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What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.



What If Video Games Never Came Home?
by 1UP Staff
21 May 2012 at 6:25pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home? Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

1

UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.




What If Third-Party Development Didn't Exist?
by Nadia Oxford
21 May 2012 at 6:24pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist? Cover Story: How Activision's 1982 win in court changed the industry.

L

et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.



What If Square Never Left Nintendo?
by 1UP Staff
21 May 2012 at 6:22pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo? Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

F

or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.



What If Steam Hadn't Recovered From Its Shaky Launch?
by 1UP Staff
21 May 2012 at 6:21pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Steam Hadn't Recovered From Its Shaky Launch? Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.

W

hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.

What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.



What If Star Wars Had Been a Flop in 1977?
by Kat Bailey
21 May 2012 at 6:19pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Star Wars Had Been a Flop in 1977? Cover Story: How the gaming galaxy would've been different without a few good Jedi.

I

magine that Star Wars had been a flop at the box office. Maybe George Lucas was allowed to release his original edit, or maybe word just never got out. Regardless, while it's not a disaster on par with Heaven's Gate--which brought down a whole studio--it's still pretty bad. It might survive as a cult film, and possibly even merit a reboot, but its influence is gone.

Now imagine the failure of Star Wars as one gigantic shock wave running through the video game industry. Genres, studios, even basics concepts vanish as it goes along. Now you see that, while the industry would (obviously) still exist without Star Wars, it would be very different indeed.



Mario Vs. King Kong Review: Universal Nintendo's Downward Spiral Continues
by Jeremy Parish
21 May 2012 at 6:18pm

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Mario Vs. King Kong Review: Universal Nintendo's Downward Spiral Continues Cover Story: What if Nintendo had lost the King Kong lawsuit? A review from another reality.

I

don't know if you're old enough to remember Donkey Kong, but I am. You don't really hear much about DK these days. He's been all but expunged from the annals of game history, and the tiny handful of arcade cabinets and Coleco carts that weren't destroyed back in the '80s remain a rare commodity traded among truly dedicated game collectors (quietly and in private forums, since eBay and other online auction houses instantly cancel all DK-related transactions at Universal's behest).

I miss DK. Maybe it's just nostalgia talking, but I always felt his games -- regardless of how derivative or illegal the character himself may have been -- demonstrated a lot more creativity than the King Kong games we've seen ever since the lawsuit that outlawed him. Any student of video game history knows the story there, of course: It was one of the landmark events that helped shape the industry's early days. A plucky little Japanese company called Nintendo created a fun platform-climbing game starring a carpenter named Mario as he attempted to rescue his love Pauline from the clutches of an ape called Donkey Kong. Not a very subtle reference, but that's homage for you. Universal Studios didn't share that gee-whiz sentiment, though, and they brought the full freight-train force of the Hollywood legal system to bear on Nintendo, claiming infringement on the King Kong trademark. The tiny game company never stood a chance.



Can Aliens: Colonial Marines Free Itself from Prometheus' Shadow?
by Nick Todd
21 May 2012 at 5:05pm

With the runaway success of 2009's Borderlands, Dallas-based developer Gearbox created a reputation for itself as more than just the studio behind a few Half-Life expansions or WW2 shooters, but one capable of offering its own serious creative output. With the long-in-development Aliens: Colonial Marines finally set for release early next year, Gearbox's latest trailer is capitalizing on the film franchise's return to theaters with next month's prequel-in-all-but-name, Prometheus.



Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

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By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.



EA to Piggyback Origin on Popular Kickstarter Games
by Chris Pereira
18 May 2012 at 4:44pm

As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding something unique it can offer in the process -- it also is focused on getting the software installed on as many computers as possible. Bundling it with EA's own computer games has proven to be one effective way of doing this, whether it be with Battlefield 3 or Mass Effect 3, as has exclusively offering the digital version of its big MMO, Star Wars: The Old Republic, through the service. Now it's extending a helping hand to independent developers who have turned to crowd-funding to get their games made in a move that will further help to increase the size of Origin's userbase.

The publisher today announced it will waive Origin's distribution fees for 90 days for any developer wanting to bring its crowd-funded, downloadable PC game to the service, just so long as the game is ready to publish. Develop notes the only costs developers will be subjected to are those pertaining to transactions, such as the fee charged by credit card companies. Even with that small caveat, this is still a potentially great deal for independent developers who will be able to receive a significantly larger portion of revenue on each game it sells in the three months following release. Particularly when you consider many of the games that have been funded by Kickstarter are unlikely to ever be multi-million unit sellers, that extra money could prove to be a major boon.





Canon Ef 75 300mm Is Usm Lens

6 Must Have Items for Your Canon EOS 550D Rebel T2i / Kiss X4

When I wrote the article"5 Lenses You Must Have for Canon EOS 7D", I realised that there are a lot of cropped sensor users who were keen to consider what they should buy for their gear. Keeping the total investment as low as possible, here is a list of 6 items which I believe are must haves to get the most out of your Canon EOS 550D.

1: Canon EF 50mm f/1.8 Mk II

The Canon EF 50mm f/1.8 Mk II is without a doubt the best value for money lens you can buy. Not only will you get a lot of shooting out of it, the quality is almost as good as the f/1.4 version. While the build quality will not earn much praises, it is definitely good enough to last you long enough that when it does eventually gets damaged, you will have no hesitation getting a replacement. This is definitely the best lens to start with in the world of Canon primes and it's very rare that you'll see a dissatisfied owner. You may move to better options but you'll be hard pressed to find anything remotely close in terms of value for money.

2: Canon EF-S 55-250mm F4-5.6 IS Lens

The Canon EF-S 55-250mm F4-5.6 IS Lens is a very economical option for those who need to shoot telephoto. With a 35mm equivalent of focal range of 88-400mm, this lens will give you plenty to play with as you understand your 550D better. It comes with image stabilisation so you comfortably shoot handheld under decent light conditions. Are there better telephoto options you can consider, sure... but unless you are determined to do a lot of telephoto shooting, this lens will allow you to invest your money into other areas of your gear. Either that, or save it towards getting the 70-200 f/2.8L IS II. Once you've mastered the 55-250, you will be ready to get your money's worth out of this much more expensive upgrade.

3: Transcend 16GB Class 6 SDHC Memory Card

A memory card is without a doubt a very important component in your overall workflow. Some prefer to have multiple cards (which I wholeheartedly agree with) while others will always go for the largest sizes possible so they won't be interrupted with a full card. I currently shoot with multiple Transcend 16GB Class 6 SDHC memory cards as the price for these are much more reasonable than their 32GB counterparts and at the same time, give you enough room for a large mix of JPEGs, RAWs and HD movie files. If your budget allows, I would say go for the Sandisk 16GB SDHC Extreme Class 10, but considering that its price is almost double that of the Transcend, you'll just have to decide if the additional performance is worth the cost. My Transcend cards have been good to me so far but then I tend to shoot in fair conditions and treat my cards very carefully on my social shoots. However, with work related shooting, I always go with the Sandisk for the extra peace of mind.

4: Canon Battery Grip BG-E8

I have mentioned many times that I love to shoot portraits and so the vertical grip is one of the main reasons I have a battery grip on my camera. Other reasons to be considered include your hand size as well as the amount of shooting you will be doing. Many male shooters may find that the 550D to be a tad small for their hands and so with a grip attached, it feels a lot more comfortable and reassuring. For those with smaller hands, the grip issue with or without the battery grip will be less important and most would likely find it equally comfortable even with the grip added. If you shoot for a long while and more importantly, if you shoot lots of video with your DSLR, the additional battery slot allows to you shoot continuously without interruption.

Another thing about the battery grip which many overlook is the ability to take AA batteries. When travelling, I always have the AA battery carriage with me so that if I run out of battery at a scenic location, I can resort to shooting on AA batteries and not miss the opportunity for some great shots.

5: Canon LP-E8 Battery Pack

This Canon LP-E8 Battery Pack is really a follow on from the Battery Grip but even if you decide the battery grip is not for you, I would still recommend getting extra batteries. After all, you don't have the option to fall back on AA batteries without the grip so if you run out of power, you need to have your charger, a power socket and a bit to time before you can keep shooting. If theses inconveniences are not an issue for you then you are definitely a very lucky shooter. I have the habit of having at least three batteries for my camera model at all times when I shoot anything remotely serious or will be travelling. Battery failures are a lot less common nowadays but you never know and can't be too careful.

6: Tamron SP AF17-50mm F/2.8 XR Di II VC LD Aspherical [IF]

Now, items one to five are definitely items which I recommend you get regardless but the Tamron SP AF17-50mm F/2.8 XR Di II VC LD Aspherical [IF] has a touch of extravagance to it though it's very much justifiable. If your budget is really tight, then just you should get the Canon 550D with the 18-55mm kit lens and save this option for another day. However, if you want to really get some shallow depth of field in the standard focal range then this lens is definitely one of the best options with an attractive price tag. I always advocate the VC (Vibration Control) version, especially if you are going to take advantage of the movie shooting with the 550D (You WILL notice the difference!) If you don't shoot much video, then the Tamron SP AF 17-50mm F/2.8 XR Di II LD Aspherical would be a cheaper option that shoots just fine handheld in most cases.

[[ct]]: Canon Ef 75 300mm Is Usm Lens


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