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EA to Piggyback Origin on Popular Kickstarter Games
by Chris Pereira
18 May 2012 at 4:44pm

As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding something unique it can offer in the process -- it also is focused on getting the software installed on as many computers as possible. Bundling it with EA's own computer games has proven to be one effective way of doing this, whether it be with Battlefield 3 or Mass Effect 3, as has exclusively offering the digital version of its big MMO, Star Wars: The Old Republic, through the service. Now it's extending a helping hand to independent developers who have turned to crowd-funding to get their games made in a move that will further help to increase the size of Origin's userbase.

The publisher today announced it will waive Origin's distribution fees for 90 days for any developer wanting to bring its crowd-funded, downloadable PC game to the service, just so long as the game is ready to publish. Develop notes the only costs developers will be subjected to are those pertaining to transactions, such as the fee charged by credit card companies. Even with that small caveat, this is still a potentially great deal for independent developers who will be able to receive a significantly larger portion of revenue on each game it sells in the three months following release. Particularly when you consider many of the games that have been funded by Kickstarter are unlikely to ever be multi-million unit sellers, that extra money could prove to be a major boon.



What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark
by 1UP Staff
18 May 2012 at 4:35pm

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Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }()); What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark Grab your flashlight, extra batteries, and something sharp and pointy.

By: 1UP Staff May 18, 2012

Before the advent of electricity, mankind rightly feared the darkness and the thousands of hungry wolves lurking within. Now that we live in a world where eternal daytime can be summoned with the flick of a light switch, the lessons taught by every fairy tale put to print -- stay out of dark, spooky places -- can safely be ignored, since our smartphones alone can easily cut a swath through the blackness of night. Still, crushing the anxieties of our lizard brains often proves impossible, as a simple evening power outage can quickly turn us from rational human beings into quivering masses who refuse to take candlelit trips to the bathroom alone for fear of wandering House Draculas. And we're not even safe in retreating to the escapist fantasies of video games; over the years, savvy developers have learned to exploit these primal phobias by designing worlds that turn from bad to ugly with the setting of the sun. The following games serve as fitting proof that -- as the popular Nickelodeon show once posited-- yes, we are afraid of the dark. Or if we're not, maybe we should be?



Diablo III's Launch Issues Bring its Always-Online Requirement Back to the Fo...
by Chris Pereira
18 May 2012 at 1:00pm

While it could have gone worse, Diablo III's first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37, and similar sorts of issues have continued to crop up since then, leading to several instances of the servers being taken offline. This has all been widespread enough that Blizzard apologized for the situation, but really, these sorts of problems are to be expected following the release of an enormously popular online game. But not everyone wants Diablo III to be an online game, and those players have suffered right alongside those who do.

Aside from the times that the servers have been brought down for emergency maintenance, which invariably affect everyone, not everyone has been subjected to a less-than-ideal experience. Having skipped the launch rush on Tuesday, I've yet to run into any problems myself, save for one where I'm occasionally told someone I'm chatting with is not online, which requires me to re-send my message. Annoying, sure, but hardly a big deal, especially in light of people who are losing their Achievements or having trouble playing at all for one reason or another.



Capcom Reveals 3DS Spin-off to Lost Planet Series
by Nick Todd
17 May 2012 at 6:14pm

With Lost Planet's roots firmly planted on consoles, it comes as a surprise that the series will soon be making a trip to portables in the form of E.X. Troopers for the Nintendo 3DS. Taking an anime-inspired look and featuring gameplay similar to its console brethren, it appears that the franchise will be bringing some familiar elements to Nintendo's smaller screens. As sudden as the announcement is, Capcom seems to be taking an unexpected approach for the franchise on portables.



Activision's "Project Icebreaker" Could Hurt its Reputation Among Devs
by Chris Pereira
17 May 2012 at 4:56pm

More than two years after Infinity Ward founders Jason West and Vince Zampella first sued Activision, their case is finally set to head to trial on May 29. But before the case can be heard, documents have been released which shed light on some unsavory moves Activision made prior to firing West and Zampella in March 2010.

Prior to the start of the case, there have been some developments of note. Electronic Arts, the publisher of the game being produced by West and Zampella's new studio, Respawn Entertainment, was added in late 2010 as a defendant in Activision's counter-suit; Activision alleged EA conspired with the former IW heads to derail the Call of Duty franchise, among other things. Bloomberg reported yesterday the two publishers have reached a settlement, details of which were not made available.



Should We Expect Voice Acting In Every Game?
by 1UP Staff
17 May 2012 at 2:49pm

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By: Dennis Farrell May 17, 2012

Some people approach games with a checklist of required features. "No multiplayer? Not even a half-hearted mode thrown in for the heck of it? No thanks!" "Where are my arbitrary achievements?" If internet forums are to be trusted -- and in my experience they always should be -- voice acting is increasingly becoming one such expectation.

When a game fails to check off enough boxes, it runs the risk of coming under scrutiny. Sometimes, though, the pressure to be all-inclusive is directly at odds with the experience a game is attempting to create. Sometimes, voice acting can be a detriment.



With Infinity Blade Dungeons, Epic Doubles Down on iOS
by Jeremy Parish
17 May 2012 at 12:23pm

You may think of Gears of War when you hear the name "Epic Megagames." Or maybe Jazz Jackrabbit, if you live a lifestyle of old-school cred. Or perhaps what comes to mind is Unreal Engine 3, the behind-the-scenes game technology that's proven to be the current generation's Renderware. And these things are well and good! But over the past few years, Epic's made something of a name for itself with chair's Infinity Blade games.

Infinity Blade and its recent sequel boast what may well be the most spectacular graphics yet seen on iOS (running, not surprisingly, on a modified version of Epic's own Unreal Engine 3), but they impress less in the gameplay department. Certainly they're entertaining enough, but they amount to high-fantasy Punch-Out!! -- simple and limited. Now that the series is a bonafide money-maker for Epic, they're taking a much more direct approach to the property... and a more ambitious one, too. Infinity Blade Dungeons doesn't simply represent a new genre for the series; it's also the first Blade developed internally by Epic.



Akai Katana Review: A Bleedin' All Right Time
by Ray Barnholt
17 May 2012 at 8:26am

Everyone's favorite purveyor of exceedingly niche shoot-em-ups, Cave, is back again with Akai Katana, a welcome -- and rare -- appearance of one of their console games localized for the West. Not only that, it's a boxed retail game, and crazier yet, it's another horizontal bullet-hell shooter, just like their last Western retail release, Deathsmiles. And if Deathsmiles' gothic lolita stylings sent you running in the opposite direction, Akai Katana is a much more palatable action game, set in a world where young rebels use their warplanes and the power of the mystical Blood Swords to combat the endless hordes of imperial forces. Yeah, no one really plays these for the plots.

As in every shooter, you fly around the screen destroying enemies that appear from the other side of the screen, using regular speedy fire or more powerful, focused fire that slows your movement. The wrinkle in Akai Katana is that killing enemies earns energy orbs that will let you summon your "phantom." With enough energy you can switch to phantom form, where you become your humanoid spirit partner, who is invincible as long as you don't use the stronger fire. As enemy bullets bounce off the phantom, you can move left and right to bat the bullets around and turn them into point value tokens, though they don't last forever and neither does the phantom energy meter, so you'll have to know when to switch forms and collect them for your big scores.



Game of Thrones Review: An Example of Mediocre Interactive Fanfiction
by Thierry Nguyen
16 May 2012 at 5:51pm

Consider the following scenario from the Game of Thrones RPG: you get tasked with infiltrating a secure location, and beforehand you assemble a proper uniform -- gauntlets, boots, cape, and helmet -- to gain access. This sequence conjures up the same sort of tension as watching Tywin Lannister and Littlefinger's conversation at Harrenhal in the current season of the show, or reading the duel between The Red Viper and The Mountain That Rides from A Storm of Swords. There's a lot at stake, and one mistake could turn the whole affair catastrophic; but this time, you're in control of this tense situation. You walk up to a guard at a checkpoint, and he asks if he knows you because you seem familiar to him; to this, you reply that you have a very common face that elicits such a question often. Except, as noted earlier, not only are you in disguise, but as part of that disguise, you had put on a full helmet that completely envelops and obscures your face.

That kind of moment embodies playing Game of Thrones, where the occasional moments of intrigue and interest get stymied by bizarre little gaffes, mistakes, and janks. Why is there a conversation about the look of my face when I have a helmet on? It's not an instance of randomized NPC chatter that delightfully skips over the detail of whether the player is wearing a helmet or not -- it's a specific and scripted moment in a mandatory story quest that somehow got past the game's writers and testing.



A Tale of Two Television Games
by Marty Sliva
16 May 2012 at 4:27pm

It's certainly not easy to make a game based off a hit television series; one has to only look back at properties like Buffy, The X-Files, and The Sopranos to find examples of fantastic shows that transitioned into video games via bland and uninspired adaptations. And the less said about the Home Improvement SNES game featuring dinosaurs, the better. Observing this sad trend makes it all the more surprising that Telltale was able to create a fantastic opening to their downloadable series based on The Walking Dead. Sadly the success that they had with the AMC hit caused an old wound to open in the form of us thinking about the potential behind 2008's Lost: Via Domus, and how it failed in every aspect that The Walking Dead succeeds.

Ubisoft Montreal released their adaptation of the ambitious ABC series at the very end of Lost's third season. As the season finale dramatically widened the scope of the series, Lost: Via Domus attempted to retread over the first 60 episodes by placing fans in the shoes of a brand new character. What followed was a bland, uninspired trod through the jungle without any focus whatsoever. Characters from the show would randomly pop-up for the sole purpose of having fans recognize them, and strange gameplay mechanics were shoehorned for no apparent reason. In short, the game was a bit of a mess. So why is it that Telltale was able to succeed with The Walking Dead where Ubisoft failed with Lost?

Understanding the Source Material





Adult Gaming Chair

Best DUI Attorney - Parents try to hide adult child of Connecticut DUI

Best DUI Lawyer - Danbury - Baklik Zachary, 21 road Chucta Seymour was in that game driving under the influence of alcohol, violation of safe and dangerous movement of a motor vehicle has been accused arrested Thursday at 14.00 clock in the area 42 L

Best DUI Lawyer - A Pennington County sheriff's deputy has pleaded guilty to driving under the influence, but a change in the average audience has been programmed.But as more and more scandals began to leak, has the accident to an actual reference to a much larger story."I was drunk driving at night?" just not the same appeal as "Is the dream of 100 women in two years? Statistically, the chances are that he slept with my wife? or my sister? or my daughter?" But in any case, the flood which started tonight, and an excerpt from a forthcoming book about Tiger Woods returns to the scene of the accident Tiger ambulances and police at the scene, n 'There is little doubt that Woods, who slept and snored in the street was weakened.was protected, although a spokesman for the office, says celebrity Woods no role in the decision has played, officials say that the fame of Woods with his high powered legal team being charged with a DUITo some extent, the argument that the suspension of the license is cumbersome at stake among judges and legal representation reminds critics that even if the suspension is in place for the effort, many drivers use their vehicles.He defended his right to refer the case to a fair trial and found not to leave rates reach a level of illegality for it to work.

The charges against Wilson, including driving under the influence of alcohol, driving with more alcohol, above the state limit of 0.08 percent, possession of a weapon, a 9mm pistol under the influence of alcohol, driving a violation flagrant and reckless containersA Los Angeles Dui Attorney says study shows current Law is biased against Women. "It's a sip of alcohol, is the lawyer Ed Knight." The whole complex of an anonymous person who claims that he was driving erratically, but no proof.What is, as Harris was conducted in light of the death of his father" He is always torn by this, "Gentlemen, " and feels very bad for him last week, but moves better than you can today.Moir stated that he had a faxed copy of its report until Monday to prepare a toxicologist and had no time for rebuttal, but Carroll said the judge Shinopolous this study had a BAC over .09, and it plans to use this information as part of the case and the credibility of one or Erica Blizzard Shinopolous when they declared they consumed more alcohol after leaving the grill and rawbean in Back Wolfetrap Bay, said the blood Wolfeboro.He taken half an hour to relieve the blood of his office Erica Blizzard was at 530 clock June 15 2008.Moir also claimed he did not know what type of machine is have blood drawn or as they are.

Even if he says he was against the country's experts, with what speed he believed the vessel was heard before the accident, if stated that no speed limit on Lake 2008.Carroll place of testimony expert "jury of the final product, " said the group ultimately decided fact.He says that extends the time period between the date of the offense and not convictions.The Act, the definition of substances which may affect refuse to drive within the legal and illegal drugs, including the right to take well.Gingery offered Chemical control of crime, with the same penalties as drunk driving conviction.But attempts this year and in recent years with a dilemma the tacit consent ", " This law was at a table in the House Judiciary Committee left that the best way to avoid ginger chairs.Is to refuse alcohol consumption remains the gold? "I'm not offering legal advice drunk drivers, " said Freudenthal law.But after signing the new, said "If you ask" whether the tacit consent law "exists, the answer is yes.The constitutional courts may take as DNA, fingerprints and handwriting samples, without the application permission.Law a thief, saying something like, "Give me your money" to the witnesses.The two members of the House Judiciary tougher laws against drunk drivers, but want to find another way loophole.Rep with the tacit consent.And in the six years from 2003 to 2008 increased in alcohol-related deaths in South Dakota decreased from 94 in 2003 compared with 34 in 2008 to 64 percent."His friend told him that I think is hurt and I went home and cried 911th" Redelsperger This friend was with another vehicle.


How do I connect my gamer chair to my Xbox 360? (Answers: 1) (Comments: 0)
i bought this from a friend who didnt have any of the wires, http://www.littlewoods.com/adults-recliner-gaming-chair-with-speakers/448793392.prd?cmtag=o&_requestid=135738&prdToken=/p/prod6291905-sku10088159&browseToken=/q/adults-gamer-chair/s/bestsellers,0 how do i connect it to the xbox/tv? it has a speaker system on it, but i don't know what i need to connect it, thanks :) it has 4 ports, 2 red and 2 white, i think they're called av ports or the ports you plug AV things into, and also an AC power port, which apparently i dont need to use the speakers,

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Does anyone know of a good gaming chair that would support a 280 lb guy? (Answers: 2) (Comments: 0)
I'm looking for a christmas gift and want to get a gaming chair, but most of what I've seen are not very wide. Does anyone know of any good adult gaming chairs for big guys? I would like to get a rocker that would be compatible with xbox360. Thanks!

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Best adult gaming chair? (Answers: 1) (Comments: 0)
Hey Looking for a gaming chair for my boyfriends christmas!! Hes 11 stone and plays the xbox. I was looking to spend in the region of £100 and also was hoping for an inbuilt sound system/vibration, i dont know much about them as you can see. Needs to be comfortable for those hours on end of gaming obviously.

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Remembering Carlos Fuentes - Examiner.com

16 May 2012 at 2:22pm 

Remembering Carlos Fuentes
Examiner.com
I was always going to be a writer; as a child, my favorite Christmas gift from my parents was a typewriter. I sold my comics to the other kids beginning in the first grade, started writing short stories as a boy, completed a hilariously bad science ...

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Stars Add Glitter to Jeweler's Designs - New York Times

16 May 2012 at 8:46am 

Stars Add Glitter to Jeweler's Designs
New York Times
In 2008, Ms. Jolie asked the jeweler to help her design a pendant bearing a hidden message as a Christmas gift for Mr. Pitt, setting the stage for a co-designed collection inspired by ancient tablets. ?We studied all different kinds of tablets ? old ...



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Comic ideas stretched to absurd proportions - This is Bristol

12 May 2012 at 1:06am 

Comic ideas stretched to absurd proportions
This is Bristol
It's when Gilbert elaborates on the kernel of a comic idea and stretches it to absurd proportions that the show flies highest. An unwanted Christmas gift of a computerised toothbrush which prompts a disaster of national proportions and "suicidal" ...



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From cowgirl to dominatrix, the most fun you can have for $100 - Royal Gazette

8 May 2012 at 6:25am 

From cowgirl to dominatrix, the most fun you can have for $100
Royal Gazette
She said her latest book is the result of a Christmas gift she gave her husband of 29 years, Paul. ?I just couldn't give him another book, another CD, another tie; pair of pyjamas. I just couldn't get excited about getting him anything, ...



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