy for my Shortboard? ( surfing )?
i'm a girl 5'4 125lbs ( not growing anytime soon) i got a short board a super cheap one cause i'm new to surfing and broke ( i tried a friends board in the past - like 7 years ago for a day and it was very large and easy to stand) i am very agile and i can snowboard decently ( grind rails and hit the pipe) longboard down my mountains too.... anyway... i think my board is soo small and flimsy.. it's about 5'9" pretty thin and yeah it took an hour just to sit on it nicely with the balance point of my enormous body :) so am i just to heavy for this board? i feel like it sinks when i try to stand on it. i almost stood up on a wave today (first day surfing 3hrs in ) after a nice man with his 2 little girls tried to explain in Spanish to paddle faster and he basically told when to catch the wave, nice guy I managed to get up on my knees. do i need to catch the wave just as it goes white- just as it breaks? cause that's the only time i felt buoyant. Some advise would be great! I cannot buy a new bigger board yet so I gotta deal with what I got( but it does see like my board would suit a 10 year old kid) adding thanks so far... but where i surf is a beach with most all beginners and the most out in the water at a time is no more than 7, 5 out of the 7 are bigginers.

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Inline grind rails usd skates UK Essex 19th may 2011

20 May 2011 at 4:16am


grind rail tricks

30 Dec 2009 at 1:47pm


i grind rails SWITCH!!!!

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Tony Hawk jumps over Lexus LFA on skateboard - Recombu

17 May 2012 at 9:54am 

Tony Hawk jumps over Lexus LFA on skateboard
Recombu
By Rory Reid Half pipes, mini ramps and grind rails may be acceptable obstacles for most skaters. But when you've kickflipped your way through as many skate parks as Tony Hawk, the only thing still worth jumping over is a £330000 Lexus LFA.

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Wakefield Skatepark Expansion Begun - Patch.com

28 Apr 2012 at 4:47am 

Wakefield Skatepark Expansion Begun
Patch.com
Wakefield Skatepark, the Park Authority's first skatepark, currently offers two courses (freestyle and competition) and several different facilities, including a four-quarter pipe, grind rails and boxes, for use by skateboarders and BMX riders.

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Kinked

4 Jan 2011 at 9:19pm  youtube.com



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30 Dec 2009 at 1:47pm  youtube.com



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