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Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

L

et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

F

or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.



What If Steam Hadn't Recovered From Its Shaky Launch?
by 1UP Staff
21 May 2012 at 6:21pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Steam Hadn't Recovered From Its Shaky Launch? Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.

W

hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.

What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.





Gaming Chairs Canada

Top 10 Tips For Choosing A Budget Laptop

One thing all university students are going to need these days is a laptop. A laptop's main advantage over a stationary PC is its size and portability. For many degree programs, a laptop can be an indispensable tool for most if not all of your classes. In the modern digital age, most professors or class lecturers are using PowerPoint or Adobe formats for their class notes and presentations. Most provide copies to students via class websites for download and printing and many classes even require them as daily classroom material. While printing the notes or presentations and following along is a perfectly okay way of managing your classes, the use of a laptop puts everything in one place.

Just imagine sitting in class, following along with the notes and typing your own remarks or memory aids just below each slide. At the end of class, hit Save, close the laptop, go to your next class and rinse/repeat. While this may seem obvious it is the not-so-obvious benefits that are causing more and more students to switch from the old paper and pen system to a digital one. While you're following along in class, you can be catching up on e-mails, using Wikipedia or Google for further explanation on topics you're not 100% sure of, or even participating in real-time class discussions about the very notes you're covering! I had one professor who encouraged laptop usage not only for managing digital notes but also to participate in a live Twitter feed he would set up each day. Rather than raise your hand and ask a question out loud risking embarrassment and ridicule, he would have students Tweet the class Twitter account and answer student questions that way. I've never seen such useful and extensive class discussion as I did in that class, even if it was partially digital! Anyway, on to the tips!

Tip #1 - Choose The Size Wisely!

While 16"+ laptops are easy to look at and very comfortable to use, they really aren't that practical for a student intending on using them in class. Here's why: Many lecture halls and classrooms try to pack in as many desks and students as possible. As a result, personal space is not all that abundant. Some classes have long tables with chairs that can accommodate a large laptop, but most definitely do not. Most lecture halls have chairs with an attached surface which is sometimes as small as 12" wide! They were built with sheets of paper and clipboards in mind, not 16" supercomputer laptops. So beware of larger "entertainment" laptops and always keep in mind what you're really buying this laptop for. I'd recommend going no larger than 15.1" and even then they can be a hassle at times. Try to go as small as you can tolerate.

Tip #2 - Battery Life

For most students, a day at school can be 6 hours or more. While much of your time is spent racing from class to class or grabbing lunch or coffee, the rest is spent sitting in class likely using your brand new laptop. This is where having a laptop with excellent battery life really pays off. If buying from an electronics store, ask the salesman how long you can expect a full charge to last on average. Try to find a laptop that has a battery capable of at least 2 hours. Apple laptops are famous for their long battery lives often lasting 4 hours or more, but they're also famous for being rather expensive and probably won't be an option for anyone choosing a budget laptop. If you've found a laptop you like but you find it has a poor battery life, buying a spare battery is always an option. If your salesman is working on commission, see if he or she will throw one in for free. If all else fails, stuff the power cord into your backpack and keep your laptop charged during breaks between classes.

Tip #3 - Memory

There are two kinds of memory in a computer, RAM and Storage(hard drive) Memory.

  • RAM is what your computer uses to load programs, play video, music, etc. Think of it like a handyman's work bench. The more room he has, the more projects he can work on simultaneously and the faster he can access each of them. More is always better when it comes to RAM, so don't try to cut costs on this feature but don't break the bank going to large amounts either. 4GB should be plenty.
  • Storage Memory is what your hard drive is. It's where all the stuff you install and save get stored. If you plan on using your laptop for music, video, games, etc. you'll want as big a hard drive as you can afford. If your laptop is going to be used just for casual web browsing, e-mailing, IM'ing, essay-writing, etc. then this is definitely a feature you can minimize to save some $$. I would advise getting at least a 100GB hard drive as Windows, Microsoft Office, and other essential programs can really add up in memory usage over time.

Tip #4 - Processor Speed

This again depends on your planned usage. If you want to play movies and games you're going to need a processor that's beefy enough to handle it. But if you're just doing casual tasks like web browsing, e-mailing, etc. then this is another feature you can cut costs on to save lots of $$. Don't go lower than 1.6GHz though, this should be your bare minimum.

Tip #5 - Onboard Sound and Video

Do not let a salesman talk you into buying a laptop that has standalone sound and video adapters as these add to the overall cost of a laptop in a huge way. A sound card and video card can often DOUBLE the price of an otherwise suitable laptop. Again, unless you're doing some heavy-duty gaming or video editing these are not necessary and you will never fully utilize them. It's kind of like buying an automatic machine gun when all you need is a slingshot.

Tip #6 - Pre-Installed Software

Make sure your new laptop has at least Windows 7 and some productivity software. If it doesn't have Windows 7 or Microsoft Office you're probably going to want to try to bargain it in with your salesman. If he tries to sell them to you at full price or even slightly discounted, do not, DO NOT buy it from him. Students get large discounts through their on-campus computer and software outlets often in the range of 80% off. For example, I can get a full version of MS Office Home and Student Edition for $60 and Windows 7 Professional for $99. They are regularly priced at $160 for Office and $329 for Windows 7 Pro both at Future Shop. (Time of writing: July 12, 2010) This is another great area to save lots of money on a student laptop.

Tip #7 - Everything Else is Just Extra

As for all features I haven't covered, consider them fluff or extras. Digital card readers, fingerprint scanners, built-in webcams, auxiliary ports, etc. are all stuff that you really don't need to consider. If the model you choose has them and they don't add much to the bottom line, great. If a salesman tries to convince you that you'll get hit by lightning if you don't have them, walk away. Never forget what you're buying this laptop for and don't let words like "premium extras", "limited edition model", or "media-friendly" trick you into opening your wallet any further than you have to. Over the life of your laptop you may use those features once or twice so they're definitely not worth the $100 or $200 they're going to add to the price tag.

Tip #8 - Shop Around!

Don't let the sales people on commission manipulate you into buying right then and there. "This sale ends tomorrow..." is the oldest line in the book. What they're not telling you is that this sale ends but a newer, even better one starts right after it. Never feel pressured to capitalize on what appears to be an unbelievable deal. If they can afford to sell you that laptop at that price today, they can afford to do it again tomorrow, or even next week. Make sure you compare prices with other stores like Future Shop, Best Buy, Wal-Mart, Costco, London Drugs and Staples. Then check online at Canadian sites TigerDirect.ca and NCIX.com to compare how good the deals really are. Often you'll find better deals online while price-checking the deals you found in-store so keep an eye out for those "online only deals".

Tip #9 - Accessories

The only accessories I would recommend are a small mouse and a laptop skin. Note: not a laptop bag, but a rubber skin with a zipper, they're much cheaper. It's like a wet-suit for your laptop. That's all you need to keep it safe from bumps and scratches and it fits nicely in your backpack. I also recommend a mouse for those times when you're in the library or at home and have some space to spread out. The touch pads are great for portability and convenience but nothing beats navigating with an actual mouse you can hold in your hand. Look for the small wireless mice designed specifically for laptops. Some of the nice ones combine a data storage key along with the USB plug-in component of the wireless mouse giving you a great place for keeping documents, resumes, and anything else that you may need fast access to from any computer.

Tip #10 - Warranties

Many electronics stores and computer outlets offer their own store warranties upon the sale of an item. For computers these can be a good thing if the price is right. They'll often tell you how any problem big or small will be taken care of free of charge if you purchase a warranty. What they don't tell you is that there is almost no limit to how long they can keep your laptop to do a repair. The major electronics stores in Canada have central servicing offices where they send their warranty claims for repair. In plain English, you're stuck without a laptop during the time it takes for your computer to be shipped, repaired, and sent back to the store you dropped it off at. Depending on the repair and parts availability, this can take up to 6 months in some cases!! Personally I feel warranties are a waste of money as I've never encountered a problem so grave I couldn't fix it myself. But I'm sure everyone has heard a story of someone who bought a computer only to have it die the next day so it's really all about budget and personal choice. For me I'd rather save the $50-$100 and pay a local repair shop for faster service if anything ever goes wrong.

Conclusion

I hope you've found these tips useful! I write them from experience as a university student who owns a Hewlett-Packard G10 laptop that I bought with Future Shop gift cards that I received last Christmas! I managed to get it $200 cheaper using the tips above so they definitely work! If you think I've missed something or if you have any comments at all let me know on the forum or comment below. Happy laptop shopping!

DISCLOSURE OF MATERIAL CONNECTION:This content was based upon a free review copy the Contributor received. By John Green -
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