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Your Retro Reference Guide to Community's "Digital Estate Planning"
by 1UP Staff
18 May 2012 at 7:57pm

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By: Bob Mackey and Marty Sliva May 18, 2012

Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.


"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.



EA to Piggyback Origin on Popular Kickstarter Games
by Chris Pereira
18 May 2012 at 4:44pm

As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding something unique it can offer in the process -- it also is focused on getting the software installed on as many computers as possible. Bundling it with EA's own computer games has proven to be one effective way of doing this, whether it be with Battlefield 3 or Mass Effect 3, as has exclusively offering the digital version of its big MMO, Star Wars: The Old Republic, through the service. Now it's extending a helping hand to independent developers who have turned to crowd-funding to get their games made in a move that will further help to increase the size of Origin's userbase.

The publisher today announced it will waive Origin's distribution fees for 90 days for any developer wanting to bring its crowd-funded, downloadable PC game to the service, just so long as the game is ready to publish. Develop notes the only costs developers will be subjected to are those pertaining to transactions, such as the fee charged by credit card companies. Even with that small caveat, this is still a potentially great deal for independent developers who will be able to receive a significantly larger portion of revenue on each game it sells in the three months following release. Particularly when you consider many of the games that have been funded by Kickstarter are unlikely to ever be multi-million unit sellers, that extra money could prove to be a major boon.



What a Horrible Night to Have a Curse: Eight Games Where Danger Lurks After Dark
by 1UP Staff
18 May 2012 at 4:35pm

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By: 1UP Staff May 18, 2012

Before the advent of electricity, mankind rightly feared the darkness and the thousands of hungry wolves lurking within. Now that we live in a world where eternal daytime can be summoned with the flick of a light switch, the lessons taught by every fairy tale put to print -- stay out of dark, spooky places -- can safely be ignored, since our smartphones alone can easily cut a swath through the blackness of night. Still, crushing the anxieties of our lizard brains often proves impossible, as a simple evening power outage can quickly turn us from rational human beings into quivering masses who refuse to take candlelit trips to the bathroom alone for fear of wandering House Draculas. And we're not even safe in retreating to the escapist fantasies of video games; over the years, savvy developers have learned to exploit these primal phobias by designing worlds that turn from bad to ugly with the setting of the sun. The following games serve as fitting proof that -- as the popular Nickelodeon show once posited-- yes, we are afraid of the dark. Or if we're not, maybe we should be?



Diablo III's Launch Issues Bring its Always-Online Requirement Back to the Fo...
by Chris Pereira
18 May 2012 at 1:00pm

While it could have gone worse, Diablo III's first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37, and similar sorts of issues have continued to crop up since then, leading to several instances of the servers being taken offline. This has all been widespread enough that Blizzard apologized for the situation, but really, these sorts of problems are to be expected following the release of an enormously popular online game. But not everyone wants Diablo III to be an online game, and those players have suffered right alongside those who do.

Aside from the times that the servers have been brought down for emergency maintenance, which invariably affect everyone, not everyone has been subjected to a less-than-ideal experience. Having skipped the launch rush on Tuesday, I've yet to run into any problems myself, save for one where I'm occasionally told someone I'm chatting with is not online, which requires me to re-send my message. Annoying, sure, but hardly a big deal, especially in light of people who are losing their Achievements or having trouble playing at all for one reason or another.



Capcom Reveals 3DS Spin-off to Lost Planet Series
by Nick Todd
17 May 2012 at 6:14pm

With Lost Planet's roots firmly planted on consoles, it comes as a surprise that the series will soon be making a trip to portables in the form of E.X. Troopers for the Nintendo 3DS. Taking an anime-inspired look and featuring gameplay similar to its console brethren, it appears that the franchise will be bringing some familiar elements to Nintendo's smaller screens. As sudden as the announcement is, Capcom seems to be taking an unexpected approach for the franchise on portables.



Activision's "Project Icebreaker" Could Hurt its Reputation Among Devs
by Chris Pereira
17 May 2012 at 4:56pm

More than two years after Infinity Ward founders Jason West and Vince Zampella first sued Activision, their case is finally set to head to trial on May 29. But before the case can be heard, documents have been released which shed light on some unsavory moves Activision made prior to firing West and Zampella in March 2010.

Prior to the start of the case, there have been some developments of note. Electronic Arts, the publisher of the game being produced by West and Zampella's new studio, Respawn Entertainment, was added in late 2010 as a defendant in Activision's counter-suit; Activision alleged EA conspired with the former IW heads to derail the Call of Duty franchise, among other things. Bloomberg reported yesterday the two publishers have reached a settlement, details of which were not made available.



Should We Expect Voice Acting In Every Game?
by 1UP Staff
17 May 2012 at 2:49pm

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By: Dennis Farrell May 17, 2012

Some people approach games with a checklist of required features. "No multiplayer? Not even a half-hearted mode thrown in for the heck of it? No thanks!" "Where are my arbitrary achievements?" If internet forums are to be trusted -- and in my experience they always should be -- voice acting is increasingly becoming one such expectation.

When a game fails to check off enough boxes, it runs the risk of coming under scrutiny. Sometimes, though, the pressure to be all-inclusive is directly at odds with the experience a game is attempting to create. Sometimes, voice acting can be a detriment.



With Infinity Blade Dungeons, Epic Doubles Down on iOS
by Jeremy Parish
17 May 2012 at 12:23pm

You may think of Gears of War when you hear the name "Epic Megagames." Or maybe Jazz Jackrabbit, if you live a lifestyle of old-school cred. Or perhaps what comes to mind is Unreal Engine 3, the behind-the-scenes game technology that's proven to be the current generation's Renderware. And these things are well and good! But over the past few years, Epic's made something of a name for itself with chair's Infinity Blade games.

Infinity Blade and its recent sequel boast what may well be the most spectacular graphics yet seen on iOS (running, not surprisingly, on a modified version of Epic's own Unreal Engine 3), but they impress less in the gameplay department. Certainly they're entertaining enough, but they amount to high-fantasy Punch-Out!! -- simple and limited. Now that the series is a bonafide money-maker for Epic, they're taking a much more direct approach to the property... and a more ambitious one, too. Infinity Blade Dungeons doesn't simply represent a new genre for the series; it's also the first Blade developed internally by Epic.



Akai Katana Review: A Bleedin' All Right Time
by Ray Barnholt
17 May 2012 at 8:26am

Everyone's favorite purveyor of exceedingly niche shoot-em-ups, Cave, is back again with Akai Katana, a welcome -- and rare -- appearance of one of their console games localized for the West. Not only that, it's a boxed retail game, and crazier yet, it's another horizontal bullet-hell shooter, just like their last Western retail release, Deathsmiles. And if Deathsmiles' gothic lolita stylings sent you running in the opposite direction, Akai Katana is a much more palatable action game, set in a world where young rebels use their warplanes and the power of the mystical Blood Swords to combat the endless hordes of imperial forces. Yeah, no one really plays these for the plots.

As in every shooter, you fly around the screen destroying enemies that appear from the other side of the screen, using regular speedy fire or more powerful, focused fire that slows your movement. The wrinkle in Akai Katana is that killing enemies earns energy orbs that will let you summon your "phantom." With enough energy you can switch to phantom form, where you become your humanoid spirit partner, who is invincible as long as you don't use the stronger fire. As enemy bullets bounce off the phantom, you can move left and right to bat the bullets around and turn them into point value tokens, though they don't last forever and neither does the phantom energy meter, so you'll have to know when to switch forms and collect them for your big scores.



Game of Thrones Review: An Example of Mediocre Interactive Fanfiction
by Thierry Nguyen
16 May 2012 at 5:51pm

Consider the following scenario from the Game of Thrones RPG: you get tasked with infiltrating a secure location, and beforehand you assemble a proper uniform -- gauntlets, boots, cape, and helmet -- to gain access. This sequence conjures up the same sort of tension as watching Tywin Lannister and Littlefinger's conversation at Harrenhal in the current season of the show, or reading the duel between The Red Viper and The Mountain That Rides from A Storm of Swords. There's a lot at stake, and one mistake could turn the whole affair catastrophic; but this time, you're in control of this tense situation. You walk up to a guard at a checkpoint, and he asks if he knows you because you seem familiar to him; to this, you reply that you have a very common face that elicits such a question often. Except, as noted earlier, not only are you in disguise, but as part of that disguise, you had put on a full helmet that completely envelops and obscures your face.

That kind of moment embodies playing Game of Thrones, where the occasional moments of intrigue and interest get stymied by bizarre little gaffes, mistakes, and janks. Why is there a conversation about the look of my face when I have a helmet on? It's not an instance of randomized NPC chatter that delightfully skips over the detail of whether the player is wearing a helmet or not -- it's a specific and scripted moment in a mandatory story quest that somehow got past the game's writers and testing.





20 Girls Blossom Bike

Bangkok Escort, A Thai Girls Diary. Parts 7-9.

Bangkok Escort, A Thai Girls Diary. Parts 7-9.

After that first night at the CM2 bar, in the Novotel hotel on Siam Square, I went shopping for a book to learn English from. I quickly learned how to say hello and good bye in English and other useful words like "can you give me for taxi also?". I went back to CM2 two more nights. I felt scared and exited every night we went there and I think I really wanted to take it more slowly. The problem was that my friends sister was only going to stay in Bangkok one week before she was going to Udon Thani to see her family. We wanted to learn as much as we could from her about this kind of work when she was here in Bangkok so we went. She did not know if she was coming back to Bangkok before going to Koh Samui or if she was going to go to Koh Samui directly from Udon Thani. After the three nights at CM2 my friends sister told me she would take me to work in another place. A much nicer and more expensive hotel where there were a lot of rich business people visiting Bangkok.

The following night we went to Spasso in the Grand Hyatt Erawan hotel. She was right! It was much nicer. Everything was more luxurious and more expensive. Again I was amazed that there were places like this. In Spasso everyone was more well dressed and looked more hi-so (hi-so is what Thais call rich people from the upper classes of society). When I walked to get in everyone was looking at me maybe because I was a new face to the staff, the Thai girls and the men who were regulars. We only bought one drink each and made it last a long time because in here everything was so expensive. We were waiting for some guys to come talk to us and to maybe buy us another drink. After some time three guys came to talk to us and they bought us all drinks. We had a lot of fun and we were dancing on the dance floor but my friend told me that I had to go learn how to dance because I was not very good.

The three guys were friends and were in Bangkok for customer meetings. They were all staying at the Holiday Inn hotel just across the street from the Grand Hyatt Erawan hotel. Three of us, we were still the same four girls who went to CM2 that first time, went there with them but my friend went home. After I had been with the guy he wanted me to stay until morning but I did not understand what he was trying to say. I had to call my friends sister who was in his friends room so she could translate. I ended up staying until morning and so did my friends sister but the third girl had to go home so she did.

I don't know what price my friends sister had agreed on but when we came home she asked me how much he had given me. I showed her the 200 USD and 2000 Bath he had given me and she was a bit surprised because she had only gotten 200 USD. I don't know why he gave me 2000 Bath more but I did not complain. In four nights I had made more than 500 USD, more than 18000 Bath which was much more than a months salary in the office. Coming from a poor family, that I also had to help support, this was too much money to say no to.

The day after we went to Spasso, in the Grand Hyatt Erawan hotel, the guy I had been with had sent me an SMS asking what time he could see me again. I had to ask my friends sister to help me with the English but we managed to set a time. We all went back to Spasso together that night but before that we were talking a lot. We were talking about the guys we had just met and about how nice they were. My friends sister said that maybe I was very lucky and maybe I had already met someone who could take care of me so I did not have to do this anymore. I was very exited and my feeling was that please let it be so. He was nice and seemed to be very generous.

We met him and his friends in the bar around 10.30 pm. We were dancing, drinking and having a good time. We could not talk much because of my bad English but I kept smiling at him and he seemed happy enough. After Spasso closed we went back to his hotel, The Holiday Inn. My friends sister came along also but the other two girls went home. We four went to the other guys room and ordered food from room service. We ate together and drank wine. After about two hours we went back to his room and I did not go back home until morning. He gave me 200 USD and 2000 Bath just the same as the night before.

We met in Spasso again the next night but we could not go back to his room because he had to fly back to France the next morning. We partied together and he gave me another 3000 Bath and I went home alone. He told my sisters friend that he was going to call me from France and that he would let me know when he was coming back to Bangkok so we could meet again.

The night after we did not go out because my friends sister had to catch an early flight to Udon Thani. The last guy I met, the guy from France, mad me think a lot. Because he had been so nice to me the three days we had seen each other maybe he really liked me. I did not know if he had a family back home or not. This made me feel bad about going with other guys the nights before. I was hoping that he would call me or send some message. A message would be better because then I would have time to get help with the translation, talking would have been difficult. He was a nice guy, I was not in love but I liked him and I was hoping that he could maybe help me with money.

I am so sad that until now that guy has never called me again. ;-P

The following week I did not go out. I was selling make up and studying English.

Two weeks after the French guy had gone back to Europe my friends sister came back to Bangkok. That night we went to the CM2 bar in Novotel, Siam Square, again. I was still scared but I felt more confident as I had been studying English really hard. I also brought my English-Thai dictionary in my bag. However I was prepared to immediately tell anyone who wanted to talk to me that I could not speak good English. That night there were a lot of girls because it was "lady night" so all girls got in for free. We stayed until 1 am but nothing happened so we went to Spasso in the Grand Hyatt Erawan hotel instead. When we got there most of the guys had a girl already because we were so late. We were talking to our friends and said that maybe if we came back tomorrow night early things would be better for us. We stayed until 2 am and when Spasso closed we went to Boss club where my friends sister was going to meet some friends. Boss club was a bit boring but we stayed with my friends sister and her friends until it closed and then we went home.

The night after we went back to Spasso around 10.30. There were not too many people because it was still early but about 20 minutes later people started to pour in. Some guy came up to talk to us and he said that he had seen us the night before but that he had been busy so he had no chance to talk to us then. (Maybe he was with another girl?) He was sitting at a table with many people, both guys and girls, and he invited us over to sit with them. We all went over there but I had a feeling that I did not like them very much. They did not have good manners and they were talking to and touching all the girls in the place. They did not show any respect. The guy bought us drinks and one of my friends was talking to one of his other friends. We left his table but stayed close because of our friend who was still sitting with them. After another 10 minutes another guy came to talk to us. He asked about what we wanted to drink and he took us to the bar to buy us drinks. Before we went we asked our friend who was sitting with the first group if it was OK that we went. She said that the guy she was talking to seemed to be a nice guy and that she would be OK.

I told her to take care of her self and that we would come back soon. The new guy bought us drinks and we were all talking to him. We did not know witch one of us he liked because he was talking to all of us. When we were talking to him two more guys came to talk to us, they didn't know each other but everyone was OK with that. I and my friend went over to the table to see how our other friend was doing whilst my friends sister was talking to the new guys. I asked her if she was OK and she said that she was and that she was going to go with that guy. At that time the guy who had invited us to the table tried to kiss me and my friend on the cheeks. I understood that he was drunk but my feeling was that he thought that because we were there working he could do anything he liked. (I would like all Farang men to understand that even though we work like this we would like to be treated with some respect. We have feelings and still have our dignity.) We left our friend at the table and left. We did not worry too much because she could speak better English than we could and she had been doing this before I knew her.

We were talking to the new guys and dancing and having fun. When Spasso closed one of the guys wanted to go to some other place that was open late but everyone else were feeling a bit tired so we did not. Instead we all went home separately with the guys to their hotels. This time I spoke well enough English to be able to talk about the price on my own. I had not learned so much yet but I had learned to talk about money. I told him I wanted 200 USD and he was OK with that. We finished and I got dressed to go home. When I was on my way out I asked if he could give me some money for a taxi so he gave me another 500 Bath.

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Tron: Legacy

19 Nov 2011 at 8:02am



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10 of the Most Profound Sentiments Ever Uttered on Community - io9.com

17 May 2012 at 11:34am  ... a Christmas gift marked "Meaning of Christmas"] It's the first season of Lost on DVD. Pierce: That's the meaning of Christmas? Abed: No. It's a metaphor. It represents lack of pay-off . . . I get it. The meaning of Christmas is the idea that Christmas has meaning.

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Have the holidays become a financial black hole? - Ahwatukee Foothills News

16 May 2012 at 6:59pm  You go from being OK with just sending out Christmas cards and baking goodies for your loved ones, to buying a gift for what seems like everyone ... which are even more convenient. You get the idea. Now, on to the new year! ? Ahwatukee Foothills resident ...

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Remembering Carlos Fuentes - Examiner.com

16 May 2012 at 2:22pm 

Remembering Carlos Fuentes
Examiner.com
I was always going to be a writer; as a child, my favorite Christmas gift from my parents was a typewriter. I sold my comics to the other kids beginning in the first grade, started writing short stories as a boy, completed a hilariously bad science ...

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Stars Add Glitter to Jeweler's Designs - New York Times

16 May 2012 at 8:46am 

Stars Add Glitter to Jeweler's Designs
New York Times
In 2008, Ms. Jolie asked the jeweler to help her design a pendant bearing a hidden message as a Christmas gift for Mr. Pitt, setting the stage for a co-designed collection inspired by ancient tablets. ?We studied all different kinds of tablets ? old ...



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