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Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

L

et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

F

or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.



What If Steam Hadn't Recovered From Its Shaky Launch?
by 1UP Staff
21 May 2012 at 6:21pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Steam Hadn't Recovered From Its Shaky Launch? Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.

W

hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.

What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.



What If Star Wars Had Been a Flop in 1977?
by Kat Bailey
21 May 2012 at 6:19pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Star Wars Had Been a Flop in 1977? Cover Story: How the gaming galaxy would've been different without a few good Jedi.

I

magine that Star Wars had been a flop at the box office. Maybe George Lucas was allowed to release his original edit, or maybe word just never got out. Regardless, while it's not a disaster on par with Heaven's Gate--which brought down a whole studio--it's still pretty bad. It might survive as a cult film, and possibly even merit a reboot, but its influence is gone.

Now imagine the failure of Star Wars as one gigantic shock wave running through the video game industry. Genres, studios, even basics concepts vanish as it goes along. Now you see that, while the industry would (obviously) still exist without Star Wars, it would be very different indeed.



Mario Vs. King Kong Review: Universal Nintendo's Downward Spiral Continues
by Jeremy Parish
21 May 2012 at 6:18pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Mario Vs. King Kong Review: Universal Nintendo's Downward Spiral Continues Cover Story: What if Nintendo had lost the King Kong lawsuit? A review from another reality.

I

don't know if you're old enough to remember Donkey Kong, but I am. You don't really hear much about DK these days. He's been all but expunged from the annals of game history, and the tiny handful of arcade cabinets and Coleco carts that weren't destroyed back in the '80s remain a rare commodity traded among truly dedicated game collectors (quietly and in private forums, since eBay and other online auction houses instantly cancel all DK-related transactions at Universal's behest).

I miss DK. Maybe it's just nostalgia talking, but I always felt his games -- regardless of how derivative or illegal the character himself may have been -- demonstrated a lot more creativity than the King Kong games we've seen ever since the lawsuit that outlawed him. Any student of video game history knows the story there, of course: It was one of the landmark events that helped shape the industry's early days. A plucky little Japanese company called Nintendo created a fun platform-climbing game starring a carpenter named Mario as he attempted to rescue his love Pauline from the clutches of an ape called Donkey Kong. Not a very subtle reference, but that's homage for you. Universal Studios didn't share that gee-whiz sentiment, though, and they brought the full freight-train force of the Hollywood legal system to bear on Nintendo, claiming infringement on the King Kong trademark. The tiny game company never stood a chance.



Can Aliens: Colonial Marines Free Itself from Prometheus' Shadow?
by Nick Todd
21 May 2012 at 5:05pm

With the runaway success of 2009's Borderlands, Dallas-based developer Gearbox created a reputation for itself as more than just the studio behind a few Half-Life expansions or WW2 shooters, but one capable of offering its own serious creative output. With the long-in-development Aliens: Colonial Marines finally set for release early next year, Gearbox's latest trailer is capitalizing on the film franchise's return to theaters with next month's prequel-in-all-but-name, Prometheus.



Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

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By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.





Digital Stage Piano

Yamaha Digital Piano - Arius And YDP Home Series

Complete introduction and personal reviews

Guide to Yamaha's Arius and YDP Home Series Digital Pianos. The models covered are: YDP 223, ARIUS YDP 160, YDP 323, ARIUS YDP 140, YDP 213, YDP S30 and YDP 131C.

In the world of digital piano, Yamaha is my favorite brand. And 7 years working experience for a musical instrument store tells me I'm not the only Yamaha Digital Piano fan. People love Yamaha because it's big and has good reputations.

Yamaha's Arius and YDP series digital pianos are the most popular ones in keyboard section these years. The prices are reasonable - below 15k - especially compare to the authentic sounds and real keyboard feeling they deliver. This series has a wide range of accommodation - from beginner to professional musician - that you can always find the one for you.

In this page I'm going to, first, individually go through all the models giving a complete introduction to features and my personal 1st-hand reviews; second, cross check all the models comparing their specs within one single chart that easy for you to see the whole thing.

-- Part One --

Individual Introductions And Reviews Of Yamaha Arius And YDP Series Digital Piano

There are 7 YDP models I will include here: YDP 223, ARIUS YDP 160, YDP 323, ARIUS YDP 140, YDP 213, YDP S30 and YDP 131C. The sequence follows the level, from high to low.

YDP223

America's best-selling console digital piano. The right look and the right features, all at the right price.


Classic Look and Feel The YDP223 combines great sound and features in an attractive cabinet that will add a touch of elegance to any home. From the moment that you turn it on and start playing, you'll be glad you made the decision to buy Yamaha, the world leader in musical instrument manufacturing. The YDP223 features an 88 Key Graded Hammer Action. Graded Hammer Action emulates the action of a grand piano - heavier in the bass and lighter in the treble areas of the keyboard (on a grand piano, the hammers get thicker as you move from treble to bass). And nobody does this better than Yamaha, one of the most respected manufacturers of upright and grand pianos in the world today. The YDP223 comes with a selection of 14 voices and features a Stereo Sampled AWM (Advanced Wave Memory) piano sound that feels, reacts and sounds like an acoustic. When you play harder, the sound is louder and brighter. And when you play softly, the sound is quiet and warm. And of course, it never needs tuning!

YDP223 - The Musician's Choice The YDP223 is the tool of choice for home hobbyists, professionals, music students and music institutions. There are many useful features built into the keyboard that apply to musicians at any level of playing ability. For example, the keyboard has MIDI In/Out/Thru plus a To Host jack, which are necessary for connecting to computers. Anything you play on the YDP223 can be captured into a music program in your computer and turned into music notation. If you wish, you can send the file to your friends and family or just archive it like you would a photograph.

There is nothing more rewarding than recording your child's first song and e-mailing it to their favorite grand parent. In addition, there is a 2-track recorder built into the instrument that is extremely intuitive and easy to operate. This feature is wonderful for recording a performance and analyzing it from an audience perspective. But it's not just for practicing; it's also a lot of fun! For example, you could record an Electric Piano part, then overdub a String track and finally, play a Piano part live while the other 2 tracks are playing back. It's like having your own recording studio right in your living room!
Practice makes perfect If you are looking to purchase a digital piano for a child that is going to, or is presently taking lessons, you'll be happy to know that the weighted action makes sure that all those hours of practicing are well spent, building strength in the fingers so that a progression to an acoustic piano at a concert or performance is all taken in stride. The stereo-sampled piano sounds beautiful, and inspires people to want to play. This too, is important. The 88 keys is an investment in the future so that as the level of playing ability progresses, they won't run out of keys.

The YDP223 has an incredible 64 notes of polyphony (polyphony is how many notes that can sound simultaneously, including sustained notes). Just like most things in life, more is often better and 64 notes of polyphony will insure that you don't run out of notes, even in the most dense of musical passages. In addition to playing through the built-in speaker system, all Yamaha digital pianos have 2 headphone jacks so that you can perform to your heart's content without disturbing other family members or the neighbors and still share your music with that someone special. There is also a convenient headphone clip under the keyboard for storing them when not in use.
Playing in tune If you had an acoustic piano in the family growing up, you can probably relate to this. Most of us know it's a good idea to have an acoustic piano tuned and regulated at least once a year, preferably more. It's part of the regular maintenance of the instrument and insures that whoever is playing on it is playing their piece of music in pitch - something that is very important for ear development. But how many people do you know that actually get their acoustic piano tuned as often as they should? Well, Yamaha Digital pianos never need tuning or regulating. Once you purchase the piano, you can forget about that "maintenance stuff" and just enjoy playing your new instrument. About the only maintenance you'll need to do on a Yamaha digital piano is to spoil it once in a while and dust it!
Features The YDP223 features a dark rosewood finish Woodgrain cabinet with sliding key cover. You'll notice from the picture that this keyboard has 3 pedals " just like it's acoustic counterparts. Also included is an LED on the panel (provides visual feedback), a built-in Metronome, Digital Reverb (simulates playing in a church or concert hall), Chorus and Brilliance controls, and Transpose which allows you to play in any key you like (great for family sing-a-longs). The instrument comes with 14 different voices for you to choose from. These include 2 Grand Pianos, 2 Electric Pianos, 2 Church Organs, 2 Harpsichords, Vibraphone, 2 Strings, Jazz Organ, Choir and Guitar. And you can combine two sounds at once, like Piano and Strings. For your learning and listening pleasure, you'll find 50 built-in songs with Songbook. And finally, there is a matching padded bench.

ARIUS YDP160

The newest name in Yamaha Digital Pianos.


True Piano Feel and Expressive Control Drawing on over a hundred years of experience and craftsmanship in making world class acoustic pianos, Yamaha introduces the Arius series. All of these instruments provide exceptionally natural, grand piano-like touch, with realistic weight gradations-heavy in the lower end, and light in the upper.

The premium Graded Hammer Effect (GHE) action of the YDP-160 provides even greater expressive control than GHS. In addition to its quieter mechanism, GHE features an extra key sensor capable of reproducing fast repetitive playing of a single note with perfect articulation. So Graded Hammer Effect keyboards suit skill levels from Chopsticks to Chopin Etudes and everything in between.

AWM Dynamic Stereo Sampling for Authentic Piano Sound The Arius series digital pianos feature Yamaha's sophisticated AWM (Advanced Wave Memory) with Dynamic Stereo Sampling for the ultimate in instrument realism. Taken at different 3 levels of soft, medium and loud each key is comprised of multiple stereo recordings of an actual grand piano. This provides subtle differences in volume and timbre depending on how you play the keys, and gives you full expressive control over the sound. Exceptionally natural key touch of the premium Graded Hammer Effect virtually replicates that of an actual grand piano.

Built-in AWM stereo sampled instrument Voices faithfully reproduce their complete range - from the soft, dark lows to the glistening, bright highs.

The damper pedal includes an authentic half-damper effect, giving you nuanced expressive control over the sustained sound far more realistic than a simple on/off footswitch.

Built-in song recorder and metronome make the instruments ideal for piano lessons, practicing, or even as a scratch-pad for you next masterpiece.

50 specially selected piano songs of standard piano repertoire are built into each Arius, either for your listening enjoyment, or as a rehearsal tool.


YDP323

Over 3 times the wattage of the YDP213 for acoustic piano sound you can feel and hear.


The Actual sounds of a Concert Grand Piano Just like high-grade digital pianos, the YDP-323 uses Yamaha's renowned AWM (Advanced Wave Memory) tone generation technology and Stereo Sampling. When you play a key, what you hear is a "sample", or digital recording, of the same note on a high quality concert grand piano. This exceptionally realistic, natural acoustic sound makes the YDP-323 ideal for children learning the piano.

GH Keyboard for Exceptionally Realistic touch Besides outstanding sound, the YDP-323 offers incredibly natural touch. Applying the know-how gleaned from over 100 years of crafting fine acoustic pianos, Yamaha created the highly acclaimed GH (Graded Hammer effect) keyboard. Unlike conventional digital piano keyboards that use springs or dampers to simulate piano feel, the GH keyboard uses weights and mechanical linkages to provide a new level of realism. You'll notice the difference it makes as soon as you start playing.

Beautiful, Lightweight, and Maintenance-free The classically beautiful woodgrain body, with sliding key cover to protect the keyboard from dust, matches any decor perfectly. What's more, the YDP-323 is lightweight so it's easy to move. Best of all, it's maintenance-free: there's no need for expensive, periodic tuning or other special maintenance.

Three Pedals To let you enjoy more expressive performances, the YDP-323 also features Damper, Soft and Sostenuto pedals.
Wide Selection of Voices For even more performance versatility the YDP-323 offers a choice of 10 voices including electric piano, organ, strings and harpsichord.

Built-in Piano Music Library The Yamaha YDP-323 comes with a built-in music library of 50 popular piano pieces. When practicing, you can learn one hand at a time, playing either the right or left hand part while the keyboard plays the other. Naturally, you can also listen as the YDP-323 plays the parts for both hands. It's just like having a teacher with you.

Recorder The built-in, 1-track performance memory allows you to record a backing track, and then step into the spotlight and solo over it. Best of all, you can change tempo or voices even after you've recorded your performances. There's also a built-in metronome to help you stay in perfect time.

Digital Reverb The built-in digital reverb simulates reverberation to add more depth and life to your music. Choose from two different hall sizes, a medium-size room, or on-stage ambience.

Dual Mode This lets you combine and play two voices together. Try strings and piano. Play staccato, and you just hear the piano voice. Play legato, and the strings come in to add extra depth and richness.
Variable Touch Sensitivity Select the hard, medium or soft setting to match your playing style or finger strenth. Turn off touch sensitivity for a fixed response setting, ideal when playing the organ.
Music Book Included Sheet music for the 50 built-in demonstration songs is included with the YDP-323.


Which piano should I keep?
What do you guys think? Would it be better to keep an excellent sounding 22 yr old Yamaha U3 upright piano or to sell it and then buy a high-end digital stage piano with the highest quality sound that a digital can offer?

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Where can I get good advice about piano/vocal amplifiers?
I'm currently looking into the purchase of an amp / speaker arrangement that will support digital stage piano and vocal for smaller venues (e.g. coffeeshops, restaurants, cocktail receptions). There's a confusing array of possibilities and I am not yet educated on this subject, so I'm looking for a place to get objective information. Price is important, of course, but I rank quality of sound and reliability higher than price or bells and whistles. I'm also new to Yahoo answers - so if mentioning specific products isn't inappropriate, I'd like to hear about them (looking for objectivity, not sales pitches). Thanks!

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what digital stage piano to get?
i play in a gigging indie rock band and i need a good stage piano. something lightweight, maybe 73 key. doesnt need to be weighted keys but semi-weighted hopefully. i like the nord electro 2, but that seems like more of an organ. would it be good for piano too? what is a good one for acoustic piano sounds? that's really what i'll be using it for. $800-$1300 preferably thanks!

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[[ct]]: Digital Stage Piano

P-155 Yamaha Digital Stage Piano Demo | Piano Gallery Direct

25 Feb 2011 at 3:55pm


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'Heretical' bestseller basis of new 'devotional'
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12 May 2012 at 1:06am 

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It's when Gilbert elaborates on the kernel of a comic idea and stretches it to absurd proportions that the show flies highest. An unwanted Christmas gift of a computerised toothbrush which prompts a disaster of national proportions and "suicidal" ...



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