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Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

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By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.



EA to Piggyback Origin on Popular Kickstarter Games
by Chris Pereira
18 May 2012 at 4:44pm

As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding something unique it can offer in the process -- it also is focused on getting the software installed on as many computers as possible. Bundling it with EA's own computer games has proven to be one effective way of doing this, whether it be with Battlefield 3 or Mass Effect 3, as has exclusively offering the digital version of its big MMO, Star Wars: The Old Republic, through the service. Now it's extending a helping hand to independent developers who have turned to crowd-funding to get their games made in a move that will further help to increase the size of Origin's userbase.

The publisher today announced it will waive Origin's distribution fees for 90 days for any developer wanting to bring its crowd-funded, downloadable PC game to the service, just so long as the game is ready to publish. Develop notes the only costs developers will be subjected to are those pertaining to transactions, such as the fee charged by credit card companies. Even with that small caveat, this is still a potentially great deal for independent developers who will be able to receive a significantly larger portion of revenue on each game it sells in the three months following release. Particularly when you consider many of the games that have been funded by Kickstarter are unlikely to ever be multi-million unit sellers, that extra money could prove to be a major boon.



What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark
by 1UP Staff
18 May 2012 at 4:35pm

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By: 1UP Staff May 18, 2012

Before the advent of electricity, mankind rightly feared the darkness and the thousands of hungry wolves lurking within. Now that we live in a world where eternal daytime can be summoned with the flick of a light switch, the lessons taught by every fairy tale put to print -- stay out of dark, spooky places -- can safely be ignored, since our smartphones alone can easily cut a swath through the blackness of night. Still, crushing the anxieties of our lizard brains often proves impossible, as a simple evening power outage can quickly turn us from rational human beings into quivering masses who refuse to take candlelit trips to the bathroom alone for fear of wandering House Draculas. And we're not even safe in retreating to the escapist fantasies of video games; over the years, savvy developers have learned to exploit these primal phobias by designing worlds that turn from bad to ugly with the setting of the sun. The following games serve as fitting proof that -- as the popular Nickelodeon show once posited-- yes, we are afraid of the dark. Or if we're not, maybe we should be?



Diablo III's Launch Issues Bring its Always-Online Requirement Back to the Fo...
by Chris Pereira
18 May 2012 at 1:00pm

While it could have gone worse, Diablo III's first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37, and similar sorts of issues have continued to crop up since then, leading to several instances of the servers being taken offline. This has all been widespread enough that Blizzard apologized for the situation, but really, these sorts of problems are to be expected following the release of an enormously popular online game. But not everyone wants Diablo III to be an online game, and those players have suffered right alongside those who do.

Aside from the times that the servers have been brought down for emergency maintenance, which invariably affect everyone, not everyone has been subjected to a less-than-ideal experience. Having skipped the launch rush on Tuesday, I've yet to run into any problems myself, save for one where I'm occasionally told someone I'm chatting with is not online, which requires me to re-send my message. Annoying, sure, but hardly a big deal, especially in light of people who are losing their Achievements or having trouble playing at all for one reason or another.



Capcom Reveals 3DS Spin-off to Lost Planet Series
by Nick Todd
17 May 2012 at 6:14pm

With Lost Planet's roots firmly planted on consoles, it comes as a surprise that the series will soon be making a trip to portables in the form of E.X. Troopers for the Nintendo 3DS. Taking an anime-inspired look and featuring gameplay similar to its console brethren, it appears that the franchise will be bringing some familiar elements to Nintendo's smaller screens. As sudden as the announcement is, Capcom seems to be taking an unexpected approach for the franchise on portables.



Activision's "Project Icebreaker" Could Hurt its Reputation Among Devs
by Chris Pereira
17 May 2012 at 4:56pm

More than two years after Infinity Ward founders Jason West and Vince Zampella first sued Activision, their case is finally set to head to trial on May 29. But before the case can be heard, documents have been released which shed light on some unsavory moves Activision made prior to firing West and Zampella in March 2010.

Prior to the start of the case, there have been some developments of note. Electronic Arts, the publisher of the game being produced by West and Zampella's new studio, Respawn Entertainment, was added in late 2010 as a defendant in Activision's counter-suit; Activision alleged EA conspired with the former IW heads to derail the Call of Duty franchise, among other things. Bloomberg reported yesterday the two publishers have reached a settlement, details of which were not made available.



Should We Expect Voice Acting In Every Game?
by 1UP Staff
17 May 2012 at 2:49pm

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By: Dennis Farrell May 17, 2012

Some people approach games with a checklist of required features. "No multiplayer? Not even a half-hearted mode thrown in for the heck of it? No thanks!" "Where are my arbitrary achievements?" If internet forums are to be trusted -- and in my experience they always should be -- voice acting is increasingly becoming one such expectation.

When a game fails to check off enough boxes, it runs the risk of coming under scrutiny. Sometimes, though, the pressure to be all-inclusive is directly at odds with the experience a game is attempting to create. Sometimes, voice acting can be a detriment.



With Infinity Blade Dungeons, Epic Doubles Down on iOS
by Jeremy Parish
17 May 2012 at 12:23pm

You may think of Gears of War when you hear the name "Epic Megagames." Or maybe Jazz Jackrabbit, if you live a lifestyle of old-school cred. Or perhaps what comes to mind is Unreal Engine 3, the behind-the-scenes game technology that's proven to be the current generation's Renderware. And these things are well and good! But over the past few years, Epic's made something of a name for itself with chair's Infinity Blade games.

Infinity Blade and its recent sequel boast what may well be the most spectacular graphics yet seen on iOS (running, not surprisingly, on a modified version of Epic's own Unreal Engine 3), but they impress less in the gameplay department. Certainly they're entertaining enough, but they amount to high-fantasy Punch-Out!! -- simple and limited. Now that the series is a bonafide money-maker for Epic, they're taking a much more direct approach to the property... and a more ambitious one, too. Infinity Blade Dungeons doesn't simply represent a new genre for the series; it's also the first Blade developed internally by Epic.



Akai Katana Review: A Bleedin' All Right Time
by Ray Barnholt
17 May 2012 at 8:26am

Everyone's favorite purveyor of exceedingly niche shoot-em-ups, Cave, is back again with Akai Katana, a welcome -- and rare -- appearance of one of their console games localized for the West. Not only that, it's a boxed retail game, and crazier yet, it's another horizontal bullet-hell shooter, just like their last Western retail release, Deathsmiles. And if Deathsmiles' gothic lolita stylings sent you running in the opposite direction, Akai Katana is a much more palatable action game, set in a world where young rebels use their warplanes and the power of the mystical Blood Swords to combat the endless hordes of imperial forces. Yeah, no one really plays these for the plots.

As in every shooter, you fly around the screen destroying enemies that appear from the other side of the screen, using regular speedy fire or more powerful, focused fire that slows your movement. The wrinkle in Akai Katana is that killing enemies earns energy orbs that will let you summon your "phantom." With enough energy you can switch to phantom form, where you become your humanoid spirit partner, who is invincible as long as you don't use the stronger fire. As enemy bullets bounce off the phantom, you can move left and right to bat the bullets around and turn them into point value tokens, though they don't last forever and neither does the phantom energy meter, so you'll have to know when to switch forms and collect them for your big scores.



Game of Thrones Review: An Example of Mediocre Interactive Fanfiction
by Thierry Nguyen
16 May 2012 at 5:51pm

Consider the following scenario from the Game of Thrones RPG: you get tasked with infiltrating a secure location, and beforehand you assemble a proper uniform -- gauntlets, boots, cape, and helmet -- to gain access. This sequence conjures up the same sort of tension as watching Tywin Lannister and Littlefinger's conversation at Harrenhal in the current season of the show, or reading the duel between The Red Viper and The Mountain That Rides from A Storm of Swords. There's a lot at stake, and one mistake could turn the whole affair catastrophic; but this time, you're in control of this tense situation. You walk up to a guard at a checkpoint, and he asks if he knows you because you seem familiar to him; to this, you reply that you have a very common face that elicits such a question often. Except, as noted earlier, not only are you in disguise, but as part of that disguise, you had put on a full helmet that completely envelops and obscures your face.

That kind of moment embodies playing Game of Thrones, where the occasional moments of intrigue and interest get stymied by bizarre little gaffes, mistakes, and janks. Why is there a conversation about the look of my face when I have a helmet on? It's not an instance of randomized NPC chatter that delightfully skips over the detail of whether the player is wearing a helmet or not -- it's a specific and scripted moment in a mandatory story quest that somehow got past the game's writers and testing.





Adult Gaming Chairs

The Top 5 Video Game Chairs You Can Actually Afford

Video games represent a great way to escape the real world. The depth of your escape depends on a lot of things, like the power of your gaming machine, the resolution of your TV or monitor, and the sound quality of the speakers. The better your equipment, the more you can immerse yourself in the game.

Video game chairs are a great way to add another dimension of realism to your video games. Depending on the amount of money you have to spend, you can go completely nuts and get a chair costing over $40, 000 like the NovelQuest Emperor 200 and make all your gamer friends eternally jealous. However, if your budget is more main street and less Wall Street, you'll want to get something that rocks that won't require you to knock over any liquor stores. With that in mind, here are my picks for the top five video game chairs under $500.

5) X Cooper Wireless Game Rocker Chair. This rocker is a little light on padding, but should be fine for the younger crowd. It has an intuitive control panel that sits on the right hand side just below where you sit so that you can adjust the volume and bass without getting up.

This chair can tilt and swivel and is wireless, which is nice because you can put it anywhere in the room to give yourself the best view of the screen. It has flat-field(FF) speakers that provide pretty good overall sound with a thumping bass.

The chair is upholstered in vinyl and has flame-resistant padding. A little uncomfortable for a large adult, this chair is a good buy for kids and teens at $160(to get this price, click here).

4) Free Play Wireless Game Pad. If you already have a chair you like but just want to add video game functionality to it, this is the perfect solution. This pad has five game synchronized vibrators, stereo speakers, and a rechargeable battery.

Unlike many gaming chairs, the Free Play supports consoles, AND PCs, meaning you can switch it from a family room where you have your console and home theater hooked up to your computer chair when you play PC games. You could even put in your car and hook it up to a handheld system(as long as you're not driving!!).

For only $99, the Free Play is a great buy at the manufacturer's website.

3) Repose E1000 Entertainment Chair. This high tech piece of furniture has a sleek, modern look to it and is made of top-grade materials. It has adjustable volume, bass, and tweeter controls, a cup holder, game-synchronized vibration(via the speakers), and can be linked with other E1000s when playing multiplayer games.

The sound on this chair is awesome. With the subwoofer being set in the seat, it provides a powerful tactile experience with bass frequency sounds. It is supremely comfortable, and you will probably want to sit in it for more than gaming. If you ever need to get it out of the way, it folds up for easy storage. You can get this amazing chair for $416.99(with free shipping) here.

2) Brookstone Deluxe Home Theater Recliner. Using a wireless speaker system that is set into the headrest, you can do something in this chair that you are unable to in most video game chairs: Recline.

Sure, there are plenty of pulse-pounding, non-stop excitement games that have you on the edge of your seat the entire time you play, but not all games are like that. Just because a game is not high intensity does not mean that you shouldn't be able to enjoy the experience of a video game chair.

Soft and comfortable, this recliner provides synchronized audio vibrations and a cup holder. Consider this a video game chair for the adult who likes to enjoy his video games the same way he or she enjoys a fine wine: Relaxed and in comfort. It costs $399 at Brookstone's website.

1) Xzipit Video Game Rocker. A wireless video game chair that allows you to customize the appearance by choosing interchangeable logos from sports teams, EA Sports video games, or even custom logos, you can make this chair as personal as you want it.

It comes with an adjustable headrest, two side pockets, built in speakers, and bass and volume controls. It swivels 360 degrees and is wireless with a range of up to 150 feet(though I'm not sure why you want to be 150 feet away from a screen when playing video games).

Unlike some video game chairs that sport a team name or other logo, the Xzipit logos can be unzipped and changed with any other panels. Your team sucking bad this year? Want to jump on the bandwagon of a hot team? Change the logo. You can order this chair from the company's website for $349 here.

Tired of that lumpy couch or broken down chair that you've been sitting on while gaming? Get rid of it and get something that looks cool and lets you experience your games on a whole different level.

DISCLOSURE OF MATERIAL CONNECTION:The Contributor has no connection to nor was paid by the brand or product described in this content. By R. J. Gardiner - I am a college graduate with a degree in philosophy who enjoys sports, video games, reading, and writing.  


How do I connect my gamer chair to my Xbox 360? (Answers: 1) (Comments: 0)
i bought this from a friend who didnt have any of the wires, http://www.littlewoods.com/adults-recliner-gaming-chair-with-speakers/448793392.prd?cmtag=o&_requestid=135738&prdToken=/p/prod6291905-sku10088159&browseToken=/q/adults-gamer-chair/s/bestsellers,0 how do i connect it to the xbox/tv? it has a speaker system on it, but i don't know what i need to connect it, thanks :) it has 4 ports, 2 red and 2 white, i think they're called av ports or the ports you plug AV things into, and also an AC power port, which apparently i dont need to use the speakers,

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Best adult gaming chair? (Answers: 1) (Comments: 0)
Hey Looking for a gaming chair for my boyfriends christmas!! Hes 11 stone and plays the xbox. I was looking to spend in the region of £100 and also was hoping for an inbuilt sound system/vibration, i dont know much about them as you can see. Needs to be comfortable for those hours on end of gaming obviously.

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what is the best adult gaming chair around for x box 360 ? (Answers: 1) (Comments: 0)


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[[ct]]: Adult Gaming Chairs

Let's Play Catherine [Part 27 of 29]

13 Mar 2012 at 3:37pm



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Adult Gaming Chairs News


Remembering Carlos Fuentes - Examiner.com

16 May 2012 at 2:22pm 

Remembering Carlos Fuentes
Examiner.com
I was always going to be a writer; as a child, my favorite Christmas gift from my parents was a typewriter. I sold my comics to the other kids beginning in the first grade, started writing short stories as a boy, completed a hilariously bad science ...

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Stars Add Glitter to Jeweler's Designs - New York Times

16 May 2012 at 8:46am 

Stars Add Glitter to Jeweler's Designs
New York Times
In 2008, Ms. Jolie asked the jeweler to help her design a pendant bearing a hidden message as a Christmas gift for Mr. Pitt, setting the stage for a co-designed collection inspired by ancient tablets. ?We studied all different kinds of tablets ? old ...



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Comic ideas stretched to absurd proportions - This is Bristol

12 May 2012 at 1:06am 

Comic ideas stretched to absurd proportions
This is Bristol
It's when Gilbert elaborates on the kernel of a comic idea and stretches it to absurd proportions that the show flies highest. An unwanted Christmas gift of a computerised toothbrush which prompts a disaster of national proportions and "suicidal" ...



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From cowgirl to dominatrix, the most fun you can have for $100 - Royal Gazette

8 May 2012 at 6:25am 

From cowgirl to dominatrix, the most fun you can have for $100
Royal Gazette
She said her latest book is the result of a Christmas gift she gave her husband of 29 years, Paul. ?I just couldn't give him another book, another CD, another tie; pair of pyjamas. I just couldn't get excited about getting him anything, ...



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