Boom Gaming Chair

Christmas

Suggestions

  RSS feed from 1UP
1UP RSS feed
1UP's latest news feed - the #1 source for gaming news.


Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }()); Your Retro Reference Guide to Community's "Digital Estate Planning" A complete list of the old-school gaming nods made by The Greendale Seven.

By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.



EA to Piggyback Origin on Popular Kickstarter Games
by Chris Pereira
18 May 2012 at 4:44pm

As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding something unique it can offer in the process -- it also is focused on getting the software installed on as many computers as possible. Bundling it with EA's own computer games has proven to be one effective way of doing this, whether it be with Battlefield 3 or Mass Effect 3, as has exclusively offering the digital version of its big MMO, Star Wars: The Old Republic, through the service. Now it's extending a helping hand to independent developers who have turned to crowd-funding to get their games made in a move that will further help to increase the size of Origin's userbase.

The publisher today announced it will waive Origin's distribution fees for 90 days for any developer wanting to bring its crowd-funded, downloadable PC game to the service, just so long as the game is ready to publish. Develop notes the only costs developers will be subjected to are those pertaining to transactions, such as the fee charged by credit card companies. Even with that small caveat, this is still a potentially great deal for independent developers who will be able to receive a significantly larger portion of revenue on each game it sells in the three months following release. Particularly when you consider many of the games that have been funded by Kickstarter are unlikely to ever be multi-million unit sellers, that extra money could prove to be a major boon.



What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark
by 1UP Staff
18 May 2012 at 4:35pm

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }()); What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark Grab your flashlight, extra batteries, and something sharp and pointy.

By: 1UP Staff May 18, 2012

Before the advent of electricity, mankind rightly feared the darkness and the thousands of hungry wolves lurking within. Now that we live in a world where eternal daytime can be summoned with the flick of a light switch, the lessons taught by every fairy tale put to print -- stay out of dark, spooky places -- can safely be ignored, since our smartphones alone can easily cut a swath through the blackness of night. Still, crushing the anxieties of our lizard brains often proves impossible, as a simple evening power outage can quickly turn us from rational human beings into quivering masses who refuse to take candlelit trips to the bathroom alone for fear of wandering House Draculas. And we're not even safe in retreating to the escapist fantasies of video games; over the years, savvy developers have learned to exploit these primal phobias by designing worlds that turn from bad to ugly with the setting of the sun. The following games serve as fitting proof that -- as the popular Nickelodeon show once posited-- yes, we are afraid of the dark. Or if we're not, maybe we should be?



Diablo III's Launch Issues Bring its Always-Online Requirement Back to the Fo...
by Chris Pereira
18 May 2012 at 1:00pm

While it could have gone worse, Diablo III's first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37, and similar sorts of issues have continued to crop up since then, leading to several instances of the servers being taken offline. This has all been widespread enough that Blizzard apologized for the situation, but really, these sorts of problems are to be expected following the release of an enormously popular online game. But not everyone wants Diablo III to be an online game, and those players have suffered right alongside those who do.

Aside from the times that the servers have been brought down for emergency maintenance, which invariably affect everyone, not everyone has been subjected to a less-than-ideal experience. Having skipped the launch rush on Tuesday, I've yet to run into any problems myself, save for one where I'm occasionally told someone I'm chatting with is not online, which requires me to re-send my message. Annoying, sure, but hardly a big deal, especially in light of people who are losing their Achievements or having trouble playing at all for one reason or another.



Capcom Reveals 3DS Spin-off to Lost Planet Series
by Nick Todd
17 May 2012 at 6:14pm

With Lost Planet's roots firmly planted on consoles, it comes as a surprise that the series will soon be making a trip to portables in the form of E.X. Troopers for the Nintendo 3DS. Taking an anime-inspired look and featuring gameplay similar to its console brethren, it appears that the franchise will be bringing some familiar elements to Nintendo's smaller screens. As sudden as the announcement is, Capcom seems to be taking an unexpected approach for the franchise on portables.



Activision's "Project Icebreaker" Could Hurt its Reputation Among Devs
by Chris Pereira
17 May 2012 at 4:56pm

More than two years after Infinity Ward founders Jason West and Vince Zampella first sued Activision, their case is finally set to head to trial on May 29. But before the case can be heard, documents have been released which shed light on some unsavory moves Activision made prior to firing West and Zampella in March 2010.

Prior to the start of the case, there have been some developments of note. Electronic Arts, the publisher of the game being produced by West and Zampella's new studio, Respawn Entertainment, was added in late 2010 as a defendant in Activision's counter-suit; Activision alleged EA conspired with the former IW heads to derail the Call of Duty franchise, among other things. Bloomberg reported yesterday the two publishers have reached a settlement, details of which were not made available.



Should We Expect Voice Acting In Every Game?
by 1UP Staff
17 May 2012 at 2:49pm

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }()); Should We Expect Voice Acting In Every Game? The pros and cons of prose and... is there a voice actor named Khans?

By: Dennis Farrell May 17, 2012

Some people approach games with a checklist of required features. "No multiplayer? Not even a half-hearted mode thrown in for the heck of it? No thanks!" "Where are my arbitrary achievements?" If internet forums are to be trusted -- and in my experience they always should be -- voice acting is increasingly becoming one such expectation.

When a game fails to check off enough boxes, it runs the risk of coming under scrutiny. Sometimes, though, the pressure to be all-inclusive is directly at odds with the experience a game is attempting to create. Sometimes, voice acting can be a detriment.



With Infinity Blade Dungeons, Epic Doubles Down on iOS
by Jeremy Parish
17 May 2012 at 12:23pm

You may think of Gears of War when you hear the name "Epic Megagames." Or maybe Jazz Jackrabbit, if you live a lifestyle of old-school cred. Or perhaps what comes to mind is Unreal Engine 3, the behind-the-scenes game technology that's proven to be the current generation's Renderware. And these things are well and good! But over the past few years, Epic's made something of a name for itself with chair's Infinity Blade games.

Infinity Blade and its recent sequel boast what may well be the most spectacular graphics yet seen on iOS (running, not surprisingly, on a modified version of Epic's own Unreal Engine 3), but they impress less in the gameplay department. Certainly they're entertaining enough, but they amount to high-fantasy Punch-Out!! -- simple and limited. Now that the series is a bonafide money-maker for Epic, they're taking a much more direct approach to the property... and a more ambitious one, too. Infinity Blade Dungeons doesn't simply represent a new genre for the series; it's also the first Blade developed internally by Epic.



Akai Katana Review: A Bleedin' All Right Time
by Ray Barnholt
17 May 2012 at 8:26am

Everyone's favorite purveyor of exceedingly niche shoot-em-ups, Cave, is back again with Akai Katana, a welcome -- and rare -- appearance of one of their console games localized for the West. Not only that, it's a boxed retail game, and crazier yet, it's another horizontal bullet-hell shooter, just like their last Western retail release, Deathsmiles. And if Deathsmiles' gothic lolita stylings sent you running in the opposite direction, Akai Katana is a much more palatable action game, set in a world where young rebels use their warplanes and the power of the mystical Blood Swords to combat the endless hordes of imperial forces. Yeah, no one really plays these for the plots.

As in every shooter, you fly around the screen destroying enemies that appear from the other side of the screen, using regular speedy fire or more powerful, focused fire that slows your movement. The wrinkle in Akai Katana is that killing enemies earns energy orbs that will let you summon your "phantom." With enough energy you can switch to phantom form, where you become your humanoid spirit partner, who is invincible as long as you don't use the stronger fire. As enemy bullets bounce off the phantom, you can move left and right to bat the bullets around and turn them into point value tokens, though they don't last forever and neither does the phantom energy meter, so you'll have to know when to switch forms and collect them for your big scores.



Game of Thrones Review: An Example of Mediocre Interactive Fanfiction
by Thierry Nguyen
16 May 2012 at 5:51pm

Consider the following scenario from the Game of Thrones RPG: you get tasked with infiltrating a secure location, and beforehand you assemble a proper uniform -- gauntlets, boots, cape, and helmet -- to gain access. This sequence conjures up the same sort of tension as watching Tywin Lannister and Littlefinger's conversation at Harrenhal in the current season of the show, or reading the duel between The Red Viper and The Mountain That Rides from A Storm of Swords. There's a lot at stake, and one mistake could turn the whole affair catastrophic; but this time, you're in control of this tense situation. You walk up to a guard at a checkpoint, and he asks if he knows you because you seem familiar to him; to this, you reply that you have a very common face that elicits such a question often. Except, as noted earlier, not only are you in disguise, but as part of that disguise, you had put on a full helmet that completely envelops and obscures your face.

That kind of moment embodies playing Game of Thrones, where the occasional moments of intrigue and interest get stymied by bizarre little gaffes, mistakes, and janks. Why is there a conversation about the look of my face when I have a helmet on? It's not an instance of randomized NPC chatter that delightfully skips over the detail of whether the player is wearing a helmet or not -- it's a specific and scripted moment in a mandatory story quest that somehow got past the game's writers and testing.





Boom Gaming Chair

Texas holdem

A poker card game

Texas Hold'em is a Poker card game that consists in gather the best possible combination of cards to win.You hold two cards (the hole cards), and with the five cards in the table (provided by the Flop (3 cards down) the Turn (1 card down) and the River (1 card down)) you make the combination to win the Pot.

The Texas Hold'em Poker Card game


The history of Texas hold'em

The most popular form of poker played in the world today. Many believe that this game was developed to introduce the poker game to new players.

The origin is unknown, but the 7-card Stud derivate game is said to be originated in Texas, Robstown, in the early 1900's. It was first played in the Golden Nugget casino, Las Vegas, late 1960s. Due to the easy learn-line (in comparison with other forms of poker) and dynamism, it was easy to link Texas hold'em and tournaments. In 1971 Texas hold'em no-limit (no-limit idea from Tom Thackrey, a journalist) was the form of poker chosen to decide the Champion of the World Series of Poker (former Annual Gambling Fraternity Convention) in the Benny Binion's Horseshoe Hotel and Casino, when it began to gain popularity (1972 had 8 entrants, in 1982, more than 100 entrants and in 1991 there were over 200 entrants).

For that reason, Doyle "Texas Dolly" Brunson (he, Amarillo Slim and Crandell Addington introduced hold 'em to Las Vegas in 1967) called it The Cadillac of Poker.

The first literature about Hold'em was published in 1978, Super/System (by Doyle Brunson), a complete strategy guide for poker in general, the book that transformed the way poker was played, and considered one of the most important books for the game. A book covering the World Series of Poker and the player's world was published by Al Alvarez years later.

Although the growing interest in Texas hold'em out of Nevada in early 80s, California banned Hold'em under a statute that considered "stud-horse" illegal. In 1988, it was declared that Hold'em and "stud-horse" were different, and card rooms across the state could offer Hold'em.

However, the game wasn't well known worldwide until a regular player wins his seat ($10.000 buy-in) at the Main event of The World Series of Poker through an online satellite tournament. In that year, 2003 (with 839 entrants), this regular player Christopher Bryan, The Chris "Moneymaker" won the Championship title, $2.5 million and putted the Cadillac in the front seat of Poker Card games in casinos all over the world, attracting millions of players (pros, semi-pros, gamblers, celebrities, etc) to play for a lot of money (The World Series of Poker, in 2008 will pay $9.1 million to the first place, in a tournament that had 6844 entrants).


Texas Hold'em Poker Online

After the "Moneymaker" explosion, boosted by the World Poker Tour debut (2003), and the Hollywood Rounder's (1998, with Matt Damon) film, it was inevitable that the growing internet community would be captured by Poker's tentacles. The "poker boom" created a great amount of Poker Room sites that increased the number of players (amateur and professional) incredibly. In 2006, almost 9000 players competed for the $10.000 buy-in No-Limit Texas Hold'em World Championship.

Rules/How to play

Poker Rank Cards

The player that holds the highest ranking card wins the Pot. See the card Rank, from the higher to the lower:


1 - Straight Flush (Called ROYAL Flush(higher than the Straight Flush), when the sequence is 10 to Ace).

All the cards are suited and in sequence.




2 - Four of a kind.





3 - Full House.

Three of a kind + a pair.




4 - Flush

All the cards are suited.




5 - Straight.

All the cards are in sequence.




6 - Three of a kind.





7 - Two pairs.




8 - One pair.




9 - High card.

If no one have the hands above, wins the hand with the higher card.



The Blinds

Before the distribution of the cards, a disc called "the button" is positioned in front of a player that will be called dealer of the turn. In clockwise, the next player puts half of the minimum bet - he is called the Small Blind-, and the player next to him puts the minimum bet - called the Big Blind. They are called blinds; because they have the obligation to put the bet without know which cards they will have. After that, the cards are distributed (the two Hole cards).


The pre-flop

After seeing the cards, the next player from the Big Blind (clockwise) can Call (pay the bet = big blind), Raise the bet or just Fold and wait for the next turn. The next player clockwise do the same choices and the next players go on , ALWAYS CLOCKWISE. The small blind can put the other half part of the bet, raise or fold, and the big blind can Check (he already putted the bet), raise or fold.

The pre-flop can gather a large amount of money if the players believe that their hands are really good and keep raising each other bets!

The betting structure varies with the type of Hold'em (limit, no-limit, and pot-limit).


The All-In

It's just a raise that put ALL OF YOUR CHIPS in table. The player can go All-In any time after the beginning of the pre-flop. Of course it's the craziest move if the player isn't 100% sure that he will won the pot.




The flop

Three cards are placed in table, and they are called community cards, because all the players can use then to build their hands to win the pot (note that the player can win the pot without use any of his hole cards.).

The first player to bet is the first player clockwise after the Button. Again, he can call, raise, fold and go all-in depending on how good he feels his hand and the combination with the table is.

The Turn

Now, the fourth card is putted on the table (the turn is called 4th-street too). One more round of bets, raises, folds or all-ins.

The River

The last card, the fifth card (also called 5th-street) is putted in the table, and the players again go in a round of bets.

The showdown

If there is no more betting and there is more than one player left, the last bettor shows his or her cards (if there is no bet, the first player clockwise of the Button shows the hand).The player with the best five-card hand wins. If the hands are equal, the pot is divided equally.


A new round begins, with the button moving clockwise to the next player.

Want to see it working? Check out this video.

The three major variations in Texas Hold'em:

Limit Texas Hold'em:

The number of bets is limited in 4 in any betting round. They are the bet, raise, re-raise and cap (final raise).

No limit Texas Hold'em:

Obviously there is no limit in the amount of the bet in the betting round, but there is a minimum bet that must be equal to the previous bet or raise in the same round.

Pot-limit Texas Hold'em:

Here, the maximum bet in a round of bets is the amount of the current pot (the sum of the blinds, and the bets until the player's turn.).


Tournament types:

Major Live Tournaments:

Usually occurs in Casinos, like the World Poker Tour and World Series of Poker. The entry fees are typically $2.000 to $10.000 ($25.000 in the final table at The Bellagio). The blinds increase every hour of hour and a half, and the players tend to be more conservative. In Major Tournaments there are fewer players involved in each hand, generally with 2 or 3 players in each round of bets.

Small Stakes Multi-table Online Tournaments:

Fast tournaments with entry fees range from $1 to $30 with the blinds increasing rapidly and lot of players tend to be more aggressive. This type of tournament involve more lucky than slower events (a large number of inexperienced players plus short round plus rapidly increase of blinds). Bluffs don't work in these games.

High-Stakes Multi-table Online Tournaments:

Entry fees of $100 and up. Many of the Pros pass their time between live tournaments playing one of two of these events. These tournaments are similar to live multi-tables in some ways: the rounds are longer compared to other online events (15minutes or so) and fewer players in the round of bets are examples. Players in this type of tournaments tend to be more aggressive than Major events, but less aggressive than they are in Small Stakes events.


Single-Table Sit and Go Online Tournaments:

Entry fee range from $1 to $100. Blinds increase rapidly (about every ten hands) and tournament pays the last three players. It's another popular form of tournament in Online sites.

Live Single-Table Satellites:

Occur in conjunction with most major tournaments. A casino running a $10.000 buy-in major event might hold satellites with $1.000 entry fees, with the winner getting a seat to the main event. There will also be satellites for satellites ($100 to try to win your seat at $1.000 satellite, and so on.). These tournaments are very similar to Single-table online tournaments discussed above, and the strategy (more about strategy below) to Single-table online tournaments apply here as well.

Ca$h Game:

No tournament here man. You can seat, play a round of bets, and leave. Or you can seat, play 1000 rounds of bets and stay seated. Just like that. You only leave without want if you lose all of your bankroll. The strategy and style of play are completely different from tournaments, but it's a very fun (and profitable) type of playing poker. Online or not.


Introduction to Poker Strategy:

I mean introduction because here you will not see some important concepts like Pot odds, implied odds, and most of the mathematic of poker. Here I will try to cover the basic and general concepts not only to Texas Hold'em, but in most of card games (like Omaha, and 7-card Stud).

You really should, after finishing this article, search for good Poker Books.

This part of the article also has my own experiences, and sometimes things I write won't be a rule. In fact they'll be more tips than anything. So, read good books and go for your own experiences.

You must apply these principles, if you want to be a good poker player:

1 - Be patience.

Be prepared to wait good hands to spend your chips. Patience in poker = money. It takes time, effort and a lot of work to win more than loses. Yes, some days you will lose. You can't judge your poker ability based in some good results. Patience will provide you experience in organize your game with hands that you really trust, don't spend a lot of chips in that hand that you knew was a mistake in the beginning and the most important: Patience decrease the chances of lose all your good results in a moment of TILT (see below). Your goal should be making the best possible play every time.

2 - Study the other players.

3 - Study yourself in good and bad runs.

4 - Know when to quit (avoid TILT).

Tilt is a term for when the poker player become emotionally unable to play a good game. Other player will know this weak moment, and will try to take advantage. And they will take advantage, but only if you let them. If you identify you are in verge of lose it, JUST STOP. The game will be there 10 minutes from now, and actually, it will be there tomorrow. If you are playing a tournament, try to take your time and wait for a VERY GOOD hand. When you have it, play aggressive, because the other players won't believe in you, and most of them will pay your raise. This is the time to take most of your lost back.


Top hands:

Many professional poker players elected their top 10 starting hands. The selection I like the most is the Phil Helmuth's list:

1. A-A

2. K-K

3. Q-Q

4. A-K suited

5. J-J

6. 10-10

7. 9-9

8. 8-8

9. A-Q suited

10. 7-7

These are very good starting hands, because there is a great possibility that the flop will make then even stronger than they are before it. Be aggressive playing this hands, keep in mind that less players playing the round of bets makes a really good hand almost invincible. But don't raise your bet hell high too early, because everybody will read your hand and fold!

Playing styles:

All players have all types of playing styles. But from people to people there's one that predominates. That's your natural playing style. A good poker player try to hide his natural style mixing styles during the game, but in a long run (and if your name [8][9][10][11][12][13][14][15][16]become famous) eventually other players will know your style and play based in it. No problem on that, if you know someone for some time, you can tell if he/her is patience, angry, psychotic, cool, careless person. It happens in poker too. That's why you have to master the mix style, because according to Dan Harrington there's a poker paradox that says:

"You'll make the easiest money when you're playing a style opposite to your natural one."

And thinking about that, it's not difficult to presume that it makes a lot of sense.

The conservative approach:

The emphasis is preserve your stack playing fewer, but high-quality card, in a way that makes your next decision easier, and avoiding all-in moves unless you have a monster hand.

Conservative players generally only play the top 10 hands when betting first, and some more when they are in the middle and the ending positions.

The aggressive approach:

The emphasis is to start a bet with all pairs, any two face cards, Ace-X, almost any suited connectors. The aggressive player isn't terribly concerned with his position in table, and they have advantages compared to conservative players, like plays a lot of pots, steal a lot of pots, and he is much more harder to read than the conservative. But he face more difficult decisions after the flop, will more often run into monster hands and face much bigger swings in the stack size.

"To play aggressively requires much more skill."

The Super-Aggressive Style:

"Starting requirements and position in the table? We don't need that!"

Yeah, this is a super-aggressive natural style, and he is capable to start his/her game with any card, in any position. Against this player, you could be facing a straight, pair or a set. It requires a lot of observation and creativity to play like this. A notorious name in this style is Gus Hansen.

But there's one thing to say about this type of player. They don't search for expensive confrontations; they just want to keep stealing blinds and pots. Of course once in a while they'll have monster hands, and you'll be in trouble, but if you want to win a super-aggressive player, you'll have to use your arsenal too.

Welcome to this fabulous world of bluff, tactic and adrenaline. I hope you liked.

[[ct]]: Boom Gaming Chair

Boom Gaming Chair m4v

26 Nov 2010 at 6:26am


boom gaming chair

27 Oct 2008 at 9:14pm


BoomCube - Gamer Chair

2 Jan 2012 at 1:48pm



Next page: Wooden Doll House


Boom Gaming Chair News


Remembering Carlos Fuentes - Examiner.com

16 May 2012 at 2:22pm 

Remembering Carlos Fuentes
Examiner.com
I was always going to be a writer; as a child, my favorite Christmas gift from my parents was a typewriter. I sold my comics to the other kids beginning in the first grade, started writing short stories as a boy, completed a hilariously bad science ...

and more »


Read more...


Stars Add Glitter to Jeweler's Designs - New York Times

16 May 2012 at 8:46am 

Stars Add Glitter to Jeweler's Designs
New York Times
In 2008, Ms. Jolie asked the jeweler to help her design a pendant bearing a hidden message as a Christmas gift for Mr. Pitt, setting the stage for a co-designed collection inspired by ancient tablets. ?We studied all different kinds of tablets ? old ...



Read more...


Comic ideas stretched to absurd proportions - This is Bristol

12 May 2012 at 1:06am 

Comic ideas stretched to absurd proportions
This is Bristol
It's when Gilbert elaborates on the kernel of a comic idea and stretches it to absurd proportions that the show flies highest. An unwanted Christmas gift of a computerised toothbrush which prompts a disaster of national proportions and "suicidal" ...



Read more...


From cowgirl to dominatrix, the most fun you can have for $100 - Royal Gazette

8 May 2012 at 6:25am 

From cowgirl to dominatrix, the most fun you can have for $100
Royal Gazette
She said her latest book is the result of a Christmas gift she gave her husband of 29 years, Paul. ?I just couldn't give him another book, another CD, another tie; pair of pyjamas. I just couldn't get excited about getting him anything, ...



Read more...