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Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

L

et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

F

or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.



What If Steam Hadn't Recovered From Its Shaky Launch?
by 1UP Staff
21 May 2012 at 6:21pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Steam Hadn't Recovered From Its Shaky Launch? Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.

W

hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.

What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.



What If Star Wars Had Been a Flop in 1977?
by Kat Bailey
21 May 2012 at 6:19pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Star Wars Had Been a Flop in 1977? Cover Story: How the gaming galaxy would've been different without a few good Jedi.

I

magine that Star Wars had been a flop at the box office. Maybe George Lucas was allowed to release his original edit, or maybe word just never got out. Regardless, while it's not a disaster on par with Heaven's Gate--which brought down a whole studio--it's still pretty bad. It might survive as a cult film, and possibly even merit a reboot, but its influence is gone.

Now imagine the failure of Star Wars as one gigantic shock wave running through the video game industry. Genres, studios, even basics concepts vanish as it goes along. Now you see that, while the industry would (obviously) still exist without Star Wars, it would be very different indeed.



Mario Vs. King Kong Review: Universal Nintendo's Downward Spiral Continues
by Jeremy Parish
21 May 2012 at 6:18pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Mario Vs. King Kong Review: Universal Nintendo's Downward Spiral Continues Cover Story: What if Nintendo had lost the King Kong lawsuit? A review from another reality.

I

don't know if you're old enough to remember Donkey Kong, but I am. You don't really hear much about DK these days. He's been all but expunged from the annals of game history, and the tiny handful of arcade cabinets and Coleco carts that weren't destroyed back in the '80s remain a rare commodity traded among truly dedicated game collectors (quietly and in private forums, since eBay and other online auction houses instantly cancel all DK-related transactions at Universal's behest).

I miss DK. Maybe it's just nostalgia talking, but I always felt his games -- regardless of how derivative or illegal the character himself may have been -- demonstrated a lot more creativity than the King Kong games we've seen ever since the lawsuit that outlawed him. Any student of video game history knows the story there, of course: It was one of the landmark events that helped shape the industry's early days. A plucky little Japanese company called Nintendo created a fun platform-climbing game starring a carpenter named Mario as he attempted to rescue his love Pauline from the clutches of an ape called Donkey Kong. Not a very subtle reference, but that's homage for you. Universal Studios didn't share that gee-whiz sentiment, though, and they brought the full freight-train force of the Hollywood legal system to bear on Nintendo, claiming infringement on the King Kong trademark. The tiny game company never stood a chance.



Can Aliens: Colonial Marines Free Itself from Prometheus' Shadow?
by Nick Todd
21 May 2012 at 5:05pm

With the runaway success of 2009's Borderlands, Dallas-based developer Gearbox created a reputation for itself as more than just the studio behind a few Half-Life expansions or WW2 shooters, but one capable of offering its own serious creative output. With the long-in-development Aliens: Colonial Marines finally set for release early next year, Gearbox's latest trailer is capitalizing on the film franchise's return to theaters with next month's prequel-in-all-but-name, Prometheus.



Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

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By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.





Everlast Desktop Punching Bag

Father's Day On A Budget -- Gifts For The Health And Fitness Fanatic

Finding the perfect Father's Day gift for the health and fitness fanatic isn't so easy. Yes, you could take the easy way out and get your father or grandfather or uncle or whomever a gift card or gift certificate to a health store or a sports shop, but that doesn't seem very personal. Trying to go out and search for a gift can be difficult, though, because so many health and fitness products are rather pricey. So what can you do?

Your worries are over--I have compiled a list of several items that would make excellent Father's Day gifts for any guy who is a fitness and health enthusiast. And, all of my ideas are budget-friendly since they are all less than $25.

--Wellness Gear Digital Jump Rope with Calorie Burn Computer: Jumping rope is a great way to stay fit--plus it is fun! This jump rope has a built-in computer that calculates how many calories you have burned based on your weight, workout time, and number of jumps. It also has an alarm that will sound when your workout is done--you can preprogram it for the number of minutes you want to jump. This great Father's Day gift will only cost you $21.99. http://www.fitzz.com/Wellness-Gear-Digital-Jump-Rope-with-Calorie-Burn-Computer-P1406C116.aspx

--ThinSole Premium Orthotics Insoles: Anyone who is on his feet a lot (whether running, walking, or other types of exercise--or even just for his job) will appreciate these insoles. These are among the best you can buy--except for custom-made orthotic insoles that cost hundreds of dollars, of course. They have an orthotic shell that molds to the exact shape of the foot, a shock-absorption layer, a stretch nylon top to reduce friction, and a special design that allows for more toe space. Sounds like these will cost an arm and a leg, right? Well, they don't--they are only $18.95 for a pair. http://www.bodytrends.com/store/product.asp?Product_Code=TS-7005&Category_Code=BT13

--Talking Wrist Blood Pressure Monitor: I found a great deal on this product--usually these are quite expensive, but this one is only $24.99! It is made by Oregon Scientific. This monitor pretty much works by itself--all you have to do is strap it on and push the button and it inflates itself and reads your blood pressure. The computer keeps track of your last 60 readings (and can keep track of the readings of another person as well). http://www.shopnbc.com/product/?familyid=G60490&storeid=1&track=-20112&page=LIST&category=Health%20%26%20Fitness|t334&price=0|49.99&sub_attr_name=0%20%3C=%20%3C=%2049.99=Workout%20Accessories|202&catprop=202&ImageSize=0&track=194&cm_re=TS-_-N-_-G60490

--Cory Everson 16-Inch Balancing Board: Balancing boards help to increase coordination and (obviously) balance while toning the lower body, legs, and torso. This board comes with a fitness guide with workout tips, an exercise guide, and a workout chart. Boards like this are commonly found in gyms, but not so common for people to own--chances are, your guy would appreciate getting this as a Father's Day gift. And, it costs only $19.95. http://shopping.discovery.com/product-64399.html

--Everlast Desktop Speedbag: Even if boxing is your guy's sport of choice, I'm sure he will get use out of this speedbag. It is fairly small--about 15 inches tall, 7 inches in diameter--and it is designed to stick to any smooth table, desk, or wall with its super-strong suction cup bottom. This personal punching bag will come in handy not only to burn a few calories, but it is also a great stress reliever. The price of this is $19.95. http://www.sharperimage.com/us/en/catalog/productdetails/sku__EV450

--Nautilus 20 lb Dumbbell Set: Weight training is a good way to increase muscle and bone strength, and exercise experts are recommending that people do strength training in addition to a cardio workout. This set is a great way to do that at home--it includes a variety of weights and it comes in its own case which will keep everything organized. This would make a great Father's Day gift at only $14.99. http://www.fogdog.com/product/index.jsp?productId=2505125

--Stamina InStride 36-Inch Mini Trampoline: Doesn't this sound like a fun gift? This mini trampoline has foldable legs for easy storage and it has a weight limit of 250 pounds. Jumping on a trampoline is good cardiovascular exercise, and your guy can even add weights to his routine to make it more of a workout. This will only cost you $22.88. http://www.walmart.com/catalog/product.do?cpncode=10-40969971-2&dest=9999999997&product_id=881612&sourceid=1500000000000001245850&srccode=cii_10043468

--Nike Brasilia Small Duffle: This tote bag is perfect for taking extra clothes and gear to the gym. It comes in several guy-friendly colors, such as black, light graphite, varsity red, and varsity blue. It measures 21.5 inches x 11.5 inches x 11 inches, so it is just the right size for a set of gym clothes and shoes, along with a few other odds and ends. Inside there is a hanging zippered pouch, and on the outside there are two zippered end compartments. A Nike gym bag for a Father's Day gift would be a great idea for any guy, and this one costs just $22.49. http://www.6pm.com/nike/b2_3_brasilia_small_duffel/product_detail/index.cfm?modelid=73977&productid=928910

--Oregon Scientific Pedometer with Pulse Meter, Speed, and Pace: This is such a handy all-in-one gadget. Clip it to your waist, and it will measure the distance you have walked as well as the speed you walked it--and it also calculates the time it took you to walk it and the amount of calories you burned. And most fitness fanatics know that it is important to exercise at the right intensity, meaning that you have to keep your heart rate up--well, this gadget can tell you what your heart rate is when you place your finger on the sensor. It has an LCD screen with a backlight as well as a clock and a temperature indicator. This pedometer really does do everything! Best of all, it only costs $19.95. http://digitalgiftstore.stores.yahoo.net/pe826.html?http://store.yahoo.com/cgi-bin/clink?digitalgiftstore+G6AguJ

--Everlast Pilates Door Gym with Adjustable Tension: Pilates may be more popular among women, but that doesn't mean that guys can't benefit from it! This door gym easily attaches at the top and bottom of any door with adjustable brackets. Your guy can then use the stretch cords sitting or standing, both facing the door or away from the door. There is a fitness guide included, so it will be easy to see all of the possible exercises that can be done with this gym. This isn't as pricey as you would think, either--it is only $21.99. http://www.overstock.com/cgi-bin/d2.cgi?PAGE=PRODUCT&PROD_ID=886902&cid=100349&fp=F#moreinfo

I'm sure that one of these ideas will make a great Father's Day gift for any health and fitness fanatic in your life. Or, if not these exact gifts, perhaps they will spark an idea in your mind for another gift that would be just right. You can also surf around on the websites from which I found these gift ideas--many other really cool gift ideas can be found on all of them I'm sure that any guy will appreciate that you took the time to try to find a Father's Day gift that he will enjoy.

Be sure to check out my other articles for other ideas on Father's Day gifts!

By Michelle Robinson - As a freelance writer, Michelle Robinson has written on a variety of topics over the years; however, her current goal is to write about family, fun children's activities, and frugal parenting. She has a blog...  
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