Grand Piano

Christmas

Suggestions

  RSS feed from 1UP
1UP RSS feed
1UP's latest news feed - the #1 source for gaming news.


Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }());

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }());

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }());

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }());

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }());

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

L

et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }());

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

F

or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.



What If Steam Hadn't Recovered From Its Shaky Launch?
by 1UP Staff
21 May 2012 at 6:21pm

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }());

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Steam Hadn't Recovered From Its Shaky Launch? Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.

W

hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.

What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.





Grand Piano

Baby Grand Piano Sizes

Selecting A Baby Grand To Suit Your Place

In the event you genuinely want to obtain a Grand Piano however you dont own an adequate room for it, obtaining a baby Grand Piano is certainly the most effective choice. It is possible to have them in various dimensions based on the dimensions of your home.

A few people aren't satisfied with the vast size of digital pianos as it triggers a huge difficulty particularly if their very own homes have no space. So that you can fix this issue, the very best piano to invest in could be the baby Grand Piano. This particular type of piano genuinely is visually cute and yet can certainly create a sound which is nearly the same as a grand piano. Moreover, a baby grand piano could conveniently suit to restricted spots however keeps its own splendor and also shape. Definitely, a baby grand piano is really famous involving the various music fans, particularly pianists. Let's discover more of this particular instrument by simply finding out their particular standards sizes and ways in which they can match your space at your home.
The well-known models of baby grand pianos usually are include things like horizontal strings that are used for making a much more accurate and better style of sound. These baby grand pianos usually are oftentimes known as petite grand or living grand. Even though they are typically inscaled-down measurements, it could actually continually produce a much better quality of sound in comparison to the upright pianos.
The baby grand piano proportions contain its length and that is around 4 feet 11 inches to 5 feet 6 inches. In terms of its thickness, its dimensions are around 6 feet or even more. Its weight can vary based on how it is produced from that can vary from 500 to 1, 300 pounds.
To provide you a preview the size of the smallest baby grand, it usually begins at around 1.5 meter or 4'11" in length. Generally there are several baby grand pianos that are in fact more expansive in comparison to its length. Grand pianos could get the size as much as 3 m long and demands to get put in an enormous area to match.
The 3 primary manufacturers of grand pianos on the market involve Yamaha, Suzuki, and Steinway. They supply diverse sizes of baby grand that could definitely match your own area.
Yamaha comes with its GB1 model which usually measures 4'11". This could suit for living rooms. It also can easily create a full sound in spite of its small measurements.
Also provided by Yamaha, A1L possesses the same size together with the GB1, 4'11" in length. This consists of a high level actions and also much softer tone compared to GB1. It generates a heavier sound together with its more compact specifications.
Steinway additionally features its unique variation of baby grand piano that is called as baby S grand. This kind of baby grand possesses measurements of 5'11" long. This particular type is without a doubt suitable designed for dwellings which usually own constrained area including condominiums.
The type provided by Suzuki which is the Suzuki Baby Grand AG500 measures 5' in length. This kind of baby grand piano is manufactured with significant basic components to be able to produce a genuine sounding melody pertaining to its listeners.
Definitely, baby grand pianos are generally ideal for consumers who sadly are problematic when considering to their restricted room or space right at home. This baby grand piano helps make it simple and easy to match almost any area with advantage. Simply because that these are readily available in various sizes, anyone could select which baby grand dimension to purchase to fit your requirements.


Poll: What do you think about people who gotta drag a large piece of furniture everywhere?
Like the type of guy everyone knows who rolls his bed everywhere, or the strange guy at the bus stop who's gotta bring his 10 foot sofa on board every time because he doesn't like their seats (why doesn't the bus driver say anything??). As a matter of protest (or in the spirit of fitting in) I was thinking about dragging out and pushing around the old grand piano whenever I take my dog for a walk. What do you think?

Get the answers...


Any suggestions and tips?
So here's the chapter 1 of the novel I'm starting. What do you think? Chapter 1 His piano was his everything. He would love to drown to the melodies created by his fingers. Abandoned by his mother at a very young age, he believes that music saved him and that it won?t abandon him. One stormy night, his mother abandoned him like leaving a cat to get lost. Hoping that his mother would get back, he cried loudly so that it?ll echo through the alleyway. But no one came. No footsteps, just the sound of the rain hitting the ground. After crying his heart out for hours, he felt tired then sat with his body leaned on the wall while his tiny legs sprawled out ? the look of someone surrendering. As he was about to doze off, a tall man stood right in front of him. ?What are you doing here little boy?? the tall man asked. Seeing that the boy gave no reaction, he crouched down and cleared his throat. ?What?s your name?? the tall man asked again. This time he held the little boy?s left shoulder with his stubby fingers to bring the boy back to this senses. The boy suddenly looked up with his face filled with shock. ?What?s your name?? ?It?s E-Elliot.? The little boy said with an evanescent voice. ?Good gracious! You?re very drenched! Where are your parents?? the tall man said as he helped Elliot stand up. ?My mother, she left me a-and ran away.? Elliot said with a shaky voice with his eyes slowly being filled with tears. The tall man removed his black leather jacket and wrapped it around the little boy?s skinny body. ?I?ll take you to my place first. Rest and eat then we?ll find your mother, okay?? Elliot?s face lit up and replied with a nod. His thoughts were interrupted by the wind chimes which indicate if the bar?s door was opened. Elliot, now twenty-four years of age, was sitting in front of an ebony black grand piano on the small stage. His hazel eyes darted down the door to see who it was, Walter Wostyn, the man who adopted him, was on the door carrying a big box with a label which read ?FRAGILE ?. Elliot stood up immediately and jumped off the stage to hurry next to his adoptive father to take the big box off his arms. ?I?ll take care of this.? ?Thanks El.? Walter said while swiveling left and right to stretch his lower back. ?What are these?? ?Oh. Those are new wine glasses.? ?Our current wine glasses are still good, why did you buy new ones?? Elliot said as he placed the big box at the bar counter. ?I did not buy those.? ?So you stole them?? Elliot teased. Walter let out a chuckle. ?I did not buy and steal those. They are gifts, but more like donations to this old place.? Elliot looked at Walter with disbelief written on his face. ?Donations? Who?s the donor?? ?The donor would like to keep that as a secret.? Walter?s thin lips smiled. ?A secret?I wonder why?? Walter just shrugged his strong shoulders and walked to a black door, which leads to their house, at the rear part of the music bar. It?s as black as the walls which make it almost invisible. The music bar was originally a deserted house with vines and spider webs almost covering the walls. Walter bought it for a very cheap price twenty-five years ago. The house was located at an almost secluded alleyway that?s why it was cheap. He divided the house into two: the other side for his house, the other for the music bar he had always dreamt of. Elliot opened the box and took one wine glass which looked rather expensive. He lifted it up near his face and stared at himself. Both he and Walter shared the same dark brown hair (except now that Walter?s hair is now mixed with gray ones). He got his hazel eyes from his mother, his mother who left him in the rain. He sighed and gently returned the wine glass in the box. He walked across the slightly lit music bar; brushing his fingers on the tables he passed by then jumped up to the stage and sat in front of the piano again. His long fingers danced on the keys as he played the ?Moonlight Sonata?, the first piece Walter had taught him. Walter sat on the couch to rest his lower back. It complains often now that he is fifty-three years old. After some moments, he heard Elliot play a very familiar melody ? the melody that he had taught him when Elliot turned ten. He closed his eyes and let the melody soothe him. Thanks :D

Get the answers...


What do you think of the beginning of my story?
The year was 1929. A young handsome boy named George was sitting up in his bed, looking up at his crystal white ceiling. His room was sparkly clean because his mother had only just cleaned it. Toys were put away in the toy box; his favourite toy was a teddy bear that he named Albert after Albert Einstein. Einstein was his idol because George was a bit of a smart-ass himself but not as smart as his baby brother was, Harry. Harry was the smartest in the family. Except the only thing was he was literate, meaning he couldn?t read or write. People thought he was a retard because he couldn?t read or write but then they found out what he can do with the brain of his. He couldn?t read until he reached the age of twelve because his big brother taught him how. But he more struggled to write than read which is usually the other way round considering that you should be able to write if you can read. Every time when he tried to write it left squiggly lines across the piece of paper. He didn?t like the fact that he was wasting ink because it would cost his parents more and more money just for their new born child to write. The only word that he could get right was ?I? because all you have to do is but a little straight line going down. And the hardest word for him to do was ?Q? because he couldn?t make a perfect circle and then attach a squiggly line. He could do the squiggly line perfectly but it was just the ?O?. His parents never taught him, well his mother tried but his father didn?t. His father cared more about drinking his alcohol and gambling on poker rather than spending time with his son. George had a soft yellow ball in his right hand and he was chucking it up and down as he could see it bouncing off the ceiling in his bedroom. He was a happy child, well for a while anyway. George was only eleven years of age and his strength was pretty strong for a little kid like himself. Harry was more the brains of the family whilst George was the strength. Obviously, George couldn?t pick up something that weighed a ton like a grand piano but you get the picture. He could lift up some stuff that other eleven year olds couldn?t. George was a sweet, innocent gentle human being and had a warm heart, as warm as a steam oven. Also, he cared a lot about his family especially his baby brother, Harry who was only six years old. George was eleven and Harry was six. George didn?t like the fact that both of the brothers had a long age distance between each other. He wanted their age to be closer so they could have known each other a bit longer. George loved his brother more than he loved himself, to be honest. He had never loved someone as much as he loved his baby brother. The first time Harry came out of his mother?s vagina, George was in tears. He sobbed in joy and happiness that he had a baby brother to hold and to look after. The first thing he said to his baby brother was. ?Dun worry, baby broth, I here for you. I got you.? Now, obviously George couldn?t pronounce his words right because he was only five years of age when he said that to his brother. So, he wrote down all those words that he said to his brother and never forgot them. Wrote them down on a piece of paper, he did. ?Harry, honey, can you come down here for one second?? His mother called in a sweet voice. Harry obediently walked downstairs towards his mother. He didn?t know where she was in the house so he shouted her name and she replied. ?I am in here, sweetie... in the kitchen.? She said it in a nice voice so Harry thought that he wasn?t in trouble, which he wasn?t. He slowly turned the knob on the wooden door that lead to the kitchen and opened the door ever so slightly. His head looked through the side of the door. The door wasn?t open fully just a nudge for his head to fit through. He looked at his mother and she was smiling at him. That put a happy thought in his head. He smiled back at her and entered the kitchen. The kitchen had stainless steel, black and white painting covering each spot within the kitchen. Nothing was on an angle or a diagonal, it was all perfectly straight. The white paint sparkled coming from the large shut windows. It also had white appliances, the cupboards and the dishwasher. Most of the room was white rather than black; some of the room had a nice dark purple colour on the shelves above the cupboards. Jack walked towards the large windows and opened them to let the nice breeze flow though his body. ?Harry, please sit. I need to have a word with you about something.? Harry gulped nervously and sat down next to his mother on one of the kitchen chairs. He looked at his mother and smiled at her, then gulped again. He could feel something uncomfortable in his throat. He knew that it must have been nervousness. To him it was like an interview or even a press-conference or even sitting in court in the defences? column, looking at the judge and possibly even lying to him or her. @Tee No, I will not change the names. She didn't make up Harry and George, so no. If anything 'Of Mice and Men' had George first.

Get the answers...

[[ct]]: Grand Piano

Requiem For A Dream on Grand Piano

24 Feb 2007 at 7:10pm


The Mixmaster - Grand Piano

1 Jan 2010 at 4:09am


Yamaha CS 8'3" Concert Grand Piano

13 Jul 2009 at 2:55pm



Next page: Canon Ef 70 300mm F 4.5 5.6 Usm


Grand Piano News


John Cusack Plays GRAND PIANO, Jude Law Stars in DOM HEMINGWAY and Liam James ... - Collider.com


Collider.com

John Cusack Plays GRAND PIANO, Jude Law Stars in DOM HEMINGWAY and Liam James ...
Collider.com
First up comes the news that Cusack may star alongside Wood in Grand Piano, which has been pitched as “Speed at a piano.” Variety reports that Cusack is in negotiations to join the indie thriller, but does not specify what his role would be.

and more »

Read more...


John Cusack Joins Elijah Wood In Grand Piano - Cinema Blend


Cinema Blend

John Cusack Joins Elijah Wood In Grand Piano
Cinema Blend
The plot of Grand Piano is honestly one of the most ridiculous I have ever heard. First announced earlier this month when Elijah Wood signed on to star, the story is about a washed up pianist who finally gets up the nerve to return to the stage, ...
John Cusack to Join Elijah Wood in 'Grand Piano'ScreenCrush

all 3 news articles »

Read more...


John Cusack to Play 'Grand Piano' in New Thriller with Elijah Wood - First Showing


Cinema Blend

John Cusack to Play 'Grand Piano' in New Thriller with Elijah Wood
First Showing
by Ethan Anderton Just recently we heard about an interesting new thriller called Grand Piano, a film that is being described as Speed at a piano as it sees Elijah Wood as a once-great concert pianist who suffers from stage fright and comes back to ...
John Cusack joins Elijah Wood in Grand PianoFilmonic
John Cusack joins Elijah Wood in thriller 'Grand Piano'Digital Spy

all 15 news articles »

Read more...


John Cusack to co-star in 'Grand Piano' - Variety


Variety

John Cusack to co-star in 'Grand Piano'
Variety
By John Hopewell John Cusack, who stars in Cannes competition entry "The Paperboy," is in negotiations to star opposite Elijah Wood in "Grand Piano," to be directed by Spaniard Eugenio Mira ("The Birthday," "Agnosia."). A psychological thriller, "Piano ...
John Cusack In Talks To Join Elijah Wood In 'Speed'-Esque Thriller 'Grand Piano'Indie Wire (blog)
John Cusack To Star In Grand Piano?Contactmusic.com
John Cusack to Play Grand PianoComingSoon.net

all 8 news articles »

Read more...