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Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

L

et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

F

or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.



What If Steam Hadn't Recovered From Its Shaky Launch?
by 1UP Staff
21 May 2012 at 6:21pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Steam Hadn't Recovered From Its Shaky Launch? Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.

W

hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.

What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.





Furniture Tv Stand For Tube Tvs Up To 32

List of suggested things to be done at home for the ex-submariner that misses "the good old days on the boat".

1. Sleep on the shelf in your closet. Replace the closet door with a curtain. Two to three hours after you fall asleep, have your wife whip open the curtain, shine a flashlight in your eyes, and mumble "Sorry, wrong rack".

2. Repeat back everything anyone says to you.

3. Spend as much time as possible indoors and avoid sunlight. Only view the world through the peephole on your front door.

4. Renovate your bathroom. Build a wall across the middle of your bathtub and move the showerhead down to chest level. Shower once a week. Use no more than 2 gallons of water per shower.

5. Buy a trash compactor and use it once a week. Store garbage in the other side of your bathtub.

6. Sit in your car for six hours a day with your hands on the wheel and the motor running, but don't go anywhere. Install 200 extra oil temperature gauges. Take logs on all gages and indicators every 30 minutes.

7. Put lube oil in your humidifier instead of water and set it to "High".

8. Watch only unknown movies with no major stars on TV and then, only at night. Have your family vote on which movie to watch, and then watch a different one.

9. Don't do your wash at home. Pick the most crowded Laundromat you can find.

10. (Optional for Nukes and A-Div): Leave lawnmower running in your living room six hours a day for proper noise level.

11. Have the paperboy give you a haircut.

12. Take hourly readings on your electric and water meters.

14. Invite guests, but don't have enough food for them.

15. Buy a broken exercise bicycle and strap it down to the floor in your kitchen.

16. Eat only food that you get out of a can or have to add water to.

17. Wake up every night at midnight and have a peanut butter and jelly sandwich on stale bread. (Optional: cold beans and weenies, canned ravioli or soup).

18. Make up your family menu a week ahead of time without looking in your food cabinets or refrigerator.

19. Set your alarm clock to go off at random times during the night. When it goes off, jump out of bed and get dressed as fast as you can, then run to your kitchen with the garden hose while wearing a scuba mask.

20. Once a month take every major appliance completely apart and then put them back together. Ensure you have parts left over.

21. Use 18 scoops of coffee per pot and allow it to sit for 5 or 6 hours before drinking. Never wash any coffee cups.

22. Invite at least 85 people you don't really like to come and visit for a couple of months. Limit showers to weekly for all guests. (Unless they are interested in electronics.... force those guests to shower three times daily and wear cologne from a stale bottle of cologne following each bathing).

23. Store your eggs in your garage for two months and then scramble a dozen each morning.

24. Have a fluorescent lamp installed on the bottom of your coffee table and lie under it to read books.

25. Check your refrigerator compressor for "sound shorts".

26. Put a complicated lock on your basement door and wear the key on a lanyard around your neck.

27. Lockwire the lugnuts on your car.

28. When making cakes, prop up one side of the pan while it is baking. Then spread icing really thick on one side to level off the top.

29. Every so often, yell "Emergency Deep", run into the kitchen, and sweep all pots/pans/dishes off of the counter onto the floor. Then, yell at your wife for not having the place "stowed for sea".

30. Put on the headphones from your stereo (don't plug them in). Go and stand in front of your stove. Say (to nobody in particular) "Stove manned and ready". Stand there for 3 or 4 hours. Say (once again to nobody in particular) "Stove secured". Roll up the headphone cord and put them away.

31.Tag out the steering wheel, gas pedal, brake pedal, transmission and cigarette lighter when you change the oil in your car.

32. Use kool aid on all your breakfast cereals for 2 months.

33. Fill laundry tubs with oil. Lay in them, on your back, and change the washers on the water spigots.

34. While doing laundry, replace liquid fabric softener with diesel Fuel... savor the "aroma" of AMR2LL.

35. Install more commodes in your bathroom. Serve many greasy meals and ensure the entire family goes to the bathroom together.

36. Buy bunk beds (3 high type) and convert the narrowest hallway in your home into a bedroom.

37. Just for fun, rig 700-PSI air to the bottom of all toilets. Hold a lottery to determine who gets to control the air valves.

38. Knock a glass of water out of someone's hand and yell 'SPILL'. Shout at them the entire time they clean it up, tell them how worthless they are, then do it again.

39. Give your wife more free time. All the ironing goes under the mattress.

40. Ask for "Permission to Enter" whenever you go into the kitchen.

41. At night, replace all light bulbs in the living room with red bulbs.

42. Buy all food in cases and line the floor with them.

43. Replace all doorways with windows so that you have to step up AND duck to go through them.

44. Rope off a small area of your living room, turn off the AC, put on a suit made of garbage bags and mill around inside the roped off area for an hour with a zip lock bag tied securely around your head.

45. Whenever someone enters a room you're cleaning, shout "Up and Over" at them so they'll go through the attic to get to the kitchen.

46. Tell your kids to "go find me a can of relative bearing grease".

47. Whenever the mailman steps onto your porch, shout "Postmaster General - Arriving" so that everyone in the house can hear you.

48. Paint the windshield of your car black. Make your wife stand up through the sunroof and give you directions on where to drive. Drive through as many big puddles as possible.

49. Have your kids stand at attention every time you enter the room and make them state quite loudly, "Attention on Deck" or "Make a Hole".

50. Start every story with "This is no-shit".

51. Order a dozen foxtails and tell your family that there will be no liberty until every thing in the house passes the white glove test.

52. Tell your kids there will be a pressure test in the garage next Monday night. Kid who can take the most turns in the vise will get to stay out later Friday night.

53. Hookup your air compressor to the sewer line to the house and blow a shit geyser ten feet in the air. Come in side and tell you wife (calmly): "I forgot to shut the valve".

54. Make her and the kids clean up the mess.

55. Install a Furnace and Air Conditioner that blows directly on you while you are sleeping. Have the controls so they will cycle to hot and cold in a matter of seconds. Also install a multi-channel entertainment system over your rack that doesn't work.

56. Install the system above where it will cause a 6-inch vacuum in the bedroom.

57. Set an engine in the living room to run through all this. So when you secure from field day, run like a bat out of hell to shut down the engine.

58. Make you kids some Kool-Aid and add 5 times more sugar than normal and then set it out to get hot.

59. Raise hell with the old lady when she serves steak next time. When she says that the way it can from the store. You ask "BURNT?".

60. Hire about 20 drunks to come into you house about 1 in the morning and start cooking.

61. Just have someone eat your ass over nothing, daily.

62. Go to the market and buy 100 quarts of milk. Pour them into a large white trash bag and secure. Put the bag into the refrigerator and rename it "The Cow." When it empties, yell, "The Cow is dead!" and have the wife replace it with another trash bag full of milk.

63. Remodel your house so as to rebuild your kitchen in the hall closet. Have your family meet there several times a day to walk around in the closet and bump into each other. Have someone shout: "Mill around in the after battery."

64. Post the Uniform Code of Military Justice on the wall across from your toilet. Highlight the parts that begin: "penetration however slight..."

65. Take the jack handle out of your trunk and install it in the ceiling over your stove. Several times a day, give it 112 turns and yell: "main induction secured."

66. Every Friday morning at 7:30, wake the whole house up and inform them someone is trying to steal the car, then make them clean the whole house for 3 hours, then serve them lunch with consists of 2 hamburgers that have enough grease in them to change the oil in the car for a year, buns that weigh more than a TDU weight, and French fries. Then run various drills in afternoon so that you have to burp into your scuba mask reliving the lunch.

67. Practice walking quickly with your back to the wall.

68. Rope off a small area of your living room, turn off the AC, put on a yellow suit and mill around inside the roped off area for an hour with a zip lock bag tied securely around your head. Insure the family critiques your actions afterwards.

69. Work at golf grouse maintenance so you can water golf cart batteries.

70. When your wife throws open the curtains in your closet make sure that the sewer vent is piped into your rack.

71. Cut a hole in the floor of your house and install some batteries. Go down there once a day and take specific gravities.

72. Cut a twin mattress in half and enclose three sides of your bed. Add a roof that prevents you from sitting up (about 10 inches is a good distance) then place it on a platform that is four feet off the floor. Place a small dead animal under the bed to simulate the smell of your bunkmate's sock.

73. Set your alarm to go off at 10 minute intervals for the first hour of sleep to simulate the various times the watch standers and night crew bump around and wake you up. Place your bed on a rocking table to ensure you are tossed around the remaining three hours. Make use of a custom clock that randomly simulates fire alarms, police sirens, helicopter crash alarms, and a new wave rock band.

74. Have week old fruit and vegetables delivered to your garage and wait two weeks before eating them.

75. Prepare all meals blindfolded using all the spices you can grope for, or none at all. Remove the blindfold and eat everything in three minutes.

76. Periodically, shut off all power at the main circuit breaker and run around shouting "FIRE, FIRE, FIRE" and then restore power.

77. Remove all plants, pictures and decorations. Paint everything gray, white, or the shade of hospital smocks.

78. Buy 50 cases of toilet paper and lock up all but two rolls. Ensure one of these two rolls is wet at all times.

79. Smash your forehead or shins with a hammer every two days to simulate collision injuries sustained aboard Navy ships.

80. When making sandwiches, leave the bread out for six days, or until it is hard and stale.

81. Every 10 weeks, simulate a visit to another port. Go directly to the city slums wearing your best clothes. Find the worst looking place, and ask for the most expensive beer that they carry. Drink as many as you can in four hours. Take a cab home taking the longest possible route. Tip the cabby after he charges you double because you dress funny and don't speak right.

82. Use fresh milk for only two days after each port visit.

83. Keep the bedroom thermostat at 2 deg C and use only a thin blanket for warmth.

84. Ensure that the water heater is connected to a device that provides water at a flow rate that varies from a fast drip to a weak trickily, with the temperature alternating rapidly from 2 to 95 deg F.

85. Use only spoons, which hold a minimum of 1/2 cup at a time.

86. Make sure every water valve in your home has two backups in line, which must all be operated to obtain water.

87. Repaint the interior of your home every month, whether it needs it or not.

88. Every four hours, check all the fluid levels in your car and log the readings. Check the tire pressure and replace air lost from excessive pressure checks. Be sure to place red tags on ignition stating "DANGER: Do Not Operate" while you perform these checks. Inform your neighbor as to placement of the red tags, the results of the checks, and have him repeat the checks because he did not see you perform them.

89. Lock all friends and family outside. Your only means of communication should be with letters that your neighbors have held for at least three weeks, discarding two of five.

90. Surround yourself with 125 people that you don't really know or like: people, who smoke, snore like Mack trucks going uphill, and use foul language.

91. Unplug all radios and TVs to completely cut you off from the outside world. Have a neighbor bring you a Time, Newsweek, or Naval Proceedings from five years ago to keep you abreast of current events.

92. Monitor all home appliances hourly, recording on log sheets all vital information (i.e.: plugged in, lights come one when doors open, etc).

93. Do not flush the toilet for five days to simulate the smell of 40 people using the same commode.

94. Lock the bathrooms twice a day for a four-hour period.

95. Practice taking a shower with a quart of water.

96. Work in 18 hour cycles, sleeping only four hours at a time, to ensure that your body neither knows nor cares if it day or night.

97. Listen to your favorite CD 6 times/day for two weeks, then play music that causes acute nausea until you are glad to get back to your favorite CD.

98. Make your family's menu a week ahead without looking in the cabinets, cupboards, freezer or refrigerator.

99. When making cakes, prop one side of the pan while it is baking, then spread icing really thick on the thin side to make it level.

100. Wash your laundry in a detergent that could be used as an insecticide or sheep dip. Make sure you lose at least one sock and one pair underwear every other week.

101. Run a tube from your car's exhaust pipe into your living room, yell "prepare to snorkel", and start the car. You must breathe the fumes for one hour.

102. Stand on your roof once every four days for six hours in the winter and don't let anyone in your house.

103. Spend 3 or 4 hours waxing your floors to perfection. Then, just before they dry, invite the whole neighborhood over to walk across them. Then do it again.

104. Vent your septic into the house and yell "Venting Sanitaries inboard".

105. Shut off all the breakers in the house and yell "reactor scram', sit in the dark for at least an hour.

106. If any light bulbs should inadvertently go out (i.e. reactor scram above), make sure you hang danger tags on the light switch, fuse or breaker box, lamp plug or cord, home master breaker panel and also notify the local utility company (maneuvering) of what you are doing and demand their approval. Make sure both you and the wife sign the tags. Next tie a rope to yourself and have someone who just as soon sees you dead hold the rope in case you get electrocuted while changing the bulb.

107. Ensure that no matter what kind of job you are working on, there is someone standing over your shoulder instructing you on how to do it better/faster even though they can't do it themselves.

108. Write a procedure in triplicate for every job you do around the house. Have a friend check your work and make a minimum of 5 changes. When finished and the new forms are ready, have your wife verify that the procedure is correct but make ten changes anyway.

109. Find out how long it will take to do a job. Give yourself half the time it should take, and then have someone scream at you for not working fast enough.

110. Ensure that every room in your house is drastically different in temperature. If no condensation appears when you open a door, the temperature difference is not great enough. Make sure your bedroom only has two temperatures (100F or 20F) and nothing between. Make sure of hourly cycles throughout the night.

111. Paint all windows black and never go or think about looking outside.

112. Make sure all your personal belongings will fit in a 2'X2' space that has lots of cables running through it.

113. Mount as many sharp-cornered lockers as you can in all the most traveled halls of your house. Leave almost room to squeeze by.

114. Drills:
a. Yell "Torpedo Evasion" and run through the house knocking over everything that isn't bolted down.
b. Yell "Man Overboard" and throw the cat in the pool.
c. Overflow the bathtub and yell "Flooding in the bathroom".
d. Put your stereo headphone on (don't plug them in), stand in front of the stove and yell "Battle Stations Missile".
e. Install a fireman's pole and a ladder in your living room so you can practice yelling "Dive-Dive", while the wife slides down the pole while you time her.

115. Once after falling asleep, have your wife shine a flashlight (which costs $200) in your eyes and say "sorry, wrong rack."

116. Build a wall across the middle of your bathtub and move the shower head down to chest level or lower. Buy a trash compactor (but don't use it) and store the trash in the other side of the bathtub.

117. Continuously pop your ears to simulate snorkeling.

118. Sit up from 1130 to 0530 in front of your stove to insure it doesn't turn on by accident.


Im looking for a good wall mount-tv stand combo.?
Im leaning towards one but I would like one a bit cheaper. Also the flat-panel that would hook up to it is 46". any and all input is welcome, here is the one I'm looking at: http://www.bestbuy.com/site/Whalen+Furniture+-+TV+Stand+for+Tube+TVs+Up+to+32%22+or+Flat-Panel+TVs+Up+to+60%22/8714484.p?id=1199496731694&skuId=8714484 Im not looking for a wall mount exactly. more like a tv stand with a spine. i dont trust my wall to hold up my tv.

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[[ct]]: Furniture Tv Stand For Tube Tvs Up To 32


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Episode 91-

19 Oct 2010 at 8:51pm  youtube.com



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Good & Bad

28 Nov 2009 at 9:42am  youtube.com



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