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Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

L

et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

F

or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.



What If Steam Hadn't Recovered From Its Shaky Launch?
by 1UP Staff
21 May 2012 at 6:21pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Steam Hadn't Recovered From Its Shaky Launch? Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.

W

hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.

What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.



What If Star Wars Had Been a Flop in 1977?
by Kat Bailey
21 May 2012 at 6:19pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Star Wars Had Been a Flop in 1977? Cover Story: How the gaming galaxy would've been different without a few good Jedi.

I

magine that Star Wars had been a flop at the box office. Maybe George Lucas was allowed to release his original edit, or maybe word just never got out. Regardless, while it's not a disaster on par with Heaven's Gate--which brought down a whole studio--it's still pretty bad. It might survive as a cult film, and possibly even merit a reboot, but its influence is gone.

Now imagine the failure of Star Wars as one gigantic shock wave running through the video game industry. Genres, studios, even basics concepts vanish as it goes along. Now you see that, while the industry would (obviously) still exist without Star Wars, it would be very different indeed.



Mario Vs. King Kong Review: Universal Nintendo's Downward Spiral Continues
by Jeremy Parish
21 May 2012 at 6:18pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Mario Vs. King Kong Review: Universal Nintendo's Downward Spiral Continues Cover Story: What if Nintendo had lost the King Kong lawsuit? A review from another reality.

I

don't know if you're old enough to remember Donkey Kong, but I am. You don't really hear much about DK these days. He's been all but expunged from the annals of game history, and the tiny handful of arcade cabinets and Coleco carts that weren't destroyed back in the '80s remain a rare commodity traded among truly dedicated game collectors (quietly and in private forums, since eBay and other online auction houses instantly cancel all DK-related transactions at Universal's behest).

I miss DK. Maybe it's just nostalgia talking, but I always felt his games -- regardless of how derivative or illegal the character himself may have been -- demonstrated a lot more creativity than the King Kong games we've seen ever since the lawsuit that outlawed him. Any student of video game history knows the story there, of course: It was one of the landmark events that helped shape the industry's early days. A plucky little Japanese company called Nintendo created a fun platform-climbing game starring a carpenter named Mario as he attempted to rescue his love Pauline from the clutches of an ape called Donkey Kong. Not a very subtle reference, but that's homage for you. Universal Studios didn't share that gee-whiz sentiment, though, and they brought the full freight-train force of the Hollywood legal system to bear on Nintendo, claiming infringement on the King Kong trademark. The tiny game company never stood a chance.



Can Aliens: Colonial Marines Free Itself from Prometheus' Shadow?
by Nick Todd
21 May 2012 at 5:05pm

With the runaway success of 2009's Borderlands, Dallas-based developer Gearbox created a reputation for itself as more than just the studio behind a few Half-Life expansions or WW2 shooters, but one capable of offering its own serious creative output. With the long-in-development Aliens: Colonial Marines finally set for release early next year, Gearbox's latest trailer is capitalizing on the film franchise's return to theaters with next month's prequel-in-all-but-name, Prometheus.



Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

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By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.





Computer Desk In Pink

Approach of Information Technology Infrastructure Library in Information Technology

Today, businesses have high expectations towards the quality of services and these expectations change with time. This means that for IT operations to live up to these expectations they need to concentrate on service quality and a more customer oriented approach. Cost issues are now high on the agenda, as is the development of a more business like attitude to provision of service. ITIL focuses on providing high quality services with a particular focus on customer relationships. This means that the IT operations should provide whatever is agreed with customers, which implies a strong relationship between the IT operations and their customers and partners. Tactical processes are centered on the relationships between the IT operations and their customers. Service Delivery is partially concerned with setting up agreements and monitoring the targets within these agreements. Meanwhile, on the operational level, the Service Support processes can be viewed as delivering services as laid down in these agreements.

Introduction

People don't buy products they buy services. "Service is a means of delivering value to customer, by facilitating outcomes customers want to achieve and without the ownership of specific costs and risks". People can buy products but if they don't have the process implementation right, no product can help them; it can be a struggle to make sure companies see these issues. IT departments which do not practice Service Management are doomed, this is the prediction made by today's IT Service Management Managers. It is not just a process or procedure that can be implemented easily; companies must act and make sure that the processes are inside the head of the people who are working with it.

Companies can achieve progress by treating customers as customers not as colleagues. If there is a problem companies must understand what that means to your customers and prioritize problems that way. "Don't deliver only an IT solution but deliver a solution that can be worked directly into cost saving for the company". Companies can become even more successful if they help its clients or customers align IT with their businesses.

ABOUT ITIL

ITIL stands for Information Technology Infrastructure Library (ITIL), which is most widely accepted process framework for IT Service Management. ITIL is a set of concepts and practices for Information Technology Service Management (ITSM), Information Technology (IT) development and IT operations.

ITIL is used by organizations worldwide to establish and improve capabilities in service management.

Primarily, ITIL provides international best practice guidance in IT Service Management. However, ITIL offers more than just guidance; it underpins the foundations of ISO/IEC 20000 (Service Management Standard, previously BS15000). It also provides a framework for IT Service Management Practitioners to demonstrate their knowledge and understanding of ITIL and to develop their professional expertise through training and qualifications.

Mark Hamilton, an IT management consultant at Pink Elephant, described the ITIL framework as "a set of options that I can use in the IT space to make myself more efficient and effective." It's all about "process, activities and options, " according to Hamilton.

History of ITIL

The ITIL concept emerged in the 1980s, when British government determined that the level of IT service quality provided to them was not sufficient. The Central computer and Telecommunication Agency (CCTA), now called the Office of Government Commerce (OGC), was tasked with developing a framework for efficient and financially responsible use of IT resources within the British Government and the private sector.

ITIL V1 focused on various processes for managing IT systems

In 2001, version 2 of ITIL was released. The Service Support and Service Delivery books were redeveloped into more concise usable volumes.

In 2007, version 3 of ITIL was published. This adopted more of a lifecycle approach to service management, with greater emphasis on IT business integration.

Why Service Management for IT

IT is becoming increasingly crucial for business

Downtime on IT causes huge business losses

- System Admin was shot at share broking firm

- Users rushed to branches when ATM was unable to dispense cash

Organizations want to move towards ZDT (Zero Down Time) for crucial services

Most of the businesses are going e-way

Implementation of ITIL can help companies in aligning its clients or customer with their businesses. Let's see what we mean by ITIL here:

Challenges faced in IT-

- Improper input from business to IT

- Expectation mismatch

- Changing business and technology needs

- Repetitive issues create operational bottlenecks

- Difficulties in moving towards High Availability

- Sudden rise in user base leading to performance issues

- Users are unaware of technology- Training needs.

Hence ITIL service Management focuses on business value as its prime objective.

The core set consists of five publications-

Service strategy - SS volume provides guidance on how to design, develop and implement service management not only as an organizational capability but also as a strategic asset.

The goal is to help service provider to operate and grow successfully in the long term.

Service design - SD provides guidance for the design and development of service's and service management processes. The objective is to satisfy business objectives based on the quality, compliance, risk and security requirements. Its business values is to reduce TCO (Total Cost of Ownership)

Service transition - ST volume provides guidance for the development and improvement of capabilities for transitioning new and changed services into operations.

Service operation - It includes guidance on achieving effectiveness and efficiency in the delivery and support of services so as to ensure value for customer and the service provider.

Continual service improvement - CSI provides the instrumental guidance in creating and maintaining value for customer through better design, introduction and the operation of services.

Guidance is provided for linking improvement efforts and outcomes with service strategy, design and transition; a closed loop feedback system based on the Plan-Do-Check-Act model.

Improvements in IT Services can be brought through the following processes:

PROCESS

PURPOSE

BENEFITS

Configuration Management

To manage large and complex IT services and infrastructures. It enables people to make decision at the right time and also minimizes numbers of quality and compliance issues.

Following the implementation of Configuration Management, the service desk has much greater insight into the relationships between the users; the three people assigned to incident matching can be reduced to two.

Incident Management

Its objective is to restore normal service operation as quickly as possible and minimize the adverse impact on business operations.

Resulted in decrease in downtime per user. This is defined as the amount of time a user is on a phone to the service desk or cannot work because of a failure. It the downtime per user is reduced by one minute per person per day.

Problem Management

Main objective is to reduce the number and impact of incidents over time by finding the root cause. It maintains the information about problems and workarounds. Known Error database is created by problem management.

The implementation of problem management decreases the number of recurring incidents.

Change Management

Ensures that standardized methods and procedures are used for efficient and prompt handling of all changes.

Two changes are implemented simultaneously resulting in a major problem. The customer support system fails, resulting in loss of 50 customers with an average purchasing power of $500, resulted into loss of potential revenue. Hence only authorized changes are allowed with change management process in place.

Service Level Management

Ensures that an agreed level of IT Service is provided for all current IT Services.

Due to a clear set of agreements, the service desk is less troubled with calls that are not a part of service offered. Thus, In this way the service desk employees can handle more users, resulting in increased revenue.

Availability Management

Ensure high availability of services.

Due to a physical error on a hard disk, a server supporting 100 people crashes. It takes 3 hours to have a new disk delivered and installed before starting up the system again. On a critical system, Availability Management processes would have highlighted the need for a mirror disk which could automatically take over.

Capacity Management

Ensure the optimal and cost effective provision for IT.

There is an overcapacity of 20%. Assuming your IT infrastructure costs you $5 million, you could gain up to $1 million by implementing capacity management and frequently reassessing the necessary capacity or selling the extra capacity.

IT Service Continuity Management

Ensure quick recovery after a disaster.

A water pipe breaks, flooding the server room. It takes 2 days to be operational. The average user has missed 10 hours of work. Hence the (BCP) business continuity plan makes sure no loss of service.

Recently, some companies have made public the benefits they have realized by implementing ITIL best practices for IT Service Management:

Proctor & Gamble - Started using ITIL 3 years ago and has seen a 6-8% cut in operating costs. Another ITIL project has reduced help desk calls by 10%.

Ontario Justice Enterprise - Embraced ITIL two & a half years ago and created a virtual help/service desk that cut support costs by 40%.

Caterpillar - Started ITIL projects 18 month ago. After applying ITIL principles, the rate of reaching the target response time for incident management on web related services jumped from 60% to more that 90%. (Source - Melissa Shaw, Network World Management Strategies News tellers)

Overall Benefits:

1. Supports reducing IT costs and justifying the cost of IT quality.

2. Supports ability of IT to measure and improve internal performance and service provisioning.

3. Defines IT in terms of services rather than systems.

4. Supports improvement of user productivity.

5. Improves communication and information flows between IT and organization business departments.

6. Provides a framework for IT to support regulatory challenges.

7. Improves ability of IT to adjust as business opportunities and challenges are presented.

8. Improves relationship of IT with the business - builds trust.

9. Provides a single, definable, repeatable, and scalable documented framework for IT best practices that flow across the IT organization.

10. By increasing the knowledge available to first level support through Problem Management, organizations can increase the first level resolution rate, and then in turn decrease the required work by second level that is typically 4-6 times more expensive.

11. Reduction of elapsed incident handling time by agreeing to improvements between first and second level support.

12. Quicker root cause analysis and improved impact and risk analysis for Change Management due to available Configuration Management information.

13. Release Management requires improved testing, resulting in a reduction in a number of failed changes.

14. Organizations develop and scale their internal processes to compete in the knowledge based economy, the ability to exploit and automate intangible assets, such as knowledge and business processes, has become far more decisive that simply managing static physical assets.

Conclusion:

As discussed in this paper, the benefit of adopting and implementing ITIL are many. Organizations have cut costs, improved processing time and enhanced their overall service significantly. People don't buy products they buy services. By the use of ITIL IT managers can provide customers with better services. The accurate measurement of service provides them with strategic information for decision making in their mission for return on investment and the alignment of IT with the businesses.

Hence ITIL encourages organizations to stop and think about why something is to be done before thinking how. So from small organizations to multinational enterprises and anything in between, this best practice framework has helped many improve efficiencies, giving IT more importance in businesses.

Resource Center - www.ogc.gov.uk, www.best-management-practice.com, http://www.itil-officialsite.com, Pink Elephant Inc.

[[ct]]: Computer Desk In Pink


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'Heretical' bestseller basis of new 'devotional' - WND.com

21 May 2012 at 7:51pm 

'Heretical' bestseller basis of new 'devotional'
WND.com
Less than two years later, Young asked friends to read the early draft of a novel he was writing as a Christmas gift for his children. Though highly impressed by the manuscript's potential, the friends were opposed to the universal reconciliation they ...



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Registry questions - Mothering

21 May 2012 at 4:55pm 

Registry questions
Mothering
Any suggestions/ideas? Is there a way to organize the registry by preference? Like, so you could put some things on there that you aren't sure about, but know that anything you think is essential gets bought first? That'd be a nice system. lol I know ...



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Remembering Carlos Fuentes - Examiner.com

16 May 2012 at 2:22pm 

Remembering Carlos Fuentes
Examiner.com
I was always going to be a writer; as a child, my favorite Christmas gift from my parents was a typewriter. I sold my comics to the other kids beginning in the first grade, started writing short stories as a boy, completed a hilariously bad science ...

and more »


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Stars Add Glitter to Jeweler's Designs - New York Times

16 May 2012 at 8:46am 

Stars Add Glitter to Jeweler's Designs
New York Times
In 2008, Ms. Jolie asked the jeweler to help her design a pendant bearing a hidden message as a Christmas gift for Mr. Pitt, setting the stage for a co-designed collection inspired by ancient tablets. ?We studied all different kinds of tablets ? old ...



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