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Can Aliens: Colonial Marines Free Itself from Prometheus' Shadow?
by Nick Todd
21 May 2012 at 5:05pm

With the runaway success of 2009's Borderlands, Dallas-based developer Gearbox created a reputation for itself as more than just the studio behind a few Half-Life expansions or WW2 shooters, but one capable of offering its own serious creative output. With the long-in-development Aliens: Colonial Marines finally set for release early next year, Gearbox's latest trailer is capitalizing on the film franchise's return to theaters with next month's prequel-in-all-but-name, Prometheus.



Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

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By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.



EA to Piggyback Origin on Popular Kickstarter Games
by Chris Pereira
18 May 2012 at 4:44pm

As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding something unique it can offer in the process -- it also is focused on getting the software installed on as many computers as possible. Bundling it with EA's own computer games has proven to be one effective way of doing this, whether it be with Battlefield 3 or Mass Effect 3, as has exclusively offering the digital version of its big MMO, Star Wars: The Old Republic, through the service. Now it's extending a helping hand to independent developers who have turned to crowd-funding to get their games made in a move that will further help to increase the size of Origin's userbase.

The publisher today announced it will waive Origin's distribution fees for 90 days for any developer wanting to bring its crowd-funded, downloadable PC game to the service, just so long as the game is ready to publish. Develop notes the only costs developers will be subjected to are those pertaining to transactions, such as the fee charged by credit card companies. Even with that small caveat, this is still a potentially great deal for independent developers who will be able to receive a significantly larger portion of revenue on each game it sells in the three months following release. Particularly when you consider many of the games that have been funded by Kickstarter are unlikely to ever be multi-million unit sellers, that extra money could prove to be a major boon.



What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark
by 1UP Staff
18 May 2012 at 4:35pm

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Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }()); What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark Grab your flashlight, extra batteries, and something sharp and pointy.

By: 1UP Staff May 18, 2012

Before the advent of electricity, mankind rightly feared the darkness and the thousands of hungry wolves lurking within. Now that we live in a world where eternal daytime can be summoned with the flick of a light switch, the lessons taught by every fairy tale put to print -- stay out of dark, spooky places -- can safely be ignored, since our smartphones alone can easily cut a swath through the blackness of night. Still, crushing the anxieties of our lizard brains often proves impossible, as a simple evening power outage can quickly turn us from rational human beings into quivering masses who refuse to take candlelit trips to the bathroom alone for fear of wandering House Draculas. And we're not even safe in retreating to the escapist fantasies of video games; over the years, savvy developers have learned to exploit these primal phobias by designing worlds that turn from bad to ugly with the setting of the sun. The following games serve as fitting proof that -- as the popular Nickelodeon show once posited-- yes, we are afraid of the dark. Or if we're not, maybe we should be?



Diablo III's Launch Issues Bring its Always-Online Requirement Back to the Fo...
by Chris Pereira
18 May 2012 at 1:00pm

While it could have gone worse, Diablo III's first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37, and similar sorts of issues have continued to crop up since then, leading to several instances of the servers being taken offline. This has all been widespread enough that Blizzard apologized for the situation, but really, these sorts of problems are to be expected following the release of an enormously popular online game. But not everyone wants Diablo III to be an online game, and those players have suffered right alongside those who do.

Aside from the times that the servers have been brought down for emergency maintenance, which invariably affect everyone, not everyone has been subjected to a less-than-ideal experience. Having skipped the launch rush on Tuesday, I've yet to run into any problems myself, save for one where I'm occasionally told someone I'm chatting with is not online, which requires me to re-send my message. Annoying, sure, but hardly a big deal, especially in light of people who are losing their Achievements or having trouble playing at all for one reason or another.



Capcom Reveals 3DS Spin-off to Lost Planet Series
by Nick Todd
17 May 2012 at 6:14pm

With Lost Planet's roots firmly planted on consoles, it comes as a surprise that the series will soon be making a trip to portables in the form of E.X. Troopers for the Nintendo 3DS. Taking an anime-inspired look and featuring gameplay similar to its console brethren, it appears that the franchise will be bringing some familiar elements to Nintendo's smaller screens. As sudden as the announcement is, Capcom seems to be taking an unexpected approach for the franchise on portables.



Activision's "Project Icebreaker" Could Hurt its Reputation Among Devs
by Chris Pereira
17 May 2012 at 4:56pm

More than two years after Infinity Ward founders Jason West and Vince Zampella first sued Activision, their case is finally set to head to trial on May 29. But before the case can be heard, documents have been released which shed light on some unsavory moves Activision made prior to firing West and Zampella in March 2010.

Prior to the start of the case, there have been some developments of note. Electronic Arts, the publisher of the game being produced by West and Zampella's new studio, Respawn Entertainment, was added in late 2010 as a defendant in Activision's counter-suit; Activision alleged EA conspired with the former IW heads to derail the Call of Duty franchise, among other things. Bloomberg reported yesterday the two publishers have reached a settlement, details of which were not made available.



Should We Expect Voice Acting In Every Game?
by 1UP Staff
17 May 2012 at 2:49pm

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By: Dennis Farrell May 17, 2012

Some people approach games with a checklist of required features. "No multiplayer? Not even a half-hearted mode thrown in for the heck of it? No thanks!" "Where are my arbitrary achievements?" If internet forums are to be trusted -- and in my experience they always should be -- voice acting is increasingly becoming one such expectation.

When a game fails to check off enough boxes, it runs the risk of coming under scrutiny. Sometimes, though, the pressure to be all-inclusive is directly at odds with the experience a game is attempting to create. Sometimes, voice acting can be a detriment.



With Infinity Blade Dungeons, Epic Doubles Down on iOS
by Jeremy Parish
17 May 2012 at 12:23pm

You may think of Gears of War when you hear the name "Epic Megagames." Or maybe Jazz Jackrabbit, if you live a lifestyle of old-school cred. Or perhaps what comes to mind is Unreal Engine 3, the behind-the-scenes game technology that's proven to be the current generation's Renderware. And these things are well and good! But over the past few years, Epic's made something of a name for itself with chair's Infinity Blade games.

Infinity Blade and its recent sequel boast what may well be the most spectacular graphics yet seen on iOS (running, not surprisingly, on a modified version of Epic's own Unreal Engine 3), but they impress less in the gameplay department. Certainly they're entertaining enough, but they amount to high-fantasy Punch-Out!! -- simple and limited. Now that the series is a bonafide money-maker for Epic, they're taking a much more direct approach to the property... and a more ambitious one, too. Infinity Blade Dungeons doesn't simply represent a new genre for the series; it's also the first Blade developed internally by Epic.



Akai Katana Review: A Bleedin' All Right Time
by Ray Barnholt
17 May 2012 at 8:26am

Everyone's favorite purveyor of exceedingly niche shoot-em-ups, Cave, is back again with Akai Katana, a welcome -- and rare -- appearance of one of their console games localized for the West. Not only that, it's a boxed retail game, and crazier yet, it's another horizontal bullet-hell shooter, just like their last Western retail release, Deathsmiles. And if Deathsmiles' gothic lolita stylings sent you running in the opposite direction, Akai Katana is a much more palatable action game, set in a world where young rebels use their warplanes and the power of the mystical Blood Swords to combat the endless hordes of imperial forces. Yeah, no one really plays these for the plots.

As in every shooter, you fly around the screen destroying enemies that appear from the other side of the screen, using regular speedy fire or more powerful, focused fire that slows your movement. The wrinkle in Akai Katana is that killing enemies earns energy orbs that will let you summon your "phantom." With enough energy you can switch to phantom form, where you become your humanoid spirit partner, who is invincible as long as you don't use the stronger fire. As enemy bullets bounce off the phantom, you can move left and right to bat the bullets around and turn them into point value tokens, though they don't last forever and neither does the phantom energy meter, so you'll have to know when to switch forms and collect them for your big scores.





Canon Ef 300mm F2.8l Usm

6 Must Have Items for Your Canon EOS 550D Rebel T2i / Kiss X4

When I wrote the article"5 Lenses You Must Have for Canon EOS 7D", I realised that there are a lot of cropped sensor users who were keen to consider what they should buy for their gear. Keeping the total investment as low as possible, here is a list of 6 items which I believe are must haves to get the most out of your Canon EOS 550D.

1: Canon EF 50mm f/1.8 Mk II

The Canon EF 50mm f/1.8 Mk II is without a doubt the best value for money lens you can buy. Not only will you get a lot of shooting out of it, the quality is almost as good as the f/1.4 version. While the build quality will not earn much praises, it is definitely good enough to last you long enough that when it does eventually gets damaged, you will have no hesitation getting a replacement. This is definitely the best lens to start with in the world of Canon primes and it's very rare that you'll see a dissatisfied owner. You may move to better options but you'll be hard pressed to find anything remotely close in terms of value for money.

2: Canon EF-S 55-250mm F4-5.6 IS Lens

The Canon EF-S 55-250mm F4-5.6 IS Lens is a very economical option for those who need to shoot telephoto. With a 35mm equivalent of focal range of 88-400mm, this lens will give you plenty to play with as you understand your 550D better. It comes with image stabilisation so you comfortably shoot handheld under decent light conditions. Are there better telephoto options you can consider, sure... but unless you are determined to do a lot of telephoto shooting, this lens will allow you to invest your money into other areas of your gear. Either that, or save it towards getting the 70-200 f/2.8L IS II. Once you've mastered the 55-250, you will be ready to get your money's worth out of this much more expensive upgrade.

3: Transcend 16GB Class 6 SDHC Memory Card

A memory card is without a doubt a very important component in your overall workflow. Some prefer to have multiple cards (which I wholeheartedly agree with) while others will always go for the largest sizes possible so they won't be interrupted with a full card. I currently shoot with multiple Transcend 16GB Class 6 SDHC memory cards as the price for these are much more reasonable than their 32GB counterparts and at the same time, give you enough room for a large mix of JPEGs, RAWs and HD movie files. If your budget allows, I would say go for the Sandisk 16GB SDHC Extreme Class 10, but considering that its price is almost double that of the Transcend, you'll just have to decide if the additional performance is worth the cost. My Transcend cards have been good to me so far but then I tend to shoot in fair conditions and treat my cards very carefully on my social shoots. However, with work related shooting, I always go with the Sandisk for the extra peace of mind.

4: Canon Battery Grip BG-E8

I have mentioned many times that I love to shoot portraits and so the vertical grip is one of the main reasons I have a battery grip on my camera. Other reasons to be considered include your hand size as well as the amount of shooting you will be doing. Many male shooters may find that the 550D to be a tad small for their hands and so with a grip attached, it feels a lot more comfortable and reassuring. For those with smaller hands, the grip issue with or without the battery grip will be less important and most would likely find it equally comfortable even with the grip added. If you shoot for a long while and more importantly, if you shoot lots of video with your DSLR, the additional battery slot allows to you shoot continuously without interruption.

Another thing about the battery grip which many overlook is the ability to take AA batteries. When travelling, I always have the AA battery carriage with me so that if I run out of battery at a scenic location, I can resort to shooting on AA batteries and not miss the opportunity for some great shots.

5: Canon LP-E8 Battery Pack

This Canon LP-E8 Battery Pack is really a follow on from the Battery Grip but even if you decide the battery grip is not for you, I would still recommend getting extra batteries. After all, you don't have the option to fall back on AA batteries without the grip so if you run out of power, you need to have your charger, a power socket and a bit to time before you can keep shooting. If theses inconveniences are not an issue for you then you are definitely a very lucky shooter. I have the habit of having at least three batteries for my camera model at all times when I shoot anything remotely serious or will be travelling. Battery failures are a lot less common nowadays but you never know and can't be too careful.

6: Tamron SP AF17-50mm F/2.8 XR Di II VC LD Aspherical [IF]

Now, items one to five are definitely items which I recommend you get regardless but the Tamron SP AF17-50mm F/2.8 XR Di II VC LD Aspherical [IF] has a touch of extravagance to it though it's very much justifiable. If your budget is really tight, then just you should get the Canon 550D with the 18-55mm kit lens and save this option for another day. However, if you want to really get some shallow depth of field in the standard focal range then this lens is definitely one of the best options with an attractive price tag. I always advocate the VC (Vibration Control) version, especially if you are going to take advantage of the movie shooting with the 550D (You WILL notice the difference!) If you don't shoot much video, then the Tamron SP AF 17-50mm F/2.8 XR Di II LD Aspherical would be a cheaper option that shoots just fine handheld in most cases.

[[ct]]: Canon Ef 300mm F2.8l Usm


VEVO Presents: Demi Lovato - An Intimate Performance

18 May 2012 at 10:50am


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