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Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

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By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.



EA to Piggyback Origin on Popular Kickstarter Games
by Chris Pereira
18 May 2012 at 4:44pm

As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding something unique it can offer in the process -- it also is focused on getting the software installed on as many computers as possible. Bundling it with EA's own computer games has proven to be one effective way of doing this, whether it be with Battlefield 3 or Mass Effect 3, as has exclusively offering the digital version of its big MMO, Star Wars: The Old Republic, through the service. Now it's extending a helping hand to independent developers who have turned to crowd-funding to get their games made in a move that will further help to increase the size of Origin's userbase.

The publisher today announced it will waive Origin's distribution fees for 90 days for any developer wanting to bring its crowd-funded, downloadable PC game to the service, just so long as the game is ready to publish. Develop notes the only costs developers will be subjected to are those pertaining to transactions, such as the fee charged by credit card companies. Even with that small caveat, this is still a potentially great deal for independent developers who will be able to receive a significantly larger portion of revenue on each game it sells in the three months following release. Particularly when you consider many of the games that have been funded by Kickstarter are unlikely to ever be multi-million unit sellers, that extra money could prove to be a major boon.



What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark
by 1UP Staff
18 May 2012 at 4:35pm

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By: 1UP Staff May 18, 2012

Before the advent of electricity, mankind rightly feared the darkness and the thousands of hungry wolves lurking within. Now that we live in a world where eternal daytime can be summoned with the flick of a light switch, the lessons taught by every fairy tale put to print -- stay out of dark, spooky places -- can safely be ignored, since our smartphones alone can easily cut a swath through the blackness of night. Still, crushing the anxieties of our lizard brains often proves impossible, as a simple evening power outage can quickly turn us from rational human beings into quivering masses who refuse to take candlelit trips to the bathroom alone for fear of wandering House Draculas. And we're not even safe in retreating to the escapist fantasies of video games; over the years, savvy developers have learned to exploit these primal phobias by designing worlds that turn from bad to ugly with the setting of the sun. The following games serve as fitting proof that -- as the popular Nickelodeon show once posited-- yes, we are afraid of the dark. Or if we're not, maybe we should be?



Diablo III's Launch Issues Bring its Always-Online Requirement Back to the Fo...
by Chris Pereira
18 May 2012 at 1:00pm

While it could have gone worse, Diablo III's first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37, and similar sorts of issues have continued to crop up since then, leading to several instances of the servers being taken offline. This has all been widespread enough that Blizzard apologized for the situation, but really, these sorts of problems are to be expected following the release of an enormously popular online game. But not everyone wants Diablo III to be an online game, and those players have suffered right alongside those who do.

Aside from the times that the servers have been brought down for emergency maintenance, which invariably affect everyone, not everyone has been subjected to a less-than-ideal experience. Having skipped the launch rush on Tuesday, I've yet to run into any problems myself, save for one where I'm occasionally told someone I'm chatting with is not online, which requires me to re-send my message. Annoying, sure, but hardly a big deal, especially in light of people who are losing their Achievements or having trouble playing at all for one reason or another.



Capcom Reveals 3DS Spin-off to Lost Planet Series
by Nick Todd
17 May 2012 at 6:14pm

With Lost Planet's roots firmly planted on consoles, it comes as a surprise that the series will soon be making a trip to portables in the form of E.X. Troopers for the Nintendo 3DS. Taking an anime-inspired look and featuring gameplay similar to its console brethren, it appears that the franchise will be bringing some familiar elements to Nintendo's smaller screens. As sudden as the announcement is, Capcom seems to be taking an unexpected approach for the franchise on portables.



Activision's "Project Icebreaker" Could Hurt its Reputation Among Devs
by Chris Pereira
17 May 2012 at 4:56pm

More than two years after Infinity Ward founders Jason West and Vince Zampella first sued Activision, their case is finally set to head to trial on May 29. But before the case can be heard, documents have been released which shed light on some unsavory moves Activision made prior to firing West and Zampella in March 2010.

Prior to the start of the case, there have been some developments of note. Electronic Arts, the publisher of the game being produced by West and Zampella's new studio, Respawn Entertainment, was added in late 2010 as a defendant in Activision's counter-suit; Activision alleged EA conspired with the former IW heads to derail the Call of Duty franchise, among other things. Bloomberg reported yesterday the two publishers have reached a settlement, details of which were not made available.



Should We Expect Voice Acting In Every Game?
by 1UP Staff
17 May 2012 at 2:49pm

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By: Dennis Farrell May 17, 2012

Some people approach games with a checklist of required features. "No multiplayer? Not even a half-hearted mode thrown in for the heck of it? No thanks!" "Where are my arbitrary achievements?" If internet forums are to be trusted -- and in my experience they always should be -- voice acting is increasingly becoming one such expectation.

When a game fails to check off enough boxes, it runs the risk of coming under scrutiny. Sometimes, though, the pressure to be all-inclusive is directly at odds with the experience a game is attempting to create. Sometimes, voice acting can be a detriment.



With Infinity Blade Dungeons, Epic Doubles Down on iOS
by Jeremy Parish
17 May 2012 at 12:23pm

You may think of Gears of War when you hear the name "Epic Megagames." Or maybe Jazz Jackrabbit, if you live a lifestyle of old-school cred. Or perhaps what comes to mind is Unreal Engine 3, the behind-the-scenes game technology that's proven to be the current generation's Renderware. And these things are well and good! But over the past few years, Epic's made something of a name for itself with chair's Infinity Blade games.

Infinity Blade and its recent sequel boast what may well be the most spectacular graphics yet seen on iOS (running, not surprisingly, on a modified version of Epic's own Unreal Engine 3), but they impress less in the gameplay department. Certainly they're entertaining enough, but they amount to high-fantasy Punch-Out!! -- simple and limited. Now that the series is a bonafide money-maker for Epic, they're taking a much more direct approach to the property... and a more ambitious one, too. Infinity Blade Dungeons doesn't simply represent a new genre for the series; it's also the first Blade developed internally by Epic.



Akai Katana Review: A Bleedin' All Right Time
by Ray Barnholt
17 May 2012 at 8:26am

Everyone's favorite purveyor of exceedingly niche shoot-em-ups, Cave, is back again with Akai Katana, a welcome -- and rare -- appearance of one of their console games localized for the West. Not only that, it's a boxed retail game, and crazier yet, it's another horizontal bullet-hell shooter, just like their last Western retail release, Deathsmiles. And if Deathsmiles' gothic lolita stylings sent you running in the opposite direction, Akai Katana is a much more palatable action game, set in a world where young rebels use their warplanes and the power of the mystical Blood Swords to combat the endless hordes of imperial forces. Yeah, no one really plays these for the plots.

As in every shooter, you fly around the screen destroying enemies that appear from the other side of the screen, using regular speedy fire or more powerful, focused fire that slows your movement. The wrinkle in Akai Katana is that killing enemies earns energy orbs that will let you summon your "phantom." With enough energy you can switch to phantom form, where you become your humanoid spirit partner, who is invincible as long as you don't use the stronger fire. As enemy bullets bounce off the phantom, you can move left and right to bat the bullets around and turn them into point value tokens, though they don't last forever and neither does the phantom energy meter, so you'll have to know when to switch forms and collect them for your big scores.



Game of Thrones Review: An Example of Mediocre Interactive Fanfiction
by Thierry Nguyen
16 May 2012 at 5:51pm

Consider the following scenario from the Game of Thrones RPG: you get tasked with infiltrating a secure location, and beforehand you assemble a proper uniform -- gauntlets, boots, cape, and helmet -- to gain access. This sequence conjures up the same sort of tension as watching Tywin Lannister and Littlefinger's conversation at Harrenhal in the current season of the show, or reading the duel between The Red Viper and The Mountain That Rides from A Storm of Swords. There's a lot at stake, and one mistake could turn the whole affair catastrophic; but this time, you're in control of this tense situation. You walk up to a guard at a checkpoint, and he asks if he knows you because you seem familiar to him; to this, you reply that you have a very common face that elicits such a question often. Except, as noted earlier, not only are you in disguise, but as part of that disguise, you had put on a full helmet that completely envelops and obscures your face.

That kind of moment embodies playing Game of Thrones, where the occasional moments of intrigue and interest get stymied by bizarre little gaffes, mistakes, and janks. Why is there a conversation about the look of my face when I have a helmet on? It's not an instance of randomized NPC chatter that delightfully skips over the detail of whether the player is wearing a helmet or not -- it's a specific and scripted moment in a mandatory story quest that somehow got past the game's writers and testing.





Braun Electric Shavers On Sale

The History of the Shaver

For many years shaving has been a necessity for people whether it be for aesthetics or for comfort. In prehistoric times early man would use sharks teeth, flint or shells to pull or scrape off their facial growth, how ever painful this must have been, Its was almost second nature for them to want to rid their face of such hair.

This could have had a more practical advantage for say eating and comfort, or maybe even a change to their status, perhaps it would have changed peoples behaviour toward that particular individual. In generally it would have probably been so uncomfortable and itchy that they would just want to cut the hairs off their face by any means possible.

These shaving practices would result in bleeding or tearing of skin, this would cause scar tissue to form over time. When using shells as a tool for grooming they would tightly cup their hair between two small clam shells and then, with a pulling motion, rip it out in clumps. Like any pulling of hair this act would have been extremely painful.

With the use of flint as a rudimentary cutting instrument small pieces could be fashioned by sharpening down the sides of the flint. When sharp enough they could be used effectively to shave or cut the beard away.

In some circumstances even burning embers would be used to burn and thin out their beards. All these techniques would be painful but seemingly beneficial to them in the long run.

Eventually many centuries later the straight razor was born which would go on to be made of stainless steel, but sophisticated razors would exist a century before hand in the Roman period.

In 330BC, inspired by the Egyptians, the Greeks and Romans would shave off the majority of their body hair as they felt it was unclean and barbaric to leave it to grow. They would experiment with different materials but found copper and bronze to be the most robust although more durable metals would be used later, such as iron. Such metals where favoured over stone and glass.

Even though the ability and means to shave had been around for century's regular day-to-day shaving was never common place until much later. It was when the straight razor was born that regular shaving became more accessible to the masses, and later with the safety razor even more so.

Because the straight razor was made out of varying strengths of metal they proved very popular, and if well maintained would last for many years. The popularity of the straight razor would fuel its use right up until early 1950's.

In 1875 the the safety razor was invented this had a special guard that would protect the skin, and would only expose the edge of the blade against the surface of the skin when cutting. The safety razor was revolutionary and very successful.

It was around the 1950's that more inexpensive material could be fashioned to create a cheaper disposable razor. This meant that not only could everyone afford them, it also introduce people to the concept of disposable products, products so cheap they could just be thrown away at the users wish.

Later Philips developed a safety razor that would have interchangeable blades, they would introduce the razor body itself at a relatively low price and provide a means of blade replacement. They introduced a business strategy called 'Loss Leader, ' This meant selling the product at a loss, but then making money from follow up sales. They wouldn't make any initial profit, but from the regular sales of replacement blades they would eventually ensure a steady cash flow.

This strategy is employed today on a whole range of products.

It was in 1928 that the first electric shaver was produced by a one Jacob Schick. He wanted to find a way of shaving without using water. Effectively he wanted a dry shave system that could be used as a replacement to the conventional wet shave. His first responsibility was to produce a range of electric shavers for Remington.

There are two shaving systems on the market today: Rotary shavers, and Foil shavers, The latter is used by companies like Braun, Remington and Philips. The foil is a thin metal shield, no more than a few microns thick, that is specially perforated creating a matrix of holes along its surface, underneath of which the shaver blades are housed. As you press the foil against your face hairs stick through the holes and are cut by the blades which are oscillating back and fourth at a 100 times per second. The thinner the foil and the faster the oscillations the better the cut.

The rotary shaver has two or three small circulars blades that rotate at high speeds. It was Philips that first introduced this technology and it enabled the shaver to get very close cutting hairs off at skin level. The hairs are guided into the circular heads and then cut, the heads are usually positioned in a triangular formation for optimal performance. When using a rotary shaver it is best to move it gently in a circular motion across the face.

Electric shavers today use some of the most cutting edge technology: flexing blades, pulsing technology, double or triple foil systems, linear drive technology, but essentially they all do the same thing, so its a good thing to pick a shaver that best suits you. At the heart of it all shavers are pretty much the same when you open them up they mainly consist of a motor, a circuit board, blades, battery and a guard.

When you first start to use an electric shaver you may not get completely satisfying results, it is this that makes people complacent and thus causing them to return to regular wet shaving. Moving backward and forward between wet and dry shaving is not recommended this is because you face takes time to adjust to electric shaving and moving back and fourth will make this transition hard.

You should give your face about 1 or 2 weeks to adjust then you should get the results you are looking for.

The three main brands to look out for are Braun, Remington and Philips. Here are some good models to take a look at:

Braun Cruzer (Good for all over body grooming).

Remington Microscreen range(Very popular shaver at a budget price).

Braun 790 (Little bit more expensive but has a lot of features and a cleaning station).

Braun P60(Very cool pocket shaver cheap and perfect for travelling).

Visit www.thebestshaver.com and find lots of popular brand electric shavers. Watch videos, read reviews and find the best shaver to suit

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Shafee in hot soup if he went on secret Najib-Rosmah assignment

19 Apr 2012 at 5:23am  KUALA LUMPUR? If a lawyer is found to be lying over his reason for adjourning a case, the act is tantamount to ?professional misconduct?, Bar Council president Lim Chee Wee has said.

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