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Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

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By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.



EA to Piggyback Origin on Popular Kickstarter Games
by Chris Pereira
18 May 2012 at 4:44pm

As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding something unique it can offer in the process -- it also is focused on getting the software installed on as many computers as possible. Bundling it with EA's own computer games has proven to be one effective way of doing this, whether it be with Battlefield 3 or Mass Effect 3, as has exclusively offering the digital version of its big MMO, Star Wars: The Old Republic, through the service. Now it's extending a helping hand to independent developers who have turned to crowd-funding to get their games made in a move that will further help to increase the size of Origin's userbase.

The publisher today announced it will waive Origin's distribution fees for 90 days for any developer wanting to bring its crowd-funded, downloadable PC game to the service, just so long as the game is ready to publish. Develop notes the only costs developers will be subjected to are those pertaining to transactions, such as the fee charged by credit card companies. Even with that small caveat, this is still a potentially great deal for independent developers who will be able to receive a significantly larger portion of revenue on each game it sells in the three months following release. Particularly when you consider many of the games that have been funded by Kickstarter are unlikely to ever be multi-million unit sellers, that extra money could prove to be a major boon.



What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark
by 1UP Staff
18 May 2012 at 4:35pm

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By: 1UP Staff May 18, 2012

Before the advent of electricity, mankind rightly feared the darkness and the thousands of hungry wolves lurking within. Now that we live in a world where eternal daytime can be summoned with the flick of a light switch, the lessons taught by every fairy tale put to print -- stay out of dark, spooky places -- can safely be ignored, since our smartphones alone can easily cut a swath through the blackness of night. Still, crushing the anxieties of our lizard brains often proves impossible, as a simple evening power outage can quickly turn us from rational human beings into quivering masses who refuse to take candlelit trips to the bathroom alone for fear of wandering House Draculas. And we're not even safe in retreating to the escapist fantasies of video games; over the years, savvy developers have learned to exploit these primal phobias by designing worlds that turn from bad to ugly with the setting of the sun. The following games serve as fitting proof that -- as the popular Nickelodeon show once posited-- yes, we are afraid of the dark. Or if we're not, maybe we should be?



Diablo III's Launch Issues Bring its Always-Online Requirement Back to the Fo...
by Chris Pereira
18 May 2012 at 1:00pm

While it could have gone worse, Diablo III's first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37, and similar sorts of issues have continued to crop up since then, leading to several instances of the servers being taken offline. This has all been widespread enough that Blizzard apologized for the situation, but really, these sorts of problems are to be expected following the release of an enormously popular online game. But not everyone wants Diablo III to be an online game, and those players have suffered right alongside those who do.

Aside from the times that the servers have been brought down for emergency maintenance, which invariably affect everyone, not everyone has been subjected to a less-than-ideal experience. Having skipped the launch rush on Tuesday, I've yet to run into any problems myself, save for one where I'm occasionally told someone I'm chatting with is not online, which requires me to re-send my message. Annoying, sure, but hardly a big deal, especially in light of people who are losing their Achievements or having trouble playing at all for one reason or another.



Capcom Reveals 3DS Spin-off to Lost Planet Series
by Nick Todd
17 May 2012 at 6:14pm

With Lost Planet's roots firmly planted on consoles, it comes as a surprise that the series will soon be making a trip to portables in the form of E.X. Troopers for the Nintendo 3DS. Taking an anime-inspired look and featuring gameplay similar to its console brethren, it appears that the franchise will be bringing some familiar elements to Nintendo's smaller screens. As sudden as the announcement is, Capcom seems to be taking an unexpected approach for the franchise on portables.



Activision's "Project Icebreaker" Could Hurt its Reputation Among Devs
by Chris Pereira
17 May 2012 at 4:56pm

More than two years after Infinity Ward founders Jason West and Vince Zampella first sued Activision, their case is finally set to head to trial on May 29. But before the case can be heard, documents have been released which shed light on some unsavory moves Activision made prior to firing West and Zampella in March 2010.

Prior to the start of the case, there have been some developments of note. Electronic Arts, the publisher of the game being produced by West and Zampella's new studio, Respawn Entertainment, was added in late 2010 as a defendant in Activision's counter-suit; Activision alleged EA conspired with the former IW heads to derail the Call of Duty franchise, among other things. Bloomberg reported yesterday the two publishers have reached a settlement, details of which were not made available.



Should We Expect Voice Acting In Every Game?
by 1UP Staff
17 May 2012 at 2:49pm

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By: Dennis Farrell May 17, 2012

Some people approach games with a checklist of required features. "No multiplayer? Not even a half-hearted mode thrown in for the heck of it? No thanks!" "Where are my arbitrary achievements?" If internet forums are to be trusted -- and in my experience they always should be -- voice acting is increasingly becoming one such expectation.

When a game fails to check off enough boxes, it runs the risk of coming under scrutiny. Sometimes, though, the pressure to be all-inclusive is directly at odds with the experience a game is attempting to create. Sometimes, voice acting can be a detriment.



With Infinity Blade Dungeons, Epic Doubles Down on iOS
by Jeremy Parish
17 May 2012 at 12:23pm

You may think of Gears of War when you hear the name "Epic Megagames." Or maybe Jazz Jackrabbit, if you live a lifestyle of old-school cred. Or perhaps what comes to mind is Unreal Engine 3, the behind-the-scenes game technology that's proven to be the current generation's Renderware. And these things are well and good! But over the past few years, Epic's made something of a name for itself with chair's Infinity Blade games.

Infinity Blade and its recent sequel boast what may well be the most spectacular graphics yet seen on iOS (running, not surprisingly, on a modified version of Epic's own Unreal Engine 3), but they impress less in the gameplay department. Certainly they're entertaining enough, but they amount to high-fantasy Punch-Out!! -- simple and limited. Now that the series is a bonafide money-maker for Epic, they're taking a much more direct approach to the property... and a more ambitious one, too. Infinity Blade Dungeons doesn't simply represent a new genre for the series; it's also the first Blade developed internally by Epic.



Akai Katana Review: A Bleedin' All Right Time
by Ray Barnholt
17 May 2012 at 8:26am

Everyone's favorite purveyor of exceedingly niche shoot-em-ups, Cave, is back again with Akai Katana, a welcome -- and rare -- appearance of one of their console games localized for the West. Not only that, it's a boxed retail game, and crazier yet, it's another horizontal bullet-hell shooter, just like their last Western retail release, Deathsmiles. And if Deathsmiles' gothic lolita stylings sent you running in the opposite direction, Akai Katana is a much more palatable action game, set in a world where young rebels use their warplanes and the power of the mystical Blood Swords to combat the endless hordes of imperial forces. Yeah, no one really plays these for the plots.

As in every shooter, you fly around the screen destroying enemies that appear from the other side of the screen, using regular speedy fire or more powerful, focused fire that slows your movement. The wrinkle in Akai Katana is that killing enemies earns energy orbs that will let you summon your "phantom." With enough energy you can switch to phantom form, where you become your humanoid spirit partner, who is invincible as long as you don't use the stronger fire. As enemy bullets bounce off the phantom, you can move left and right to bat the bullets around and turn them into point value tokens, though they don't last forever and neither does the phantom energy meter, so you'll have to know when to switch forms and collect them for your big scores.



Game of Thrones Review: An Example of Mediocre Interactive Fanfiction
by Thierry Nguyen
16 May 2012 at 5:51pm

Consider the following scenario from the Game of Thrones RPG: you get tasked with infiltrating a secure location, and beforehand you assemble a proper uniform -- gauntlets, boots, cape, and helmet -- to gain access. This sequence conjures up the same sort of tension as watching Tywin Lannister and Littlefinger's conversation at Harrenhal in the current season of the show, or reading the duel between The Red Viper and The Mountain That Rides from A Storm of Swords. There's a lot at stake, and one mistake could turn the whole affair catastrophic; but this time, you're in control of this tense situation. You walk up to a guard at a checkpoint, and he asks if he knows you because you seem familiar to him; to this, you reply that you have a very common face that elicits such a question often. Except, as noted earlier, not only are you in disguise, but as part of that disguise, you had put on a full helmet that completely envelops and obscures your face.

That kind of moment embodies playing Game of Thrones, where the occasional moments of intrigue and interest get stymied by bizarre little gaffes, mistakes, and janks. Why is there a conversation about the look of my face when I have a helmet on? It's not an instance of randomized NPC chatter that delightfully skips over the detail of whether the player is wearing a helmet or not -- it's a specific and scripted moment in a mandatory story quest that somehow got past the game's writers and testing.





Baby Shoe Sizes Conversion

Best Packing Tips for Travel to Japan

Fit All That You Need for a Journey To the Land of the Rising Sun In Your Luggage

Japan is an ultra modern, extremely expensive and incredibly crowded place. It has a population of about 130 million people crammed onto a group of islands about the size of California. As a result, space is at a premium and everything costs more. You can make the most of your trip to Japan by packing well.Written by Kent Ninomiya

Bring What You Need With You To Japan


Japan boasts more modern conveniences than you will find anywhere in the United States. You wont have any trouble finding a product you need, but it will be much more expensive than it would be at home. It therefore makes sense to bring most of the items that you will need with you. Don't waste your money on outrageously priced toothpaste, socks and umbrellas. Save your money for experiences and souvenirs you can only get in Japan.


Don't Bring What You Don't Need With You To Japan


Space is at a premium in Japan. Everything is smaller. Hotel rooms are smaller, cars are smaller, the people are smaller. Public transportation is a way of life in Japan. Most visitors get around on subways, trains and busses. They must take their luggage with them on mass transit. Public transportation is usually packed in Japan. This is no exaggeration. It is common to be standing shoulder to shoulder with Japanese on subways, trains and busses. This does not leave much room for your luggage. Do yourself a huge favor and pack light. Only take what you need and fit it in a single piece of luggage if possible.

Strive For a Perfect Balance


It is a constant struggle trying to determine what you need and what you don't for travel to Japan. The two previous sections tell you to do opposite things and there is no real way to know if you achieved a perfect balance between the two until you get to Japan. Do you best by honestly assessing what your daily consumption of clothing, toiletries and other products are. Save space in your luggage by layering your clothing and making sure that everything goes together. You can wear a t-shirt, long sleeve shirt, light sweater and light jacket to stay warm instead of bringing a thick coat. It rains a lot in Japan so bring a mini folding umbrella. Take about three days worth of clothes and only wear easy care fabrics. That way you wont have to iron them. You can wash them in hotel sink and allow them to dry overnight. If you wash a few things every few nights, you can take fewer clothes with you to Japan. This makes more sense than carrying around a bunch of dirty socks and underwear.


Airline Baggage Limits for Flights to Japan


Airlines limit the size and weight of luggage travelers can take to Japan. Most airlines allow travelers to check two bags and carry on one bag plus a personal item like a small purse or day pack. The size limit for a carry on bag is 45 linear inches. This is the length plus the width plus the height of the bag. The airline size limit for checked baggage is 62 linear inches. There is also a weight limit. This can be anywhere from 50 pounds to 70 pounds, so check with your airline. It is important to weigh your luggage before you leave for the airport. You can use a bathroom scale, but allow yourself a few spare pounds since airline scales usually say your luggage weighs more. If you get to the airport and the scale there says your bag weighs too much, you will be taking things out of your bag or paying a hefty surcharge. It is possible to check more than two bags but this is extremely expensive.

Choosing Luggage for Japan


Luggage is sold in convenient sizes that accommodate airline size restrictions. Choose a carry on bag that fits the maximum dimensions allowed. Limit what you pack to what can fit in a carry on bag and you wont need to worry about checking luggage. Keep in mind that many airlines now charge extra to check any luggage. If you must take more, choose bags that fit the maximum dimensions for checked luggage. These can be quite large so there is a danger of packing too much into them and exceeding the weight limit for checked luggage. Remember to weigh your checked luggage before going to the airport to make sure they don't weigh too much. Be sure these bags have wheels. Even light bags get very heavy when you have to carry them around.


Airline Security Restrictions for Japan


Airline security for flights to Japan are quite strict. It is forbidden to take any sharp items or large amounts of liquids in your carry on luggage. You are allowed to take a few small bottles of toiletries on board. They must fit in 3 fluid ounce containers and fit in a single one quart clear zip lock plastic bag. This is only about 7 inches by 8 inches, so you can't take very much. There are exceptions to the rule for breast milk, baby formula, diabetic glucose solution and other prescription drugs.


Travel Documents and Money for Japan


Carry your passport with you at all times in case you need to prove your identity. Visas are not required for Americans for short stays in Japan. The Japanese currency is called the yen. Japan has a modern banking system, so you can get yen from Japanese ATMs using your debit card from home. Your major credit cards will also be honored, although you may be charged a transaction fee by your bank.


Bring Sturdy Walking Shoes and Hole Free Socks To Japan


It is a custom in Japan to take off your shoes when entering a home. Get used to removing your shoes several times a day. You will walk around a lot in Japan, so you will need shoes that are sturdy and easy to slip on and off. Also be sure your socks are clean and hole-free. It is considered bad manners in Japan to have holes in your socks.


Pack Some Gifts from Home


Exchanging gifts is another custom in Japan. If you are visiting a Japanese person, you are expected to bring a gift. This should preferably be something from home that is symbolic of you. It doesn't have to be expensive, but it should be interesting.


Electronic Devices In Japan


The wall sockets in Japan look like they accommodate old fashioned two pronged American plugs. However, the voltage is lower in Japan than in the United States. In fact, the voltage varies in different parts of Japan. Some of your electronic devices will work, but others will not. You will probably be able to charge your cameras, but it will take longer. If you are using something that could be damaged by the lower voltage, like a laptop computer, it is a good idea to bring a currency converter box. Bring a plug adapter so a three pronged plug fits into the two pronged sockets.


How To Pack Clothes for Japan


If you are checking luggage, it is a very good idea to pack a change of clothing in your carry on bag. This will come in handy if your checked luggage is lost or you spill something on yourself during your flight. You can pack more inside your bag if you eliminate the air between items. Effective packing can help you with this and keep your items safe and relatively wrinkle free. Utilize the space inside your shoes by rolling up socks and underwear and shoving them inside. Shoes are heavy and take up a lot of space so they should go on the bottom of the suitcase. Keep in mind that the bottom is the side of the bag that is down when the bag is standing up. Fit your shoes together top to top and lay them across the bottom. Next, roll up jeans, pants and shirts. Lay them on top of the shoes. Fill the empty spaces with smaller items like t-shirts, socks and underwear. If you have something fragile, wrap it in your clothes and put it in the middle of your bag.

Mt Fuji

By Kent Ninomiya
[[ct]]: Baby Shoe Sizes Conversion

Baby Shower Gift Ideas : Diaper Bags as a Baby Shower Gift Idea

15 Apr 2008 at 6:18am



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Remembering Carlos Fuentes - Examiner.com

16 May 2012 at 2:22pm 

Remembering Carlos Fuentes
Examiner.com
I was always going to be a writer; as a child, my favorite Christmas gift from my parents was a typewriter. I sold my comics to the other kids beginning in the first grade, started writing short stories as a boy, completed a hilariously bad science ...

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Stars Add Glitter to Jeweler's Designs - New York Times

16 May 2012 at 8:46am 

Stars Add Glitter to Jeweler's Designs
New York Times
In 2008, Ms. Jolie asked the jeweler to help her design a pendant bearing a hidden message as a Christmas gift for Mr. Pitt, setting the stage for a co-designed collection inspired by ancient tablets. ?We studied all different kinds of tablets ? old ...



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Comic ideas stretched to absurd proportions - This is Bristol

12 May 2012 at 1:06am 

Comic ideas stretched to absurd proportions
This is Bristol
It's when Gilbert elaborates on the kernel of a comic idea and stretches it to absurd proportions that the show flies highest. An unwanted Christmas gift of a computerised toothbrush which prompts a disaster of national proportions and "suicidal" ...



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From cowgirl to dominatrix, the most fun you can have for $100 - Royal Gazette

8 May 2012 at 6:25am 

From cowgirl to dominatrix, the most fun you can have for $100
Royal Gazette
She said her latest book is the result of a Christmas gift she gave her husband of 29 years, Paul. ?I just couldn't give him another book, another CD, another tie; pair of pyjamas. I just couldn't get excited about getting him anything, ...



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