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Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

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n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

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ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

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UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

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et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

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or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.



What If Steam Hadn't Recovered From Its Shaky Launch?
by 1UP Staff
21 May 2012 at 6:21pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Steam Hadn't Recovered From Its Shaky Launch? Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.

W

hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.

What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.





Golf Cart Car

How To Enjoy Your Golf Cart And Have Fun

Golf carts are not just for driving around all day on some golf course. Think of owning a golf cart as having a small electric car that is perfect for using in the yard or puttering around in gated communities. The great thing about golf carts is that you don't have to run to the gas station for gas, oil, oil filters, and such. Plug the charger into a worn down golf cart at the end of a busy day, and in the morning the golf cart is raring to give another day's conveyance to its owner. People should enjoy their golf carts and get as much fun out of them as possible.

Whether it's for growing food to eat and sell or just as a hobby, gardening is an activity, which has exploded in popularity. In gardening there are heavy bags of topsoil and fertilizer to haul around that would fit perfectly on a golf cart. Instead of kneeling down on the ground to weed, a gardener could sit on the floorboard of a golf cart after driving it to the best spot. Golf carts are also fantastic for trucking away vegetative debris. Line up a golf cart at an angle to the sun and a person can do their gardening in the shade. A golf cart can do the work of a five thousand dollar, gas powered, farm utility vehicle so use the golf cart and save a pile of cash.

Children want to drive from the time they understand what a car is until they reach their late teens and get a learner's permit. A golf cart can be an excellent intermediate step between playing with toy cars and driving a real automobile. Although the golf cart is not a street legal vehicle, it operates in a similar way to a real car with an automatic transmission. As long as a young person is physically and mentally mature enough to handle a golf cart in a responsible manner, then the golf cart can be a great learning device. Parental supervision should be exercised any time a minor operates a golf cart because it's very heavy and has lots of power and can potentially injure or even kill someone.

There are some places that an electric wheel chair or scooter cannot go, but a golf cart can. Just because someone is old does not mean that they cannot have fun. Seniors can use their golf carts to 'bulldoze' their way through overgrown vegetation. A golf cart can expand the range from an elderly person's home that he or she would feel safe venturing. And don't forget that you can actually have fun on the golf course with a golf cart. It's possible to have all sorts of fun and adventure on a golf cart.

By dan hendrix -


Has anyone drove a golf cart/car for your own amusement?
I have...lol...a friend and I worked as beer/drink girls and we had our own car to drive. I backed into a building when I first started to get us going...but after I got the hang of it, it was fun driving fast through all the paths. My friend drove the car for awhile, again we made some mischief...got in trouble for driving on/ through the green....

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St Thomas Transportation: Golf Cart, Car, or Bikes?
I'll be in St Thomas for a week later this month with a buddy of mine. I thought it'd be really cool to ride around all week in a golf cart... Know where I can rent one for a week? I know they can be had for $60/day near the cruises... any chance those guys would rent it to me for a week for $200? Do they run on gas... how far can they go before refueling/recharging? The car option looks like $240/week for a compact or $330/week for a convertible. And finally the bike option... How much would it cost to get 2 bikes for a week? We're both athletic and don't mind putting in the effort. Is biking feasible?

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fun and random things to do with friends on a boring day?
The List 1. See how many vehicles/transportation devices can be taken through a driver thru. Ex: Scooter, Golf Cart, Car, Walking, ATV, Rollerblades, Skateboard, ect. 2. Play a life sized game of chutes and ladders (including real ladders and tarps/bubble wrap as chutes) 3. Order bread and water (delaying for as long as possible) at a variety of restaurants but then leave and repeat. Before leaving write an evaluation of both on the napkin and sign with a ridiculous name. Ex: Slightly stale but delicious butter. Johnny Flamingo 4. Walk into a restaurant (avoiding the hostess) and begin to take peoples order (as people begin to question if you work there become very angry and then quit) [proper attire required] 5. Go to an arcade and after scoring in a game (such as air hockey) begin an extremely elaborate dance (such as a touchdown celebration) 6. Get a large number of cars (enough to completely block the drive thru) and then circle without ordering 7. Buy about 1000 bouncy rubber balls and then drop all of them on the highway during busy traffic (preferably rush hour) (and at a passing stoplight would be amazing) 8. Go into a laundry mat and put huge amount of bubble bath in with one ratty piece of clothing and put this same combination in as many washers as you can and then leave 9. A Flour Fight. First getting wet or damp and them going crazy with the flour 10. Lawn gnome collection throughout the neighborhood and then place them all in one person?s yard.(Taking a picture with all of them first) 11. Cutting frozen shaving cream gel out of it?s container putting it in someone?s car and waiting for it to expand and fill their car. 12. Videotape and act out various music videos?s with your own twist or create your own song and video 13. Go to a public place and act out various diseases. Ex: Narcolepsy, Terets, Chickenpox. Walk up to a store in the mall. Start to buy a piece of clothing then fall asleep on the counter. 14. Drive crazily around a packed parking lot then park in a handicapped spot and walk out. The driver should have a green vest with blind driver on it and the passenger should have one that says guide (As skiers do) 15. Have a themed party at a ridiculous location Ex: 80?s dance outfits at Taco Bell 16. See how much free stuff you can get in one day. Ex: free condoms, free samples, free food, free money (donate plasma), attempt to win a contest for something 17. Stage a ridiculous fight Ex: Mascot fight, Cripple fight 18. Act as a statue (spray-paint yourself) or manican while being completely still and see who responds or stares 19. Play dress up in a department store like TJ Maxx and see how ridiculous you can look I'm completely open to ideas and encourage them. I've got a videocamera and could use an entertaining summer

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[[ct]]: Golf Cart Car


YouTube Presents MBC K-pop concert

22 May 2012 at 12:13am


Introducing the Leap

21 May 2012 at 5:15am


JUST A FRIEND - (Biz Markie cover)

9 May 2012 at 4:16pm


Next page: Barbie Dollhouse Toys


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'Heretical' bestseller basis of new 'devotional' - WND.com

21 May 2012 at 7:51pm 

'Heretical' bestseller basis of new 'devotional'
WND.com
Less than two years later, Young asked friends to read the early draft of a novel he was writing as a Christmas gift for his children. Though highly impressed by the manuscript's potential, the friends were opposed to the universal reconciliation they ...



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Remembering Carlos Fuentes - Examiner.com

16 May 2012 at 2:22pm 

Remembering Carlos Fuentes
Examiner.com
I was always going to be a writer; as a child, my favorite Christmas gift from my parents was a typewriter. I sold my comics to the other kids beginning in the first grade, started writing short stories as a boy, completed a hilariously bad science ...

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Stars Add Glitter to Jeweler's Designs - New York Times

16 May 2012 at 8:46am 

Stars Add Glitter to Jeweler's Designs
New York Times
In 2008, Ms. Jolie asked the jeweler to help her design a pendant bearing a hidden message as a Christmas gift for Mr. Pitt, setting the stage for a co-designed collection inspired by ancient tablets. ?We studied all different kinds of tablets ? old ...



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Comic ideas stretched to absurd proportions - This is Bristol

12 May 2012 at 1:06am 

Comic ideas stretched to absurd proportions
This is Bristol
It's when Gilbert elaborates on the kernel of a comic idea and stretches it to absurd proportions that the show flies highest. An unwanted Christmas gift of a computerised toothbrush which prompts a disaster of national proportions and "suicidal" ...



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