6 Grind Rail

Christmas

Suggestions

  RSS feed from 1UP
1UP RSS feed
1UP's latest news feed - the #1 source for gaming news.


Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }()); Your Retro Reference Guide to Community's "Digital Estate Planning" A complete list of the old-school gaming nods made by The Greendale Seven.

By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.



EA to Piggyback Origin on Popular Kickstarter Games
by Chris Pereira
18 May 2012 at 4:44pm

As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding something unique it can offer in the process -- it also is focused on getting the software installed on as many computers as possible. Bundling it with EA's own computer games has proven to be one effective way of doing this, whether it be with Battlefield 3 or Mass Effect 3, as has exclusively offering the digital version of its big MMO, Star Wars: The Old Republic, through the service. Now it's extending a helping hand to independent developers who have turned to crowd-funding to get their games made in a move that will further help to increase the size of Origin's userbase.

The publisher today announced it will waive Origin's distribution fees for 90 days for any developer wanting to bring its crowd-funded, downloadable PC game to the service, just so long as the game is ready to publish. Develop notes the only costs developers will be subjected to are those pertaining to transactions, such as the fee charged by credit card companies. Even with that small caveat, this is still a potentially great deal for independent developers who will be able to receive a significantly larger portion of revenue on each game it sells in the three months following release. Particularly when you consider many of the games that have been funded by Kickstarter are unlikely to ever be multi-million unit sellers, that extra money could prove to be a major boon.



What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark
by 1UP Staff
18 May 2012 at 4:35pm

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }()); What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark Grab your flashlight, extra batteries, and something sharp and pointy.

By: 1UP Staff May 18, 2012

Before the advent of electricity, mankind rightly feared the darkness and the thousands of hungry wolves lurking within. Now that we live in a world where eternal daytime can be summoned with the flick of a light switch, the lessons taught by every fairy tale put to print -- stay out of dark, spooky places -- can safely be ignored, since our smartphones alone can easily cut a swath through the blackness of night. Still, crushing the anxieties of our lizard brains often proves impossible, as a simple evening power outage can quickly turn us from rational human beings into quivering masses who refuse to take candlelit trips to the bathroom alone for fear of wandering House Draculas. And we're not even safe in retreating to the escapist fantasies of video games; over the years, savvy developers have learned to exploit these primal phobias by designing worlds that turn from bad to ugly with the setting of the sun. The following games serve as fitting proof that -- as the popular Nickelodeon show once posited-- yes, we are afraid of the dark. Or if we're not, maybe we should be?



Diablo III's Launch Issues Bring its Always-Online Requirement Back to the Fo...
by Chris Pereira
18 May 2012 at 1:00pm

While it could have gone worse, Diablo III's first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37, and similar sorts of issues have continued to crop up since then, leading to several instances of the servers being taken offline. This has all been widespread enough that Blizzard apologized for the situation, but really, these sorts of problems are to be expected following the release of an enormously popular online game. But not everyone wants Diablo III to be an online game, and those players have suffered right alongside those who do.

Aside from the times that the servers have been brought down for emergency maintenance, which invariably affect everyone, not everyone has been subjected to a less-than-ideal experience. Having skipped the launch rush on Tuesday, I've yet to run into any problems myself, save for one where I'm occasionally told someone I'm chatting with is not online, which requires me to re-send my message. Annoying, sure, but hardly a big deal, especially in light of people who are losing their Achievements or having trouble playing at all for one reason or another.



Capcom Reveals 3DS Spin-off to Lost Planet Series
by Nick Todd
17 May 2012 at 6:14pm

With Lost Planet's roots firmly planted on consoles, it comes as a surprise that the series will soon be making a trip to portables in the form of E.X. Troopers for the Nintendo 3DS. Taking an anime-inspired look and featuring gameplay similar to its console brethren, it appears that the franchise will be bringing some familiar elements to Nintendo's smaller screens. As sudden as the announcement is, Capcom seems to be taking an unexpected approach for the franchise on portables.



Activision's "Project Icebreaker" Could Hurt its Reputation Among Devs
by Chris Pereira
17 May 2012 at 4:56pm

More than two years after Infinity Ward founders Jason West and Vince Zampella first sued Activision, their case is finally set to head to trial on May 29. But before the case can be heard, documents have been released which shed light on some unsavory moves Activision made prior to firing West and Zampella in March 2010.

Prior to the start of the case, there have been some developments of note. Electronic Arts, the publisher of the game being produced by West and Zampella's new studio, Respawn Entertainment, was added in late 2010 as a defendant in Activision's counter-suit; Activision alleged EA conspired with the former IW heads to derail the Call of Duty franchise, among other things. Bloomberg reported yesterday the two publishers have reached a settlement, details of which were not made available.



Should We Expect Voice Acting In Every Game?
by 1UP Staff
17 May 2012 at 2:49pm

Feature

Share it: Tweet window.fbAsyncInit = function() { FB.init({appId: '112522758785466', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }()); Should We Expect Voice Acting In Every Game? The pros and cons of prose and... is there a voice actor named Khans?

By: Dennis Farrell May 17, 2012

Some people approach games with a checklist of required features. "No multiplayer? Not even a half-hearted mode thrown in for the heck of it? No thanks!" "Where are my arbitrary achievements?" If internet forums are to be trusted -- and in my experience they always should be -- voice acting is increasingly becoming one such expectation.

When a game fails to check off enough boxes, it runs the risk of coming under scrutiny. Sometimes, though, the pressure to be all-inclusive is directly at odds with the experience a game is attempting to create. Sometimes, voice acting can be a detriment.



With Infinity Blade Dungeons, Epic Doubles Down on iOS
by Jeremy Parish
17 May 2012 at 12:23pm

You may think of Gears of War when you hear the name "Epic Megagames." Or maybe Jazz Jackrabbit, if you live a lifestyle of old-school cred. Or perhaps what comes to mind is Unreal Engine 3, the behind-the-scenes game technology that's proven to be the current generation's Renderware. And these things are well and good! But over the past few years, Epic's made something of a name for itself with chair's Infinity Blade games.

Infinity Blade and its recent sequel boast what may well be the most spectacular graphics yet seen on iOS (running, not surprisingly, on a modified version of Epic's own Unreal Engine 3), but they impress less in the gameplay department. Certainly they're entertaining enough, but they amount to high-fantasy Punch-Out!! -- simple and limited. Now that the series is a bonafide money-maker for Epic, they're taking a much more direct approach to the property... and a more ambitious one, too. Infinity Blade Dungeons doesn't simply represent a new genre for the series; it's also the first Blade developed internally by Epic.



Akai Katana Review: A Bleedin' All Right Time
by Ray Barnholt
17 May 2012 at 8:26am

Everyone's favorite purveyor of exceedingly niche shoot-em-ups, Cave, is back again with Akai Katana, a welcome -- and rare -- appearance of one of their console games localized for the West. Not only that, it's a boxed retail game, and crazier yet, it's another horizontal bullet-hell shooter, just like their last Western retail release, Deathsmiles. And if Deathsmiles' gothic lolita stylings sent you running in the opposite direction, Akai Katana is a much more palatable action game, set in a world where young rebels use their warplanes and the power of the mystical Blood Swords to combat the endless hordes of imperial forces. Yeah, no one really plays these for the plots.

As in every shooter, you fly around the screen destroying enemies that appear from the other side of the screen, using regular speedy fire or more powerful, focused fire that slows your movement. The wrinkle in Akai Katana is that killing enemies earns energy orbs that will let you summon your "phantom." With enough energy you can switch to phantom form, where you become your humanoid spirit partner, who is invincible as long as you don't use the stronger fire. As enemy bullets bounce off the phantom, you can move left and right to bat the bullets around and turn them into point value tokens, though they don't last forever and neither does the phantom energy meter, so you'll have to know when to switch forms and collect them for your big scores.



Game of Thrones Review: An Example of Mediocre Interactive Fanfiction
by Thierry Nguyen
16 May 2012 at 5:51pm

Consider the following scenario from the Game of Thrones RPG: you get tasked with infiltrating a secure location, and beforehand you assemble a proper uniform -- gauntlets, boots, cape, and helmet -- to gain access. This sequence conjures up the same sort of tension as watching Tywin Lannister and Littlefinger's conversation at Harrenhal in the current season of the show, or reading the duel between The Red Viper and The Mountain That Rides from A Storm of Swords. There's a lot at stake, and one mistake could turn the whole affair catastrophic; but this time, you're in control of this tense situation. You walk up to a guard at a checkpoint, and he asks if he knows you because you seem familiar to him; to this, you reply that you have a very common face that elicits such a question often. Except, as noted earlier, not only are you in disguise, but as part of that disguise, you had put on a full helmet that completely envelops and obscures your face.

That kind of moment embodies playing Game of Thrones, where the occasional moments of intrigue and interest get stymied by bizarre little gaffes, mistakes, and janks. Why is there a conversation about the look of my face when I have a helmet on? It's not an instance of randomized NPC chatter that delightfully skips over the detail of whether the player is wearing a helmet or not -- it's a specific and scripted moment in a mandatory story quest that somehow got past the game's writers and testing.





6 Grind Rail

Kerala Architecture

Present trends and past influences

Kerala is a state of India in the southern tip with Arabian Sea kissing its sands on the western long side. On the eastern side, hilly plantations and greenery rich with spice plantations like cardamom, coffee, tea, pepper. From the east to west from hilly green forests to seashore, several rivers flow to join lakes and finally flowing down to join with the sea.

A real delight for the eyes and psyche of any tourist, Kerala is the most beautiful state of India and even one of the most beautiful places in Earth

Kerala also has got a rich history of art, culture and naturally architecture of its own. People from all over the world used to come to Kerala mainly for spices produced by eastern hilly regions of Kerala.They brought along alien culture, languages, religions and architecture.Kerala Architecture of today is influenced by the alien culture and architecture brought by people and cultural influences brought by them to Kerala from outside the state and outside India .But original Kerala Architecture has its own unique features

1. Selection of place for construction of House

Place where the house has to be built is first selected. In a larger plot, Plot has to be divided into four equal parts and the North eastern part of the divided parts is taken for construction of the house

House is preferably built facing East and other options are considered only if there is no road or access to the plot from the east. Other options of front of the house are North, West and South in that order

2. Location of well

Well was very important for the house as the only source of drinking water, water for agriculture and water for bath, cleaning etc, .Well has to be in the North East corner of the house. If a line is drawn between North East corner of the house to North East corner of the plot, the line should not touch the Well or cut it

3. Padippura

It is a structure containing a door forming part of Compound wall for the house with a tiled roof on top. It is the formal entry to the compound with the house. At present the door is not there as car will have to enter the house through the entry. Still tiled roof is provided preferably with a traditional type lamp below the roof. Instead of door of entry, we now have the Gate

4. Poomukham

It is where you enter the house climbing up steps in the front. Traditionally it has a slope tiled roof with pillars supporting roof. Sides are open. In the earlier days, the Head of the family called Karanavar used to sit here in a reclining chair with thuppal kolambi (Spittoon) by the side of chair. This chair will have long rails on either side where the Karanavar will keep his legs raised for comfortable rest

5. Chuttu verandah

From the Poomukham you can walk through Chuttu verandah to either side in front of the house through open passage called Chuttu Verandah.Chuttu verandah will have hanging lights in equal distance hanging from its slope roof

6. Charupady

By the side of Chuttu verandah and Poomukham, woodden benches with carved decorative resting woodden pieces for resting the back are provided. This is called Charupady.Traditionally the family members or visitors used to sit on these Charupady to talk

7. Ambal Kulam (Pond)

At the end of Chuttu verandah there used to be a small pond built with rubble on sides where water living tree called Thamara or Ambal used to be planted which will have beautiful flowers

8. Living Room

After Poomukham, we enter Living room where formal seating arrangement is provided for formal meetings with family members and guests. This is one of the larger rooms of the house. Preferable measurements can be 20 feet by 13 feet (600 cm by 390 cm) or whatever the Architect may find suitable for the plot

  1. Front Foyer
From the sit out, when you enter the house, you can have an area called Front foyer from where you can go to Formal Living room, Office room and Stair for going to First Floor .This area will thus be used more as a passage
  1. Nadumuttom

Traditionally Nadumuttom or central open court yard used to be their in bigger houses of Kerala.They is an open area usually square shaped in the exact middle of the house dividing the house in its four sides. Due to this four side division of the house by having a Nadumuttom.Houses with one Nadumuttom used to be called as Nalukettu house. Similarly there was Ettu kettu and Pathinaru kettu which are quite rare

Nadumuttom will be normally open to sky. In the modern houses due to security reasons this open to sky feature is being avoided. Instead a slope roof much above other roof is provided above Nadumuttom with sides above other roof protected with steel railings for safety reasons. Air passage is possible through this steel railings thereby bringing fresh air to the middle of the house from above. Even though Nadumuttom is an old feature of Kerala Architecture, in present day houses Nadumuttom is coming back with more people going for it. I myself am now building houses featuring Nadumuttom now

  1. Pooja Room

Pooja room should preferably be in the North East corner of the house. Idols should be placed facing East and the person praying should face west.At present, woodden paneling is done on Pooja room walls and there is a standard design for Pooja room which can be given to clients interested in having traditional Pooja room

  1. Family Living Room

As the formal living room will be used to meet guests and for formal meetings, this area is where family members can relax and watch TV or listen to music. Present day houses in Kerala have this area or room as a standard feature

13. Usual items of use in old Kerala houses

a) Aattu Kattil-It is a swinging piece of wood, wide and long enough for two or three persons to sit. Four corners of this wooden piece will be firmly fixed with thick coir to the roof. One or two people will sit and somebody will push it for swinging. It is used to be fixed in large living rooms in old houses

In present day houses also, people who like this feature fix it mostly in family living area where family members can sit and swing in this as part of relaxation

b) Kindy-It is a brass utensil filled with water used to be kept at the steps of Poomukham for cleaning feet of those who enter the house. It has a side opening just like a tap so that a person can easily use it to clean his feet before entering the house

In present day houses, probably you can see this as an antique item displayed and nothing more than that

c) Montha-It is similar to Kindy made of brass. Only difference is that it does not have wide opening at top and side tap like arrangement for poring water. It is not kept at the entry. It is kept inside the house for storage of drinking water; milk etc.While milking the cow by the house wife montha was used to collect milk pressed out of the mammary of the cow

d) Uruly-It is a larger vessel to cook food for large gatherings and to keep cooked food stored. Usually made of brass

e) Arakallu-Grinding stones-It is two pair of stones, one large with a level top and tne other round in cross section with length less than width of the base stone. It is used for manual grinding of spices and coconut for preparing curries with the main meal, rice

f) Ural-This is a granite piece almost cylindrical in shape with an opening at top which has a central portion with slight depth to keep granules to be crushed with a long piece of wood normally that of coconut wood with two ends fixed with metallic crushing elements. This long piece of wood used to crush granules to powder by repeated crushing through forcing by hand up and down by women doing house hold work in olden days Kerala, is called Ulakka.It was a familiar sight in Kerala houses where many women used to chit chat and crush granules to powder in their respective urals using Ulakka

14.Bed rooms

As per Vasthu Master Bed room should preferably come at South west corner of the house, with head of the cot facing south.

Bed rooms have got bed space separate and a space called dress which acts as entry to toilet, thereby hiding toilet door to bed space. Dress if made spacious enough can be used to keep a dressing table. Toilets now have shower cubicles for bath instead of bath tubs. For medium size houses with two ..storeys, two bed rooms are preferred in Ground floor

15. Kitchen

Traditionally Keralites used to have their Kitchen in the North East corner of the house, close to well which is in the North east corner of the plot. Even though position of well is at the proper place as per Vasthu, Kitchen as per Vasthu should come preferably at South East and if not possible due to some other considerations, it can come at North West as a second option. Due to better awareness of Vasthu, present day houses have the position of Kitchen relocated

With modular kitchens coming, proper Kitchen is kept as a show piece Kitchen and a work area is added for cleaning of vessels, cutting for food preparations etc

Earlier there used to be a Store which was just a storage room. Modular kitchen provides lot more storage space compartmentalized, and hence no need for an unorganized storage space

Items like Arakallu, Washing machine, Grinder for grinding of granules for making Dosa and iddlies are kept in the Work area space

16. Rear Foyer

This is a new addition to Kerala houses. It is normally provided in the rear with access from the Dining room. Mostly three sides of this covered area are kept open to have a feel of the open area. Floor level for this area is kept at ground level of the plot. Some times, grass floor is used instead of formal flooring. This is one area where family members and close friends or relatives can sit and relax, without noticing by outsiders if they use sit out or Poomukham

17. Car porch
Current trend is to go for car porch which can accommodate two cars. Car porch is generally considered as a show piece or status symbol showing to others the type of car the house owner has. Hence in some cases it is kept in the front in the middle, possibly with a slope roof above car porch with decorative round pillars. To add elegance, four pillars in the front and back with long steps in the back is also provided. Two front pillars can come on either side of the car porch portion. Similarly for the rear side of car porch
More convenient arrangement will be to provide car porch on any one side of the house with a side step access to the sit out so that after getting down from car porch, one can go to the house through side steps to front verandah and from there to the house
As per Vasthu, there are desired positions for car porch depending on to which direction the house faces. Unlike in the west, car porch is never closed in Kerala
18. Aaattu Kattil
This feature was quite common in old Kerala houses. Generally the old houses used to have a large Hall like portion, with Nadumuttom in the middle. Attu kattil is a swinging piece of wood tied to the roof on all four sides with rope. The person or persons sitting in the large piece of wood can swing to and fro while sitting in the Aaattu Kattil. This feature is added to modern houses with more decorative work for the sitting piece of wood and ropes holding it to the roof
19. Chitra thoonukal
Pillars in wood or rubble with carvings or decorative works used to add elegance to the Hall portion of the old Kerala houses. Even though adding wood pillars is quite costly, this feature is being added to modern houses also. Pictures are carved into such pillars of Rubble In the case of wood pillars generally it is plain round pillars with polished surface
20. Mural paintings
These paintings used to adorn old Kerala building walls. Generally these paintings depict stories from epics of India.
Present houses have these paintings as decorative piece of art and not used extensively covering all walls as in old houses

21. Clay tile laying on roof and floor

Traditionally clay tiles were used for floor of the Kerala House and Kerala houses or rather Kerala style of roof is supposed to be slope roofs with clay tiles laid over wooden reepers and wooden koodu with wooden thulam, kazhukkol etc properly installed by old asaris with precision

As wood became costlier and when concrete roof became popular, Kerala Architects tried to give similar old Koodu appearance with slope roof concrete as roof which will later have clay tiles laid over it complete with old Mukhappu and Thoomanam. Mukhappu comes at the top of the sloping portions of the slope roof and sometimes in the middle of one side of slope roof. This appearance is also achieved by using steel fabricated koodu structure with tiles laid over steel reepers

Thoomanam used to be made by wood at the bottom end where clay tile reaches at the bottom. Rain water falling on the slope roof will flow down fast due to the slope and when water reaches the bottom of the slope roof, Thoomanam will act as a diverter to direct water directly towards ground instead of it flowing inside to wall of the house

In the earlier days plain or carved with picture design wooden Thoomanam used to be fitted by traditional Kerala asaris, usually painted dark blue. As wood is now costly, precast concrete Thoomanam with attractive designs are now being used in place of wooden Thoomanam

Now clay tiles of smaller dimensions and of different shapes are available. I can give website details of one of the clay tile manufacturers in Trichur.www.kapindiatiles.com

Even on floor we can use these clay tiles which are healthier to use as they do not have negative energy unlike other normally used flooring materials. Here again different models and designs are available of course with better strength and practically wear and tear resistant. If you give an antifungal exterior paint over these tiles it will go without any fungus for about five years. Costly baked with antifungal paint claytiles are also available which will last longer fungus resistant

22. Wooden flooring

Earlier we used to have wooden flooring in Kerala houses with less finish and without modern wood polishing. Now different type of wood in small to slightly big pieces arranged neatly to give good appearance with good polishing which last longer is available for flooring. As wood cost is now going up, cost of wooden flooring is also on the rise. But wooden flooring is really comfortable and healthy also

23. Interior wood work with carvings

Traditionally Kerala houses had interior wood work done with wood carvings by skilled artisans. In the earlier days house was built with wood, brick and clay tiles. Content of wood was very high as the cost was not high.Arappura, Pathayam, Machu (sealing between tiled roof and Room space) were all done by wood and mostly teak wood. Verandahs and living halls were having round pillars in woodof rosewood or teak with decorative carvings on top and bottom

Even today this wood work and carving work is used in high cost houses being built in Kerala with all the beauty and splendor of yester years. Some of the wood work now being used can be classified into following types

1. Charupady for sit out and balcony (Fully covered and partially covered)

2. Wood paneling of wall on either side of main door which can be opened as two parts to either side with carving work and possibly with pictorial lock like manichitrathazhu

3. Wood paneling for round pillars inside the house

4. Wooden flooring

5. Wood paneling with top carving work for inside room walls

6. Decorative cots in wood with designs similar to cots of old Kings

7. Stair case posts with carving

8. Cup boards and sofas with carved back rests

9. Modular kitchen with wooden cabinets for storage and proper keeping of kitchen utensils and tools(This is a modern day addition)

10. Wood carved Mukhappu above tiled slope roof

11. Wood carved Thoomanam

12. Aattu Kattil

Conclusion

Kerala Architecture has rich tradition and there was never an attempt to collect valuable details and traditional styles and methods used by Kerala Architects of olden days. Anyone with more information on features of Kerala Architecture and practices earlier used by Kerala architects may please write to us with details to be included in this website. Corrections or additions to details already given are also welcome

You can email to me at vhthomas@viruvelil.com or

vhthomas@eth.net

ARCHITECTURAL GUIDANCE TOPIC 1-BUILDING YOUR DREAM HOUSE IN KERALA

Step 1: Selection of Plot
If you do not have land of your own either inherited or acquired, you will have to purchase land for constructing your dream house. While choosing land suitable it is better to avail professional guidance to check suitability on account of
a) Soil nature
b) Statutory clearances and other building rules compatibility
c) Vasthu considerations
d) Level of land whether plain or sloped
e) Other architectural and technical considerations including shape and dimensions of the plot
Step 2: Legal Verification and Documentation
You have to verify the legal title of the property with the assistance of a lawyer experienced in civil cases
You also have to make enquiries with local administration authorities whether the land is frozen for any public projects or any other objections in constructing a house in that land is prevailing
Proper drafting of deed of purchase of property will have to be done to ensure that your title of property is clear and without any complications.
Step 3: Preparation of Basic plan of your Building
This is the most important part in the construction of your dream house
A real good plan can make your house real good with most appropriate design, effective space utilization, substantial savings in cost, good appearance
An improper plan literally make you waste the money spent on construction with many inconveniences and problems which you will start realizing after you move into the house. But that will be too late to do anything to improve or correct the damages
Always get your house plan prepared by an expert experienced Architect.
Step 4: Preparation of engineering estimate for your Construction
Costing is not as simple as multiplying the square feet area of your plan with some square feet cost which a non professional builder or contractor may quote to you
There is no common square feet cost for a building. Each building is different in material inputs, work involved, specifications, choices of owner and many other factors
You need an engineering estimate giving detailed costing for each part of the work involved quantified in engineering terms
A proper picture of the expected cost of construction along with various options to control costs should be ready before you start construction.

Step 5: Proper selection of Woodden or other types of Joinery
Wood used for your Joinery (Doors and Windows) are going to be part of your basic structure. Care should be taken with professional assistance to select good quality wood or other type of joinery.
Step 6: Structural Design of the Building
Steel reinforcements and concreted parts of your building are extremely vital for the stability of your building. Never leave it to a nonprofessional labour contractor to do as he pleases. It can be real harmful to your building and its long term stability. Get the design done by a qualified Structural Consultant and ensure that your builder follows it correctly.
Step 7: Proper selection of material used for Construction
Do not go by the advice of material suppliers or traders on quality of material to be used for Construction. Get professional guidance.
Step 8: Electrical and Plumbing works
An Architect can guide you on Electrical and Plumbing lay out for the building along with material to be used and proper installation of electrical and plumbing, fittings and equipments. Even while selecting fittings you need professional advice to choose the best within your budget among various options available.
Step 9: Painting
Painting is now an important part of Construction. It can change the appearance and inner good feelings as well as outer appearance of a building to great extent. Colour consultants are now available to guide you on colour selection. Your architect can guide you effectively in this.
Step 10: Flooring
We now have several options for appropriate flooring for your building. Depending upon your budget the best option for you can be selected with the assistance of a professional. Proper laying of the Flooring material is also equally important to obtain the best results
Step 11: Interior design and Interior work
A Proper Interior design can make lot of difference to utility, appearance and even the
moods and comforts of the inhabitants of the building. Get a professional Interior design and go for traditional Kerala hand carved interior woodden work if you can afford it.
Step 12: Compound wall, gate and other outside works
Compound wall need not be just a compound wall. It can be a designer compound wall adding value and beauty to your house. Even the gate, gate pillars can add value to your house if properly designed and done. Car porch Floor and drive way can be done with designer tiles.
Step 13: Landscaping
Landscaping deal with designing your outer space around the house in the most appropriate manner giving utility and appearance adding value to your house
Step 14: Other servicesYou have to keep the services of an Electrician and Plumber on call basis to meet any emergency requirement. It is preferable to have the same professional agency who have done your building as they alone will know details of the connections

[[ct]]: 6 Grind Rail

Ratchet and Clank Size Matters- Part 6 Grind Rail

8 Mar 2012 at 8:01am


♥♥ How to get a FREE skateboard grinding rail ! ♥♥

20 Mar 2011 at 2:45am



Next page: Harley Davidson Willie G Leather Jacket


6 Grind Rail News


Beach Cities Sports: Basketball, cycling, soccer, tennis, volleyball and more...

2 May 2012 at 12:05pm 

Easy Reader

Beach Cities Sports: Basketball, cycling, soccer, tennis, volleyball and more
Easy Reader
Photo courtesy of i-ACT Fundraisers: i-ACT, a South Bay-based non-profit grassroots activist organization, presents a fundraising event and exhibit entitled ?ONE STRONG KICK? from 6:30-10 pm Saturday, May 12 at a private residence in Manhattan Beach.

and more »


Read more...