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Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

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By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.



EA to Piggyback Origin on Popular Kickstarter Games
by Chris Pereira
18 May 2012 at 4:44pm

As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding something unique it can offer in the process -- it also is focused on getting the software installed on as many computers as possible. Bundling it with EA's own computer games has proven to be one effective way of doing this, whether it be with Battlefield 3 or Mass Effect 3, as has exclusively offering the digital version of its big MMO, Star Wars: The Old Republic, through the service. Now it's extending a helping hand to independent developers who have turned to crowd-funding to get their games made in a move that will further help to increase the size of Origin's userbase.

The publisher today announced it will waive Origin's distribution fees for 90 days for any developer wanting to bring its crowd-funded, downloadable PC game to the service, just so long as the game is ready to publish. Develop notes the only costs developers will be subjected to are those pertaining to transactions, such as the fee charged by credit card companies. Even with that small caveat, this is still a potentially great deal for independent developers who will be able to receive a significantly larger portion of revenue on each game it sells in the three months following release. Particularly when you consider many of the games that have been funded by Kickstarter are unlikely to ever be multi-million unit sellers, that extra money could prove to be a major boon.



What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark
by 1UP Staff
18 May 2012 at 4:35pm

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By: 1UP Staff May 18, 2012

Before the advent of electricity, mankind rightly feared the darkness and the thousands of hungry wolves lurking within. Now that we live in a world where eternal daytime can be summoned with the flick of a light switch, the lessons taught by every fairy tale put to print -- stay out of dark, spooky places -- can safely be ignored, since our smartphones alone can easily cut a swath through the blackness of night. Still, crushing the anxieties of our lizard brains often proves impossible, as a simple evening power outage can quickly turn us from rational human beings into quivering masses who refuse to take candlelit trips to the bathroom alone for fear of wandering House Draculas. And we're not even safe in retreating to the escapist fantasies of video games; over the years, savvy developers have learned to exploit these primal phobias by designing worlds that turn from bad to ugly with the setting of the sun. The following games serve as fitting proof that -- as the popular Nickelodeon show once posited-- yes, we are afraid of the dark. Or if we're not, maybe we should be?



Diablo III's Launch Issues Bring its Always-Online Requirement Back to the Fo...
by Chris Pereira
18 May 2012 at 1:00pm

While it could have gone worse, Diablo III's first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37, and similar sorts of issues have continued to crop up since then, leading to several instances of the servers being taken offline. This has all been widespread enough that Blizzard apologized for the situation, but really, these sorts of problems are to be expected following the release of an enormously popular online game. But not everyone wants Diablo III to be an online game, and those players have suffered right alongside those who do.

Aside from the times that the servers have been brought down for emergency maintenance, which invariably affect everyone, not everyone has been subjected to a less-than-ideal experience. Having skipped the launch rush on Tuesday, I've yet to run into any problems myself, save for one where I'm occasionally told someone I'm chatting with is not online, which requires me to re-send my message. Annoying, sure, but hardly a big deal, especially in light of people who are losing their Achievements or having trouble playing at all for one reason or another.



Capcom Reveals 3DS Spin-off to Lost Planet Series
by Nick Todd
17 May 2012 at 6:14pm

With Lost Planet's roots firmly planted on consoles, it comes as a surprise that the series will soon be making a trip to portables in the form of E.X. Troopers for the Nintendo 3DS. Taking an anime-inspired look and featuring gameplay similar to its console brethren, it appears that the franchise will be bringing some familiar elements to Nintendo's smaller screens. As sudden as the announcement is, Capcom seems to be taking an unexpected approach for the franchise on portables.



Activision's "Project Icebreaker" Could Hurt its Reputation Among Devs
by Chris Pereira
17 May 2012 at 4:56pm

More than two years after Infinity Ward founders Jason West and Vince Zampella first sued Activision, their case is finally set to head to trial on May 29. But before the case can be heard, documents have been released which shed light on some unsavory moves Activision made prior to firing West and Zampella in March 2010.

Prior to the start of the case, there have been some developments of note. Electronic Arts, the publisher of the game being produced by West and Zampella's new studio, Respawn Entertainment, was added in late 2010 as a defendant in Activision's counter-suit; Activision alleged EA conspired with the former IW heads to derail the Call of Duty franchise, among other things. Bloomberg reported yesterday the two publishers have reached a settlement, details of which were not made available.



Should We Expect Voice Acting In Every Game?
by 1UP Staff
17 May 2012 at 2:49pm

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By: Dennis Farrell May 17, 2012

Some people approach games with a checklist of required features. "No multiplayer? Not even a half-hearted mode thrown in for the heck of it? No thanks!" "Where are my arbitrary achievements?" If internet forums are to be trusted -- and in my experience they always should be -- voice acting is increasingly becoming one such expectation.

When a game fails to check off enough boxes, it runs the risk of coming under scrutiny. Sometimes, though, the pressure to be all-inclusive is directly at odds with the experience a game is attempting to create. Sometimes, voice acting can be a detriment.



With Infinity Blade Dungeons, Epic Doubles Down on iOS
by Jeremy Parish
17 May 2012 at 12:23pm

You may think of Gears of War when you hear the name "Epic Megagames." Or maybe Jazz Jackrabbit, if you live a lifestyle of old-school cred. Or perhaps what comes to mind is Unreal Engine 3, the behind-the-scenes game technology that's proven to be the current generation's Renderware. And these things are well and good! But over the past few years, Epic's made something of a name for itself with chair's Infinity Blade games.

Infinity Blade and its recent sequel boast what may well be the most spectacular graphics yet seen on iOS (running, not surprisingly, on a modified version of Epic's own Unreal Engine 3), but they impress less in the gameplay department. Certainly they're entertaining enough, but they amount to high-fantasy Punch-Out!! -- simple and limited. Now that the series is a bonafide money-maker for Epic, they're taking a much more direct approach to the property... and a more ambitious one, too. Infinity Blade Dungeons doesn't simply represent a new genre for the series; it's also the first Blade developed internally by Epic.



Akai Katana Review: A Bleedin' All Right Time
by Ray Barnholt
17 May 2012 at 8:26am

Everyone's favorite purveyor of exceedingly niche shoot-em-ups, Cave, is back again with Akai Katana, a welcome -- and rare -- appearance of one of their console games localized for the West. Not only that, it's a boxed retail game, and crazier yet, it's another horizontal bullet-hell shooter, just like their last Western retail release, Deathsmiles. And if Deathsmiles' gothic lolita stylings sent you running in the opposite direction, Akai Katana is a much more palatable action game, set in a world where young rebels use their warplanes and the power of the mystical Blood Swords to combat the endless hordes of imperial forces. Yeah, no one really plays these for the plots.

As in every shooter, you fly around the screen destroying enemies that appear from the other side of the screen, using regular speedy fire or more powerful, focused fire that slows your movement. The wrinkle in Akai Katana is that killing enemies earns energy orbs that will let you summon your "phantom." With enough energy you can switch to phantom form, where you become your humanoid spirit partner, who is invincible as long as you don't use the stronger fire. As enemy bullets bounce off the phantom, you can move left and right to bat the bullets around and turn them into point value tokens, though they don't last forever and neither does the phantom energy meter, so you'll have to know when to switch forms and collect them for your big scores.



Game of Thrones Review: An Example of Mediocre Interactive Fanfiction
by Thierry Nguyen
16 May 2012 at 5:51pm

Consider the following scenario from the Game of Thrones RPG: you get tasked with infiltrating a secure location, and beforehand you assemble a proper uniform -- gauntlets, boots, cape, and helmet -- to gain access. This sequence conjures up the same sort of tension as watching Tywin Lannister and Littlefinger's conversation at Harrenhal in the current season of the show, or reading the duel between The Red Viper and The Mountain That Rides from A Storm of Swords. There's a lot at stake, and one mistake could turn the whole affair catastrophic; but this time, you're in control of this tense situation. You walk up to a guard at a checkpoint, and he asks if he knows you because you seem familiar to him; to this, you reply that you have a very common face that elicits such a question often. Except, as noted earlier, not only are you in disguise, but as part of that disguise, you had put on a full helmet that completely envelops and obscures your face.

That kind of moment embodies playing Game of Thrones, where the occasional moments of intrigue and interest get stymied by bizarre little gaffes, mistakes, and janks. Why is there a conversation about the look of my face when I have a helmet on? It's not an instance of randomized NPC chatter that delightfully skips over the detail of whether the player is wearing a helmet or not -- it's a specific and scripted moment in a mandatory story quest that somehow got past the game's writers and testing.





Beginner Accordion

Remembering Mom

Having just celebrated Mother's Day, I just wanted to share this memory with you. My mom died in 2001. It was such a strange thing. She had called my sister, who lived close to her, to ask when they would leave for church. That was at 4pm. When my sister got there to pick her up 20 minutes later, she was in her bed, dead from a heart attack. And in that 20 minutes, she had gathered her thoughts to a point where she retrieved some documents that would be needed for the estate and put them on the kitchen table. After that, she got into bed, and died. Being so composed to do that still amazes me beyond words. Mom was 79 when she passed, and was one of the fortunate people who can say that they left on their terms having done everything they wanted to do, many of them twice, and working on the 3rd trip through the list. I remember when I was young, and like all little Slovenian boys who wanted to get involved with music, the first instrument was going to be an accordion. It was a 12 key, 8 bass button accordion, and 55 years later, it is in a case in my closet. (That is either because it is truly a memory from my youth or proof that Slovenians are so cheap that we never throw anything away.) And as my music progressed, as well as the size of the accordions, she would constantly make me sing with her. And we sang the same 2 songs again and again, first her singing melody and me singing harmony. Then we would change parts. And she would tell me constantly, "If you really want to be a musician and singer you HAVE to be able to hear where the harmony notes are and hit them accurately. Now do it again." Those 2 songs were "Among My Souvenirs" by Connie Francis and "Blue Skirt Waltz". And we would sing them over and over and over. As I got older and moved forward in music, my father was dead against it. All those years of paying for lessons, dragging me into downtown Cleveland to take those lessons... he never understood that not every career path requires a time card and a lunch box. Through all of the "Beatle-ization" years as the hair got longer and my musical tastes took me toward guitar, my mother kept reminding him that I was not him, and he needed to give me the space to do what I wanted and choose my own path. She continued with that kind of moral support my whole musical life, and when I got out of it in 1994, she just understood that it was my time to move on to other things. I remember one specific night when my cousin and his mother had conspired that they would get mom to a gig. That was the first time she had really seen me play. Now that band had a singer who did a great job working the crowd. We kicked into "Under the Boardwalk", and while he was singing he went out to my mother's table and she stepped onto the dance floor and did some calypso steps with him. The crowd cheered when we finished that song, having seen a then 69 year old woman on the dance floor. And I stepped up to the mic and said "Okay now wait a second here. That woman is 69 years old NOW, but back in her day, my mom and dad, my aunts and uncles.... at those old Slovenian polka bars in Cleveland these people were PAR-TY ANIMALS, so don't be shocked by that little Carmen Miranda thing there. They would drink and dance the polka until the band got tired of playing or the bar owner would say 'We are out of beer!' so THAT couple of steps there was NOTHING." She was a celebrity the rest of the night. This year marked 10 years since mom left us, and I miss my mom a lot. So here's to you mom. You take the melody. There's nothing left for me Of days that used to be They're just a memory Among my souvenirs By EastSide Eddie - Previously co-authored an internet newsletter that won an award for food content. Also a musician for many years as well as a composer.  


What is the best type of beginner accordion?
I really want to learn how to play the accordion. I have tinkered with the piano in my past, but have no formal training. Which accordion do you feel is the best type to be able to quickly learn and play simple versions of songs; the button accordion, the piano accordion or a concertina?

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How long Did it take you to learn and master the Piano Accordion?
I started to play the Piano Accordion last January and learned how to play my first song the third day after receiving my accordion. I had no musical back-round, i found an accordion website, and basically am self teaching my self the Accordion. I have Mel Bay's teach your self the accordion and i am learning a new song everyday. So in conclusion, how long did it take for a no musical beginner accordion player to master the accordion? I have read online that it will take a absolute begineer such as myself to learn simple songs with a teacher in 8 weeks! it took my 3 days. Was that website correct?

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What's the best beginner accordion?
I'm looking into buying an accordion, but I have no idea what kind I should get as a beginner. All I know is that I want it to sound like a traditional Russian accordion. Price-wise, I'm a bit limited, so nothing over $300, please. Thanks!

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[[ct]]: Beginner Accordion

Beginner Accordion Lesson by Ken Mahler, Mahler Music Center

19 Jan 2011 at 1:54pm


BEGINNER ACCORDION [ BUTTON ] MPG

15 Mar 2012 at 7:56am


AKBA et hicin beginner accordions; kobuz

6 May 2012 at 9:55pm



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