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Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

L

et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

F

or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.



What If Steam Hadn't Recovered From Its Shaky Launch?
by 1UP Staff
21 May 2012 at 6:21pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Steam Hadn't Recovered From Its Shaky Launch? Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.

W

hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.

What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.



What If Star Wars Had Been a Flop in 1977?
by Kat Bailey
21 May 2012 at 6:19pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Star Wars Had Been a Flop in 1977? Cover Story: How the gaming galaxy would've been different without a few good Jedi.

I

magine that Star Wars had been a flop at the box office. Maybe George Lucas was allowed to release his original edit, or maybe word just never got out. Regardless, while it's not a disaster on par with Heaven's Gate--which brought down a whole studio--it's still pretty bad. It might survive as a cult film, and possibly even merit a reboot, but its influence is gone.

Now imagine the failure of Star Wars as one gigantic shock wave running through the video game industry. Genres, studios, even basics concepts vanish as it goes along. Now you see that, while the industry would (obviously) still exist without Star Wars, it would be very different indeed.



Mario Vs. King Kong Review: Universal Nintendo's Downward Spiral Continues
by Jeremy Parish
21 May 2012 at 6:18pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Mario Vs. King Kong Review: Universal Nintendo's Downward Spiral Continues Cover Story: What if Nintendo had lost the King Kong lawsuit? A review from another reality.

I

don't know if you're old enough to remember Donkey Kong, but I am. You don't really hear much about DK these days. He's been all but expunged from the annals of game history, and the tiny handful of arcade cabinets and Coleco carts that weren't destroyed back in the '80s remain a rare commodity traded among truly dedicated game collectors (quietly and in private forums, since eBay and other online auction houses instantly cancel all DK-related transactions at Universal's behest).

I miss DK. Maybe it's just nostalgia talking, but I always felt his games -- regardless of how derivative or illegal the character himself may have been -- demonstrated a lot more creativity than the King Kong games we've seen ever since the lawsuit that outlawed him. Any student of video game history knows the story there, of course: It was one of the landmark events that helped shape the industry's early days. A plucky little Japanese company called Nintendo created a fun platform-climbing game starring a carpenter named Mario as he attempted to rescue his love Pauline from the clutches of an ape called Donkey Kong. Not a very subtle reference, but that's homage for you. Universal Studios didn't share that gee-whiz sentiment, though, and they brought the full freight-train force of the Hollywood legal system to bear on Nintendo, claiming infringement on the King Kong trademark. The tiny game company never stood a chance.



Can Aliens: Colonial Marines Free Itself from Prometheus' Shadow?
by Nick Todd
21 May 2012 at 5:05pm

With the runaway success of 2009's Borderlands, Dallas-based developer Gearbox created a reputation for itself as more than just the studio behind a few Half-Life expansions or WW2 shooters, but one capable of offering its own serious creative output. With the long-in-development Aliens: Colonial Marines finally set for release early next year, Gearbox's latest trailer is capitalizing on the film franchise's return to theaters with next month's prequel-in-all-but-name, Prometheus.



Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

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By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.





Citizen Titanium Dive Watch

Looking For A Wrist Watch?

Hints to help you find the most appropriate wrist watch for you

There are too many brands of wrist watches in the market. When it comes to choose one to buy, most of the people get confused between the features and don't know how to pick up the right watch, so they end up by buying the best-looking watch. This article highlights the basic mechanisms of different watches movements and gives hints for those who are confused.

Introduction

Wrist watches are worn for many reasons: timekeeping, appearance, alarm, as well as other 'functions' that some people look for. Most of the watches in the world are manufactured in one of three continents: Asia, Europe or North America. However, the best two countries that are well known for watches technology and quality are Switzerland and Japan. There are also some very luxurious brands that are made in England, Germany, USA, France and Italy. Until now, there are only two types of time scaling in the world of watches: the Quartz and the Mechanical. From the time-view point of view, watches can generally be divided to the two most common categories: Analogue (hands are used to point the current time) and Digital (an electronic digital screen shows the required data/time). Other rare patterns of time-view include E-ink (flexible screens similar to the LCDs) and the mechanically rotating satellites (as those in Opus and Urwerk brands) In every quartz watch, an electric current oscillates a quartz in a very high frequency, which doesn't change for any constant duration of time. So, in every quartz watch there must be a battery which generates this direct electric current. However, this battery can fall under one of five main categories:

Types of batteries in Quartz watches

1- A battery that is not rechargeable and needs to be changed when, or before, it is empty of power. This is the most common type of batteries in all watch brands since Seiko started to mass-produce the Quartz watch in the early 70's. Any watch in the world that is marketed as Quartz should have this kind of battery. 2- A "battery" (actually a capacitor) that is recharged continuously by wrist movement. Examples include Seiko Kinetic and its many subtypes. 3- A "battery" (actually a solar cell) that is recharged continously by sun rays (solar energy.) Examples include the Citizen Eco-Drive and the light powered Orient as well as the luxury branch of Casio, namely Oceanus. 4- A lithium ion battery that is recharged when needed, by alternating electric current (AC) via a recharger (as we recharge cell phones.) Some of the Suunto watches work by this way. 5- Some batteries get recharged from the difference of temperatures between the wearer's skin and the environment. This is called Thermocompensation. In mechanical watches, the energy for moving the hands and other functions is received from either manual winding or the motion a perpetual rotor which continously generates power for the watch, for a limited period of time depending on the torque stored in the main spring. In terms of precision and multi-functionality, it is known that the Quartz watches are much more precise than the mechanical watches and contain more functions. The range of time inaccuracy of quartz watches as officially stated by the well-known brands is only +/- 15 seconds per month. In fact, quartz watches are even more accurate than announced by their producers.

Atomic watches

Some quartz brands, like Casio, make watches that connect to certain radio waves, coming from a source in Colorado, USA, or other places in Japan and Europe, and adjust the time daily so there is no possibility of inaccuracy at all. The Casio wave ceptor model even adjusts itself for the day light saving time (summer time.) However this function doesn't work well far away from the radio wave sources (maybe 2000 miles.) In terms of prestige and collectors appeal, the mechanical watches are still highly owned for their values. They need to be made of excellent qualities to ensure the most possible accurate time keeping, hence they are usually more expensive. Some of the very famous mechanical watches brands include Omega, Orient, Rolex, Seiko, Brietling, IWC and many others. In general, the re-sale values of mechanical watches are much better than those of quartz, even if produced by the same watchmaking company. It should be clear that Seiko Kinetic and Citizen EcoDrive are not "automatic" watches as many people think. However, they virtually don't need batteries because their so called "batteries" are continuously recharged. So they have the two advantages of the quartz and mechanical: Precision and virtually No-Battery-Change. (As a side note, the older kinetics need capacitor change every few years)

The Functions of a Watch

Some of us look for the multi-functionality of the watch. Functions are extra jobs that a watch can achieve other than timekeeping. These include: 1-Alarm (can be more than one) 2- Calendar (date, and sometimes date and month) 3- Perpetual Calendar (that means that the watch calculates this exact year's calendar, because as we know some years are leap years, i.e. February is 29 days) so it doesn't need re-adjustment and you don't get into troubles if you missed this. In mechanical movement, perpetual calendar is considered one of the major complications. However in quartz movements, it is not highly appreciated, just because it is an electronic function and not a craftsmanship. 4- Chronograph (this means it can work as stop-watch or countdown timer with high precision e.g. 1/10, 1/100 or even 1/1000 of a second.) Some chronographs calculate the average speed based on the lap distance and taken time. They don't calculate the real speed of a moving person, don't get deceived. 5- World Time Zones 6- Thermometer (i.e. measuring temperatures) 7- Altimeter (i.e. measuring altitudes) 8- Compass (i.e. measuring the magnetic north of the earth) 9- Barometer (i.e. measuring the air pressure) 10- Water resistance (especially for divers) 11- Water depth calculation 12- Global Positioning System (GPS.) e.g. Garmin Forerunner 13- Flash USB memory 14- Bluetooth (e.g. Fossil) 15- Heart rate monitoring (e.g. Suunto) 16- Vibrations, so that for blind people they can know the time easily. (e.g. Tissot Silen-T) 17- Touch screen for choosing functions (e.g. Tissot T-Touch) 18- Power reserve/Battery charge indicator 19- Contacts and tasks organizer (e.g. some Casio models) 20- Shock resistance (Casio G-shock and baby G) 21- Radio connection for time adjustment (e.g. Casio wave ceptor) 22- MP4/MP3 Player 23- Tachymeter 24- Minute repeater: the watch can tell the time whenever you want. This is done by producing special sounds for hours, quarters and minutes, so that you can know the time without looking at the hands. 25- Many other functions can be found in the digital watches. Alas! Most of the extra functions you won't see in Automatic watches, and this is due to the energy generation issue. But on the other hand, the more the functions a watch has, the less the time needed to change its battery. The average duration for battery change in most multifunction sophisticated watches is 1-2 years, with the exception of Seiko Kinetic, Citizen EcoDrive and similar solar timepieces.

What is the Tourbillon?

This mechanical unit is a part of the very expensive wrist watches (tens to hundreds of thousands of dollars per watch.) It was designed originally by the french watchmaker Abraham-Louis Breguet in the 18th century. It is extremely complex in its structure and mechanism of action. Its weight may not exceed 0.8 gram, while it may handle 130-140 metallic parts! Its main function is to eliminate the effect of the earth gravity on the accuracy of the mechanical watch. Despite its reputation as being very complex and only made by few watchmakers around the world, many professors in the watchmaking science doubted its success in timing precision. My advice: forget about the Tourbillon if you are a middle-class or an ordinary rich person. This kind of watches need a very rich person to buy them, and even though they are not worthy.. this is my opinion.

The Spring Drive from Seiko

A revolutionary invention in the world of watches, that just came lately, although under investigations since 1977, is the Spring Drive from Seiko. This technology is simply a "quartz-regulated mechanical" combination. There is no electric saving part in it, and it works exactly as a mechanical watch from the movement point of view. However, the "regulation" of the motor energy that comes out from the spring is done via a tri-synchronizer (that contains a quartz crystal.) I didn't see this watch personally, but it appears to me for now, the best idea in the world of watches so far. It's pretty expensive (3000-7000 USD.) Its luxurious version, Credor Spring Drive, may reach up to 150, 000 USD for a single timepiece. You are not allowed to buy one unless Credor checks you through an application and then may or may not agree!

The strap versus the bracelet

It is an old, big and endless debate! As a summary: If you wear the watch in a hot and wet weather, avoid leather! Although leather gives the watch a special value, and although it is more comfortable in cold and dry weather, but the metal is known to be more practical and more long-lasting. Rubber and cloth bracelets are used in diving and sports watches. The metal can be titanium (light and strong), stainless-steel, gold. The best leather used is that of the crocodile.

It's a personal decision!

So, at the end, as most of the basic watch facts are clarified, you can decide which watch to buy, based on your career, hobbies, age and the functions you need in your watch. If you want a pure automatic watch and you are concerned about the price: look for an Orient or a Seiko. If you are not concerned about the price: look for an Omega, Rolex, Credor, Brietling, Cartier, Panerai, Tag Heuer, and many other brands. The IWC, Vacheron-Constantin, Blancpain, Urwerk are manufactured mainly for the very rich. If you want a multifunction watch with hands and with mid-range price: look for Tissot T-Touch. However if the price is a big issue: look for your watch in the Casio brand. If you want a sophisticated multifunction digital watch: I'd say go for Suunto. If the battery replacement is a thing you don't like, and you want a precise timekeeping function for more than few days at the same time: your favorite watch will be either Seiko Kinetic, Citizen EcoDrive, Light-Powered Orient, or Oceanus solar.
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26 May 2010 at 3:01am



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