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Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

L

et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

F

or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.



What If Steam Hadn't Recovered From Its Shaky Launch?
by 1UP Staff
21 May 2012 at 6:21pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Steam Hadn't Recovered From Its Shaky Launch? Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.

W

hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.

What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.



What If Star Wars Had Been a Flop in 1977?
by Kat Bailey
21 May 2012 at 6:19pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Star Wars Had Been a Flop in 1977? Cover Story: How the gaming galaxy would've been different without a few good Jedi.

I

magine that Star Wars had been a flop at the box office. Maybe George Lucas was allowed to release his original edit, or maybe word just never got out. Regardless, while it's not a disaster on par with Heaven's Gate--which brought down a whole studio--it's still pretty bad. It might survive as a cult film, and possibly even merit a reboot, but its influence is gone.

Now imagine the failure of Star Wars as one gigantic shock wave running through the video game industry. Genres, studios, even basics concepts vanish as it goes along. Now you see that, while the industry would (obviously) still exist without Star Wars, it would be very different indeed.



Mario Vs. King Kong Review: Universal Nintendo's Downward Spiral Continues
by Jeremy Parish
21 May 2012 at 6:18pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Mario Vs. King Kong Review: Universal Nintendo's Downward Spiral Continues Cover Story: What if Nintendo had lost the King Kong lawsuit? A review from another reality.

I

don't know if you're old enough to remember Donkey Kong, but I am. You don't really hear much about DK these days. He's been all but expunged from the annals of game history, and the tiny handful of arcade cabinets and Coleco carts that weren't destroyed back in the '80s remain a rare commodity traded among truly dedicated game collectors (quietly and in private forums, since eBay and other online auction houses instantly cancel all DK-related transactions at Universal's behest).

I miss DK. Maybe it's just nostalgia talking, but I always felt his games -- regardless of how derivative or illegal the character himself may have been -- demonstrated a lot more creativity than the King Kong games we've seen ever since the lawsuit that outlawed him. Any student of video game history knows the story there, of course: It was one of the landmark events that helped shape the industry's early days. A plucky little Japanese company called Nintendo created a fun platform-climbing game starring a carpenter named Mario as he attempted to rescue his love Pauline from the clutches of an ape called Donkey Kong. Not a very subtle reference, but that's homage for you. Universal Studios didn't share that gee-whiz sentiment, though, and they brought the full freight-train force of the Hollywood legal system to bear on Nintendo, claiming infringement on the King Kong trademark. The tiny game company never stood a chance.



Can Aliens: Colonial Marines Free Itself from Prometheus' Shadow?
by Nick Todd
21 May 2012 at 5:05pm

With the runaway success of 2009's Borderlands, Dallas-based developer Gearbox created a reputation for itself as more than just the studio behind a few Half-Life expansions or WW2 shooters, but one capable of offering its own serious creative output. With the long-in-development Aliens: Colonial Marines finally set for release early next year, Gearbox's latest trailer is capitalizing on the film franchise's return to theaters with next month's prequel-in-all-but-name, Prometheus.



Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

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By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.





Digital Pianos For Sale

Digital Pianos Vs. Acoustic Pianos - A Piano Teachers' Perspective

The following article was contributed by The Legends Piano Studio - www.stlouispiano.comI would like to start by first saying that I do not believe that the experience of playing any digital piano will ever 100% match the experience of playing a word class acoustic piano such as a new $30, 000/$100, 000 Steinway Piano. The closest a digital piano can ever come to an acoustic piano is to sound like an acoustic piano "through a speaker". We all know that while music sounds very good through an excellent speaker system, it simply does not match the natural sound produced by old fashioned strings, hammers and wood.

Having said that, not everyone can afford to spend $30, 000 on a new Steinway Piano and so the question arises, "Is it possible that a pianist or piano student may be better served by purchasing a digital piano rather than an acoustic piano? The answer to this is yes in many circumstances however there are a number of considerations to think about before making this important decision.

For the purposes of this blog post I will focus mainly on the needs of the piano student and piano teacher and the type of instrument that is best suited for study. There are numerous other considerations, such as do you want to practice with headphones? or do you want to plug the piano directly into a computer to record it? Other questions for teachers include,

  • How can using a digital piano enhance my teaching?
  • How can digital pianos enrich the learning experience of the student? or
  • How can using and electric piano in lessons linked to a computer make lessons more fun?

However, these questions are beyond the scope of this blog post.

The question we must answer is "Can a digital piano ever be an acceptable replacement for serious piano students to practice on?"

This is a question that has provoked fierce debate since the invention of the electric piano with purists drawing the line and saying that a digital piano can never be a suitable replacement for an acoustic piano.

Should a student buy an acoustic piano or digital piano?

Well, of course, the answer is "it depends". Some of the considerations include;

  • Budget - digital pianos give more "bang for the buck".
  • Space - Digital pianos take less space than comparable acoustic pianos.
  • Acoustic Environment - Digital pianos can often be adjusted to suit their environment. The Clavinova CVP 309GP, for example, has a feature that intelligently analyzes the acoustic environment using built in sensors and it then automatically adjusts the tone of the piano for the best possible sound whatever room it is in.
  • The level of the student - the more advanced the student is, the more important it is for them to study on a top class instrument. For very advanced students a large percentage of their time may be spent practicing on a digital piano; however this should not be the only instrument an advanced student uses for practice.

There are many "variations on a theme" when looking at digital pianos and some are suitable for students who would like to study the piano seriously and others are not.

When digital pianos were first invented the purists had a good point and I do believe that at that time they were correct. Digital pianos were plain and simple just not good enough for serious piano students to learn on. But, we need to remember that this was a long time ago. This was in a time before any of you had a computer in your home. As digital pianos rely on computer technology they have always "rode on the back" of technical advances in computing. It is easy to see how computers have improved over the years to the point where they are now a "must have" item. The advance in the quality of digital pianos has been equally as impressive in the same period of time. Digital piano have benefitted in every way from all the breakthroughs in computer technology from processing speed, memory and the ability to hold more data on increasingly large internal hard drives. There have also been considerable advances in the ability of digital pianos to faithfully reproduce the piano action, or the "feel" of the instrument when playing. In my opinion the graded hammer action effect of a Yamaha Clavinova CVP piano is far superior to that of most similarly priced acoustic instruments and it does a very good job of replicating the piano action of a much more expensive acoustic piano.

I believe it is possible that some teachers formed their view of digital pianos when the technology was very young and have not reevaluated their assessment in the light of the remarkable advances that have been made since then.

Many years ago, maybe as many as 15 years ago, the decision was made by the top music schools in the UK (which are amongst the top schools in the world) that advances in the technology of digital pianos were significant enough that the instruments were now of a standard and quality that would be able to serve their students and teachers. These students and teachers are some of the finest in the world and therefore the most demanding in the world as far as the quality of the instrument is concerned.

If digital pianos were good enough for the finest students and teachers in the world 15 years ago then I certainly feel that this issue should now be put firmly to rest and the music education community should finally accept the fact that things have changed and digital pianos now offer a level of playing experience that is equal to, if not better than, many acoustic pianos that would be within the budget of the average student.

In many cases digital pianos offer significant benefits for both teachers and students. If you are interested to hear my thoughts on the benefits that digital pianos offer piano teachers and students please let me know and I will consider a separate blog post on this topic.

Budget

The most important aspect of purchasing any piano for many parents is budget.

While a top acoustic piano will always be superior to a digital piano in the responsiveness of the sound to the fine degree of technical and musical control of the advanced musician, in the real world most of us have considerably smaller budgets than would be required to purchase an instrument of this quality. I believe it is true to say that in many cases piano students would be better served by practicing on a good digital instrument rather than a poor acoustic instrument.

Whereas a top acoustic instrument may cost in excess of $30, 000 many quality digital pianos may be purchased for between $2000 and $10, 000.

Digital pianos are built to exact standards. You know for example that a Yamaha CVP 309GP that you see in the store is going to be exactly the same as a CVP 309GP that you see for sale anywhere else. It is built to exactly the same standards. It will feel the same when playing the notes and it will sound the same. It does not matter how old the digital piano is, the performance remains consistent. The same is not true for acoustic pianos. No two pianos are exactly the same and one may feel and sound very different from another. Environmental conditions also play an important role and may degrade an acoustic piano over time considerably. The notes may be heavier on one instrument than another making it more difficult for a beginner to play and the tone of the piano may be darker or brighter from one instrument to the next. These differences are exaggerated over time and may become larger. It is entirely possible that you could love playing a particular model of piano in the store but dislike playing the piano you buy unless you purchase the exact piano you try in the store. Therefore it is always very important to make sure that the acoustic piano you take delivery of is the exact one you played in the store and not one that "is the same model but has come from the warehouse".

My own CVP was $9, 900 in the store when I was looking to purchase it. I found the exact same piano online which was brand new, unopened in a box for $4000.00. As the store would not even enter into any negotiations about the price of the piano I, of course, purchased the one I found online as there was no difference in the two pianos. I got lucky. I found a piano distributor that was liquidating the stock from a music store that had gone out of business. This would not have been possible with an acoustic piano.

The piano came from Atlanta. If this was an acoustic piano I would have had to travel to Atlanta to inspect the piano before purchasing it as the feel and sound of the piano may have been very different. While I do believe in trying to support local music stores as much as possible, unfortunately in this case the difference in price was too large to ignore.

How do I know if a digital piano is good enough to learn on?

A full technical description of all the elements that go into making a digital piano is beyond the scope of this blog post. It can be very confusing to know if a digital piano has everything you need. Some digital pianos may have full size keys but they may not be weighted. If they are weighted the action may not be as good as it needs to be. Some digital pianos have large sample rates but inadequate speakers. It is very difficult to choose a great digital piano unless you are a musician that has spent some time studying technical specifications and comparing the technical specs from one piano to another and then comparing the cost to see which piano gives you more for the price. As new models of digital piano are released all the time this landscape is forever changing and it is necessary to always have the most up to date information. My advice would be to seek the advice of a teacher who knows about digital pianos. If you do not know any piano teachers that are familiar with digital pianos I would advise you to get "the best Yamaha Clavinova Digital Piano from the CVP range" that you can afford.

I have used a Clavinova for over 15 years and find that as a teaching tool it is second to none and helps make learning much more fun. I previously had both a digital piano and acoustic piano in my teaching studio and I would ask students which instrument they would prefer to take their lessons on. No student opted for the acoustic piano once they were aware how playing a great digital piano would increase their enjoyment of learning piano.

Who uses Digital Pianos?

A quick Google search will confirm that Clavinova pianos are used in the following prestigious music schools;

USA

  • Oberlin Conservatory
  • Eastman School of Music
  • University of Southern California
  • University of Arizona
  • Portland State University

CANADA

  • The First Choice of the Royal Conservatory of Music

UNITED KINGDOM

The Yamaha Clavinova is used extensively in music education throughout the UK, including the following prestigious establishments:

  • Royal Academy of Music
  • The Guildhall School of Music and Drama
  • The Royal Northern College of Music
  • Birmingham Conservatoire
  • Cheethams School of Music, Manchester

Summary

A good digital piano is suitable for most piano students and often preferable to a substandard acoustic piano.

Ask your teacher for a recommendation for a particular model of digital piano or go with the Yamaha Clavinova CVP range.


By Paul Hankin - Paul Hankin was born in England in 1967 and started taking piano lessons at the age of 8. Paul passed the highest Associated Board of the Royal Schools of Music Piano Examination, (Grade 8), at the age...  


Help choose Digital Piano?
Hello, I need help choosing a Digital Piano. Currently a local music store have these Digital Pianos for sale. Here are the list: Yamaha DGX 640 Yamaha P 95 Yamaha DGX 630 Yamaha YDP 141 Yamaha YDP 161 Casio PX 130 Which one would you recommended? Thank You I'm mainly interested in the one that best duplicate the sound of an actual concert grand piano.

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'Heretical' bestseller basis of new 'devotional' - WND.com

21 May 2012 at 7:51pm 

'Heretical' bestseller basis of new 'devotional'
WND.com
Less than two years later, Young asked friends to read the early draft of a novel he was writing as a Christmas gift for his children. Though highly impressed by the manuscript's potential, the friends were opposed to the universal reconciliation they ...



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Remembering Carlos Fuentes - Examiner.com

16 May 2012 at 2:22pm 

Remembering Carlos Fuentes
Examiner.com
I was always going to be a writer; as a child, my favorite Christmas gift from my parents was a typewriter. I sold my comics to the other kids beginning in the first grade, started writing short stories as a boy, completed a hilariously bad science ...

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Stars Add Glitter to Jeweler's Designs - New York Times

16 May 2012 at 8:46am 

Stars Add Glitter to Jeweler's Designs
New York Times
In 2008, Ms. Jolie asked the jeweler to help her design a pendant bearing a hidden message as a Christmas gift for Mr. Pitt, setting the stage for a co-designed collection inspired by ancient tablets. ?We studied all different kinds of tablets ? old ...



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Comic ideas stretched to absurd proportions - This is Bristol

12 May 2012 at 1:06am 

Comic ideas stretched to absurd proportions
This is Bristol
It's when Gilbert elaborates on the kernel of a comic idea and stretches it to absurd proportions that the show flies highest. An unwanted Christmas gift of a computerised toothbrush which prompts a disaster of national proportions and "suicidal" ...



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