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Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

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By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.



EA to Piggyback Origin on Popular Kickstarter Games
by Chris Pereira
18 May 2012 at 4:44pm

As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding something unique it can offer in the process -- it also is focused on getting the software installed on as many computers as possible. Bundling it with EA's own computer games has proven to be one effective way of doing this, whether it be with Battlefield 3 or Mass Effect 3, as has exclusively offering the digital version of its big MMO, Star Wars: The Old Republic, through the service. Now it's extending a helping hand to independent developers who have turned to crowd-funding to get their games made in a move that will further help to increase the size of Origin's userbase.

The publisher today announced it will waive Origin's distribution fees for 90 days for any developer wanting to bring its crowd-funded, downloadable PC game to the service, just so long as the game is ready to publish. Develop notes the only costs developers will be subjected to are those pertaining to transactions, such as the fee charged by credit card companies. Even with that small caveat, this is still a potentially great deal for independent developers who will be able to receive a significantly larger portion of revenue on each game it sells in the three months following release. Particularly when you consider many of the games that have been funded by Kickstarter are unlikely to ever be multi-million unit sellers, that extra money could prove to be a major boon.



What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark
by 1UP Staff
18 May 2012 at 4:35pm

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By: 1UP Staff May 18, 2012

Before the advent of electricity, mankind rightly feared the darkness and the thousands of hungry wolves lurking within. Now that we live in a world where eternal daytime can be summoned with the flick of a light switch, the lessons taught by every fairy tale put to print -- stay out of dark, spooky places -- can safely be ignored, since our smartphones alone can easily cut a swath through the blackness of night. Still, crushing the anxieties of our lizard brains often proves impossible, as a simple evening power outage can quickly turn us from rational human beings into quivering masses who refuse to take candlelit trips to the bathroom alone for fear of wandering House Draculas. And we're not even safe in retreating to the escapist fantasies of video games; over the years, savvy developers have learned to exploit these primal phobias by designing worlds that turn from bad to ugly with the setting of the sun. The following games serve as fitting proof that -- as the popular Nickelodeon show once posited-- yes, we are afraid of the dark. Or if we're not, maybe we should be?



Diablo III's Launch Issues Bring its Always-Online Requirement Back to the Fo...
by Chris Pereira
18 May 2012 at 1:00pm

While it could have gone worse, Diablo III's first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37, and similar sorts of issues have continued to crop up since then, leading to several instances of the servers being taken offline. This has all been widespread enough that Blizzard apologized for the situation, but really, these sorts of problems are to be expected following the release of an enormously popular online game. But not everyone wants Diablo III to be an online game, and those players have suffered right alongside those who do.

Aside from the times that the servers have been brought down for emergency maintenance, which invariably affect everyone, not everyone has been subjected to a less-than-ideal experience. Having skipped the launch rush on Tuesday, I've yet to run into any problems myself, save for one where I'm occasionally told someone I'm chatting with is not online, which requires me to re-send my message. Annoying, sure, but hardly a big deal, especially in light of people who are losing their Achievements or having trouble playing at all for one reason or another.



Capcom Reveals 3DS Spin-off to Lost Planet Series
by Nick Todd
17 May 2012 at 6:14pm

With Lost Planet's roots firmly planted on consoles, it comes as a surprise that the series will soon be making a trip to portables in the form of E.X. Troopers for the Nintendo 3DS. Taking an anime-inspired look and featuring gameplay similar to its console brethren, it appears that the franchise will be bringing some familiar elements to Nintendo's smaller screens. As sudden as the announcement is, Capcom seems to be taking an unexpected approach for the franchise on portables.



Activision's "Project Icebreaker" Could Hurt its Reputation Among Devs
by Chris Pereira
17 May 2012 at 4:56pm

More than two years after Infinity Ward founders Jason West and Vince Zampella first sued Activision, their case is finally set to head to trial on May 29. But before the case can be heard, documents have been released which shed light on some unsavory moves Activision made prior to firing West and Zampella in March 2010.

Prior to the start of the case, there have been some developments of note. Electronic Arts, the publisher of the game being produced by West and Zampella's new studio, Respawn Entertainment, was added in late 2010 as a defendant in Activision's counter-suit; Activision alleged EA conspired with the former IW heads to derail the Call of Duty franchise, among other things. Bloomberg reported yesterday the two publishers have reached a settlement, details of which were not made available.



Should We Expect Voice Acting In Every Game?
by 1UP Staff
17 May 2012 at 2:49pm

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By: Dennis Farrell May 17, 2012

Some people approach games with a checklist of required features. "No multiplayer? Not even a half-hearted mode thrown in for the heck of it? No thanks!" "Where are my arbitrary achievements?" If internet forums are to be trusted -- and in my experience they always should be -- voice acting is increasingly becoming one such expectation.

When a game fails to check off enough boxes, it runs the risk of coming under scrutiny. Sometimes, though, the pressure to be all-inclusive is directly at odds with the experience a game is attempting to create. Sometimes, voice acting can be a detriment.



With Infinity Blade Dungeons, Epic Doubles Down on iOS
by Jeremy Parish
17 May 2012 at 12:23pm

You may think of Gears of War when you hear the name "Epic Megagames." Or maybe Jazz Jackrabbit, if you live a lifestyle of old-school cred. Or perhaps what comes to mind is Unreal Engine 3, the behind-the-scenes game technology that's proven to be the current generation's Renderware. And these things are well and good! But over the past few years, Epic's made something of a name for itself with chair's Infinity Blade games.

Infinity Blade and its recent sequel boast what may well be the most spectacular graphics yet seen on iOS (running, not surprisingly, on a modified version of Epic's own Unreal Engine 3), but they impress less in the gameplay department. Certainly they're entertaining enough, but they amount to high-fantasy Punch-Out!! -- simple and limited. Now that the series is a bonafide money-maker for Epic, they're taking a much more direct approach to the property... and a more ambitious one, too. Infinity Blade Dungeons doesn't simply represent a new genre for the series; it's also the first Blade developed internally by Epic.



Akai Katana Review: A Bleedin' All Right Time
by Ray Barnholt
17 May 2012 at 8:26am

Everyone's favorite purveyor of exceedingly niche shoot-em-ups, Cave, is back again with Akai Katana, a welcome -- and rare -- appearance of one of their console games localized for the West. Not only that, it's a boxed retail game, and crazier yet, it's another horizontal bullet-hell shooter, just like their last Western retail release, Deathsmiles. And if Deathsmiles' gothic lolita stylings sent you running in the opposite direction, Akai Katana is a much more palatable action game, set in a world where young rebels use their warplanes and the power of the mystical Blood Swords to combat the endless hordes of imperial forces. Yeah, no one really plays these for the plots.

As in every shooter, you fly around the screen destroying enemies that appear from the other side of the screen, using regular speedy fire or more powerful, focused fire that slows your movement. The wrinkle in Akai Katana is that killing enemies earns energy orbs that will let you summon your "phantom." With enough energy you can switch to phantom form, where you become your humanoid spirit partner, who is invincible as long as you don't use the stronger fire. As enemy bullets bounce off the phantom, you can move left and right to bat the bullets around and turn them into point value tokens, though they don't last forever and neither does the phantom energy meter, so you'll have to know when to switch forms and collect them for your big scores.



Game of Thrones Review: An Example of Mediocre Interactive Fanfiction
by Thierry Nguyen
16 May 2012 at 5:51pm

Consider the following scenario from the Game of Thrones RPG: you get tasked with infiltrating a secure location, and beforehand you assemble a proper uniform -- gauntlets, boots, cape, and helmet -- to gain access. This sequence conjures up the same sort of tension as watching Tywin Lannister and Littlefinger's conversation at Harrenhal in the current season of the show, or reading the duel between The Red Viper and The Mountain That Rides from A Storm of Swords. There's a lot at stake, and one mistake could turn the whole affair catastrophic; but this time, you're in control of this tense situation. You walk up to a guard at a checkpoint, and he asks if he knows you because you seem familiar to him; to this, you reply that you have a very common face that elicits such a question often. Except, as noted earlier, not only are you in disguise, but as part of that disguise, you had put on a full helmet that completely envelops and obscures your face.

That kind of moment embodies playing Game of Thrones, where the occasional moments of intrigue and interest get stymied by bizarre little gaffes, mistakes, and janks. Why is there a conversation about the look of my face when I have a helmet on? It's not an instance of randomized NPC chatter that delightfully skips over the detail of whether the player is wearing a helmet or not -- it's a specific and scripted moment in a mandatory story quest that somehow got past the game's writers and testing.





Accordion Notes

Accordion Tutor Ebook(r)

Enzo began learning to play the accordion from the age of five years old from the local parish priest in a small northern Italian town. He soon was introduced to formal lessons from Maestro Carlo Ferrero.

Enzo won his first competition when he was six years old. At the age of nine years old his family emigrated to Australia where he continued his studies with a German teacher, Otto Weiss located in Sydney.

At the age of 17 years old he continued his studies with Maestro Dante Simonelli who had also emigrated to Australia. Maestro Simonelli had produced Italian and World Champions and under his tutoring Enzo improved immensely, so much so that he was destined to become one of the best accordionists in Australia.

Maestro Simonelli was not only a great teacher of accordion but was himself a world class accordionist who was a close friend of the great Gervasio Marcosignori. Enzo was fortunate to have met Marcosignori during his frequent tours of Australia and in fact was invited by Marcosignori to take part in the tour as a support artist.

Aged twenty, Enzo began to teach accordion under the supervision of Maestro Simonelli. During this time Enzo had been playing in Australia's largest Italian club, Club Marconi with his quartet. Enzo also completed a Theory of Music course at the Conservatorium of Music - Sydney.

Aged twenty four Enzo opened his first music school and in a short time he had a total of four music schools with twenty two teachers working for him teaching about 600 students of which about half were learning the accordion. During this time Enzo produced local, state and Australian champions.

The reason for his teaching success was that Enzo invented new teaching techniques which helped his students learn quicker and at the same time making the learning experience pleasant and enjoyable. He basically broke away from traditional teaching which was too stringent and lacked the "fun" in learning an instrument.

To list all his achievements would be too lengthy, but one achievement Enzo is very proud of is that his dance band was nominated for Australia's most prestigious award, (The Australian Entertainment 'MO' Awards) in the category of "Best Accompanying Band Category" no less than SIX times in consecutive years, winning the award TWICE! What was special about Enzo's win was that no other band before or since had won the award with an ACCORDIONIST as the band leader!

Enzo Giribaldi's "Accordion Course for Beginners" is to our knowledge, the only accordion eBook available today!

In this book Enzo puts his immense experience in teaching and playing the accordion to the fore.

Unlike other authors, Enzo can be heard playing the exercises and also includes some of his favorite tunes for the student to listen to. This is both designed to inspire students and also to reinforce the ability and credibility of the author.

A FEW SAMPLES FROM THE eBook
The Video Icon When this icon is shown in the eBook, by clicking on it the student will be able to view and listen to how the exercise should be played.

Pictures & Diagrams (Sample pictures from the eBook)
Hereunder are just some of the color coded examples selected from the eBook. These are designed to help the student in recognizing and understanding the exercises in the lessons covered in the eBook.

Each lesson and exercise is clearly shown and demonstrated.
The student can replay the video OR audio files as many times as is necessary.
As can be seen from the examples on the right - each new exercise is fully explained. Together with the video clip and the sound clip students can chose either to view and hear if they are playing it correctly. Please note as mentioned earlier that all video clips have sound as well!
In this sample the eye symbol is used to alert the student to a new technique
When a new technique is implemented within a tune or exercise, the student is alerted by using color reminders as shown in this example.

By the time the student reaches page 27 (which is about half way through the eBook) he or she will be playing several simple and easy tunes such as Jingle Bells as shown here on the right.

The Accordion Course For Beginners eBook covers the following subjects which in themselves each have various sub sections.

Your First Tune!
After having learnt the basics covered in the first 22 pages - you will be playing your first complete tune on page 23!

Here it is!

This video clip will play the whole song.

REQUIRED SOFTWARE & INSTRUCTIONS

The Free Adobe Reader

Get Adobe Reader (It's Free!)



Get The Free Adobe Reader

In order to view the Accordion Course For Beginners eBook you will need to download the Free Adobe Reader. The Adobe Reader is free software that allows everyone from business professionals to home users to easily and reliably view, print, and search PDF files using a variety of platforms and devices.

* If you order the CD - copy the PDF file from the CD to a folder on your PC and keep the CD as a backup.
* The second page of the PDF file explains how to use your Accordion Course For Beginners eBook.
* You can print the eBook either in color (Recommended) or in black & white. Best of all you can view it on your PC monitor and see it in glorious color - listen to the audio files and view the videos (as many times as you like) which shows you 'How It's Done' - In effect your PC screen becomes your music stand!

FOR MORE Click Here!

Doctor of science and marketing.


A really vague "what's that song?" question...? (Answers: 2) (Comments: 0)
Okay, I realize this isn't much to work with, but I'm hoping that this song is well-known enough (and I'm just out of the loop enough) that somebody will be able to figure it out. I'm after a pop song that's identifiable mainly by the accordion riff (at least, it sounds like an accordion) at the beginning; it reminded me of the music from the beginning of Jewel's "Intuition", and at first I thought it might be another Jewel song, but I don't think it was (though I believe it was a female singer). The accordion notes seemed to start with a G note, and descend chromatically from there, i.e. they went to an F#, then to an F, and finally to an E; each of those notes was repeated 4 times. That's about all I've got, sorry. :/ Anybody able to discern this? EDIT: I'm quite sure the song had (female) vocals, but I honestly couldn't make out a single lyric. Yeah, pretty lame of me, huh.

Get the answers...


Where can i get the sheet music for "Requiem for a dream" in accordion notes!!! Thank You !? (Answers: 3) (Comments: 0)
I need it in letters if you know what i mean like "Bflat".... Thanks so much !!!!!!

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I wanna find accordion notes? (Answers: 1) (Comments: 0)
I have been looking round on the web, trying to find some accordion notes. Does anyone know a good or some good sites? Please can anyone help?

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Accordion Notes News


10 of the Most Profound Sentiments Ever Uttered on Community - io9.com

17 May 2012 at 11:34am  ... a Christmas gift marked "Meaning of Christmas"] It's the first season of Lost on DVD. Pierce: That's the meaning of Christmas? Abed: No. It's a metaphor. It represents lack of pay-off . . . I get it. The meaning of Christmas is the idea that Christmas has meaning.

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Mother?s Day photo gift ideas - Los Angeles Times

25 Apr 2012 at 6:56pm  I always seem to procrastinate on buying gifts, but if you start working on it today, they should arrive by the holiday. My ideas take a little bit of planning, so you could wait for more distant upcoming holidays such as Father?s Day in June, Christmas ...

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