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Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

L

et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

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or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.



What If Steam Hadn't Recovered From Its Shaky Launch?
by 1UP Staff
21 May 2012 at 6:21pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Steam Hadn't Recovered From Its Shaky Launch? Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.

W

hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.

What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.





Furniture Plans Tv Stand

Plasma TV Reviews

Plasma TV Reviews

Plasma Screen TV is a term that's being bandied about a lot. If you're looking for the best Plasma TV, here's what you should know to prevent you from making a bad purchase in the future.

A HDTV Plasma TV set makes use of flat screens, unlike a CRT TV, which was the TV set for older generations. If you're using an old TV set in your living room, it's probably a CRT TV. If it has a rounded screen, it's definitely a CRT. Although plasma technology was discovered in the 1960's, Plasma TV sets have only been introduced to the market in the 1990's. The Widescreen Plasma TV set is made up of pieces of bubble-shaped glass. Each piece of this contains plasma, and that's what makes a Plasma TV. Each piece also represents one pixel that can be divided into three parts represented by one color each. Those colors are blue, green, and red . Now, for a HD Plasma TV set to show an image, electricity must first pass through the TV screen. This will cause the plasma substance inside the pixels to cast off ultraviolet rays. Then each pixel will glow or dim to form a perfectly vivid image. A Plasma Flat Screen TV can display images that make use of either standard or HDTV format. This is an advantage that you won't enjoy with a CRT TV set. Plasma TV's can also display images straight from home-recorded videos. Lastly, a Plasma TV set can not only serve as a television set but as a computer monitor as well if you so wish.

If you are planning to use your Plasma TV set as a computer monitor, you might be better off choosing an LCD TV monitor instead. Plasma TV sets are generally manufactured with large-sized models while LCD TV sets are manufactured with smaller models. Plasma TV sets will definitely produce better images than CRT, but whether it can also produce the same results over an LCD depends on your visual perspective. Programs using standard TV formatting will look better on Plasma TV sets than on CRT TV sets, but don't expect your Plasma TV to perform miracles. It can only make the images look more vivid but it cannot correct essential errors where standard TV formatting is to blame. Stick to watching programs that use HDTV formatting if you want to fully use your Plasma TV. Plasma burning is the biggest problem you'll have to contend with when using a Plasma TV set. Plasma burning is any incident in which images freeze within a screen for a longer time. Although recent Plasma TV units have added features to prevent plasma burning, there are also things that you can do to further protect your TV set from such disasters. Plasma TV sets can still display rich images even in rooms where there's an abundant source of lighting. If you position the Plasma TV set directly across a window that allows sunlight to filter in, it can make TV viewing a problem even with plasma technology.

The lifespan of a Plasma TV is great also. Most manufacturers will give an approximate lifespan of 60, 000 hours for their Plasma Televisions. That's 20 to 25 years of great viewing before the screen begins to noticeably dim. This is a new number because in the infancy of the Plasma Television, the lifespan was only about 40, 000 hours. After the television begins to dim, many models give you the option of replacing the light source, which renews the life of the unit. A pixel orbiter is a new technology that has helped to increase the lifespan of Plasma Televisions. The orbiter quickly swaps the color of adjacent pixels when a static image is being displayed. This almost single-handedly eliminates the threat of burn-in. Another software component of "Anti-Burn" technology searches out pixels that have been on too long and shuts them off for a short period of time to allow them to rest. By attending to pixel health, these advantages prevent burn-in and extend the lifespan of your Plasma TV.

Plasma TV sets need only one impulse per pixel to produce an image that can refresh almost instantaneously. Its pixels can complete one cycle very fast. How does make it a better viewing experience? Action movies and sports have very fast movements that need to be depicted realistically. A Plasma TV can deliver very crisp and clear images. The technology at work here focuses exclusively on picture enhancement. Hence, fast-paced action is re-created with all its pace and sharpness intact! When it comes to furniture, Plasma TVs may require a Plasma TV stand or a Plasma TV mount. But if you want to put your TV on the wall then get a Plasma TV wall mount. There are a wide variety of styles, materials, sizes and designs available.

Shopping for the right Plasma TV can be hectic, with the myriad of styles and designs available in a range of prices. A Plasma TV set can have a screen size of up to 71 inches. This also provides for a very wide viewing angle. You can watch anything burst to life in your bedroom or living room. If you want to go big but not that big then get a 50 inch Plasma TV, or a 60 Plasma TV if you're feeling lucky. A 37 or 32 Plasma TV is ideal for the bedroom. But the most common size for either the bedroom or living room is the 42 inch Plasma TV. Some good tips for users is to watch as many shows as possible in widescreen format. This helps prevent a quality difference from developing between the inner pixels and the outer ones. Also, keep brightness levels as low as possible. Reducing the brightness on your TV takes some strain off of the pixels and helps lengthen lifespan. One last tip to increase the life of your Plasma TV is to keep it in a cool, well-ventilated location. Plasma TV's provide a large screen for considerably less than a comparable size LCD. Which makes these units better than an LCD as far as value is concerned. The newer model plasmas such as an LG Plasma TV, or a Toshiba Plasma TV, combined with the future of the technology; makes a Plasma TV's lifespan long enough for any user. If you are looking for a cheap Plasma TV, your best bet would be a Vizio Plasma TV. But in my humble opinion, a Pioneer Plasma TV, or a Philips Plasma TV are the best in the business. So before you make a decision, make sure you read some Plasma TV reviews.

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YouTube Presents MBC K-pop concert

22 May 2012 at 12:13am


Cocktail - Theatrical Trailer (Exclusive)

20 May 2012 at 1:29pm


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'Heretical' bestseller basis of new 'devotional' - WND.com

21 May 2012 at 7:51pm 

'Heretical' bestseller basis of new 'devotional'
WND.com
Less than two years later, Young asked friends to read the early draft of a novel he was writing as a Christmas gift for his children. Though highly impressed by the manuscript's potential, the friends were opposed to the universal reconciliation they ...



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Remembering Carlos Fuentes - Examiner.com

16 May 2012 at 2:22pm 

Remembering Carlos Fuentes
Examiner.com
I was always going to be a writer; as a child, my favorite Christmas gift from my parents was a typewriter. I sold my comics to the other kids beginning in the first grade, started writing short stories as a boy, completed a hilariously bad science ...

and more »


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Stars Add Glitter to Jeweler's Designs - New York Times

16 May 2012 at 8:46am 

Stars Add Glitter to Jeweler's Designs
New York Times
In 2008, Ms. Jolie asked the jeweler to help her design a pendant bearing a hidden message as a Christmas gift for Mr. Pitt, setting the stage for a co-designed collection inspired by ancient tablets. ?We studied all different kinds of tablets ? old ...



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Comic ideas stretched to absurd proportions - This is Bristol

12 May 2012 at 1:06am 

Comic ideas stretched to absurd proportions
This is Bristol
It's when Gilbert elaborates on the kernel of a comic idea and stretches it to absurd proportions that the show flies highest. An unwanted Christmas gift of a computerised toothbrush which prompts a disaster of national proportions and "suicidal" ...



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