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Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

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By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.



EA to Piggyback Origin on Popular Kickstarter Games
by Chris Pereira
18 May 2012 at 4:44pm

As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding something unique it can offer in the process -- it also is focused on getting the software installed on as many computers as possible. Bundling it with EA's own computer games has proven to be one effective way of doing this, whether it be with Battlefield 3 or Mass Effect 3, as has exclusively offering the digital version of its big MMO, Star Wars: The Old Republic, through the service. Now it's extending a helping hand to independent developers who have turned to crowd-funding to get their games made in a move that will further help to increase the size of Origin's userbase.

The publisher today announced it will waive Origin's distribution fees for 90 days for any developer wanting to bring its crowd-funded, downloadable PC game to the service, just so long as the game is ready to publish. Develop notes the only costs developers will be subjected to are those pertaining to transactions, such as the fee charged by credit card companies. Even with that small caveat, this is still a potentially great deal for independent developers who will be able to receive a significantly larger portion of revenue on each game it sells in the three months following release. Particularly when you consider many of the games that have been funded by Kickstarter are unlikely to ever be multi-million unit sellers, that extra money could prove to be a major boon.



What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark
by 1UP Staff
18 May 2012 at 4:35pm

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By: 1UP Staff May 18, 2012

Before the advent of electricity, mankind rightly feared the darkness and the thousands of hungry wolves lurking within. Now that we live in a world where eternal daytime can be summoned with the flick of a light switch, the lessons taught by every fairy tale put to print -- stay out of dark, spooky places -- can safely be ignored, since our smartphones alone can easily cut a swath through the blackness of night. Still, crushing the anxieties of our lizard brains often proves impossible, as a simple evening power outage can quickly turn us from rational human beings into quivering masses who refuse to take candlelit trips to the bathroom alone for fear of wandering House Draculas. And we're not even safe in retreating to the escapist fantasies of video games; over the years, savvy developers have learned to exploit these primal phobias by designing worlds that turn from bad to ugly with the setting of the sun. The following games serve as fitting proof that -- as the popular Nickelodeon show once posited-- yes, we are afraid of the dark. Or if we're not, maybe we should be?



Diablo III's Launch Issues Bring its Always-Online Requirement Back to the Fo...
by Chris Pereira
18 May 2012 at 1:00pm

While it could have gone worse, Diablo III's first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37, and similar sorts of issues have continued to crop up since then, leading to several instances of the servers being taken offline. This has all been widespread enough that Blizzard apologized for the situation, but really, these sorts of problems are to be expected following the release of an enormously popular online game. But not everyone wants Diablo III to be an online game, and those players have suffered right alongside those who do.

Aside from the times that the servers have been brought down for emergency maintenance, which invariably affect everyone, not everyone has been subjected to a less-than-ideal experience. Having skipped the launch rush on Tuesday, I've yet to run into any problems myself, save for one where I'm occasionally told someone I'm chatting with is not online, which requires me to re-send my message. Annoying, sure, but hardly a big deal, especially in light of people who are losing their Achievements or having trouble playing at all for one reason or another.



Capcom Reveals 3DS Spin-off to Lost Planet Series
by Nick Todd
17 May 2012 at 6:14pm

With Lost Planet's roots firmly planted on consoles, it comes as a surprise that the series will soon be making a trip to portables in the form of E.X. Troopers for the Nintendo 3DS. Taking an anime-inspired look and featuring gameplay similar to its console brethren, it appears that the franchise will be bringing some familiar elements to Nintendo's smaller screens. As sudden as the announcement is, Capcom seems to be taking an unexpected approach for the franchise on portables.



Activision's "Project Icebreaker" Could Hurt its Reputation Among Devs
by Chris Pereira
17 May 2012 at 4:56pm

More than two years after Infinity Ward founders Jason West and Vince Zampella first sued Activision, their case is finally set to head to trial on May 29. But before the case can be heard, documents have been released which shed light on some unsavory moves Activision made prior to firing West and Zampella in March 2010.

Prior to the start of the case, there have been some developments of note. Electronic Arts, the publisher of the game being produced by West and Zampella's new studio, Respawn Entertainment, was added in late 2010 as a defendant in Activision's counter-suit; Activision alleged EA conspired with the former IW heads to derail the Call of Duty franchise, among other things. Bloomberg reported yesterday the two publishers have reached a settlement, details of which were not made available.



Should We Expect Voice Acting In Every Game?
by 1UP Staff
17 May 2012 at 2:49pm

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By: Dennis Farrell May 17, 2012

Some people approach games with a checklist of required features. "No multiplayer? Not even a half-hearted mode thrown in for the heck of it? No thanks!" "Where are my arbitrary achievements?" If internet forums are to be trusted -- and in my experience they always should be -- voice acting is increasingly becoming one such expectation.

When a game fails to check off enough boxes, it runs the risk of coming under scrutiny. Sometimes, though, the pressure to be all-inclusive is directly at odds with the experience a game is attempting to create. Sometimes, voice acting can be a detriment.



With Infinity Blade Dungeons, Epic Doubles Down on iOS
by Jeremy Parish
17 May 2012 at 12:23pm

You may think of Gears of War when you hear the name "Epic Megagames." Or maybe Jazz Jackrabbit, if you live a lifestyle of old-school cred. Or perhaps what comes to mind is Unreal Engine 3, the behind-the-scenes game technology that's proven to be the current generation's Renderware. And these things are well and good! But over the past few years, Epic's made something of a name for itself with chair's Infinity Blade games.

Infinity Blade and its recent sequel boast what may well be the most spectacular graphics yet seen on iOS (running, not surprisingly, on a modified version of Epic's own Unreal Engine 3), but they impress less in the gameplay department. Certainly they're entertaining enough, but they amount to high-fantasy Punch-Out!! -- simple and limited. Now that the series is a bonafide money-maker for Epic, they're taking a much more direct approach to the property... and a more ambitious one, too. Infinity Blade Dungeons doesn't simply represent a new genre for the series; it's also the first Blade developed internally by Epic.



Akai Katana Review: A Bleedin' All Right Time
by Ray Barnholt
17 May 2012 at 8:26am

Everyone's favorite purveyor of exceedingly niche shoot-em-ups, Cave, is back again with Akai Katana, a welcome -- and rare -- appearance of one of their console games localized for the West. Not only that, it's a boxed retail game, and crazier yet, it's another horizontal bullet-hell shooter, just like their last Western retail release, Deathsmiles. And if Deathsmiles' gothic lolita stylings sent you running in the opposite direction, Akai Katana is a much more palatable action game, set in a world where young rebels use their warplanes and the power of the mystical Blood Swords to combat the endless hordes of imperial forces. Yeah, no one really plays these for the plots.

As in every shooter, you fly around the screen destroying enemies that appear from the other side of the screen, using regular speedy fire or more powerful, focused fire that slows your movement. The wrinkle in Akai Katana is that killing enemies earns energy orbs that will let you summon your "phantom." With enough energy you can switch to phantom form, where you become your humanoid spirit partner, who is invincible as long as you don't use the stronger fire. As enemy bullets bounce off the phantom, you can move left and right to bat the bullets around and turn them into point value tokens, though they don't last forever and neither does the phantom energy meter, so you'll have to know when to switch forms and collect them for your big scores.



Game of Thrones Review: An Example of Mediocre Interactive Fanfiction
by Thierry Nguyen
16 May 2012 at 5:51pm

Consider the following scenario from the Game of Thrones RPG: you get tasked with infiltrating a secure location, and beforehand you assemble a proper uniform -- gauntlets, boots, cape, and helmet -- to gain access. This sequence conjures up the same sort of tension as watching Tywin Lannister and Littlefinger's conversation at Harrenhal in the current season of the show, or reading the duel between The Red Viper and The Mountain That Rides from A Storm of Swords. There's a lot at stake, and one mistake could turn the whole affair catastrophic; but this time, you're in control of this tense situation. You walk up to a guard at a checkpoint, and he asks if he knows you because you seem familiar to him; to this, you reply that you have a very common face that elicits such a question often. Except, as noted earlier, not only are you in disguise, but as part of that disguise, you had put on a full helmet that completely envelops and obscures your face.

That kind of moment embodies playing Game of Thrones, where the occasional moments of intrigue and interest get stymied by bizarre little gaffes, mistakes, and janks. Why is there a conversation about the look of my face when I have a helmet on? It's not an instance of randomized NPC chatter that delightfully skips over the detail of whether the player is wearing a helmet or not -- it's a specific and scripted moment in a mandatory story quest that somehow got past the game's writers and testing.





Aquamarine Diamond Ring

Make a Scrapbook Calendar for 2009

This calendar uses a chipboard mini album

These handmade scrapbook calendars make great gifts for the Holiday season, and of course, you need one for yourself. You can make them scrapbook-fashion, with photographs, or you can use other decorative items to create an art calendar. The calendar shown on this page uses a scrapbook layout.

D

A Great Holiday Gift : A Hand Made Scrapbook Calendar


Three calendars made with this tutorial

A hand made scrapbook calendar is pure gold to the recipient. It's a hand made gift that is both functional and attractive -- and, if you personalize it or customize it to your recipient's taste and personality, you have created a gift that will be saved and stored long after 2009 has come and gone.


Supply List


1. The Chipboard Album

The chipboard album used in the video demonstration below is the Maya Road Binder Book. It is six inches by six inches and contains eight chipboard pages. It is essentially a ring binder. You can get the Maya Road Binder Album at Two Peas in a Bucket The binder album comes in various sizes, most of which you could modify for this project easily.

If the Maya Road Binder Book is not available, any six inch album with eight pages will do. You may have to modify the instructions to accommodate whatever album you are using. If there are fewer than eight pages, add your own by cutting a six inch by six inch piece of chipboard.

You could also make your own chipboard album. To do this, you would need enough chipboard for the front and back covers. Cut it with a craft knife. If desired, you could make the eight pages out of chipboard as well, OR you could simply make pages out of two pieces of card stock glued together. To bind your own book, punch three holes through the covers and all pages. Run binder rings through the holes, or bind and tie with ribbon or other fabric. For another suggestion, if you have a binding machine such as the Zutter, you could definitely use that, OR take your completed book to an office supply service and have them add a wire binding.

Any of these options will work well and will give you a lovely craft item for the Holiday season.

2 The Calendar Template


The calendar templates used in this tutorial are Word documents, created and distributed free of charge at Win Calendar Word Calendar Templates

To use these templates for this project, you will need to resize them in Word. Five inches in width by four and a half inches in height works well.

You can find many other calendar templates online if these are not to your liking. Running a Google search for "calendar templates 2009" gives you many choices.

As an alternative to printing your calendar pages, you could also find a small calendar and remove the pages to use in this project.

3 Other Supplies and Tools

You will also need:

  • 12 sheets of card stock. The 8 1/2" by 11" card stock lets you print two calendar months on one sheet. Use as many colors as desired, or use one color for all. This tutorial uses six colors of card stock (white, orange, green, violet and yellow).
  • 1 sheet patterned scrapbook paper or patterned card stock. One 12" by 12" sheet covers the front and back cover, both inside and outside.
  • 4 additional 12" by 12" sheets of patterned scrapbook paper. One sheet covers four page surfaces, and you have 16 surfaces to cover. You can mix and match the patterns or use only one pattern. For best results, coordinate the colors with the colors of card stock calendar pages, and try to keep within one color family.
  • Miscellaneous embellishments and trims for the pages and covers. This project uses paper flowers, punched flowers, brads, eyelets, ribbon with printed words, Outline stickers colored in glaze pens, rhinestones, felt flowers, metal embellishments and alphabet rub-ons.
  • Craft paint (white or cream) and a foam brush
  • Cutting tools such as paper trimmer and scissors
  • Glues and Adhesives.



Video Demonstration : Making a Scrapbook Calendar


Video Tutorial Scrapbook Calendar 2009

Month and Color Chart for the Calendar Pages


In the video tutorial, two calendar pages were printed on one sheet of card stock. Two Month Labels were also printed on each sheet. The month labels on each sheet of card stock were not the same months as the calendar pages so as to allow color variation.

This is the color scheme used:


Color Card Stock
MonthsLabel
WhiteJanuary and July
February and August
OrangeFebruary and August
March and September
VioletMarch and September
April and October
BlueApril and October
May and November
YellowMay and November
June and December
Green
June and December
July and January



Birthstones and Flowers for the Scrapbook Calendar


In this project, the monthly birthstone and flowers have been added to the calendar layout. These are the stones and flowers used:

MonthBirthstoneFlower
January
Garnet
Carnation
FebruaryAmethystViolet
March
AquamarineDaffodil
April
Diamond
Sweet Pea, Daisy
MayEmeraldLily-of-the-Valley
JunePearlRose
July
RubyLarkspur
AugustOnyx, Peridot
Poppy
SeptemberSapphireAster
OctoberOpal, Tourmaline
Marigold
NovemberTopazChrysanthemum
December
Turquoise, Zircon
Narcissus, Holly


Alternative Style for the Scrapbook Calendar


The original calendar project was created by Clipper Street, a scrapbook store in Vancouver, Canada. In the original design, the calendar pages were printed onto transparency paper instead of card stock. After printing, the back side of the transparency (the rough side) was colored with smears of craft paint in shades that matched the scrapbool paper used to cover the page.

This technique is remarkably attractive and one that you may want to try.

It was not used in the demonstration for three reasons. Transparency paper is fairly costly to purchase, it may not be available in all locations and because not all printers will do a good job of printing onto it.

If you do use this technique, remember to print on the shiny side of the transparency, not the rough side.


Tips for Writing "This Year" on Calendar Cover


The demo used alphabet rub-ons to add the text "This Year" to the calendar cover. Alternatively, you could use stickers, you could use a stamp, use stamped alphabets, write by hand, use die cut alphabets or use computer generated text.

Choosing a Theme for Your Scrapbook Calendar


You may wish to create a theme for your calendar. In the video tutorial provided, the project's theme is "Things to Appreciate in 2009." In the picture shown at the top of the page, the calendar with the yellow/cream colored cover has a theme, "Reasons to Visit Vancouver in 2009." It contains scenic photographs of the city. The calendar with the green floral cover has a theme, 'Remembering 2008". It contains photographs of the recipient and her family taken in 2008. Your theme could be anything. You are limited only by your imagination.

Recommended Resources


For more craft projects and video tutorials, please visit Scrapping by Design


I'm looking for a girly promise/purity ring!?
I want one that's not made out of a cheap material, and looks girly! I found this one... but people might think I'm married, right? http://www.amazon.com/1-24-Genuine-Aquamarine-Diamond-Ring/dp/B000WCTN7C/ref=pd_sbs_jw_7 http://www.promiseringsovernight.com/detail.cfm?MID=601&cat_id=1 Does the diamond have to be virtually microscopic for it to not resemble an engagement ring? Can you give me links of some others? I'm 19 if that helps

Get the answers...


Is this an aquamarine diamond?
I have this ring that I have had for about 2 years and I have been told that its only worth about $200 by a friend who works in a jewelry store but has never seen the ring. It looks almost identical to this ring in this photo on this website but I am not sure it is the same kind. Let me know if you ever heard of this kind of stone. Thanks http://www.benbridge.com/1/1/1875-aquamarine-diamond-ring-14k-834358.html

Get the answers...


Which ring do you like best? Are aquamarine rings suitable for a engagement ring?
I like sapphire rings, but it is at the high end of the budget. here is my number one choice- http://www.thenaturalsapphirecompany.com/Sapphires/Sapphire-Jewelry/Sapphire-Rings/Jewelry=J1409 here are the others: http://www.bluenile.com/aquamarine-diamond-ring_8082 http://www.bluenile.com/sapphire-diamond-ring-white-gold_5603 Do aquamarine rings chip or break since they are a 7.5- to 8 while sapphires are a 9? how big is a 7x5 sapphire or 8x6 aquamarine? Are they equal to about a carat, or under? thank you I have looked at many rings and decided I want a colorful gem.

Get the answers...

[[ct]]: Aquamarine Diamond Ring

aquamarine diamond gold ring

2 Aug 2007 at 3:53pm


Aquamarine Diamond Ring - 14K White Gold Aquamarine Ring

12 Apr 2011 at 4:32pm


Gemgagements: 5 11ct VVS Natural Ice Blue Aquamarine Diamond Engagement Ring

22 Mar 2011 at 9:04pm



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Aquamarine Diamond Ring News


10 of the Most Profound Sentiments Ever Uttered on Community - io9.com

17 May 2012 at 11:34am  ... a Christmas gift marked "Meaning of Christmas"] It's the first season of Lost on DVD. Pierce: That's the meaning of Christmas? Abed: No. It's a metaphor. It represents lack of pay-off . . . I get it. The meaning of Christmas is the idea that Christmas has meaning.

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Have the holidays become a financial black hole? - Ahwatukee Foothills News

16 May 2012 at 6:59pm  You go from being OK with just sending out Christmas cards and baking goodies for your loved ones, to buying a gift for what seems like everyone ... which are even more convenient. You get the idea. Now, on to the new year! ? Ahwatukee Foothills resident ...

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Remembering Carlos Fuentes - Examiner.com

16 May 2012 at 2:22pm 

Remembering Carlos Fuentes
Examiner.com
I was always going to be a writer; as a child, my favorite Christmas gift from my parents was a typewriter. I sold my comics to the other kids beginning in the first grade, started writing short stories as a boy, completed a hilariously bad science ...

and more »


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Stars Add Glitter to Jeweler's Designs - New York Times

16 May 2012 at 8:46am 

Stars Add Glitter to Jeweler's Designs
New York Times
In 2008, Ms. Jolie asked the jeweler to help her design a pendant bearing a hidden message as a Christmas gift for Mr. Pitt, setting the stage for a co-designed collection inspired by ancient tablets. ?We studied all different kinds of tablets ? old ...



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