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Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

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By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.



EA to Piggyback Origin on Popular Kickstarter Games
by Chris Pereira
18 May 2012 at 4:44pm

As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding something unique it can offer in the process -- it also is focused on getting the software installed on as many computers as possible. Bundling it with EA's own computer games has proven to be one effective way of doing this, whether it be with Battlefield 3 or Mass Effect 3, as has exclusively offering the digital version of its big MMO, Star Wars: The Old Republic, through the service. Now it's extending a helping hand to independent developers who have turned to crowd-funding to get their games made in a move that will further help to increase the size of Origin's userbase.

The publisher today announced it will waive Origin's distribution fees for 90 days for any developer wanting to bring its crowd-funded, downloadable PC game to the service, just so long as the game is ready to publish. Develop notes the only costs developers will be subjected to are those pertaining to transactions, such as the fee charged by credit card companies. Even with that small caveat, this is still a potentially great deal for independent developers who will be able to receive a significantly larger portion of revenue on each game it sells in the three months following release. Particularly when you consider many of the games that have been funded by Kickstarter are unlikely to ever be multi-million unit sellers, that extra money could prove to be a major boon.



What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark
by 1UP Staff
18 May 2012 at 4:35pm

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By: 1UP Staff May 18, 2012

Before the advent of electricity, mankind rightly feared the darkness and the thousands of hungry wolves lurking within. Now that we live in a world where eternal daytime can be summoned with the flick of a light switch, the lessons taught by every fairy tale put to print -- stay out of dark, spooky places -- can safely be ignored, since our smartphones alone can easily cut a swath through the blackness of night. Still, crushing the anxieties of our lizard brains often proves impossible, as a simple evening power outage can quickly turn us from rational human beings into quivering masses who refuse to take candlelit trips to the bathroom alone for fear of wandering House Draculas. And we're not even safe in retreating to the escapist fantasies of video games; over the years, savvy developers have learned to exploit these primal phobias by designing worlds that turn from bad to ugly with the setting of the sun. The following games serve as fitting proof that -- as the popular Nickelodeon show once posited-- yes, we are afraid of the dark. Or if we're not, maybe we should be?



Diablo III's Launch Issues Bring its Always-Online Requirement Back to the Fo...
by Chris Pereira
18 May 2012 at 1:00pm

While it could have gone worse, Diablo III's first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37, and similar sorts of issues have continued to crop up since then, leading to several instances of the servers being taken offline. This has all been widespread enough that Blizzard apologized for the situation, but really, these sorts of problems are to be expected following the release of an enormously popular online game. But not everyone wants Diablo III to be an online game, and those players have suffered right alongside those who do.

Aside from the times that the servers have been brought down for emergency maintenance, which invariably affect everyone, not everyone has been subjected to a less-than-ideal experience. Having skipped the launch rush on Tuesday, I've yet to run into any problems myself, save for one where I'm occasionally told someone I'm chatting with is not online, which requires me to re-send my message. Annoying, sure, but hardly a big deal, especially in light of people who are losing their Achievements or having trouble playing at all for one reason or another.



Capcom Reveals 3DS Spin-off to Lost Planet Series
by Nick Todd
17 May 2012 at 6:14pm

With Lost Planet's roots firmly planted on consoles, it comes as a surprise that the series will soon be making a trip to portables in the form of E.X. Troopers for the Nintendo 3DS. Taking an anime-inspired look and featuring gameplay similar to its console brethren, it appears that the franchise will be bringing some familiar elements to Nintendo's smaller screens. As sudden as the announcement is, Capcom seems to be taking an unexpected approach for the franchise on portables.



Activision's "Project Icebreaker" Could Hurt its Reputation Among Devs
by Chris Pereira
17 May 2012 at 4:56pm

More than two years after Infinity Ward founders Jason West and Vince Zampella first sued Activision, their case is finally set to head to trial on May 29. But before the case can be heard, documents have been released which shed light on some unsavory moves Activision made prior to firing West and Zampella in March 2010.

Prior to the start of the case, there have been some developments of note. Electronic Arts, the publisher of the game being produced by West and Zampella's new studio, Respawn Entertainment, was added in late 2010 as a defendant in Activision's counter-suit; Activision alleged EA conspired with the former IW heads to derail the Call of Duty franchise, among other things. Bloomberg reported yesterday the two publishers have reached a settlement, details of which were not made available.



Should We Expect Voice Acting In Every Game?
by 1UP Staff
17 May 2012 at 2:49pm

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By: Dennis Farrell May 17, 2012

Some people approach games with a checklist of required features. "No multiplayer? Not even a half-hearted mode thrown in for the heck of it? No thanks!" "Where are my arbitrary achievements?" If internet forums are to be trusted -- and in my experience they always should be -- voice acting is increasingly becoming one such expectation.

When a game fails to check off enough boxes, it runs the risk of coming under scrutiny. Sometimes, though, the pressure to be all-inclusive is directly at odds with the experience a game is attempting to create. Sometimes, voice acting can be a detriment.



With Infinity Blade Dungeons, Epic Doubles Down on iOS
by Jeremy Parish
17 May 2012 at 12:23pm

You may think of Gears of War when you hear the name "Epic Megagames." Or maybe Jazz Jackrabbit, if you live a lifestyle of old-school cred. Or perhaps what comes to mind is Unreal Engine 3, the behind-the-scenes game technology that's proven to be the current generation's Renderware. And these things are well and good! But over the past few years, Epic's made something of a name for itself with chair's Infinity Blade games.

Infinity Blade and its recent sequel boast what may well be the most spectacular graphics yet seen on iOS (running, not surprisingly, on a modified version of Epic's own Unreal Engine 3), but they impress less in the gameplay department. Certainly they're entertaining enough, but they amount to high-fantasy Punch-Out!! -- simple and limited. Now that the series is a bonafide money-maker for Epic, they're taking a much more direct approach to the property... and a more ambitious one, too. Infinity Blade Dungeons doesn't simply represent a new genre for the series; it's also the first Blade developed internally by Epic.



Akai Katana Review: A Bleedin' All Right Time
by Ray Barnholt
17 May 2012 at 8:26am

Everyone's favorite purveyor of exceedingly niche shoot-em-ups, Cave, is back again with Akai Katana, a welcome -- and rare -- appearance of one of their console games localized for the West. Not only that, it's a boxed retail game, and crazier yet, it's another horizontal bullet-hell shooter, just like their last Western retail release, Deathsmiles. And if Deathsmiles' gothic lolita stylings sent you running in the opposite direction, Akai Katana is a much more palatable action game, set in a world where young rebels use their warplanes and the power of the mystical Blood Swords to combat the endless hordes of imperial forces. Yeah, no one really plays these for the plots.

As in every shooter, you fly around the screen destroying enemies that appear from the other side of the screen, using regular speedy fire or more powerful, focused fire that slows your movement. The wrinkle in Akai Katana is that killing enemies earns energy orbs that will let you summon your "phantom." With enough energy you can switch to phantom form, where you become your humanoid spirit partner, who is invincible as long as you don't use the stronger fire. As enemy bullets bounce off the phantom, you can move left and right to bat the bullets around and turn them into point value tokens, though they don't last forever and neither does the phantom energy meter, so you'll have to know when to switch forms and collect them for your big scores.



Game of Thrones Review: An Example of Mediocre Interactive Fanfiction
by Thierry Nguyen
16 May 2012 at 5:51pm

Consider the following scenario from the Game of Thrones RPG: you get tasked with infiltrating a secure location, and beforehand you assemble a proper uniform -- gauntlets, boots, cape, and helmet -- to gain access. This sequence conjures up the same sort of tension as watching Tywin Lannister and Littlefinger's conversation at Harrenhal in the current season of the show, or reading the duel between The Red Viper and The Mountain That Rides from A Storm of Swords. There's a lot at stake, and one mistake could turn the whole affair catastrophic; but this time, you're in control of this tense situation. You walk up to a guard at a checkpoint, and he asks if he knows you because you seem familiar to him; to this, you reply that you have a very common face that elicits such a question often. Except, as noted earlier, not only are you in disguise, but as part of that disguise, you had put on a full helmet that completely envelops and obscures your face.

That kind of moment embodies playing Game of Thrones, where the occasional moments of intrigue and interest get stymied by bizarre little gaffes, mistakes, and janks. Why is there a conversation about the look of my face when I have a helmet on? It's not an instance of randomized NPC chatter that delightfully skips over the detail of whether the player is wearing a helmet or not -- it's a specific and scripted moment in a mandatory story quest that somehow got past the game's writers and testing.





A Wooden Doll House

How to Make a Chandelier

Want to try a fun new DIY project? Learn how to make a paper, crystal, bead or candle chandelier with these simple instructions.

Types of Chandeliers You Can Make at Home

There are several different types of chandeliers you can make using basic tools and supplies from the DIY and craft store. You can make your own:

  • Paper chandeliers
  • Crystal chandeliers
  • Bead chandeliers
  • Candle chandeliers

Making a Chandelier From Scratch vs. Pre-Made

If you want to create a chandelier from scratch, you'll need to purchase the central structure, or lamp, from a light store or hardware store. Some home improvement stores feature chandelier kits where they provide you with the base and wiring supplies. These kits are a good starting point for making your distinctive piece, and are relatively inexpensive when compared to pre-made chandeliers.

If your focus is to create a unique design or focal point for the room but you don't want to start from scratch, you can decorate an existing chandelier. You may need to cover the chandelier with plaster or clay so that you can paint over it and add the accents or accessories you want. Turn to antique stores or garage sales to find a chandelier that you can modify and decorate. This strategy allows you to work with an existing design, and focus more on the ornamentation and details of the lamp.

Materials You Need to Make a Chandelier

Whether you decide to make a chandelier from scratch or use an existing chandelier, all of the materials and accessories you use will need to be heat-resistant and be versatile enough to stick to the chandelier using hot glue or other adhesives. When the chandelier is suspended to the light source and hanging in place, you do not want it to be a safety hazard because of embellishments or accessories that start to fall off the lamp. Use embellishments that are lightweight and do not have the capacity to melt from the heat of the bulbs.

Ideas for designing and accessorizing your chandelier include:

  • Tree ornaments
  • Glow in the dark stars
  • Floral garlands (make sure they are heat-resistant)
  • Doll accessories
  • Crystal garlands
  • Bead garlands
  • No-drip pillar candles

Making a Candle Chandelier

Candle chandeliers are the traditional' chandelier styles that were commonly used in medieval times to decorate castles, foyers and walkways. These chandeliers can be used in modern homes to decorate the living space, or for a special occasion such as Halloween. To make a basic candle chandelier, you will need:

  • Two medium-sized wooden boards, cut to the size of the width of your chandelier
  • Screws and nails
  • Wood varnish
  • Paintbrush
  • Hammer
  • 4 large chains of equal length
  • An O-ring
  • 8 S-Hooks
  • Thin wire

Create a cross using the wooden boards, and nail them in place with the hammer. Paint the wood with varnish and/or paint, and allow it to dry completely. Hammer S-hooks into the top of each arm, and attach the chain to each of the hooks to create a small circuit.' Then, use the other four hooks to attach the wooden base to the O-ring. To add the candles and finish the chandelier, you will need to hammer a longer nail through the middle of the cross and at the end of each cross arm so that the end of each nail is pointing upward; insert no-drip pillar candles into each of these nails to secure them in place. Use the wire to attach the chandelier to the ceiling using the O-ring. (Source: LovetoKnow)

Making a Paper Chandelier

Paper chandeliers are also known as paper lamps, and can be hung as a light fixture on a wall or directly from the ceiling like a classic' chandelier. To make a paper chandelier, you will need to cut out sheets of fabric paper or rice paper and glue them together for your design. The lamp will be held together using foam boards and nails, and can be mounted directly onto a light fixture or placed on top of an existing chandelier. Paper chandeliers are an exotic twist to classic chandelier and lamp covering styles, and you can be as creative as you want to be with the versatile materials.

Making a Bead Chandelier

Bead chandeliers are the easiest types of chandeliers to make; you can use an existing chandelier and decorate each arm with garlands of beads, or stick beads directly to the arms and base. Make sure the beads you use are heat-resistant, since most of them will be placed very close to the bulbs. Bead garlands can be wrapped around or draped over each arm of the chandelier to create a regal effect, and you can use a variety of colors and styles of beads to complement the living space. If you decide to stick beads directly onto the chandelier arms, consider making a creative design on the chandelier to create a special effect. Metallic beads and glass beads work especially well as holiday dcor and for decorating a room for a special event.

Making a Crystal Chandelier

Crystal chandeliers are made in a similar way as bead chandeliers, except you will be using crystal garlands and accents to decorate each arm. Crystal garlands can be positioned on each arm and secured in place; you can also cover the arms and base in crystals of different sizes and shapes to achieve an elegant and sophisticated look. Crystal chandeliers can complement any luxurious living space, and create a regal ambiance; they are commonly used to decorate large living rooms, dining areas and foyers.

Making Chandeliers for a Child's Room

If you're decorating a themed children's room, adding a chandelier in complementary colors and accents can be the perfect finishing touch. Chandeliers for a child's room can be made using pre-existing chandeliers that are covered in heat-resistant fabric or clay. The chandelier can then be accentuated with doll accessories, cartoon character figurines, and small toys that match the theme of the child's room or their favorite cartoon or doll characters. These playful and fun chandeliers are a great way to brighten up a room.


Why Should I Let him Back In? (Answers: 1) (Comments: 0)
I am in the 11th Grade and I am building a house Like a Wooden Doll house And Both of my partners Where gone Both Of them not at the same time and I have done 95% of the work and My other partner did help more then the other should I be nice and let him Help me again He has been nice Cutting me wood and Stuff ??!

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Could anyone please tell me what the scale means when doing up dolls houses? (Answers: 2) (Comments: 0)
I have just bought a wooden dolls house to do up and as i am new to this i am not sure what the scale size is all about...12th and 24th etc. Could anyone please help?

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im trying to stick slate effect paper on a wooden dolls house but keep getting bubbles any ideas on what glue? (Answers: 1) (Comments: 0)


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Christmas doll house for Storm

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16 Garage Sales in and near Arnold for April 28 - Patch.com


16 Garage Sales in and near Arnold for April 28
Patch.com
6664 Moss Hollow Rd. Barnhart, MO—Saturday, April 28, 7 am-12 pm Items for Sale: Toys, pictures, some furniture, Ozark Dairy items and a wooden doll house kit. 324 Peffer Ln., Fenton, MO—Saturday, April 28, 7 am Items for Sale: baby and children's ...

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