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Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

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By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.



EA to Piggyback Origin on Popular Kickstarter Games
by Chris Pereira
18 May 2012 at 4:44pm

As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding something unique it can offer in the process -- it also is focused on getting the software installed on as many computers as possible. Bundling it with EA's own computer games has proven to be one effective way of doing this, whether it be with Battlefield 3 or Mass Effect 3, as has exclusively offering the digital version of its big MMO, Star Wars: The Old Republic, through the service. Now it's extending a helping hand to independent developers who have turned to crowd-funding to get their games made in a move that will further help to increase the size of Origin's userbase.

The publisher today announced it will waive Origin's distribution fees for 90 days for any developer wanting to bring its crowd-funded, downloadable PC game to the service, just so long as the game is ready to publish. Develop notes the only costs developers will be subjected to are those pertaining to transactions, such as the fee charged by credit card companies. Even with that small caveat, this is still a potentially great deal for independent developers who will be able to receive a significantly larger portion of revenue on each game it sells in the three months following release. Particularly when you consider many of the games that have been funded by Kickstarter are unlikely to ever be multi-million unit sellers, that extra money could prove to be a major boon.



What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark
by 1UP Staff
18 May 2012 at 4:35pm

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By: 1UP Staff May 18, 2012

Before the advent of electricity, mankind rightly feared the darkness and the thousands of hungry wolves lurking within. Now that we live in a world where eternal daytime can be summoned with the flick of a light switch, the lessons taught by every fairy tale put to print -- stay out of dark, spooky places -- can safely be ignored, since our smartphones alone can easily cut a swath through the blackness of night. Still, crushing the anxieties of our lizard brains often proves impossible, as a simple evening power outage can quickly turn us from rational human beings into quivering masses who refuse to take candlelit trips to the bathroom alone for fear of wandering House Draculas. And we're not even safe in retreating to the escapist fantasies of video games; over the years, savvy developers have learned to exploit these primal phobias by designing worlds that turn from bad to ugly with the setting of the sun. The following games serve as fitting proof that -- as the popular Nickelodeon show once posited-- yes, we are afraid of the dark. Or if we're not, maybe we should be?



Diablo III's Launch Issues Bring its Always-Online Requirement Back to the Fo...
by Chris Pereira
18 May 2012 at 1:00pm

While it could have gone worse, Diablo III's first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37, and similar sorts of issues have continued to crop up since then, leading to several instances of the servers being taken offline. This has all been widespread enough that Blizzard apologized for the situation, but really, these sorts of problems are to be expected following the release of an enormously popular online game. But not everyone wants Diablo III to be an online game, and those players have suffered right alongside those who do.

Aside from the times that the servers have been brought down for emergency maintenance, which invariably affect everyone, not everyone has been subjected to a less-than-ideal experience. Having skipped the launch rush on Tuesday, I've yet to run into any problems myself, save for one where I'm occasionally told someone I'm chatting with is not online, which requires me to re-send my message. Annoying, sure, but hardly a big deal, especially in light of people who are losing their Achievements or having trouble playing at all for one reason or another.



Capcom Reveals 3DS Spin-off to Lost Planet Series
by Nick Todd
17 May 2012 at 6:14pm

With Lost Planet's roots firmly planted on consoles, it comes as a surprise that the series will soon be making a trip to portables in the form of E.X. Troopers for the Nintendo 3DS. Taking an anime-inspired look and featuring gameplay similar to its console brethren, it appears that the franchise will be bringing some familiar elements to Nintendo's smaller screens. As sudden as the announcement is, Capcom seems to be taking an unexpected approach for the franchise on portables.



Activision's "Project Icebreaker" Could Hurt its Reputation Among Devs
by Chris Pereira
17 May 2012 at 4:56pm

More than two years after Infinity Ward founders Jason West and Vince Zampella first sued Activision, their case is finally set to head to trial on May 29. But before the case can be heard, documents have been released which shed light on some unsavory moves Activision made prior to firing West and Zampella in March 2010.

Prior to the start of the case, there have been some developments of note. Electronic Arts, the publisher of the game being produced by West and Zampella's new studio, Respawn Entertainment, was added in late 2010 as a defendant in Activision's counter-suit; Activision alleged EA conspired with the former IW heads to derail the Call of Duty franchise, among other things. Bloomberg reported yesterday the two publishers have reached a settlement, details of which were not made available.



Should We Expect Voice Acting In Every Game?
by 1UP Staff
17 May 2012 at 2:49pm

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By: Dennis Farrell May 17, 2012

Some people approach games with a checklist of required features. "No multiplayer? Not even a half-hearted mode thrown in for the heck of it? No thanks!" "Where are my arbitrary achievements?" If internet forums are to be trusted -- and in my experience they always should be -- voice acting is increasingly becoming one such expectation.

When a game fails to check off enough boxes, it runs the risk of coming under scrutiny. Sometimes, though, the pressure to be all-inclusive is directly at odds with the experience a game is attempting to create. Sometimes, voice acting can be a detriment.



With Infinity Blade Dungeons, Epic Doubles Down on iOS
by Jeremy Parish
17 May 2012 at 12:23pm

You may think of Gears of War when you hear the name "Epic Megagames." Or maybe Jazz Jackrabbit, if you live a lifestyle of old-school cred. Or perhaps what comes to mind is Unreal Engine 3, the behind-the-scenes game technology that's proven to be the current generation's Renderware. And these things are well and good! But over the past few years, Epic's made something of a name for itself with chair's Infinity Blade games.

Infinity Blade and its recent sequel boast what may well be the most spectacular graphics yet seen on iOS (running, not surprisingly, on a modified version of Epic's own Unreal Engine 3), but they impress less in the gameplay department. Certainly they're entertaining enough, but they amount to high-fantasy Punch-Out!! -- simple and limited. Now that the series is a bonafide money-maker for Epic, they're taking a much more direct approach to the property... and a more ambitious one, too. Infinity Blade Dungeons doesn't simply represent a new genre for the series; it's also the first Blade developed internally by Epic.



Akai Katana Review: A Bleedin' All Right Time
by Ray Barnholt
17 May 2012 at 8:26am

Everyone's favorite purveyor of exceedingly niche shoot-em-ups, Cave, is back again with Akai Katana, a welcome -- and rare -- appearance of one of their console games localized for the West. Not only that, it's a boxed retail game, and crazier yet, it's another horizontal bullet-hell shooter, just like their last Western retail release, Deathsmiles. And if Deathsmiles' gothic lolita stylings sent you running in the opposite direction, Akai Katana is a much more palatable action game, set in a world where young rebels use their warplanes and the power of the mystical Blood Swords to combat the endless hordes of imperial forces. Yeah, no one really plays these for the plots.

As in every shooter, you fly around the screen destroying enemies that appear from the other side of the screen, using regular speedy fire or more powerful, focused fire that slows your movement. The wrinkle in Akai Katana is that killing enemies earns energy orbs that will let you summon your "phantom." With enough energy you can switch to phantom form, where you become your humanoid spirit partner, who is invincible as long as you don't use the stronger fire. As enemy bullets bounce off the phantom, you can move left and right to bat the bullets around and turn them into point value tokens, though they don't last forever and neither does the phantom energy meter, so you'll have to know when to switch forms and collect them for your big scores.



Game of Thrones Review: An Example of Mediocre Interactive Fanfiction
by Thierry Nguyen
16 May 2012 at 5:51pm

Consider the following scenario from the Game of Thrones RPG: you get tasked with infiltrating a secure location, and beforehand you assemble a proper uniform -- gauntlets, boots, cape, and helmet -- to gain access. This sequence conjures up the same sort of tension as watching Tywin Lannister and Littlefinger's conversation at Harrenhal in the current season of the show, or reading the duel between The Red Viper and The Mountain That Rides from A Storm of Swords. There's a lot at stake, and one mistake could turn the whole affair catastrophic; but this time, you're in control of this tense situation. You walk up to a guard at a checkpoint, and he asks if he knows you because you seem familiar to him; to this, you reply that you have a very common face that elicits such a question often. Except, as noted earlier, not only are you in disguise, but as part of that disguise, you had put on a full helmet that completely envelops and obscures your face.

That kind of moment embodies playing Game of Thrones, where the occasional moments of intrigue and interest get stymied by bizarre little gaffes, mistakes, and janks. Why is there a conversation about the look of my face when I have a helmet on? It's not an instance of randomized NPC chatter that delightfully skips over the detail of whether the player is wearing a helmet or not -- it's a specific and scripted moment in a mandatory story quest that somehow got past the game's writers and testing.





50 Panasonic Viera Plasma 1080p Hdtv

Panasonic Viera TCP50G25 Plasma TV

Panasonic Viera TCP50G25 50 Inch Plasma TV Review

I met HD TV Buddy Brad at CEDIA (the Audio Visual Industry Trade Show) in London. Despite working in the industry he'd yet to embrace HD...until just a couple of weeks ago. He finally got himself kitted out for HD with a Panasonic Viera TC-P50G25 50 inch Plasma TV and was waxing lyrical (as the English do) about his new toy. What did he have to say about it? To find out, read on...

Panasonic Viera TCP50G25 Plasma TV

As my band of HD TV Buddies expands I am now getting review sin from all over the world! Clearly my reputation in the HD TV market is growing!My latst HD TV review comes all the way from London and my Buddy Brad.

I first met Brad at the CEDIA exhibition in London where he's worked as consultant salesman in the Audio Visual industry for many years. He's just got himself a new Panasonic VIERA TC-P50G25 50-Inch 1080p Plasma HDTV, so he knew I did these reviews, so he kindly sent me one of his new TV.

Here's what Brad had to say about his new Panasonic Viera 50 Inch Plasma, you'll have to excuse the English :>).

I 'm a huge football fan (that's soccer to us) and love my Sunday afternoon or Wednesday evening game on the T.V. I'm a big Chelsea fan, indeed I used to have a season ticket, but it's too expensive these days, so being such a sports fan as soon as I could afford it I decided to upgrade to HD.

To be fair, working in the audio visual industry gave me a great advantage when it came to do my research, so I hope what I found out can help you too. As I knew many resellers around the country I was able to access to pretty much any model I wanted. Indeed, I was quite shocked to find a plasma come out on top, especially when it was the the Panasonic Viera G25 that ticked all of my boxes. I had it in my mind that LCD was the way to go, but my advantageous research (and the complimentary viewings afforded me) pointed firmly to the Panasonic Viera TC-P50G25 Plasma.

What surprised me most was that a friend of mine had an early LG Plasma and he definitely has a screen burn problem, this really turned me off the idea of a plasma initially. In fact, most professional reviews will tell you this is an on-going problem on plasma sets. These so called "expert" reviews will also tell you vieiwng a Plasma in a bright room is another "problem". They are certianly issues I made sure I covered fully as I completed my research and viewings.

To be fair the Panasonic manual warns about screen burn and advises not to leave an image on the screen for long time or to watch 4:3 for extended timespans. However, Panasonic have added some neat features to help overcome this problem.

Firstly there is "orbiting pixel technology" which is extremely clever in that is moves the pixels about but ever so slightly. So slightly in fact that it is completely undetectable to the eye - amazing! especially as it doens'ty impact the quality of the picture. Secondly they have added a "scrolling bar" which can be run across the screen to help cleanse it. Added togethyer these two unique pieces of technology massively reduce the chances of screen burn - so far no issues!

So, what about the Panasonic Viera TC-P50G25 TV itself?

The swivel stand comes as standard as does the back lit remote (with batteries), I really like the back lit controller! There is also a detailed instruction manual and a quick start guide (which I used vry successfully to get me up and running).

To be honest, set up was a breeze. Panasonic have also made the box easy to open, that's got to be a first! There are some plastic clips integrated with the box that flip off allowing you to remove the entire lid with ease!

Getting the screen on to the swivel stand was easier than I thought as well. You need two people, but the set isn't heavy and it does slip on to the stand with ease. So far so good.

The room I've got Panasonic Viera TC-P50G25 Plasma set up in is big - vry big in fact. And...it's bright, very bright, even on our usual cloudy days here in the U.K!

To make absolutely sure on these "plasma issues", once I'd whittled my list down to three TV sets...I called in a few favours (favors - Ed). I chatted up some of the AV Buddies and got some home demos arranged. Of course I undterstand that most people can't do this, but...this was a big purchase for me and I needed to watch my Chelsea games with exactly the right colour (color - Ed) and brightness. My most important facets were to have a bright, clear, crisp picture with deep contrast. And I was worried about thyese issues so as I had the ability to make sure...that's what I did!

In all honesty I needn't have worried, but better safe than sorry - that old English reserve maybe?

The picture was amazing especially for watching my beloved Chelsea and other sport.

Football (sorry - Ed) is a colouful, (ah, I give up, excuse the English - Ed) spectacular sport. In fact it was
watching much of the colour and amazing action of the World Cup that finally decided me it was time to upgrade to HD, having watched many of the games in HD. So, I was amazed at how bright and vibrant the picture was even when the sun came out! The action was crisp and crystal clear, almost like being there - I was sold.

And, with the new Panasonic anti-glare screen, the glasses natural reflective characteristics are down to virtually none.

You can tone down the brightnes if you want by watching in the TV's THX mode. This will give you a less bright display than the G25's "Standard" or "Vivid" mode and is probably about comparable with some of the lower end LCDs I looked at. Personally I like it as bright and vivid as you can get it, but...there are numerous controls and settings to get your picture just as you want it.

There is only one downside I have found so far. When a transmission is not in HD, the picture will tend to blur and pixelate on an HD set. And the bigger your screen the more pronounced the effect. I noticed a daramtic effect when watching non HD football (yawn - Ed) particularly on ITV (one of the U.K's mainstream free to air channels - Ed).

I was also also attracted to the Panasonic VIERA TC-P50G25A because of the price, which was an important factor for me (sadly). The Panasonic came up a few hundred quid (that's English money - Ed) cheaper than comparable LCDs.

The bottom line was that the price versus performance equation was compelling with the Panasonic Viera TC-P50G25. Indeed a few LCD models that I looked at were close to double the price.

Finally, the Panasonic VIERA TC-P50G25 has an excellent connectivity package with some very advanced features. Most of the features on the TV and the remote are pretty intuitive and the menu offers good explanations of each setting. The remote itself is thoughtfully and naturally laid out and generally easy to navigate. I like things that are easy to understand and use!

There are four HDMI ports, RCA and component connections as well as a coax input. There is also a PC port next to two USB ports. There is no S-Video though. This shouldn't be an issue unless your DVD player that bit older. But a quick cable upgrade is a simple, effective and cheapsolution.

There are other connectivity ports such as Ethernet cable or wireless adapter. However the TV only works with Panasonic's own wi-fi adapter and it's expensive, which is disappointing. A common wifi adapter would have been good as the TV didn't recognise any of the other adapters I tried. But if you do network you can plug directly into some great features such as Amazon Video on Demand, YouTube, Pandora, Flickr and Twitter plus lots more.

Overall, this television has astounding picture quality along with a realistic reproduction which I found to be better than any LCD I checked out in or around this price range. I did check out some LED models and they were oustanding.

However, LEDs are still very much on the expensive side, and the incremental performance is not worth the extra money (in my opinion) at this stage.

For the price, you cannot go wrong or find a better HD TV than the Panasonic VIERA TC-P50G25.

For more information on the Panasonic Viera TCP50G25, more great Plasma TV Reviews and great internet prices Click HERE

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Panasonic Viera TC P50VT25 50inch 1080p Plasma 3D TV

26 Aug 2010 at 3:05am



Next page: Agatha Ruiz De Prada


50 Panasonic Viera Plasma 1080p Hdtv News


10 of the Most Profound Sentiments Ever Uttered on Community - io9.com

17 May 2012 at 11:34am  ... a Christmas gift marked "Meaning of Christmas"] It's the first season of Lost on DVD. Pierce: That's the meaning of Christmas? Abed: No. It's a metaphor. It represents lack of pay-off . . . I get it. The meaning of Christmas is the idea that Christmas has meaning.

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15 May 2012 at 1:24pm  Never offer gifts within a bidding process, even if Christmas or some other holiday is near. They are often seen as bribes. Usually, gifts should never be given to a business if the business is still in negotiations along with you over an offer or contract.

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Mother?s Day photo gift ideas - Los Angeles Times

25 Apr 2012 at 6:56pm  I always seem to procrastinate on buying gifts, but if you start working on it today, they should arrive by the holiday. My ideas take a little bit of planning, so you could wait for more distant upcoming holidays such as Father?s Day in June, Christmas ...

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