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Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

L

et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

F

or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.



What If Steam Hadn't Recovered From Its Shaky Launch?
by 1UP Staff
21 May 2012 at 6:21pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Steam Hadn't Recovered From Its Shaky Launch? Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.

W

hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.

What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.



What If Star Wars Had Been a Flop in 1977?
by Kat Bailey
21 May 2012 at 6:19pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Star Wars Had Been a Flop in 1977? Cover Story: How the gaming galaxy would've been different without a few good Jedi.

I

magine that Star Wars had been a flop at the box office. Maybe George Lucas was allowed to release his original edit, or maybe word just never got out. Regardless, while it's not a disaster on par with Heaven's Gate--which brought down a whole studio--it's still pretty bad. It might survive as a cult film, and possibly even merit a reboot, but its influence is gone.

Now imagine the failure of Star Wars as one gigantic shock wave running through the video game industry. Genres, studios, even basics concepts vanish as it goes along. Now you see that, while the industry would (obviously) still exist without Star Wars, it would be very different indeed.



Mario Vs. King Kong Review: Universal Nintendo's Downward Spiral Continues
by Jeremy Parish
21 May 2012 at 6:18pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Mario Vs. King Kong Review: Universal Nintendo's Downward Spiral Continues Cover Story: What if Nintendo had lost the King Kong lawsuit? A review from another reality.

I

don't know if you're old enough to remember Donkey Kong, but I am. You don't really hear much about DK these days. He's been all but expunged from the annals of game history, and the tiny handful of arcade cabinets and Coleco carts that weren't destroyed back in the '80s remain a rare commodity traded among truly dedicated game collectors (quietly and in private forums, since eBay and other online auction houses instantly cancel all DK-related transactions at Universal's behest).

I miss DK. Maybe it's just nostalgia talking, but I always felt his games -- regardless of how derivative or illegal the character himself may have been -- demonstrated a lot more creativity than the King Kong games we've seen ever since the lawsuit that outlawed him. Any student of video game history knows the story there, of course: It was one of the landmark events that helped shape the industry's early days. A plucky little Japanese company called Nintendo created a fun platform-climbing game starring a carpenter named Mario as he attempted to rescue his love Pauline from the clutches of an ape called Donkey Kong. Not a very subtle reference, but that's homage for you. Universal Studios didn't share that gee-whiz sentiment, though, and they brought the full freight-train force of the Hollywood legal system to bear on Nintendo, claiming infringement on the King Kong trademark. The tiny game company never stood a chance.



Can Aliens: Colonial Marines Free Itself from Prometheus' Shadow?
by Nick Todd
21 May 2012 at 5:05pm

With the runaway success of 2009's Borderlands, Dallas-based developer Gearbox created a reputation for itself as more than just the studio behind a few Half-Life expansions or WW2 shooters, but one capable of offering its own serious creative output. With the long-in-development Aliens: Colonial Marines finally set for release early next year, Gearbox's latest trailer is capitalizing on the film franchise's return to theaters with next month's prequel-in-all-but-name, Prometheus.



Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

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By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.





Electric Motorcross Bike

The U.S. Motorcycle Market

Motorcycle Industry Research and Statistics

More than a million motorcycles were sold in the United States in 2007. Statistics, sales figures, trends, size and volume of the motorcycle, scooter and ATV market are provided below. Updates for the year 2008, 2009, 2010 and 2011 are also provided at the end of this knol.

U.S. Motorcycle Market

The U.S. motorcycle market is worth $14.6 billion (2007) and is expected to reach $21 billion by 2011. (1)

Motorcycle Sales

According to the Motorcycle Industry Council, 1.11 million motorcycles were sold in the United States in 2007, down from 1.19 million in 2006. (2) U.S. Motorcycle Sales, 1992 - 2009
ATV photo by Martin Barber - CC-BY
WebBikeWorld provides a graph showing U.S. motorcycle sales figures from 1992 to 2009. These are gross numbers, including motorcycles (street bike, dual-sport and off-road) and scooters. ATV Sales

Sales of ATVs have declined. 759, 000 ATVs were sold in 2007 down from 912, 000 in 2004.(3)

Scooter Sales

131, 000 new scooters were sold in the U.S. in 2007.
70, 000 new scooters were sold in the U.S. in 2002.
42, 000 new scooters were sold in the United States in 2000. (4)

Motorcycle Registrations

6, 634, 506 motorcycles were registered in the United States in 2006. This figure does not include publicly owned vehicles. It represents only private and commercial registrations. (5) Motorcycle Registrations by State

Download registration numbers in an Excel spreadsheet or a PDF document.

Motorcycle Market Share

Motorcycles
BMW R 26, 1959
(Photo by Celesteh - CC-BY)
Harley-Davidson 28%
Honda 25%
Yamaha 17%
Suzuki 13%
Kawasaki 11%
KTM 2%
BMW 1%
Triumph 1%
Ducati 1%

ATVs
Honda 30%
Yamaha 20%
Polaris 20%
Suzuki 11%
Kawasaki 9%
Arctic Cat 7%
BRP 3% (6)


Demographics of a New Bike Rider

Age Gender
20 years and younger 1% Male 90%
21-25 7% Female 10%
26-30 9%
31-40 22%
41-50 30%
51-60 23%
61-70 7%
71 and older 1%

Marital Status
Married 65%
Single (never married) 17%
Widowed 2%
Divorced/separated 16% (7)


Additional
Motorcycle Statistics


Motorcycle Industry Fee-based reports
  • US Motorcycles 2008This report provides 2007 year-end market size data, with 2008 estimates, 5 years of historical data and five-year forecasts.

    Related knols


    Quezi research


    Related articles


    Updates

    • Sales of cruisers, sport bikes, tourers and off-highway or dirt models are all down in 2008 compared with last year.
    • Scooters and dual sports bikes have seen 50% and 30% gains, respectively.
    • According to preliminary results of the Motorcycle Industry Council's 2008 owner survey 12.6% of motorcyclists and scooterists are now women, a 29% increase from 2003. (8)

    Scooter Sales 2008
    Due to increased fuel prices, people are now buying scooter as an alternative transportation vehicle instead of as a recreational product. A scooter gets between 60 and 100 miles per gallon. According to the Motorcycle Industry Council, scooter sales were up 66% in the first half of 2008. Yamaha had a 99.8% increase in U.S. scooter sales from September 2007 through July 2008 over the same period in 2007. (9)

    U.S. Motorcycle Sales 2008

    -----------------------------
    Dual Sport 45, 250 Off Road 146, 779 Street Bikes 611, 133 Scooters 76, 748 Total 879, 910
    ----------------------------- Source: webBikeWorld Blog e-bikes
    According to the 2009 edition of Electric Bike Worldwide Reports, in 2008 American consumers bought 170, 000 e-bikes, with an estimated 200, 000 set to move this year. (10)

    Highlights of the 2008 MIC Motorcycle/ATV Owner Survey
    • "Since 2003, the number of motorcycles owned and used in America grew 19 percent to approximately 10.4 million."
    • "Female ownership of motorcycles crossed the 10-percent mark, increasing from 9.6 percent in 2003 up to 12.3 percent in 2008. Younger generations have even more female riders. Some 15 percent of Gen X motorcycle owners are women, and for Gen Y, it's 14 percent. "
    • "The median household income of motorcycle owners exceeds that of the average American. Two-wheel households average $59, 290 while the U.S. average is $50, 233."
    • "Of all motorcycles in use in 2008, 46 percent were purchased new, up 7 percent since 2003." (11)

    U.S. Motorcycle Sales 2009

    -----------------------------------
    Dual Sport 26, 257 Off Road 105, 103 Street Bikes 357, 691 Scooters 31, 451 Total 520, 502
    ----------------------------------- Source: webBikeWorld Blog 2010 "The U.S. motorcycle market continued to struggle as it declined 36% in February 2010 compared to the same month last year."(12)

    Q1 2010 Sales Figures:

    Total motorcycles sales through March 2010 are estimated at 152, 431 units, compared to the 197, 249 units sold in Q1 for 2009.

    Type 2010 Q1 2009 Q1 Change % Change
    ATV 56, 875 76, 455 -19, 580 -25.6%
    Dual 5, 309 6, 020 -711 -11.8%
    Off-Hwy 19, 749 28, 876 -5, 127 -20.6%
    On-Hwy 66, 322 84, 576 -18, 254 -21.6%
    Scooter 4, 176 5, 322 -1, 146 -21.5%
    Motorcycle Total 95, 556 120, 794 -25, 238 -20.9%
    Industry Total 152, 431 197, 249 -44, 818 -22.7% (13)
      Motorcycle, ATV and scooter sales remain below 2009 levels through September 2010 Year-to-date results through September, in comparison to a year-ago, include:
      On-highway bike sales are down approximately14 percent, with more than 265, 000 units sold;
      ATV sales have dipped more than 23 percent, with more than 186, 000 units retailed;
      Off-highway motorcycle sales have declined the most of any segment, down more than 21 percent;
      Scooter sales have dropped the least of any group, down nearly 11 percent;
      Dual-purpose motorcycle sales have fallen nearly 14 percent.
      September sales were off slightly more than 15 percent, with on-highway bike sales faring better that month, down 11.5 percent. (14)
      BMW Motorrad USA

      "BMW Motorrad USA posted a nearly four percent growth in sales in 2010, despite a continued double digit downturn in the U.S. motorcycle market. BMW sales were bolstered by the February launch of the BMW S 1000 RR superbike, which has redefined the limits of sportbike performance." (15)

      2010
      Motorcycle Sales Down 15.8% in 2010
      "Total motorcycle sales were down 82, 198 units, at 439, 678" (16)

      (16)

                2011

                "Motorcycle sales among major brands rose 7.2 percent in the first quarter of 2011, compared to the same period last year, according to the Motorcycle Industry Council's Retail Sales Report." (17)

                    2011 First Quarter Motorcycle Sales in the United States
                    (18)
                      References
                      1. State-of-the-Cruiser Address Optimism Gets a Caution
                        Motorcycle.com, Apr. 28, 2008
                      2. Honda to end US motorcycle production, shift work to Japan plant
                        International Herald Tribune: February 27, 2008
                      3. ATV accidents killed more than 100 kids in '06 Most fatalities tied to vehicles going too fast, riders not wearing helmets
                        MSNBC, Feb. 14, 2008
                      4. Mileage increases appeal of scooters
                        Poughkeepsie Journal, August 16, 2008
                      5. STATE MOTOR-VEHICLE REGISTRATIONS - 2006
                        United States Department of Transportation - Federal Highway Administration
                      6. Honda maintains top position
                        Powersports Business, Market Data Book 2007
                      7. An in-depth study on the new bike buyer
                        Powersports Business, Market Data Book 2007
                      8. Women drive increase in sales of motorcycles, survey shows
                        LA Times - November 20, 2008
                      9. Scooter sales skyrocket 66%
                        CNN Money
                      10. Riders of electric bicycles plug in and pedal
                        TwinCities.com
                      11. Motorcycling in America Goes Mainstream (May 18, 2009)
                        Motorcycle Industry Council
                      12. BMW Motorrad USA Posts Strong February Sales (March 19, 2010)
                      Smart Cycle Shopper 13. First Quarter 2010 Motorcycle Sales Down 21% - March 2010 Sales Down 5% Asphalt & Rubber (April 28, 2010) 14. New unit retail sales remain below 2009 levels
                      Powersports Business, October 22, 2010 15. BMW Sales Grow In Down Market Cycle News Janaury 18, 2011 16. Motorcycle Sales Down 15.8% in 2010 Motorcycle USA (Jan 20, 2011) 17. U.S. Motorcycle Sales Rise During the First Quarter
                      Motorcycle Industry Council: April 26, 2011 18. 2011 U.S. Motorcycle Sales Improve Web Bike World : April 2011


                      Will electric vehicles take over petrol one's?
                      Like how the car saved the horse for just recreational purposes, will electric cars eventually take over petrol ones or do you reckon there will still be petrol head enthusiasts out there when it happens? It's a pretty obvious question and I can understand why because it will benefit mother nature however, I just love the engines of bikes and cars and it would be sad to see them go. I've noticed new electric motorcross bikes with the equivalent of 250cc engines etc but it takes the fun away for me with some pathetic humming sound instead of that roar on the MX track, or any sport for that matter. Imagine F1 without those engines, eugh. On Top Gear they showed two electric cars, equivalent of your average car but for 3 times the price? Do you think it's inevitable, or will we introduce a new renewable fuel without ruining the fun of driving/riding (bikes)

                      Get the answers...

                      [[ct]]: Electric Motorcross Bike

                      Jack's "electric" dirt bike

                      2 Jan 2008 at 6:04pm



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