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Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

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By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.



EA to Piggyback Origin on Popular Kickstarter Games
by Chris Pereira
18 May 2012 at 4:44pm

As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding something unique it can offer in the process -- it also is focused on getting the software installed on as many computers as possible. Bundling it with EA's own computer games has proven to be one effective way of doing this, whether it be with Battlefield 3 or Mass Effect 3, as has exclusively offering the digital version of its big MMO, Star Wars: The Old Republic, through the service. Now it's extending a helping hand to independent developers who have turned to crowd-funding to get their games made in a move that will further help to increase the size of Origin's userbase.

The publisher today announced it will waive Origin's distribution fees for 90 days for any developer wanting to bring its crowd-funded, downloadable PC game to the service, just so long as the game is ready to publish. Develop notes the only costs developers will be subjected to are those pertaining to transactions, such as the fee charged by credit card companies. Even with that small caveat, this is still a potentially great deal for independent developers who will be able to receive a significantly larger portion of revenue on each game it sells in the three months following release. Particularly when you consider many of the games that have been funded by Kickstarter are unlikely to ever be multi-million unit sellers, that extra money could prove to be a major boon.



What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark
by 1UP Staff
18 May 2012 at 4:35pm

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By: 1UP Staff May 18, 2012

Before the advent of electricity, mankind rightly feared the darkness and the thousands of hungry wolves lurking within. Now that we live in a world where eternal daytime can be summoned with the flick of a light switch, the lessons taught by every fairy tale put to print -- stay out of dark, spooky places -- can safely be ignored, since our smartphones alone can easily cut a swath through the blackness of night. Still, crushing the anxieties of our lizard brains often proves impossible, as a simple evening power outage can quickly turn us from rational human beings into quivering masses who refuse to take candlelit trips to the bathroom alone for fear of wandering House Draculas. And we're not even safe in retreating to the escapist fantasies of video games; over the years, savvy developers have learned to exploit these primal phobias by designing worlds that turn from bad to ugly with the setting of the sun. The following games serve as fitting proof that -- as the popular Nickelodeon show once posited-- yes, we are afraid of the dark. Or if we're not, maybe we should be?



Diablo III's Launch Issues Bring its Always-Online Requirement Back to the Fo...
by Chris Pereira
18 May 2012 at 1:00pm

While it could have gone worse, Diablo III's first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37, and similar sorts of issues have continued to crop up since then, leading to several instances of the servers being taken offline. This has all been widespread enough that Blizzard apologized for the situation, but really, these sorts of problems are to be expected following the release of an enormously popular online game. But not everyone wants Diablo III to be an online game, and those players have suffered right alongside those who do.

Aside from the times that the servers have been brought down for emergency maintenance, which invariably affect everyone, not everyone has been subjected to a less-than-ideal experience. Having skipped the launch rush on Tuesday, I've yet to run into any problems myself, save for one where I'm occasionally told someone I'm chatting with is not online, which requires me to re-send my message. Annoying, sure, but hardly a big deal, especially in light of people who are losing their Achievements or having trouble playing at all for one reason or another.



Capcom Reveals 3DS Spin-off to Lost Planet Series
by Nick Todd
17 May 2012 at 6:14pm

With Lost Planet's roots firmly planted on consoles, it comes as a surprise that the series will soon be making a trip to portables in the form of E.X. Troopers for the Nintendo 3DS. Taking an anime-inspired look and featuring gameplay similar to its console brethren, it appears that the franchise will be bringing some familiar elements to Nintendo's smaller screens. As sudden as the announcement is, Capcom seems to be taking an unexpected approach for the franchise on portables.



Activision's "Project Icebreaker" Could Hurt its Reputation Among Devs
by Chris Pereira
17 May 2012 at 4:56pm

More than two years after Infinity Ward founders Jason West and Vince Zampella first sued Activision, their case is finally set to head to trial on May 29. But before the case can be heard, documents have been released which shed light on some unsavory moves Activision made prior to firing West and Zampella in March 2010.

Prior to the start of the case, there have been some developments of note. Electronic Arts, the publisher of the game being produced by West and Zampella's new studio, Respawn Entertainment, was added in late 2010 as a defendant in Activision's counter-suit; Activision alleged EA conspired with the former IW heads to derail the Call of Duty franchise, among other things. Bloomberg reported yesterday the two publishers have reached a settlement, details of which were not made available.



Should We Expect Voice Acting In Every Game?
by 1UP Staff
17 May 2012 at 2:49pm

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By: Dennis Farrell May 17, 2012

Some people approach games with a checklist of required features. "No multiplayer? Not even a half-hearted mode thrown in for the heck of it? No thanks!" "Where are my arbitrary achievements?" If internet forums are to be trusted -- and in my experience they always should be -- voice acting is increasingly becoming one such expectation.

When a game fails to check off enough boxes, it runs the risk of coming under scrutiny. Sometimes, though, the pressure to be all-inclusive is directly at odds with the experience a game is attempting to create. Sometimes, voice acting can be a detriment.



With Infinity Blade Dungeons, Epic Doubles Down on iOS
by Jeremy Parish
17 May 2012 at 12:23pm

You may think of Gears of War when you hear the name "Epic Megagames." Or maybe Jazz Jackrabbit, if you live a lifestyle of old-school cred. Or perhaps what comes to mind is Unreal Engine 3, the behind-the-scenes game technology that's proven to be the current generation's Renderware. And these things are well and good! But over the past few years, Epic's made something of a name for itself with chair's Infinity Blade games.

Infinity Blade and its recent sequel boast what may well be the most spectacular graphics yet seen on iOS (running, not surprisingly, on a modified version of Epic's own Unreal Engine 3), but they impress less in the gameplay department. Certainly they're entertaining enough, but they amount to high-fantasy Punch-Out!! -- simple and limited. Now that the series is a bonafide money-maker for Epic, they're taking a much more direct approach to the property... and a more ambitious one, too. Infinity Blade Dungeons doesn't simply represent a new genre for the series; it's also the first Blade developed internally by Epic.



Akai Katana Review: A Bleedin' All Right Time
by Ray Barnholt
17 May 2012 at 8:26am

Everyone's favorite purveyor of exceedingly niche shoot-em-ups, Cave, is back again with Akai Katana, a welcome -- and rare -- appearance of one of their console games localized for the West. Not only that, it's a boxed retail game, and crazier yet, it's another horizontal bullet-hell shooter, just like their last Western retail release, Deathsmiles. And if Deathsmiles' gothic lolita stylings sent you running in the opposite direction, Akai Katana is a much more palatable action game, set in a world where young rebels use their warplanes and the power of the mystical Blood Swords to combat the endless hordes of imperial forces. Yeah, no one really plays these for the plots.

As in every shooter, you fly around the screen destroying enemies that appear from the other side of the screen, using regular speedy fire or more powerful, focused fire that slows your movement. The wrinkle in Akai Katana is that killing enemies earns energy orbs that will let you summon your "phantom." With enough energy you can switch to phantom form, where you become your humanoid spirit partner, who is invincible as long as you don't use the stronger fire. As enemy bullets bounce off the phantom, you can move left and right to bat the bullets around and turn them into point value tokens, though they don't last forever and neither does the phantom energy meter, so you'll have to know when to switch forms and collect them for your big scores.



Game of Thrones Review: An Example of Mediocre Interactive Fanfiction
by Thierry Nguyen
16 May 2012 at 5:51pm

Consider the following scenario from the Game of Thrones RPG: you get tasked with infiltrating a secure location, and beforehand you assemble a proper uniform -- gauntlets, boots, cape, and helmet -- to gain access. This sequence conjures up the same sort of tension as watching Tywin Lannister and Littlefinger's conversation at Harrenhal in the current season of the show, or reading the duel between The Red Viper and The Mountain That Rides from A Storm of Swords. There's a lot at stake, and one mistake could turn the whole affair catastrophic; but this time, you're in control of this tense situation. You walk up to a guard at a checkpoint, and he asks if he knows you because you seem familiar to him; to this, you reply that you have a very common face that elicits such a question often. Except, as noted earlier, not only are you in disguise, but as part of that disguise, you had put on a full helmet that completely envelops and obscures your face.

That kind of moment embodies playing Game of Thrones, where the occasional moments of intrigue and interest get stymied by bizarre little gaffes, mistakes, and janks. Why is there a conversation about the look of my face when I have a helmet on? It's not an instance of randomized NPC chatter that delightfully skips over the detail of whether the player is wearing a helmet or not -- it's a specific and scripted moment in a mandatory story quest that somehow got past the game's writers and testing.





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E-governance for Conservation in India

-A Public Private Partnership Model

Abstract. The paper looks at the need to co-ordinate and link existing Information Systems (IS) regarding conservation issues in India as a first step to arriving at a framework for e-governance. Throughout the paper, we stress the fact that it is not hardware and software that makes e-governance possible- but management and organization. This concept paper is thus divided into linking together existing data on conservation, re engineering the functionalities of Ministry Of Environment and Forests and creating a framework for e-governance taking into account the ministry, forest department, research organizations and NGOs. Conservation issues affect the core economy of any country. Conservation involves protecting the forests of the country along with the flora and fauna as forests are the custodians of water sources, clean air and irreplaceable natural resources. The way these precious assets are managed will have a bearing on the countrys revenues (tourism, mining), well be...

E-governance for Conservation in India

-A Public Private Partnership Model

Susan Sharma, PhD

Founder, IndianWildlifeClub.com, Wildscapes.net and Wildbytes.in

Contextual background

India is the only country in the world where the magnificent Bengal Tiger roams free in the wild. The onus of protecting this flagship species in the wild is with the people of India, in particular with India's chief environmental guardian, the Ministry of Environment and Forest. In an effort to secure a safe haven for the tiger in the wild, the Government of India declared 28 tracts of forests as tiger reserves since 1972, when the Project Tiger initiative was undertaken by the government. The recent discovery that despite these efforts, the tiger numbers are dwindling-mainly due to habitat destruction and poaching- has brought home serious lapses in governance. At the same time it has raised questions about the democratic aspect of governance. There is a felt need to expand the scope of governance to include the participation of all the citizens whose lives are linked to the forests and the need for ongoing consultations from those who study the forests, its flora and fauna as a science. The road map to e-governance for conservation (of our natural resources) is thus a combination of e-governance and e-democracy.

Since the inception of Project Tiger in the early 1970s, the country has consistently invested in the protection and conservation of the tiger. The Tiger Task Force report of August 2005 has reviewed the work done over the last 35 years in conservation, especially conservation of tiger, and has advocated the following action points to be taken up urgently. The tiger, being on top of the food chain is accepted universally as a symbol of conservation for conserving the other flora fauna of the forests where they live.

Reinvigorate the institutions of governance

Strengthen efforts geared towards protection of the tiger, checking poaching, convicting wildlife criminals and breaking the international trade network.

Expand inviolate spaces for the tiger by minimizing human pressure in these areas.

Repair the relationships with the people who share the tiger's habitat by building strategies of coexistence.

Regenerate the forest habitats in the fringes of the tiger's protective enclaves by investing in forest, water and grassland economies of the people.

The sum and substance of the above recommendations are embodied in the simple flow chart diagram below.

Fig 1. Resource flow between different components of conservation

IWC

Literature Review

Multiple case studies done in developed countries suggest that very few e-democracy proposals survive the stage of formal political decision -making, to become e-government projects to be implemented (Mahrer & Krimmer, 2005). The hesitant evolution of e-democracy has been attributed to the "middleman paradox" which results in implicit and explicit resistance to further development in this critical feature of e-government.

However India has already proved an exception to this finding in the huge success of e-rail' for train ticket booking which is an initiative at the national level and the ongoing success stories of many grass root level e-governance initiatives under public-private partnerships.

A developing country which has had democratic traditions guiding its growth, India has a tremendous potential to increase "social capital" as the guiding spirit to prosperity. The concept of social capital (Putnam, 1993 and Coleman, 1988) added a social component to the traditional factors shaping economic growth and prosperity. A more specific sub-component of the social capital is entrepreneurship capital. The entrepreneurship capital of an economy or a society refers to the institutions, culture, and historical context that is conducive to the creation of new firms. This involves a number of aspects such as social acceptance of entrepreneurial behaviour but of course also individuals who are willing to deal with the risk of creating new firms and the activity of bankers and venture capital agents that are willing to share risks and benefits involved.

India has a tremendous potential to increase social capital - to be more specific entrepreneurship capital- to be on the road to economic and ecological prosperity.

A case study on computerization of the Income tax department (Kanungo and Gupta, 2004) provides a critique on the e-governance being attempted in a major citizen centric department of the country. The researchers found evidence of limited benefits (at the efficiency level) that have been provided by Information Technology (IT) for the Department of Income Tax (DIT). However most of the problems and impediments faced by DIT, in the context of IS effectiveness, have come in the form of softer aspects like people-related and complementary investments like process improvements and organizational restructuring.

They concluded that in most Government Departments in India, the notion of complementarities and simultaneity has to necessarily operate.

A complementary investment in IS is one that will result in a pay off that is greater than the pay off based on IS investment alone. Simultaneity refers to events that are happening or existing or are done at the same time. IT enabled fast track organizational effectiveness has proved a non starter in Indian conditions-especially in bureaucratic organizations. The notion of simultaneity is appropriate in such cases. Advocates of concurrent approaches to IT investments make the argument that it is possible to simultaneously or concurrently change/ improve processes as well as introduce or enhance the existing IT infrastructure and application portfolio. In the case of departments like DIT, the study found that for IT to be effective, process investments must take precedence over IT investments. To quote Sam Pitroda, Chairman, Knowledge Commission "We are computerizing the left-overs of the British Raj. in e-governance the biggest challenge for India is to redo all our processes. But that is the biggest challenge for India today, because it means you have to rethink our entire governance- relationships, roles, processes." Large bureaucratic organizations should strive for mature processes and then automate the mature processes. A minimum level of governance has to be ensured before attempting to implement e-governance. It is unreasonable to expect processes to mature and get automated concurrently.

Limitations of a predominantly top-down/technology centric policy-planning model in India have been studied in detail by many researchers. An emergent complex systems approach to e-governance ( Amity S.Pande, 2004) focuses on including all stake holders, linkages and communication loops as part of the initial design considerations of an e-governance system. The framework for e-governance in conservation suggested in this paper draws from the aspects of a complex system perspective and open standards with intuitive, multi language interfaces to establish a dynamically evolving, self-organizing e-governance system.

E-government for Management of Reform Efforts

Many e-government applications are crisis -driven. While analyzing the computerization of the DIT, Kanungo et.al ( 2004 ) made a crucial observation that IT based process change is not a good idea when it comes to large government set-ups. In the corporate sector, a larger degree of control is experienced and hence use of I.T can lead process changes. In the case of the Institutions responsible for conservation in the country, it is necessary to reengineer the present set-up on the lines suggested in the latest task force report before attempting to implement a system. One of the most fundamental policy issues confronting the MOEF is how to achieve a trade off between decentralization and democracy. Before going into the need for achieving this, it will be worthwhile to dwell briefly on two schools of current economic thoughts-the "Solow"economy( Solow, 1956) and the "Romer" economy ( Romer, 1986). If physical capital was at the heart of the Solow economy, knowledge capital replaced it in the Romer economy. While the policy goals of economic growth remained relatively unchanged, the Romer model reflected the emergence of a new emphasis on a strikingly different policy mechanism, knowledge capital, involving very different policy instruments( David B. Audretsch, 2001). Entrepreneurship is an endogenous response to opportunities created. In a comprehensive study at the Max Planck Institute, it was found that regions rich in knowledge generated a greater amount of entrepreneurial opportunities than regions with impoverished knowledge. (Audretch et.al, 2005) Knowledge created with one context and purpose spills over from the organization actually attempting to commercialize that knowledge.

The rural information systems which form part of the complex e-governance we propose for MOEF are self sustainable after the initial period of handholding is over.

The biggest threat to conservation in our country is habitat degradation prompted by economic pursuits. The flow chart of the complex e-governance system we are proposing will result in alternative employment for the unemployed-they will create jobs for themselves by becoming entrepreneurs. Entrepreneurs who will help implement the e-governance system and entrepreneurs who will seize the opportunities unleashed by the e-governance system.

Fig.2. Flow Chart for a Complex E-government system for MOEFF

IWC

The above flow chart expands on fig.1 by substituting concepts of conservation with the bodies responsible for it. The MOEF, as the Chief Environment Authority of the land, is directly responsible for conservation of bio diversity. Its bundle of services must include the major stakeholders, which are,

  • Forest resources like water, trees, wild life etc
  • The people who dwell in forests
  • The villagers who are in the fringe of forests
  • The tour operators who take the tourists into protected areas
  • The Forest department staff.

We are proposing a complex system of bundled services involving personalized portals for each of the major stakeholders. Interactions of the stakeholders with the various agencies involved in conservation apart from MOEF have the potential of creating employment within the complex system, thereby enriching it as well as taking it forward. Most of the employment created, however will not be planned government jobs but entrepreneurial in nature, born out of the synergy of rural information systems.

Current Initiatives on E-Governance in India

One cannot deny the fact that Chief Environment Authority of the country is the "State". It thus becomes imperative to strengthen institutions at the Centre that oversee conservation in the country. It becomes necessary to improve state capacities and coax governmental institutions to involve local communities. The work relating to conservation of bio-diversity in the country gets complicated due to the fact that forest is also generating revenue for dependent communities. Conservation can never really take off unless we can ensure alternate income sources for these villagers and forest dwellers. The e-governance system proposed has within itself the seeds for commercializing the knowledge base. A brief comparison of the successful e-governance initiatives currently on in India supports this view.

Table 1. Initiatives in E-governance

Name & Year of starting

Brief details

States covered

Entrepreneurship potential

Gyandoot, 2000

Low cost rural intranet on optical fibre or UHF links.

In addition to agricultural produce and land records the kiosks have updated information regarding beneficiaries of social security pension, beneficiaries of rural development schemes, information regarding government grants given to village communities, public distributions, data on families below the poverty line, etc.

Madhya Pradesh

User fees are charged for the services provided.

Rural youth as entrepreneurs

ITC's E-Choupal

Started as a cost- effective supply chain system to deal directly with the farmer bypassing the middlemen in the Mandi. The ITC virtual mandi is emerging as a one stop shop for selling and buying of all kinds of products and services including government services in the rural market. Pradesh.

3800 villages in four states- which include Madhya Pradesh, Uttar Pradesh, Karnataka and Andhra

ITC charges transaction fee and pays commission to kiosk owners for sales.

Amul's Dairy portal

Services offered include delivery of information related to dairying, including best practices in breeding and rearing milch cattle, scheduling of government and other private sector agency services, and collecting feedback on the quality of service provided to the catchment area.. Use of a communication centre, Internet banking services and ATMs which enable the milk societies to credit payments directly to sellers bank accounts.

2500 milk co-operative societies are computerized- with each farmer holding a plastic card id.

Electronic fat testing machines enable instant valuation of milk brought in by the farmer and the banking infrastructure ensures instant payment to the farmer.

Access to a multimedia database on innovations captured by SRISHTI an NGO-from hundreds of villages, covering agricultural practices, medicinal plants, home remedies, tools and implements etc.

TARAhaat, 2000

Technology and Action for Rural advancement (TARA) brings relevant information, products and services to rural market. Primarily a horizontal portal, with a super bazzar on the net and information kiosks Goods ordered are delivered by franchised TARA vans

U.P.

TV entertainment, public telephones and other offline services help generate a wider range of revenue streams.

e- Shringala

The community information kiosks being set up in all the panchayats in Kerala. The kiosks are designed to provide information of various schemes, downloading of applications, farmer counseling.

Kerala

Kiosks owned and operated by entrepreneurs

e-Seva

The government portal is designed to the requirements of citizens providing information and citizen's services. It has brought transparency in service delivery

Andhra Pradesh

Improved infrastructure and knowledge database giving rise to entrepreneurship. Rural kiosks in West Godavari District are run by women self help groups.

. "Parrys Corners"

The Agri portal of EID Parry, is an attempt to catalyze e-commerce in agricultural and non-farm products by offering a network of partnerships. . .

Tamil Nadu

Sugar cane growers and suppliers to EID Parry encouraged to become entrepreneurs

A comparative analysis of the above projects shows that all projects are developmental in nature and all are self sustaining. In all the above sited projects, the incentive to develop new business models, services for rural consumers, and engage all members of the e-governance system, is evident. The capacity limitations of stake holders are generally overcome by the creative synergy and sharing that happens in a complex, emergent e-governance system.

While Govt plays the role of facilitator and promoter in some, it is commerce that drives e-governance in many cases. Some major lessons from these initiatives are

    • Literacy is not a major constraint in implementing IT related projects. The rural folks are quick to adopt any new developments.
    • The government only needs to be a facilitator and not the promoter.
    • It is not viable to have stand-alone e-governance projects. It makes sense to bundle the same with community development, commerce and education.
    • The projects can be self-sustaining. It is not necessary to fund them for long. People are ready to pay for the services received through the kiosks and the same should be enough to sustain and develop the project further.
    • Make education an integral part of the initiative.

( M.J Xavier and RP Pillai, 2004)

The government-society-technology unit generates new sectors of activity, contexts of use, and resource pools to survive. Anecdotic examples from Gujarat ( e-gram panchayat) and Kerala ( Akshaya Project in Malappuram ) bear this as true. A Panchayat of four villages in the Aravalis has started generating surplus revenue after being a part of GSWAN ( Gujarat State Wide Area Network). Akshaya computer literacy program initiated by the State Government has produced more than 600 entrepreneurs in a sleepy village called Malappuram, in Kerala.

Proposed Conservation Model

In the conservation model we propose, there will be five "personalized internet portals" for Forest Department, Forest Resources, Tour operators, Forest dwellers and Fringe Villages. Each of these portals will have integrated service bundles of both public administrations and enterprises connected to the MOEF. The integrated service bundles are provided after the process integration of the involved service suppliers is achieved with suitable technical interventions. A glance at the five portals reveal two or three external influences which could prove contingent and unpredictable but the majority of service loops are controllable. Customers of each personalized portal have access to the bundled services. This kind of collaboration leads to new synergies. New synergies often result in new revenue models and entrepreneurs are born.

Figure 3. Personalized internet portal for the Forest Department

IWC

Figure 4. Personalized internet portal for Forest Resources

IWC

Figure 5. Personalized internet portal for the Forest Dwellers

IWC

Figure 6. Personalized internet portal for the Tour Operators

IWC

Figure 7. Personalized internet portal for the Fringe Villagers

IWC

Maturity of E-governance Processes

E-governance projects mature in four phases, Information, Interaction. Transaction and Transformation. This framework revolves around the citizen, NGOs on the one side and the Central Government, State Government and Local Government on the other side. The challenges for development are listed out in four major categories viz.

1. Political aspects include strategy and policy, laws and legislation, leadership, decision-making process, funding issues and political stability.

2. Social aspects include people, education, employment, income, digital divide, literacy and IT skills.

3. Economic aspects include funding, cost-savings, business models and e-commerce and 4. Technological aspects include software, hardware, infrastructure, telecom, IT skilled people, and maintenance, safety and security issues.

The aim of any e-governance project must be the fourth phase, that is, Transformation. The Transformation effect must be the vision which drives any e-governance project.

Information, Communication Technologies (ICT) involved in any e-governance project carries with it enormous potential for transforming poor people's lives (Gudgeon, 2001) connecting them to markets, improving their access to government services, and better enabling them to express their voice in decisions that affect their lives. The result of this transformation is creation of livelihood opportunities for entrepreneurs. The rise and rise of entrepreneurship has paved the way for growth in countries ranging from Taiwan to United States of America. Rural entrepreneurship has become more a way of life and an engine for economic transformation among the rural poor in Kenya ( Peter B. Kibas, 2005).

Capability building

E-governance projects need to employ a large number of personnel in handholding which must continue till the projects are self sustaining. The aim of introducing e-governance is not to reduce manpower but to achieve efficiency and transparency.

E-government can be effective only if internet is widely used. Otherwise manipulation of the public and media by giving selected information, by taking things out of context, will continue. The pervasive influence of e-government can be a reality only if the backbone for e-commerce which is the internet is in place.

Many western countries have a citizenry majority of whom are already exposed to internet. For them there is nothing new" in e-governance. In fact it just fulfills an expectation from the citizenry that Government services too- like many private services -must become an extension of the backbone of internet one is familiar with and used to.

The grass root reality in India, however is very different. Any movement associated with e-government can expect results only after familiarizing the citizen with the possibilities and capabilities of the internet.

The route for the development of e-governance follows the three-fold path of publish, interact and transact models. In order to implement the later two, information handling has to be changed from the traditionally used papers in the brick and mortar world, to digital documents to be used in the new E-world. This leaves the government with the Herculian task of restructuring its various organizations and to make them digitally aware. The government must stick to its primary responsibility as a service provider and delegate the responsibility of the interface provider to various private/public sector corporate; entrepreneurs, web portals and citizens. These bodies can incorporate such user interfaces to their existing and popular sites, thereby saving the efforts of the government in bringing up and maintaining the required infrastructure. Such a model would provide for a cost-effective solution for the deployment of e-governance on the net.

Implementation-

A collaborative platform from IBM India Research Lab , I.I.T Delhi

There are several issues involved in developing a complex application; some of them are:

  • Integrating applications: The e-governance applications that have been developed and deployed in the past often address specific needs and provide isolated functionality. In the case of MOEF there are several functions which are already computerized and several databases which are already in existence. To harness the full potential of e-governance, it should be possible to integrate these distributed applications to create automated complex processes spanning multiple government departments and institutions. However government applications implemented by multiple vendors are difficult to integrate into a seamless solution. In order to ensure multi-vendor support and modularity of the e-governance solution, the integration must be based on open standards.
  • Enabling ease of application management: Government processes are frequently modified based on the changes in policies, work - realignment, etc. This requires identification of possible modifications to business process or application logic that may be required in future and creation of appropriate extension points in the application at the time of application development. Further, since this reconfiguration process typically needs to be carried out by a non-IT skilled official, a tool with intuitive interfaces is needed to ease the application extension and modification.
  • Enabling ease of use: Government applications are required to communicate with the user in the user's preferred language, by means of intuitive graphical or conversational interfaces. The Indian Government recognizes 18 languages for citizen -government interactions. Interface consistency across applications is also desirable.

( Parul A. Mittal, Prasan Roy & Anupam Saronwala, 2004)

ICT based interventions run a high risk of failure unless macro and micro level contingencies are inbuilt within the initial system design to reduce brittleness. In the present scenario, individual stakeholders, such as a bureaucrat with an ideological axe to grind, or a politician focused on the elections, can easily jeopardize the success of e-governance. As with other complex systems, humans with conflicting agendas are the weakest links in the e-governance system. (Amit S.Pande, 2004).

Positive and negative feedback loops built into the initial design encourage participation, active involvement, critical questioning, sharing of data and better awareness among all participants in an e-governance system. Let us now look at figure 8. given below. The stakeholder service modules are the same as in figure2. But figure 8. presents forward and backward linkages among the stakeholders represented by two- way block arrows in the flow-chart. diagram. The possibilities of data generation and idea generation multiply with such a system. The e-governance unit is able to organically create and sustain their resources and their information needs. The various information modules act as support systems for nurturing/creating livelihood opportunities. In the absence of support measures, sweat shop strategy will be adopted by entrepreneurs. ( M. K Nair, 2005) the entrepreneurship firms generated by the complex system must think of themselves as a cluster and explore potential benefits of close relationship with other local organizations. There is collective efficiency in clusters.

The unused synergy potential of e-government through the integration of public and private services can be used by the individual who is the information broker to create an entrepreneurial business (Oner Gungoz, 2004)

Fig. 8 E-governance system with feedback loops ( forward and backward linkages)

IWC

Concluding Remarks

This paper presents a case for creating a complex, emergent e-governance system for MOEF. It focuses on including all stake holders, linkages and communication loops as part of the initial design considerations. The rural information systems which form part of the initial design, are projected as self-sustainable units after the initial hand-holding period is over. The Government- Society-Technology unit which forms the backbone of the e-conservation system is expected to throw up alternate livelihood options for the rural unemployed among forest dwellers and fringe dwellers, which are in the form of entrepreneurship opportunities.

The goal of conserving our forest resources and bio-diversity becomes more tangible and participative.

References

1. Amit S.Pande (2004) An Emergent Complex Systems Perspective on E-Governance Towards E-Government , Management and Challenges, Edited by M.P Gupta, Tata McGraw -Hill Publishing Company Ltd pp 237-246

2. Audretsch, David B, (1995) Innovation and Industry Evolution, 1995, Cambridge:MIT Press

3. Audretsch, David B., Max Keilbach and Erik Lehman (2005), Entrepreneurship and Economic Growth, New York: Macmillan

4. Coleman, J.C., (1988) Social Capital in the Creation of Human Capital American Journal of Sociology (94), pp S95-S120

5. Gudgeon, P.S. (2001).Globalization and Rural Poverty Reduction: The Role of the United Nations System-Contrasting Styles and Competing Models, Expert Group Meeting on Globalization and poverty Reduction: Can the Rural Poor Benefit from Globalization? Organized by Division for Social Policy and Development, United Nations, 8-9 November 2001, New York.

6. Harald Mahrer & Robert Krimmer ( 2005) Towards the enhancement of e-democracy: identifying the notion of the middleman paradox' Information Systems Journal Vol15(1) Jan 2005

7. Oner Gungoz ( 2004) E-Government meets E-Business-C-Government Towards E-Government , Management and Challenges, Edited by M.P Gupta, Tata McGraw -Hill Publishing Company Ltd pp 66-72

8. Parul A. Mittal, Prasan Roy & Anupam Saronwala ( 2004) A Collaborative Platform for Developing E-Governance Applications, Promise of E-Governance, Operational Challenges, Edited by M.P Gupta, Tata McGraw -Hill Publishing Company Ltd pp 303-311

9. Peter B. Kibas Rural Entrepreneurship in Kenya: Perception of Women on Entrepreneurship ICSB World conference, Washington D.C June 15-18, 2005

10. Putnam, Robert D(1993) Making Democracy Work Princeton: Princeton University Press

11. Romer, Paul M(1986) Increasing Returns and Long-Run Growth Journal of Political Economy 94(5), October, pp 1002-37

12. Shivraj Kanungo ( 2004) Research Directions for Studying ICT Interventions in Poor and Rural Areas in Developing Countries, Towards E-Government , Management and Challenges, Edited by M.P Gupta, Tata McGraw -Hill Publishing Company Ltd pp 155-164

13. Shivraj Kanungo, M.P Gupta and Rajesh Kumar( 2004) A Multi-Level Analysis of IT Effectiveness, Promise of E-Governance, Operational Challenges, Edited by M.P Gupta, Tata McGraw -Hill Publishing Company Ltd pp 220-233

14. Solow, Robert (1956) A Contribution to the Theory of Economic Growth Quarterly Journal of Economics Vol.70 pp 65-94

15. Sukumaran Nair M.K Why do some clusters stagnate? Evidence from two resources based clusters in Kerala, India ICSB 2005 World conference, Washington D.C June 15-18, 2005

16. Xavier M.J and Pillai R.P Indian Experience on G2C Service Delivery Models: Select Case Studies and Lessons for Future Developments Promise of E-Governance, Operational Challenges, Edited by M.P Gupta, Tata McGraw -Hill Publishing Company Ltd pp 31-40


Where can i buy a grind rail that is about 30 dollars?
if the bike has pegs, it can grind.

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Skateboarding Questions?
Hey everyone I'm 14 and I started skateboarding two years ago. I quit about a year ago and i just re-started skating in the last week, I've already got my ollie, kickflip, shove it, down pretty well and i'm wondering what my next step is. I just bought a grinding rail so incorporate some grinds into your answers, please state the trick and let me know step by step how to do it, thx.

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These are the tricks i can do on a skateboard, rate me please
Okay I can, Ollie Shuvit Boneless Boneless fingeflip 50/50 stand 50/50 stand fingerflip 50/50 stand followed by a few 360 spins Railstand Toeside and healside i have about 4 diffrent ways to get into it. Double railflip Primo(sliding railstand) Casper Walk the dog Manual Old school kickflip Double underflip Caveman fingerflip Acid drop(not on ramps though) End over Calfwrap Pogo a couple times Tictacks Toe flip and like 5 other freestyle tricks that i dont know the names of lol..... please rate me on a 1 to 10 scale 1 being horrible and 10 being amazing ive skated for about a 1.5 years on and off but my parents are getting the drive way paved.and im building a quarter pipe and buying a grind rail to get more skills in different styles. please and thank you:]

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